Man Hunter's curve is already problematic and now another odd number added to train there is already too much three mana cards instead of making it 9 mana they would limit the card by only one at the deck one cotw is not problematic if you are prepared to deal with it but second one is actually exhausting for opposite player.
I think they should start adapting idea of unique ability instead of nerfing them why ? because now call of the wild will be slow for hunter decks people will put one call of the wild instead of two to their decks but it will be still 9 mana. so instead of making it 9 mana they would limit call of the wild as only one in the deck it would solve the problem.
As Noxious pointed out in one of his videos: The fundamental problem of shaman is the randomness in its very design starting with the hero power, which makes the class horribly inconsistent and forces blizzard to overcompensate with good cards so that shaman doesn't suck.
Flamewreathed Faceless, Doomhammer and Thing from Below are strong, but still fine from a design perspective. Tuskarr Totemic and all shaman cards with random outcomes are really problematic and I really hope Team5 will at some point just rework shaman, so it doesn't have to rely on rng and strong cards to have a chance.
The same can be said about a lot of other cards and classes, but shamans are the only ones who are screwed over by having a random hero power.
random hero power you say ? even if it is andom Shaman's hero power is still better than Paladin's one drops. Shaman were bad before because of incompleted overload mechanics . Shaman was playing overload and next turn they were suffering to find an answer because variety of cards to fill curve was lacking. Now Blizzard solved that problem but now the cards are too strong .Think about why were you depending rng previous because you were requiring right totem to close that gap.
4 mana 7/7 is overrated I got to play with the card and against the card a lot and it just not that great a lot of decks got big minion removal and then you are with 3/2(with coin) mana next turn and lose badly if it got removed by something like aldor or execute or deadly shot or just some buffs like POW..
The new cards pushed shaman which was already a very strong class to the top.. Blizzard just doesn't look at the state of the game before releasing stuff do they? they gave Priest the worst card in the game Paladin a shitty portal and a synergistic card for a failed archtype for the class (if dragon paladin wasn't a thing so far.. it never will be) and rogue really garbage cards (but turns out they are really good in arena WHERE THEY DON'T NEED HELP!)
It's like they release cards at random without thinking about how will it affect the game the cards weren't even strongly attached to the adventure either..except a few like the chess pieces the grandmother or the legendaries so some cards could be not released..
I think tuskarr is the most problematic card BTW RNG instawin if coined turn 2 into golem.
all minions have same problem even if it would be 4 mana 20/20 an it would be still same so it is not really an excuse.
Super happy that 1/3 of my deck is 3 mana or less and all I get is fucking 5 drops.
That because rng is rigged when you are on winstreak or start to get higher rank rng starts to give you worst possible curve. I was playing zoolock before I had no other choice I am f2p player there were only 6 card in my hand but whenever I became rank 15 I started to get backward curve until I go back to rank 18 and than start a win strike again with a proper curve until rank 15. I spend a little bit money on hs I was able to get rank 6 but same problem appeared again. Curve is rigged
Fucking rigged rng fuck you money monger blizzard whenever I raise my rank to 6 I get fkn worst starter had, worst draws possib I got sick of going forth and back between rank 7 and 6
what the hell is this aggro meta every class started to play aggro decks now what we have aggro paladin, aggro secret hunter, aggro mage (simply draw draw throw throw if something goes bad play yog). aggro shaman and finally zoolock big drops are useless in ranked except yogg.
disco needs more development there is lack of synergy between disco cards and neutral cards also tiny knight of evil's stats are not well distributed for disco makes it useless.
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Man Hunter's curve is already problematic and now another odd number added to train there is already too much three mana cards instead of making it 9 mana they would limit the card by only one at the deck one cotw is not problematic if you are prepared to deal with it but second one is actually exhausting for opposite player.
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I think they should start adapting idea of unique ability instead of nerfing them why ? because now call of the wild will be slow for hunter decks people will put one call of the wild instead of two to their decks but it will be still 9 mana. so instead of making it 9 mana they would limit call of the wild as only one in the deck it would solve the problem.
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Get rid of Tiny Knight of Evil place Malchezaar's Imp and get rid of Mortal Coil place Power Overwhelming. Get rid of Imp Master and place an Argent Horserider
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All of them are very problematic but I always have problems with 4 mana 7/7
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This card reason why I put flare to my deck
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Fucking rigged rng fuck you money monger blizzard whenever I raise my rank to 6 I get fkn worst starter had, worst draws possib I got sick of going forth and back between rank 7 and 6
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Druid plays 6 spell have 6 hp I have 23 hp with full board plays yogg and wins the game what the hell.
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what the hell is this aggro meta every class started to play aggro decks now what we have aggro paladin, aggro secret hunter, aggro mage (simply draw draw throw throw if something goes bad play yog). aggro shaman and finally zoolock big drops are useless in ranked except yogg.
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disco needs more development there is lack of synergy between disco cards and neutral cards also tiny knight of evil's stats are not well distributed for disco makes it useless.
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Aggro decks ruins this game man especially aggro shaman with over value cards
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Thanks to this card I was able to summon Y'haarj. Rage unbound with Barnes at turn 4 and Y'haarj summoned Ragranos. I don't even own them.
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This guy is very dangerous at arena. But one of the most fun cards