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    posted a message on Nightmares of the Necropolis!: A Custom Expansion
    Quote from JollyCroquet >>
    Quote from MvonTzeskagrad >>

    Your KTs are never the same in any way. Not only do they don't match the text between each class (example: DH one has only deathrattle, druid has both battlecry and dreathrattle, and one starts as 6/6 and other as 5/5), but they also don't match the neutral card as well, since that one has start of game effect instead of any sort of battlecry or deathrattle and is a 5/5. So far it's my biggest concern, since it gets way too confusing, and badly needs to be simplified.

     They don't necessarily have to work the same way, just the progression and general power level, Tier 1 is meant to be terrible, unplayable, Tier 2 could've been a basic minion when the game was first released, Tier 3 could be a common minion released nowadays, Tier 4 could be a legendary nowadays but probably wouldn't see much play and Tier 5 is meant to be a bit broken... However needing 10 Necro-Powers to achieve that power level. They're meant to be different from each other but relatable to the class they're in. Taunt can work on a Warrior KT but not so much on a Mage KT. Also Tier 3 always has OG Kel'Thuzad stats. The only one with Text mess ups is Warrior as I think that might've been the first one I made? Not entirely sure though... And as for the class colouring on the different KT's, that was simply so I could keep track of which one belonged to which class, in reality they would probably all remain with neutral colouring

    Also the end power levels on the 1 mana HP versions are meant to be a little weaker than the 2 Mana ones because they'll be a lot easier to achieve and the later tiers are physically impossible to have a Start of Game effect because they will never exist at the start of the game.

    But I think keeping the same stats and text on all 10 classes would make KT boring and the game is very old now, I don't think it would be too confusing for 99% of the players that can pick up new keywords, card types and game modes very easily.

     What I mean is, if everybody has Kel'Thuzad, Kel'Thuzad should be fairly similar for all of them, like all of them being a 6/6 with battlecry or similar. So far we don't have a legendary minion that changes on the class, but the closest would be Galakrond, wich is always a battlecry. In terms of balance, most of these look fine. However, I'll point out some things.

    DH: I love all of these. Nothing to say here, specially since most of these aren't hard face cards, wich DH already have loads of.

    Druid: Patchwerk looks neat, but being the only non-spell synergy card in a deck that heavily encourages spells, and an expansion clearly aimed at druid constantly casting spells means he won't be played at all. Maybe if he had Taunt it would encourage more gameplay, but most likely you should either leave it for a minion heavy expansion, or work it differently. Love the Treant stuff, I always wanted Treant druid to work, and play it myself. Last thing, and pretty much it's me being picky about the lore, Dezco is a Sunwalker, wich is a tauren paladin. It could be argued this is an alternative version of Dezco, but that's an odd choice considering we don't even have the original. I'd advice for different art and name, but keep everything else the same.

    Hunter: I like most of the set, specially since they really seem to look forward to have hunters working around the Poisonous keyword. That said, I think you should rework Heigan, since a very similar legendary exists for hunter already (Ace Hunter Kreen). Maybe inspire on his boss fight and make him do something related to minion positioning? Or maybe have him make minions poisonous or something, I let you decide what to work on.

    Mage: I know they won't rely on minion swarm often, but perhaps Raid Protection could cost (1). Frost Blast is really hard to judge, since it seems you make these cards unplayable for 3 turns, wich is a lot even for low cost cards, but again, has a bit of a hard trigger and doesn't really destroy anything for 3 mana. You have to specify when does Enchanted Drake trigger, if  at start of turn, end of turn, battlecry, or whatever.

    Loatheb the Boglord is glorious and I love everything about him.

    Paladin: Defence Experiment is terrible, both 1 and 2 versions. I know first versions should be somewhat weak, but paying 3 mana to hurt yourself and summon a 1/3 with taunt that you could play for 1 mana is just bad. I like the masochistic approach to paladin (when combined with strong heals, wich we already have).

    Priest: Not much to say here, a Menagerie Priest would look fun, even if hard to pilot. Most likely scenario would be dragon priest getting even stronger thanks to that maniac 9 drop, but besides that, it seems allright. Plus, if any expansion is suppoused to work around deathrattles and rez, should be this one or similar.

    Rogue: Is Plundarr suppoused to be randomized (aka, you either get the human or the worgen ghost)? I like the set in general, although it makes me realize shuffle rogue should recieve much much more love. That said, Putricide might be too strong against enemy minions.

    Shaman: Looks veery strong, but also focuses on archetypes that shaman doesn't focus hard on, such as control, menagerie, and frost.

    Warlock: Actually this set I don't like. Plague experiment is terrible, to the point the good version can kill you, Hulking Murloc is busted as hell, although maybe at 4 mana could work (maybe). 2 mana Naga is hardly a good card, since she's only worth it in questlock, renolock (if you add a gazillion neutras and even then it's unreliable) and mirror matches. Forsaken Wanderer (that's the right wording) is cool tho, and I'd like to see it become an actual card.

    Warrior: Nothing to add, I like this set. Perhaps you could buff the attack of Razovious adds, or Razovious himself, but that's the end of it. Note: Does the dwarven blacksmith hurts himself?

    Neutrals: I like all these, specially the imagination put into the mixed races. Worth noting, tho. Perfect Servant is almost impossible to play on curve (at least if you aren't a DH), and it easily reaches very bad category, and unless you intend Ressurrected Dragon to summon twice after dead, you can just say "goes dormant for three turns instead".

     

    In general this set is amazing, and I'd love to see something like this in the future.

    Posted in: Fan Creations
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    posted a message on Group therapy! Need to blow off steam? Mega salty? Here is the place! V2

    I seriously think people that still play Sorceror's Gambit have a problem.

    And I'd like to feel pity of them and try and reach out to them. But counterpoint... Sorceror's Gambit..

    Posted in: General Discussion
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    posted a message on Nightmares of the Necropolis!: A Custom Expansion

    Your KTs are never the same in any way. Not only do they don't match the text between each class (example: DH one has only deathrattle, druid has both battlecry and dreathrattle, and one starts as 6/6 and other as 5/5), but they also don't match the neutral card as well, since that one has start of game effect instead of any sort of battlecry or deathrattle and is a 5/5. So far it's my biggest concern, since it gets way too confusing, and badly needs to be simplified.

    Posted in: Fan Creations
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    posted a message on N'zoth event: 3rd task not triggering

    How do you make the Dragonbone Golem task exactly? Is it bugged, or am I missing on something?

    Posted in: Mercenaries
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    posted a message on N'zoth event: 3rd task not triggering

    In my event says it finishes in about an hour. I don't understand.

    Posted in: Mercenaries
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    posted a message on What’s your lowest played class?

    Definitively DH, I still have it at lvl 48. Mage or priest will most likely be next.

    Posted in: General Discussion
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    posted a message on Group therapy! Need to blow off steam? Mega salty? Here is the place! V2

    Mage in duels is a hate crime. Played against one of those recently and ended up like this:

    -Casts Arcane Infinite (or whatever that spell that destroys your deck is)

    -Cast infinite freeze spells and Varden (plus, has a treasure that summons water elementals when casting frost spells)

    -Play Dawngrasp hero card and (somehow) Zephrys.

    -Play more Dawngrasp hero cards and Zephrys.

    -Get my druid locked for like 30 turns in endless freeze spells, hero powers that become pyroblasts, infinite perfect cards, infinite cards in hand because Arcane Inifnite kept getting cast by Dawngrasp hero cards, thus discovering multiple cards each turn, infinite AoEs, infinite everything.

    Look, I get it, whoever you are. You hate humanity. Can I not have a soul crushing opponent next time?

    Posted in: General Discussion
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    posted a message on Pirate warrior needs more support
    Quote from Qwert >>

    I think pirate warrior missing some big minions being summoned from finished quest, so maybe make 20 mana pirate golem 20/20 divine shield, mega-windfury, charge, druid card (just so people can't say it was printed for pirate warrior).

     Since when are we buffing druid? This is buff pirate warrior thread, not buff druid thread.

    Posted in: General Discussion
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    posted a message on Come and troll people....thats all they do on this forum anyhow....farewell toxic community

    It demands a rogue to play pirate decks and make it alive until Hooktusk can be played, it has to be broken to be playable.

    Posted in: Standard Format
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    posted a message on How to get "Ragnaros the Snipelord" achievement

    I used to find myself in situations where, for reasons I can't even explain, I would find an opponent who would burn the whole turn doing nothing but hero power. I managed to get some achievements with opponents like these. If by any chance you find a paladin with such an odd behaviour, let him fill the board with dudes then plant ragnaros, you're bound to hit face some times. However, none of them came when my deck contained Ragnaros, so I myself never got this cheevo (it's hard to have an opponent fill their board in classic hearthstone).

    Posted in: Classic Format
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    posted a message on Pirate warrior needs more support
    Quote from RendInFriend >>

    That only happens when it is you with the juggernaut, never the opponent.

     Ikr? When I tried it it was all of a sudden 0-2 atttack weapons. It was easier to summon Smites.

    Posted in: General Discussion
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    posted a message on Your favorite video game designer of all time

    Only one designer? No idea, but several times well earned my respect, even for games full of depth, or for damn amazing (and often tense) experiences. Like Paradox, Red Hook, or The Game Kitchen.

    Posted in: Other Games
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    posted a message on Pirate warrior needs more support

    Garrrrhawl!

    1 Mana 7/1 weapon. Battlecry: For the rest of the game, whenever your hero equips a weapon, transform it into Garrrrhawl! instead.

    One thought for all those tragic times Rokara's ship won¡t give you a 7/1 weapon to swing at face.

    Posted in: General Discussion
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    posted a message on Kazakusan nerf unhealthy for Hearthstone

    Seriously, anything that decreases the number of druids in Hearthstone is good and desirable. It's been since its very conception one of the most annoying classes ever made. Remember "can't leave anything alive else I die to FoN Savage Roar"? Or "lets fight 12/12 jade golems by turn 7?" or "can't leave anything alive else I die of Arbor Up while opponent spawns minions like they are zerglings"? Or the actual "I don't give a fuck, I have 20 mana and I can poop 8/8 and 22/22 taunts with rush and divine shield, then Kazakusan just for giggles"

    At this point I don't even care if the card edit is bad or not, wich, for the record, isn't.

    Posted in: Card Discussion
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    posted a message on Group therapy! Need to blow off steam? Mega salty? Here is the place! V2

    That moment you are playing against a thief rogue and you end up losing against Wildheart Guff and an oversized Ivus...

    not even when I'm not playing against druid I can escape the druid.

    Posted in: General Discussion
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