You cannot expect players to trade until you win the game with a buffed minion if you summon that is not worthy to destroy they will ignore it and go face.
By the way people who plays yog is extremelly lucky or extremelly unlucky like they ignored all other rng values made it %50 chance to win after played yog
I put two twilight geomancer to deck and it really improved early game play but there is still some problems with mana curve it requires a good two mana drop with 2/3 and mid game taunt than it can become a tier one deck.
Well it seems blizzard doesn't want people to farm gold by using tavern brawl till upcoming adventure at last brawl I had something like %85 win rate with druid by just holding biggest drops at my hand if I knew I would farm more.
than should remove 2x bat and 2x toad and replace them and trust me you cannot add any other 4 mana and 3 mana cards they are slowing down game too much many times you cannot even use N'zoth.
The problem is that deck is so slow and so vulnerable against any kind of aggro decks and rng is a big problem with huge toad and fiery bat they always go face when I need 1 damage to minions Barnes is not bad tho no matter what you can use it. I will upload a new deck for N'zoth hunter
Thanks I get rid of every card you said but instead of Huge toad I put sunfury protector sometimes I require taunt and hound master doesn't work all the time
Nzoth is last resort card doesn't matter what you summon it ends game if you can survive for last one turn I am trying to use forlorn stalker so that is why I had lots of deathrattle cards The real problems are 3 drop cards there is too much of them
So what can I do to improve this deck ? I will craft Sylvanas later but beside that I want to improve especially to curve but I don't want to ruin synergy so I need help
Well if you are loosing against zoolock it means your deck is bad lets see.
in current meta zoolock doesn't have a single chance against any kind of warior deck
I will tell you overall winrates with zoolock
Priest 55/45 winrate
Hunter 80/20
Druid 65/35
Shaman 25/75
Warior 5/95
Paladin 45/55
Rogue 35/65
Mage 35/65
So you think zoolock doesn't require skill ? it is totally lie it is not like face hunter it requires huge amount of skill to play zoolock if you make only a single mistake you are done for it is common because doesn't require huge amount of investment if you are loosing against zoo that is totally your mistake unless you are not playing hunter
Well Gormok is good because its 4 damage can reach anywhere and it is like a charge with immunity plus since it has 4 attack priest doesn't have a quick answer to it. It is way better than Leeroy for current zoo. Doom guard can easily replace leeroy but there is nothing to replace Gormok with same efficiency. But Dark Iron Dwarf is good enough it have less requirement compared to Gormok also doesn't hurt the curve
By praying for better mana curve and lucky juggler lol. it depends on luck I always have too many one drops thanks to impmaster removing a shield is not problem at all but if I get ridiculous cards while opposite zoo have all one drops it is hard to win against him
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I dunno why they still push discard penalty for warlock
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You cannot expect players to trade until you win the game with a buffed minion if you summon that is not worthy to destroy they will ignore it and go face.
By the way people who plays yog is extremelly lucky or extremelly unlucky like they ignored all other rng values made it %50 chance to win after played yog
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I put two twilight geomancer to deck and it really improved early game play but there is still some problems with mana curve it requires a good two mana drop with 2/3 and mid game taunt than it can become a tier one deck.
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Well it seems blizzard doesn't want people to farm gold by using tavern brawl till upcoming adventure at last brawl I had something like %85 win rate with druid by just holding biggest drops at my hand if I knew I would farm more.
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They should change infested wolf to make this deck work instead of spawning two spiders it can spawn one 2/2 taunt beast
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than should remove 2x bat and 2x toad and replace them and trust me you cannot add any other 4 mana and 3 mana cards they are slowing down game too much many times you cannot even use N'zoth.
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The problem is that deck is so slow and so vulnerable against any kind of aggro decks and rng is a big problem with huge toad and fiery bat they always go face when I need 1 damage to minions Barnes is not bad tho no matter what you can use it. I will upload a new deck for N'zoth hunter
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You are not wrong tho sometimes it saves the game it saved me atleast 3 times from loosing
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Thanks I get rid of every card you said but instead of Huge toad I put sunfury protector sometimes I require taunt and hound master doesn't work all the time
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Nzoth is last resort card doesn't matter what you summon it ends game if you can survive for last one turn I am trying to use forlorn stalker so that is why I had lots of deathrattle cards The real problems are 3 drop cards there is too much of them
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Well if you are loosing against zoolock it means your deck is bad lets see.
in current meta zoolock doesn't have a single chance against any kind of warior deck
I will tell you overall winrates with zoolock
Priest 55/45 winrate
Hunter 80/20
Druid 65/35
Shaman 25/75
Warior 5/95
Paladin 45/55
Rogue 35/65
Mage 35/65
So you think zoolock doesn't require skill ? it is totally lie it is not like face hunter it requires huge amount of skill to play zoolock if you make only a single mistake you are done for it is common because doesn't require huge amount of investment if you are loosing against zoo that is totally your mistake unless you are not playing hunter
1
Well Gormok is good because its 4 damage can reach anywhere and it is like a charge with immunity plus since it has 4 attack priest doesn't have a quick answer to it. It is way better than Leeroy for current zoo. Doom guard can easily replace leeroy but there is nothing to replace Gormok with same efficiency. But Dark Iron Dwarf is good enough it have less requirement compared to Gormok also doesn't hurt the curve
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By praying for better mana curve and lucky juggler lol. it depends on luck I always have too many one drops thanks to impmaster removing a shield is not problem at all but if I get ridiculous cards while opposite zoo have all one drops it is hard to win against him