Any experienced zoo players with a deck that works at the moment? Recently started playing zoo myself, and I wonder if anyone has good suggestions for a deck for me to play, I don't have Leeroy and Sea Giant.
Any help would be appreciatd! :)
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"I might not go down in history, but I'd definitely go down on your sister!"
Fload the board,you can play as badly as you want and you will still have positive or at least 50% win ratio.The zoo skill ceiling is one of the highest in the game but the skill floor is also one of the lowest in hs history(after secret paladin and combo druid).The difference between a master zoo player and a toddler is a mere 10% win ratio at best.
I like how there's only one post here that is on topic and rest is typical hearthpwn salt mine.
I don't see any salt in this thread,well at least atm.You can't give any advice to a zoo player other than fload the board while being aware for aoes and guess what?That's what most of us here are saying.After that every game and every decision for zoo is different so we can't give more input.The majority of aggro players are as easy to be offended and see salt everywhere as much as the majority of control players are whiny assholes.
What you really want is the game to last a bit longer so you can really appreciate your cards. Remember the cards that kill you and select counter. "Kill minion next turn" work good, if you get early minion that is hard ti deal. Deathrattle if you face lots of aoe. Big charge minion or boost attack to finish the game.
Then use Doomguards if you dont have Leeroy. Seagiants usually take on a flex spot in the deck and depends on the meta. Right now it can be good because of board flood decks but it can be hard to get the discounts against Warriors.
I was a zoolock player before this expansion, but i never used Leeroy and I don't think is necessary. Doomguard is much better, he can be used to control the board and also as a finisher. Gormok the Impaler is useful if you have it too. Sea Giant IS necessary, you should craft it if you are going to be really engaged with this deck.
This is my deck I removed sea giants and put bluegill warriors because it was slowing down deck and always dies at first turn I played so with that way I gave deck more momentum when it requires I put bane of doom for my personal entertainment and it never let me down tho you can change it with any spell you like such as shadow flame.
I strongly believe that Sea Giant is too slow and dependent, and does not trade well in the current meta (dies easily). Also, about the Bluegill, any reason for not running Argent Horserider instead? I also don't like Imp Master, Questing Adventurer, Bilefin Tidehunter and Bane of Doom in that list of yours. They're ok at best, to my feel.
My zoolock goes around without Gormok (it's a very good card, hard to replace tho. Running Dark Iron Dwarf to get a similar yet worse effect), Leeroy (replaced with Doomguard, it's fine) and Sea Giant (don't see any reason to play him currently). Remember that warlock is NOT a face deck usually, the strengh of the deck remains in being able to trade well against every deck and overwhelming the board because of draw advantage. It's harder to master than many midranges.
I was using Argent Horserider before Bluegill but Than I realize that it ruins my curve and doesn't work with Power Overwhelming, Questing adventurer is a real threat if you hold it with extra coin in your hand it becomes 4/4 even if survives for one turn you are having a free high drop Bilefin Tidehunter is good because it affects attack priority of rival player also buffs darkshire councilor also good for knife juggler it is not good against board cleaning spells and minions but it is still good for 2 drop. Bane of doom I agre with you but it feels like opening a mysterious box lol.
This is my deck I removed sea giants and put bluegill warriors because it was slowing down deck and always dies at first turn I played so with that way I gave deck more momentum when it requires I put bane of doom for my personal entertainment and it never let me down tho you can change it with any spell you like such as shadow flame.
By praying for better mana curve and lucky juggler lol. it depends on luck I always have too many one drops thanks to impmaster removing a shield is not problem at all but if I get ridiculous cards while opposite zoo have all one drops it is hard to win against him
By praying for better mana curve and lucky juggler lol. it depends on luck I always have too many one drops thanks to impmaster removing a shield is not problem at all but if I get ridiculous cards while opposite zoo have all one drops it is hard to win against him
Not sure you need those mulocs. Definitely need some AOE to clear small minions if you want to get to late turn and play expensive cards. Imp Gang Boss is essential zoo card
Then use Doomguards if you dont have Leeroy. Seagiants usually take on a flex spot in the deck and depends on the meta. Right now it can be good because of board flood decks but it can be hard to get the discounts against Warriors.
Currently using 1 Doomguard, should I have two? Need to craft the last one if so.
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"I might not go down in history, but I'd definitely go down on your sister!"
This is my deck I removed sea giants and put bluegill warriors because it was slowing down deck and always dies at first turn I played so with that way I gave deck more momentum when it requires I put bane of doom for my personal entertainment and it never let me down tho you can change it with any spell you like such as shadow flame.
Any possible replacement for Gormok? Don't have it, and don't have enough dust to craft it :/
Well Gormok is good because its 4 damage can reach anywhere and it is like a charge with immunity plus since it has 4 attack priest doesn't have a quick answer to it. It is way better than Leeroy for current zoo. Doom guard can easily replace leeroy but there is nothing to replace Gormok with same efficiency. But Dark Iron Dwarf is good enough it have less requirement compared to Gormok also doesn't hurt the curve
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Any experienced zoo players with a deck that works at the moment?
Recently started playing zoo myself, and I wonder if anyone has good suggestions for a deck for me to play, I don't have Leeroy and Sea Giant.
Any help would be appreciatd! :)
"I might not go down in history, but I'd definitely go down on your sister!"
flood the board, don't overextend, trade very dangerous minions and hit face.
boom, you are a legend now Kreygasm
believe or not you don't need a sea giant
https://tempostorm.com/hearthstone/decks/zoolock-standard-meta-snapshot-july-17-2016
I use this one right now and I got back and forth at rank 7-6. Control the board and do not simply rush for the face.
I'm not a very "experienced" Zoolock player, but I hope this helps.
Fload the board,you can play as badly as you want and you will still have positive or at least 50% win ratio.The zoo skill ceiling is one of the highest in the game but the skill floor is also one of the lowest in hs history(after secret paladin and combo druid).The difference between a master zoo player and a toddler is a mere 10% win ratio at best.
What you really want is the game to last a bit longer so you can really appreciate your cards. Remember the cards that kill you and select counter. "Kill minion next turn" work good, if you get early minion that is hard ti deal. Deathrattle if you face lots of aoe. Big charge minion or boost attack to finish the game.
Then use Doomguards if you dont have Leeroy. Seagiants usually take on a flex spot in the deck and depends on the meta. Right now it can be good because of board flood decks but it can be hard to get the discounts against Warriors.
I was a zoolock player before this expansion, but i never used Leeroy and I don't think is necessary. Doomguard is much better, he can be used to control the board and also as a finisher. Gormok the Impaler is useful if you have it too. Sea Giant IS necessary, you should craft it if you are going to be really engaged with this deck.
I strongly believe that Sea Giant is too slow and dependent, and does not trade well in the current meta (dies easily). Also, about the Bluegill, any reason for not running Argent Horserider instead? I also don't like Imp Master, Questing Adventurer, Bilefin Tidehunter and Bane of Doom in that list of yours. They're ok at best, to my feel.
My zoolock goes around without Gormok (it's a very good card, hard to replace tho. Running Dark Iron Dwarf to get a similar yet worse effect), Leeroy (replaced with Doomguard, it's fine) and Sea Giant (don't see any reason to play him currently). Remember that warlock is NOT a face deck usually, the strengh of the deck remains in being able to trade well against every deck and overwhelming the board because of draw advantage. It's harder to master than many midranges.
I have 55-65% win rate with that right now.
Si vis pacem, para bellum.
Corvus oculum corvi non eruit.
I was using Argent Horserider before Bluegill but Than I realize that it ruins my curve and doesn't work with Power Overwhelming, Questing adventurer is a real threat if you hold it with extra coin in your hand it becomes 4/4 even if survives for one turn you are having a free high drop Bilefin Tidehunter is good because it affects attack priority of rival player also buffs darkshire councilor also good for knife juggler it is not good against board cleaning spells and minions but it is still good for 2 drop. Bane of doom I agre with you but it feels like opening a mysterious box lol.
How do you fare against "normal" Zoo? Say i find argent Argent Horserider always hits for 2 or even more, whole Gormok the Impaler often just die.
By praying for better mana curve and lucky juggler lol. it depends on luck I always have too many one drops thanks to impmaster removing a shield is not problem at all but if I get ridiculous cards while opposite zoo have all one drops it is hard to win against him
"I might not go down in history, but I'd definitely go down on your sister!"
Haha, physic_venom, feel ya' bro :P
"I might not go down in history, but I'd definitely go down on your sister!"
"I might not go down in history, but I'd definitely go down on your sister!"
"I might not go down in history, but I'd definitely go down on your sister!"
Well Gormok is good because its 4 damage can reach anywhere and it is like a charge with immunity plus since it has 4 attack priest doesn't have a quick answer to it. It is way better than Leeroy for current zoo. Doom guard can easily replace leeroy but there is nothing to replace Gormok with same efficiency. But Dark Iron Dwarf is good enough it have less requirement compared to Gormok also doesn't hurt the curve