• 2

    posted a message on C'thun vs N'zoth S35

     The deck is Ok but it lacks card draw. By choosing 2 old gods I think your being a bit greedy with your card choices. By doing so your deck lacks card draw so I'd add 2× Northshore Clerics and 2× Loot Hoarders and take out 1x Shadow word Death, 1x Twilight Darkmender, Shadow Word Horror, and 1× Twilight Elder. This way your not over board with C'Thunder cards and have actual card draw so you don't run out of resources.

    Posted in: C'thun vs N'zoth S35
  • -1

    posted a message on [Martibis]Miracle Adventurer

    What the fuck ru talking about. LOE doesn't go awas for 2 years. Only the 2 oldest sets are rotated out of Standard. So Next year when standard rotates Blackrock Mountain and The Grand Tournament rotate out of standard.

    Posted in: [Martibis]Miracle Adventurer
  • 0

    posted a message on Kripp's FatWarrior (87% Winrate)

    Malkork,  wtf!!! How would that be good in fatigue?? Colflight is the wincondtion and every game that goes into fatigue I easily won. Malkork is completely random and doesn't help much at all. What wins you the game is your coldlights and cards that don't have an instant effect helpin to control the game don't have space in the deck.

    Posted in: Kripp's FatWarrior (87% Winrate)
  • 0

    posted a message on Kripp's FatWarrior (87% Winrate)

    Coldlights are for fatigue not an rng card.

    Posted in: Kripp's FatWarrior (87% Winrate)
  • 0

    posted a message on Fat Warrior a thing?

    No thanks..... THIS DECK IS GODLY

    Posted in: Warrior
  • 0

    posted a message on C'thun Rogue

    These are changes that I as a rogue player personally think would improve the deck.

    Take out Buccaneer for a BackstabBackstab is much more consistent and doesn't rely on staying alive for a turn.

    Take out Defias Ringleader and put in a Sap. If you truly are a control deck tempo is a huge part of winning games. Sap not only gives you a chance to come back on the board but is an amazing tempo swing.

    Take out 2x Shadow Strike and replace them with SI:7 AgentSI:7 Agent kills your opponents minions and gives you a tempo swing and is crazy with the coin.

    Take out Vanish and replace it with Dark Iron Skulker. Vanish although a good card doesn't help you in the game. It just stalls and because of it's high mana cost it's hard to follow up with it. Dark Iron Skulker gives you AOE and a body all in a nice little bundle.

    Take out both Undercity Huckster and add 2 C'Thun's ChosenUndercity Huckster although a decent card doesn't improve what the deck is trying to do. C'Thun's Chosen is a solid card andbuffs your C'Thun.

    I only thing 1 Blade of C'Thun is necessary. For 9 mana being a rogue 2 Kill cards aren't necessary. I would replace it with a Crazed Worshipper. Not only does it help stall the game but buffs your C'Thun in the process. 

    I think these suggestions will help  improve your decks consistency and overall deck level. If you want to ask about anything just comment and i'll be sure to get back to you.

     

    Posted in: C'thun Rogue
  • 1

    posted a message on Fat Warrior a thing?

    Watched Kripps stream and saw Fat Warrior slaughter everything. Decklist is below, so be sure to check it out.

     

    Kripp's FatWarrior (87% Winrate)
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    Minion (18) Ability (9) Weapon (3)
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    Posted in: Warrior
  • 1

    posted a message on Legendary Tier Crafting Guide

    Twilight Summoner is so slow though and doesn't help you on the board at all.

    Posted in: Card Discussion
  • 2

    posted a message on Legendary Tier Crafting Guide
    Quote from DiGodSat1re >>

    Hey guys.

    I mainly play Rogue, Mage and new N'Zoth paladin. But I'm missing some cards.

    Legendarys I got: Fandral, Antonidas and Anomalus, Tirion, Herald, VanCleef and Xaril, Chogall and Jaraxxus, Malkorok. And neutral ones: Sylvannas, Chillmaw, Gruul, Ragnaros Firelord, Alextrasza, N'Zoth and Y'Shaarj. And a golden Boogymonster waiting to be disenchanted.

    I have 8000 dust disenchanting some legendarys that I don't want like new Nat pagle, Anomalus or Chogall.

    The cards I want: Ragnaros, Lightlord for my N'Zoth Paladin, Cairne Bloodhoof for N'Zoth decks (paladin, rogue and priest), The Black Knight depends on meta, atm i'm not facing a lot of taunts but who knows, and 2 Twilight Summoner for n'zoth decks are staple in all this decks. And classic legendaries for my rogue: Bloodmage Thalnos and Malygos. (But Malygos rogue seems a bit inconsistent nowadays)

    In addition, If I craft Justicar Trueheart, I could play N'Zoth Priest (I'm missing 2 Embrace the Shadow), and Warrior (I'm missing 2 Brawl and Grommash Hellscream(((maybe remplazable on a C'Thun warrior??))))

    I thought about two options:

    - Crafting Ragnaros, Lightlord to my N'Zoth Paladin, and Justicar Trueheart to start playing some Priest and maybe Warrior, and craft 2 Twilight Summoner, 2 Brawl and 2 Embrace the Shadow. With this, I would complete N'Zoth Rogue, Paladin and Priest, and could play a bit of Control C'Thun Warrior. All this cards are 7200 dust. Or maybe just wait to craft the 2 Brawl and save 800 dust.

    -Crafting Ragnaros, Lightlord, 2 Twilight SummonerThe Black Knight OR Cairne Bloodhoof, and 2 Embrace the Shadow. Completing N'Zoth Rogue and Paladin, and missing Justicar Trueheart for N'Zoth Priest. This would be: 4800 dust or 6400 If I craft Justicar

    What would you do guys?

     

     

     Why Embrace the Shadow, the cards pretty shit. It's not in any control decks and if you want your heal spells to do damage use Auchenai Soulpriest.
    Posted in: Card Discussion
  • 0

    posted a message on Legendary Tier Crafting Guide
    Quote from JouriFouler >>

    i have enough for Cairne or Sylvanas not sure which to go for :s

     

     Sylvanas is better because of it's immediate effect. Although not having a battle cry it immediately effects your opponents board state and makes them have to play around Slyvannas. Cairne is a good card but too slow with no real impact. Also Slyvannas is used in basically every single control deck and Cairne isn't played that much at all.  
    Posted in: Card Discussion
  • 0

    posted a message on What to buy (new player)

    Buy both advsides and whatever she left if any buy packs. 

    Posted in: General Discussion
  • 3

    posted a message on Card Nerf - Blade Flurry

    Rogue's identity was Combo and zurging down your opponent. Sure blade flurry should have been nerfed but they absolutley murdered it. Right now Rogue is a dead class because they destroyed blade flurry. I don't know why you hate rogue so much but it's clearly obvious that Rogue is gonna suck dick in Standard and Wild.

    Posted in: Card Discussion
  • 0

    posted a message on What gives? No pally nerfs? Divine Favor?

     

    Quote from 0VVL >>

    Was very surprised to see no pally cards nerfed, and in particular Divine Favor. Very disappointed.

    Honestly Paladin doesn't have much to nerf, Standard nerfed Paladin for Blizzard. Divine favor for sure can draw you an enourmous amount of cards but usually its only good in aggro/rush decks. I don't think aggro pally is going to be as good in Standard so I'm fine it not being nerfed.
    Posted in: General Discussion
  • 0

    posted a message on What gives? No pally nerfs? Divine Favor?
    Quote from Angrybear52 >>

    I think they should have nerfed Shielded Minibot and Muster for Battle. Just because Standard doesn't have these cards, doesn't mean they are irrelevant. Do the designers at Blizzard realize that Wild exists? Or was it just an excuse to try to get people to be less angry?

     Blizzard only nerfs cards in Standard, any cards that won't be in standard will never be nerfed again. It mean after all it's called wild :)
    Posted in: General Discussion
  • 2

    posted a message on Dumbest nerfs ever.

    I can live with some of Blizzards nerfs but in this latest wave I think they but 3 maybe 4 cards to the warsong commander, starving buzzard range. Arcane Golem is actually shit, ramping ur opponent and not having charge, I mean WTF Blizzard. Molten Giant is practically unplayable now with its 5 mana raised cost (I personally think that Mountain giant should have been nerfed instead, I mean an 8,8 for 4 mana is insane).And lost but not least Blade Flurry got absolutely analed. I can understand changing the card so it doesn't deal face damage but by upping the mana cost by 2 as well this card will never see play again. Ancient of Lore is now pretty useless as well, Azure drake does a much better job and cost 2 less with the spellpower benefit. I rlly hope that Blizzard for once actually makes cards better instead of just nerfing them into oblivion and this doesn't mean taking Magma Rager and making Ice rager. This means actually spending the time to see what cards are underpowered and hopefully bringing a few cards back to life.

    *Just called Blizzard and found out that Valeeras funeral is April 26th, ironic that its the day WOG comes out.

     

    Posted in: General Discussion
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