I always thought weapons project looked kinda underwhelming and I've never been a fan of reckless fury. Personally I'd drop both of those and 1 of the brawls and run another warpath and then 2x Wargear for more damage output. Just my 2 cents but otherwise the deck doesn't look bad at all.
This deck isn't meant to be "mech warrior" it just happpens to have mechs that can help you control the board so I don't think Wargear is a good addition. I do like the idea of a second Warpath, but having double Brawl + a Reckless Flurry as a psuedo 3rd brawl has been really good against the token and aggro decks. Anything else you'd take out for it?
Edit: btw Dyn-o-matic has been absolutely wrecking non mech decks!
wait longer than a couple days. I'd say give it 2-3 weeks minimum before you consider dusting. It may look like garbage, but you never know what decks might pop up in the meta.
Played a couple games with this deck and seemed to dominate my opponents. Didn't play against any shudderwock shamans, but this would probably lose to that tbh
I had a pretty crap opening compared to how I normally do. Only opened 9 legendaries in 198 packs. Always open around the same amount and normally get 12+
Edit: Bought both bundles and used my saved up gold for the last 65 packs (+3 free ones from login today). Also had about 16k dust saved up for this expansion.
I want yogg as my neutral hero card IDC what you say lol
Seriously, like other ppl have said, it's really hard to balance that and if it's too good all classes would just play that and there would literally be 1 class lol.
Yogg-Saron hero card: 8 mana gain 5 armor Battlecry: Cast 5 random spells (targets chosen randomly) hero power: cast a random spell (targets chosen randomly)
I pretty much agree with all your ratings with the exception of Venomizer. I believe this to be a lot better than people are giving it credit for. In goblin bomb hunter (not that that deck will necessarily see play) you can magnetize it to one and kill whatever you want, or in control hunter pair it with Missile Launcher to kill literally EVERYTHING on the board.
At worst it's a infinite/2 for 2 mana which isn't terrible!
ur right Heal Zoo has lots of fun toys. Notably Nethersoul Buster; activated by all the self damage but without the health risk if you’re smart and don’t blow you’re wad right away. Combined with Crystallizer and Keliseth you could set up Early 4 mana 7/7, or and still have another one for late game. Which will help if you’re 1 drops are all buried. Two Crastallizers and Two Flame imps, you drop 7 mana for an absurd 16/6 or higher. Then With 15 health and 10 armor u can drop a Hooked reaver to protect it and still have 25 health to play with. AND that’s not counting the void analyst buff and maybe a soul infusion which is something like 19/9. Obnoxiously Meme ish and not common but possible. Trick ur opponent into wasting removal on inflated lifewardens and Doomguards early. Lots of devilish possibilities.
Also; What’s ur take on Pali? No ones talking about it. Prolly cause everyone (even people like me currently running it) is sick of Blow-n-go Bakudude who just shoots his wad in ur face for 4-6 pointless turns till you die or just concede. I switched to zoolock despite the lower wins just cause it’s more fun. But It looks like its finally time for Control Pali to return ya? Given the new Super Equality spell.And that 1/5 2 drop mech is gonna be sticky. And def Some interesting combo possibilities with Cube/Deathspeaker, Sword of Justice, Redemption, desperate Stand, The Mechano egg, Val’anyr, and finishing with Kangor’s endless army. More skill and nuance and way more fun than brainless Bakudude. Thoughts?
I think this will definitely be a constantly shifting meta for a while regardless.
I actually built a control paladin that, at least on paper, looks like it could be viable.
1
I don't see this card ever being good so I'd say it's a safe dust
3
What? Aggro is primarily what I've been beating.... and badly. I'm more worried about the combo druids and shudderwock shamans than aggro.
0
This deck isn't meant to be "mech warrior" it just happpens to have mechs that can help you control the board so I don't think Wargear is a good addition. I do like the idea of a second Warpath, but having double Brawl + a Reckless Flurry as a psuedo 3rd brawl has been really good against the token and aggro decks. Anything else you'd take out for it?
Edit: btw Dyn-o-matic has been absolutely wrecking non mech decks!
0
wait longer than a couple days. I'd say give it 2-3 weeks minimum before you consider dusting. It may look like garbage, but you never know what decks might pop up in the meta.
0
Haven't run into any shudderwock decks (those would probably destroy me) but i've been killing rogue and pally with this deck.
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Played a couple games with this deck and seemed to dominate my opponents. Didn't play against any shudderwock shamans, but this would probably lose to that tbh
0
No Screenshots, but I got Dr. Boom, Mad Genius as my free legendary. Golden Luna's Pocket Galaxy and Zerek's Cloning Gallery from buying both bundles.
Had 16k dust saved up and crafted golden Electra Stormsurge, Flobbidinous Floop, Zilliax, and The Soularium prior to opening packs.
bought 65 packs with saved up gold and recieved the 3 free packs for logging in for a total of 198 packs. Opened Harbinger Celestia, Dr. Morrigan, Stargazer Luna, Boommaster Flark, Flark's Boom-Zooka, The Boomship, Zerek, Master Cloner, Kangor's Endless Army, and Subject 9
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I had a pretty crap opening compared to how I normally do. Only opened 9 legendaries in 198 packs. Always open around the same amount and normally get 12+
At least I got dr. boom as my free legendary! Got Luna's Pocket Galaxy and Zerek's Cloning Gallery as my bundle goldens.
Crafted golden Electra Stormsurge, Flobbidinous Floop, Zilliax, and The Soularium prior to opening packs
Edit: Bought both bundles and used my saved up gold for the last 65 packs (+3 free ones from login today). Also had about 16k dust saved up for this expansion.
0
Yogg-Saron hero card: 8 mana gain 5 armor Battlecry: Cast 5 random spells (targets chosen randomly) hero power: cast a random spell (targets chosen randomly)
How about that? LOL
1
You do realize the deathrattle from the blade would do nothing for Mecha'thun because it would still be alive right?
1
It use to be a great deck wayyyyy back in the day. I've been playing since Season 2 so I remember that lol
0
Outlast and outvalue the opponent then finish up with your remaining minions. Any suggestions to make it better?
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I pretty much agree with all your ratings with the exception of Venomizer. I believe this to be a lot better than people are giving it credit for. In goblin bomb hunter (not that that deck will necessarily see play) you can magnetize it to one and kill whatever you want, or in control hunter pair it with Missile Launcher to kill literally EVERYTHING on the board.
At worst it's a infinite/2 for 2 mana which isn't terrible!
Edit: I also think Missile Launcher deserves 2 stars because of its synergy with Venomizer as well as Snowchugger (in wild)
0
I actually built a control paladin that, at least on paper, looks like it could be viable.
0
THIS