A typical blizzard nerf, completely remove the card from play. This change has completely slaughtered rogue, besides dark iron skulker and fan of knives rogue has no AOE. Blizzard should have either changed the mana cost or made it so it didn't deal face damage but now the card is completely dead. And one more thing how does a nerf like this help rogue in any way? Rogue needed a card like blade flurry and if they don't get another AOE or some rlly crazy weapons......
I recently made a Deathrattle Hunter deck and I was wondering if you guys think the deck will be viable. The deck list is down below so feel free to check it out.
N'zoth: After all the hype is blown it will be brought down to the second tier.
Xaril: Hard to say, but I think this will be an auto include in combo decks. So I'd up it a tier.
Undercity huckster: This card is so OP. The main thing about gaining cards from the other class it's that it can bring OP combos that are not available for your class. For example: The shaman heal card and the 4 mana priest card that reverse damage and heal (I'm bad with names). This card is hands down tier 1 and will definitely be played in every deck.
Renounce darkness: This card is utterly OP too. First, as I understand how it works, it can bring duplicate cards, so you could get double Tirion or something of the sort. During late game, many control warlock decks have trouble finding the right answers or good cards to play, plus they're near fatigue, so this card is a must include in any control warlock. I'd also say that if the cards didn't make the cost of ALL CARDS IN YOUR HAND to -1, which makes it totally broken! - Tier 1.
Buddy lets get real for a second, these cards are completely based off of RNG. Undercity Huckster although a good card is way to slow and inefficient to be run in combo decks. In combo decks every card has to do something the helps the combo and this card just doesn't do that. Renounce Darkness although does bring cards from another classes it is just RNG. Renounce Darkness relies so heavily on RNG that this card will most likely lose you the game. If you think its OP to have a card that could give you a handful of Totemic Might then Dr. Boom is the worst legendary in the game.
BGH ruins the game in every way possible. You shouldn't be able to kill a threat for 3 mana and it makes a lot of big cards that blizzard made completely useless. I suggest maybe upping the mana cost or something.
I don't understand the point of C'Thun and N'Zoth in this deck. They are essentially useless with N'Zoth at best summons 2, 2/1 bodies and a 5/7 for 10 which is terrible and C'Thun is a 6/6 that deals 6 damage split among all enemies for 10. I think you should replace N'Zoth for Archmage Antonidas, put in Flamestrike for C'Thun, Get rid of both Forgotten torches and replace them with Ice Barrier, and replace a Loot Hoarder for a Refreshment Vendor or some form of heal.
I made a murlocadin deck and I was wondering if you guys could check it out. Be sure to give it a +1 and comments are greatly apprecieated as they will help improve the deck.
True but C'Thun is just in the deck as a strong card not necessarily a finisher. Unlike a lot of other C'Thun decks were the sole purpose of the deck is to just buff your C'Thun and hope you can play your 20/20 C'Thun to win the game this deck is more about just pure control with a C'Thun in it.
If the cards aren't showing like this C'Thun then that section is incomplete. I still have a lot to write about the deck and your feedback is greatly appreciated. Please feel free to comment on how to improve the deck and be sure to give it a thumb's up.
0
A typical blizzard nerf, completely remove the card from play. This change has completely slaughtered rogue, besides dark iron skulker and fan of knives rogue has no AOE. Blizzard should have either changed the mana cost or made it so it didn't deal face damage but now the card is completely dead. And one more thing how does a nerf like this help rogue in any way? Rogue needed a card like blade flurry and if they don't get another AOE or some rlly crazy weapons......
R.I.P. Valeera
0
Honestly Loot Hoarder and Harvest Golem and Leper Gnome are just there to fill the deathrattle spot.
0
I recently made a Deathrattle Hunter deck and I was wondering if you guys think the deck will be viable. The deck list is down below so feel free to check it out.
0
Haha, those arms tho. Could grab that d from a mile away! :)
0
Blizzard isn't nerfing any of the cards that won't be in standard. All you wild players will get to play with the Dr.Boom you all know and love!!
1
0
I only thought it was for nax
0
How did you disenchant Emperor Thaurissan and cards from LOE? Those cards aren't craft able.
0
BGH ruins the game in every way possible. You shouldn't be able to kill a threat for 3 mana and it makes a lot of big cards that blizzard made completely useless. I suggest maybe upping the mana cost or something.
0
I don't understand the point of C'Thun and N'Zoth in this deck. They are essentially useless with N'Zoth at best summons 2, 2/1 bodies and a 5/7 for 10 which is terrible and C'Thun is a 6/6 that deals 6 damage split among all enemies for 10. I think you should replace N'Zoth for Archmage Antonidas, put in Flamestrike for C'Thun, Get rid of both Forgotten torches and replace them with Ice Barrier, and replace a Loot Hoarder for a Refreshment Vendor or some form of heal.
0
I made a murlocadin deck and I was wondering if you guys could check it out. Be sure to give it a +1 and comments are greatly apprecieated as they will help improve the deck.
Thanks for your time,
ManThighs
0
True but C'Thun is just in the deck as a strong card not necessarily a finisher. Unlike a lot of other C'Thun decks were the sole purpose of the deck is to just buff your C'Thun and hope you can play your 20/20 C'Thun to win the game this deck is more about just pure control with a C'Thun in it.
0
I would completely disagree, C'Thun as a 14/14 is more then decent and the cards Skeram Cultist and Beckoner of Evil aren't great cards. This deck is about c'ontrol with C'Thun/card] as an alternate win condition as well as [card]Elise Starseeker. This is a control deck with C'Thun not a deck based around C'Thun.
0
I recently made a C'Thun Control Shaman deck and I was wondering what I could do to make the deck better. The Deck link is here;
Thanks for your time -ManThighs
0
If the cards aren't showing like this C'Thun then that section is incomplete. I still have a lot to write about the deck and your feedback is greatly appreciated. Please feel free to comment on how to improve the deck and be sure to give it a thumb's up.
Thx -Manthighs