Came up with this Secret hunter deck that incorporates a lot of Mech deathrattle effects to win the game. Point is to play sticky mech minions such as Mecharoo and Harvest Golem that you can later magnetize either them or the tokens they spawn.
I voted hunter because I think it will be the class that goes from bottom to top. And thankfully I think the hunter deck will actually take skill to pilot.
Nice to finally see blizzard take hunter in a more control type direction. I do think rogue edges it out because of the new weapon which is insane and gang up on a guy because of all the combo possibilities.
Thoughts on this? The point is to run primarily smaller minions that are easier to get out of hand so you can buff your minions that duplicate themselves. Still runs win cons like Rin and Gul'dan DK.
This with Lab Recruiter and Gang Up in a wild mill rogue deck seems quite powerful. No need for Violet Illusionist to stay alive in the end game when you can guarantee having more cards than your opponent.
I created a card with this exact name and similar effect like two years ago. My version was 3 mana rogue spell that set the attack and health of a single minion to 1.
play against mage, play this, prep sprint, pyro pyro pyro....profit. The chances are astronomically small, but I can't wait to see it show up on a trolden video.
So, a legendary Murmuring Elemental for spells instead of battlecry? But which Shaman spell would you want to cast twice? Volcano? Bloodlust? Lesser Sapphire Spellstone? Sounds somewhat clunky to me, apart from it I see average stats plus Elemental tag. Not sure if it's worth it.
/edit - However, this could be a really nice upgrade for Shudderwock Shaman (Murmuring has been used there too) which is something I'm actually afraid of...
I see this being played more in a tempo shaman. Potentially insane with Lava Burst. 6 mana 3/3 and 10 damage to face. (note the card does NOT say targets chosen randomly)
Seek is a great fanmade card, but in practice is really busted. It's a targeted draw for one mana in a class that, since release, has been about drawing your deck (miracle rogue)
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That's exactly what I was thinking. The paladin quest is still in standard for about another 6 months and got 0 support this expansion. RIP
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This is the first expansion where Paladin did not receive a single spell for minion buffing.
Witchwood: Sound the Bells!
Kobolds and Catacombs: Potion of Heroism
Knights of the Frozen Throne: Desperate Stand
Journey to Un'Goro: Dinosize, Spikeridged Steed, Adaptation
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Came up with this Secret hunter deck that incorporates a lot of Mech deathrattle effects to win the game. Point is to play sticky mech minions such as Mecharoo and Harvest Golem that you can later magnetize either them or the tokens they spawn.
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Nice to finally see blizzard take hunter in a more control type direction. I do think rogue edges it out because of the new weapon which is insane and gang up on a guy because of all the combo possibilities.
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Definitely rogue. Maybe not for standard, but some of those cards are going to be insane in wild.
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Thoughts on this? The point is to run primarily smaller minions that are easier to get out of hand so you can buff your minions that duplicate themselves. Still runs win cons like Rin and Gul'dan DK.
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OH MY WORD
This with Lab Recruiter and Gang Up in a wild mill rogue deck seems quite powerful. No need for Violet Illusionist to stay alive in the end game when you can guarantee having more cards than your opponent.
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I created a card with this exact name and similar effect like two years ago. My version was 3 mana rogue spell that set the attack and health of a single minion to 1.
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play against mage, play this, prep sprint, pyro pyro pyro....profit. The chances are astronomically small, but I can't wait to see it show up on a trolden video.
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Love the clear reference to the movie flubber and this will definitely be a meta defining card.
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I have a feeling this will be a staple in every Magnetic deck. Sure a 1/5 isn't that scary but even one magnetize turns this into a headache
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I see this being played more in a tempo shaman. Potentially insane with Lava Burst. 6 mana 3/3 and 10 damage to face. (note the card does NOT say targets chosen randomly)
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Seek is a great fanmade card, but in practice is really busted. It's a targeted draw for one mana in a class that, since release, has been about drawing your deck (miracle rogue)
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Love parroting, but that has the potential to be so ridiculously broken (assuming the 1/1 parrot costs 1)
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you could pull off the combo with 2 x faceless it's just more powerful and reaches farther if you have ixlid