• 1

    posted a message on S43 KeleStealth Rogue [Rank 15 - Legend]

    People playing Lotus assasin on this  deck, Get Bone Baron, he give you 1;1 that cost one that help you active you combos and help u swarm the board, dont know why people dont play him more often

    Posted in: S43 KeleStealth Rogue [Rank 15 - Legend]
  • 0

    posted a message on Starlight - Ramp Druid support card

    The card ramp deck need to become more consistent and have a play on 3 mana and still be able to deal with 4 health minions.

    This card seem a little underpowered but i was scared of making just a mana crystal or be able to deal 4 damage to face, and a card like this would fit the niche on Ramp decks and help improve the curve since alot of times you dont draw the 2 cost cards and no innervate and the game is over right there.

    (the 4 damage is on a single minion because the wording can confuse some people)

    What do you guys think?

    Posted in: Fan Creations
  • 0

    posted a message on The Removal Druid Needs

    Druid already have naturalize that have a huge drawback to the point people dont play it, so this for me fit the same thing but with not that huge of drawback

    Posted in: Fan Creations
  • 0

    posted a message on The Removal Druid Needs

    I believe even if this made a 2/2 Treant with taunt would still be good since druid has no good removal and is something a ramp deck needs to not die, and like a dude said it earlier, is still bad against aggro since you are leaving a 2/2 on the board

    Posted in: Fan Creations
  • 0

    posted a message on Card nerfs i want

    I believe that non of those cards are problematic, if u going to nerf u need to nerf a card like Ice Block, and the best way to do that is Give imunne for you opponent on you next turn, so after i pop you block, the mage cant kill the enemy right away, beside that i believe u buffed warleader since health for aura effect is way better then attack, and Hydrologist is just a dark pedler that get u a secret and is not that powerfull, and paladin need the early game, if u could change something on the card is take the murloc tribe on it so it doesnt get sinergy with murlocs

    Posted in: Card Discussion
  • 0

    posted a message on The Removal Druid Needs

    I Belive that a card like this and nerfing Jade Idol would make Druid a very balanced class and would make ramp a viable deck and probably a top tier deck at that because right now people just remove your big stuff for 2 or 3 mana and u need to use 2 swipes and 1 wrath to remove a van cleef and waste a whole turn and dont develop nothing, a card like this could take druid to a diffent direction while being able to remove 1 big minion u still dont have a board clear, unlike priest and warrior

    Posted in: Fan Creations
  • 5

    posted a message on The Removal Druid Needs

    The so called target removal druid needs, what do you guys think about it?

    i believe a card like this would fit the druid theme and be a cheap removal but just like hex leave something behind to balance things out

    Posted in: Fan Creations
  • 0

    posted a message on The Rogue Quest, The Caverns Below, is OP. Nerf it already.

    I feel like Galvadon people can still remove from the board since its a minion nd can have  interaction with it, while rogue its always a 5/5 that come at turn 5 and sometimes come on 4 with prep followed by chargers, The Paladin quest even being 4 spell, u would still need to put alot of horrible buffs on the deck and most of the time buff silver hand just to get the quest done, Paladin have a hard time fighting for board control and not having the best removal, while rogue has a better time then paladin, so i do believe the increase would make rogue a little more skillfull being high risk high reward and paladin would get a playable quest even tho i still think it would keep sucking balls

    Posted in: Card Discussion
  • 0

    posted a message on The Rogue Quest, The Caverns Below, is OP. Nerf it already.

    Blizzard should swap the amount needed with the Rogue quest and The Paladin quest, and make bounce 6 minions, and paladin buff 4 minions, that way paladin would get a playable quest and Rogue would still have a powerfull quest but would need more set up and a higher skill ceiling since people would have to plan out their bounces and not just bounce any minion and complete the quest at turn 3, i dont have a problem with the deck being powerfull, i have  problem with the deck being too easy to play, Patron for me was a fine deck that needed alot of skill and planning to make the otk work, so as long the deck is more hard to play im totally fine with it

    Posted in: Card Discussion
  • 0

    posted a message on Midrange Paladin advice please

    There are few cards that i dont usually like on paladin, like Dirty Rat and Ivory Knight, because Control Paladin even tho is a control deck it work like a mid range one and can apply pressure on the opponent, while playing my Control Paladin to legend this season, i found Blessing of Kings being a real MVP, because a Turn 2 Doomsayer, Turn 3 Stonehill followed by a Blessing is GG, so while some cards can disrupt other decks combo like Dirty Rat against Exodia Mage, since i will not win that matchup anyway, since board freeze is the counter to paladin, i just rather focus on the matchups i can win, like i have a 90% Win rate against all warriors, so dont try to tech againt everyone but rather on the matchups u will win and increase your win rate and let those mages games go

    Posted in: Paladin
  • 0

    posted a message on New Card - Bittertide Hydra

    Aggro Druid is back

    Posted in: Card Discussion
  • 0

    posted a message on New Card - Razorpetal Volley

    If they cost 0, then Maly rogue gonna be good

    Posted in: Card Discussion
  • -7

    posted a message on The Stormrages. Illidan token druid

    LOL im been using Illidan on my Token Druid since old gods release, this is my deck from like the beggining of the year http://www.hearthpwn.com/decks/558993-legend-stormrage-druid, that is not new at all

    Posted in: The Stormrages. Illidan token druid
  • 0

    posted a message on Make Priest Great Again ! (Card Design Thread)

    If priest is the healing master, then let them heal above the 30 health limit and maybe get outside the otk range

    Posted in: Fan Creations
  • 0

    posted a message on A Way To Add Old Cards to Standard

    I really like the ideas, the other thing i was thinking is the possibility of reprinting a Neutral class that is genarally only used on a class and make it a class card, for example reprint Zombie Chow and make it a priest only card, or something like that because we all have at some point saw one card that is powerfull in one class and dont do as much on other, i believe that might be something great, now about Loatheb/card] and [card]Brann Bronzebeard, i think legendarys like that should be a core part of the game because they support a core mechanic of the game and that should be a part of standard as a whole

    Posted in: Standard Format
  • To post a comment, please login or register a new account.