I understand why they nerfed patron but this is too far. They could of reduced patron health to 2 or just make the commander give charge to played minions.
change it to play and it takes away the insane draw potential but still keeps it playable in beast decks
won't trigger off unleash, snake trap, Ram Wrangler, Ball of Spiders deathrattle from Savannah Highmane. odds are you'll rarely even get 3 cards off it the first turn (you'd have to hold onto a really cheap hand of beasts) and it is highly unlikely a 1 hp minion will survive a turn
solves the problems, keeps beast playable rather than give them this crap Call Pet
Yeah lets kill the deck and not nerf the real problem in thaurisan, The only people who arent sad are those who play secret paladin and face hunter
If they nerfed Thaurisan then that would release too much design space and they wouldn't know what to do with all of it. They can't have that right?.... right?
It's sad that they had a chance to nerf patron to a fair deck with a Thaurisan nerf while also eliminating the future problems that they will have with it and they didn't take it, but in the end that is kinda what we have come to expect.
change it to play and it takes away the insane draw potential but still keeps it playable in beast decks
won't trigger off unleash, snake trap, Ram Wrangler, Ball of Spiders. odds are you'll rarely even get 3 cards off it the first turn (you'd have to hold onto a really cheap hand of beasts) and there is highly a 1 hp minion will survive a turn
solves the problems, keeps beast playable rather than give them this crap Call Pet
Warsong kills archetypes, nerfing thaurisan ends the broken things Such as the patron+frothing+warsong, but the deck si still insane vs aggro and has a bad matchup vs control like D Priest, hand lock and Cw. If you make thaurisan a 5 mana 5/5 with his effect at the start of the turn, he isnt completely unplayable but no longer makes patron, druid, and hand lock insane.
ya....completely overkills the card and doesn;t even make the new effect interesting. it would of been really interesting if warsong made charge minions gain +1/+1, allowing for an interesting mid-game charge mechanic. now though, you're better off playing dire wolf alpha then this piece of crap. plus this makes ANOTHER terrible warrior card in arena. this was not the right way to handle nerfing the deck. warsong wasn't the issue, it was always frothing that led to the otk play style.
I'll not read the whole topic (18 pages), idk if someone had the same idea. If blizzard likes rng so much, why not make warsong commander "whenever you play a minion with 3 or less attack, it has 50% chance to give it charge"
At least they could buff her to a 3/3 or 4/3. Otherwise it's just too big a nerf.
However, I don't think that this is gonna call more secret paladins and face hunters. At least not the second ones, the times where patron reigned over all things (Blackrock) was also the one with more face hunting, so I doubt less patrons change a thing.
However, I would like not to see Grim Patron completely removed, I guess some deck with Grim Patron and Bouncing Blade could really shine, specially against classes like secret paladins.
The following balance change will be made in an upcoming patch:
Warsong Commander now reads: Your Charge minions have +1 Attack.
The direction of gameplay and the metagame should be defined by our players, and as the meta is evolving, many different types of decks can emerge.
The best way to shake up the meta and innovate in Hearthstone is by introducing new cards into the game. Introducing new cards to Hearthstone is our preferred method of changing the current state of the game. It’s exciting to discover a deck that may have an advantage over a popular deck out there, and new cards lead to the discovery of new combinations, and new conversations.
Going forward, we will continue to stand by our stance that we will only make adjustments to cards when we feel it is completely necessary and allow the injection of new cards into the game help our players define what the meta evolves into. In the case of Warsong Commander, we felt this change was necessary to help expand both future design space and to stand by our overarching game philosophy that battles between minions and fighting for board control is what makes Hearthstone fun and compelling.
Okay. Don't they say that the best way to fix the game is to add new cards? Didn't they want to change Warsong so that it would expand future design space? There are WAY more cards that benefit from being able to get charge, than that weak benefit of getting +1 attack if you already have charge. What are you trying to encourage? Face Warrior!? Honestly, swallow your pride, get rid of that stupid new text, and change it to this: "Your minions with 3 or less attack have Charge." BOOM! DONE! God what does it take to get a job at blizzard so I can control this stuff?
only 1 nerf? cmon blizz,, announce a box of nerf & buffs. Nerf cards like mysterious sucker and thaurissan, and buff cards that where supposed o be cool but are BS, like Gelbin Mekkatorque making him summon useful reliable mechs. In the little i know about WoW lore, this guy is an awesome dude who figth for the pride of his people, much cooler than some sub boss Dr. Boom who happens to be one of the best cards in the game.
We will now see decks appear that try to counter the massive amount of aggro that supposedly is going to pop up and one of those is going to keep aggro in check once more.
(I honestly don't believe there will be that much more aggro on the ladder. A little more, but not the amount that people are describing here)
Rollback Post to RevisionRollBack
Give a man a Murloc, and he'll eat for a day.
Give him a Murloc Knight, and people will hate him.
That is sad, i have seen so many ways they could handle this nerf without killing the deck, now this will make the ladder and the meta that is already low on decks even worse.
Grim Patron in its prenerf form is the only deck on here less than 1500 dust. (True, you need 700 gold for BRM Wing 1, but you'll have that by the time you get 760 dust too.) Blizzard talks about getting new players in, then they nuke the only truly competitive deck a player could make in a short amount of time. Yeah, I won't miss Patron in tournaments, but I'll miss having a viable deck that didn't cost me $100 in packs (which might be another reason it got nuked!).
Grim Patron in its prenerf form is the only deck on here less than 1500 dust. (True, you need 700 gold for BRM Wing 1, but you'll have that by the time you get 760 dust too.) Blizzard talks about getting new players in, then they nuke the only truly competitive deck a player could make in a short amount of time. Yeah, I won't miss Patron in tournaments, but I'll miss having a viable deck that didn't cost me $100 in packs (which might be another reason it got nuked!).
What kind of new player can play Patron Warrior properly? That's right, someone who's not actually a new player!
Grim Patron in its prenerf form is the only deck on here less than 1500 dust. (True, you need 700 gold for BRM Wing 1, but you'll have that by the time you get 760 dust too.) Blizzard talks about getting new players in, then they nuke the only truly competitive deck a player could make in a short amount of time. Yeah, I won't miss Patron in tournaments, but I'll miss having a viable deck that didn't cost me $100 in packs (which might be another reason it got nuked!).
What kind of new player can play Patron Warrior properly? That's right, someone who's not actually a new player!
No, it's a masochist that just stuck with getting pwned with Patrons long enough to actually make it work, then roflstomps anything that moves.
EVERYONE GET IN HERE! One deck to rule them all, EVERYONE GET IN HERE! One deck to find them, EVERYONE GET IN HERE! One deck to bring them all, EVERYONE GET IN HERE! And in the darkness OTK them. EVERYONE GET IN HERE!
The problem isn't the Grim Patron combo, you have multiple ways to clear that, IE. Equality, Consecration/Wild Pyromancer, Lightbomb, Velen's Chosen, and Holy Nova, Hellfire, etc.
The problem was Warsong Commander, Frothing Berserker, Unstable Ghoul, Whirlwind, some form of that combo so that it becomes OTK, and you can't stop it.
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RIP my friend. You will be missed.
They keep overly nerfing cards when all they need to do is change the word "summon" to "play"
patron needed a nerf because it was a consistent way to deal ridiculous damage in a turn that couldn't hardly be played around
this way only the first one gets charge, ones you summon don't gain charge
this doesn't nerf any of the other combos with this card because they don't need to be, this card hardly saw play before patron
Frothing Berserker is extremely easy to play around and can be activated just as easily with Charge
only reason this card was a problem was Unleash the Hounds
change it to play and it takes away the insane draw potential but still keeps it playable in beast decks
won't trigger off unleash, snake trap, Ram Wrangler, Ball of Spiders deathrattle from Savannah Highmane. odds are you'll rarely even get 3 cards off it the first turn (you'd have to hold onto a really cheap hand of beasts) and it is highly unlikely a 1 hp minion will survive a turn
solves the problems, keeps beast playable rather than give them this crap Call Pet
even Knife Juggler has too high value for a 2 drop with all the cheap token spawns these days, change it to play and problem solved (Muster for Battle Snake Trap Unleash the Hounds Imp-losion Living Roots)
RIP Chillmaw
If they nerfed Thaurisan then that would release too much design space and they wouldn't know what to do with all of it. They can't have that right?.... right?
It's sad that they had a chance to nerf patron to a fair deck with a Thaurisan nerf while also eliminating the future problems that they will have with it and they didn't take it, but in the end that is kinda what we have come to expect.
Your post contains too much logic, and there is no room in Hearthstone for logic, sorry.
Warsong kills archetypes, nerfing thaurisan ends the broken things Such as the patron+frothing+warsong, but the deck si still insane vs aggro and has a bad matchup vs control like D Priest, hand lock and Cw. If you make thaurisan a 5 mana 5/5 with his effect at the start of the turn, he isnt completely unplayable but no longer makes patron, druid, and hand lock insane.
ya....completely overkills the card and doesn;t even make the new effect interesting. it would of been really interesting if warsong made charge minions gain +1/+1, allowing for an interesting mid-game charge mechanic. now though, you're better off playing dire wolf alpha then this piece of crap. plus this makes ANOTHER terrible warrior card in arena. this was not the right way to handle nerfing the deck. warsong wasn't the issue, it was always frothing that led to the otk play style.
give it a few months or so
I'll not read the whole topic (18 pages), idk if someone had the same idea. If blizzard likes rng so much, why not make warsong commander "whenever you play a minion with 3 or less attack, it has 50% chance to give it charge"
At least they could buff her to a 3/3 or 4/3. Otherwise it's just too big a nerf.
However, I don't think that this is gonna call more secret paladins and face hunters. At least not the second ones, the times where patron reigned over all things (Blackrock) was also the one with more face hunting, so I doubt less patrons change a thing.
However, I would like not to see Grim Patron completely removed, I guess some deck with Grim Patron and Bouncing Blade could really shine, specially against classes like secret paladins.
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Not glad about it. As much as I see Patron as challenging and fun to fight against as well as to use, the nerf just overkilled it.
Okay. Don't they say that the best way to fix the game is to add new cards? Didn't they want to change Warsong so that it would expand future design space? There are WAY more cards that benefit from being able to get charge, than that weak benefit of getting +1 attack if you already have charge. What are you trying to encourage? Face Warrior!? Honestly, swallow your pride, get rid of that stupid new text, and change it to this: "Your minions with 3 or less attack have Charge." BOOM! DONE! God what does it take to get a job at blizzard so I can control this stuff?
I like to make cards and discuss game balance.
I enjoy when "No similar decks were found."
My latest deck: http://www.hearthpwn.com/decks/1366184-scholomance-charge-rez-priest-wild
I'm not too surprised, they've killed archtypes before, remember miracle rogue? That used to be a deck.
Well played...
only 1 nerf? cmon blizz,, announce a box of nerf & buffs. Nerf cards like mysterious sucker and thaurissan, and buff cards that where supposed o be cool but are BS, like Gelbin Mekkatorque making him summon useful reliable mechs. In the little i know about WoW lore, this guy is an awesome dude who figth for the pride of his people, much cooler than some sub boss Dr. Boom who happens to be one of the best cards in the game.
need take time to make new pic and signature using the new cards.
Guys, calm down.
We will now see decks appear that try to counter the massive amount of aggro that supposedly is going to pop up and one of those is going to keep aggro in check once more.
(I honestly don't believe there will be that much more aggro on the ladder. A little more, but not the amount that people are describing here)
Give a man a Murloc, and he'll eat for a day.
Give him a Murloc Knight, and people will hate him.
That is sad, i have seen so many ways they could handle this nerf without killing the deck, now this will make the ladder and the meta that is already low on decks even worse.
they should have made this nerf different
I'm happy as shit but at the same time they didn't have to kill the deck...could have just tired the little nerf first and see where that went
This image is why this is bad:
(From Oct. 4; top constructed deck list)
Grim Patron in its prenerf form is the only deck on here less than 1500 dust. (True, you need 700 gold for BRM Wing 1, but you'll have that by the time you get 760 dust too.) Blizzard talks about getting new players in, then they nuke the only truly competitive deck a player could make in a short amount of time. Yeah, I won't miss Patron in tournaments, but I'll miss having a viable deck that didn't cost me $100 in packs (which might be another reason it got nuked!).
What kind of new player can play Patron Warrior properly? That's right, someone who's not actually a new player!
Make the Card: The biggest thread on the site!
My mandibles which are capable of pressing down and tearing, my talons which are known to intercept and hold.
No, it's a masochist that just stuck with getting pwned with Patrons long enough to actually make it work, then roflstomps anything that moves.
EVERYONE GET IN HERE!
One deck to rule them all,
EVERYONE GET IN HERE!
One deck to find them,
EVERYONE GET IN HERE!
One deck to bring them all,
EVERYONE GET IN HERE!
And in the darkness OTK them.
EVERYONE GET IN HERE!
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