Hmm i think that removing Twinspell may get calling a major nerf as compared to increasing to 4mana. But I don't play with mage at the moment, so I would much appreciate your idea thou :D
Well I haven't given the idea a "huge" amount of balance consideration, but I find that the Twinspell part can end up snowballing pretty hard. But I like the idea of getting the Giant - Coin - Conjurer on turn 5, but without the opponent feeling like they have to completely clear both otherwise it's game over next turn. It leaves a small avenue of swing for the opponent to find an answer to the big threats.
Of course, there's also the possibility that this makes the card underpowered perhaps. I'm open to that being the case.
yea whynot bomb warrior nerf? its totally simple to ruin new control decks or combo decks but it doesnt require skill just play ur bombs and drboom..it doesnt need a nerf just the playstyle is so bad, same as Zuljin Hunter...i mean wtf
I'd say the meta is balanced for the moment ,yes there are stronger cards and that's normal. Fact is you can play many decks and will lose to some decks and will win against others That's balance ,unlike the rouge meta we had 1 month ago where 40% of all games was rouge and the rouge deck had as much played games as the 2nd-15th most played decks combined.
***BUFF THIS SHIT PLS***
I don't rly get is why did they print E.M.P. Operative 5 mana 3/3 when you have 1 mana gain stats kill a murloc , 2 mana gain stats kill a pirate and both of these cards are already vanilla stated but with the buff they become power creeps,they then decide to print an anti mech tech card that is horribly stated for its huge mana and it doesn't even include a silence with the kill package just **rubbish** .
venomizer with missle launcher is equal to the 8 mana board clear for the warlock, and you need 2 cards to complete what one card does for warlock. I'm confused as to how venomizer is over powered.
It's also worth noting that nerfing Venomizer by simply removing the Magnetic keyword from it, won't stop the combo with Missile Launcher since they will just play the two cards the other way around instead.
Now I hate that combo being played against me as much as any (and sometimes it is simply game over), but there are probably other ways of getting around it in terms of it actually required a nerf. I don't think it does personally.
Silence is a cure for so many ills. People should give always give Spellbreaker a try (or even the lowly owl!) before calling for nerfs.
But....but....if I make room for Spellbreaker, then I can’t pull off my on OTK combo I’m trying to do in my deck where I have strategically asked for no nerfs.
Rollback Post to RevisionRollBack
Grammar is the difference between knowing your crap, and knowing you’re crap.
Masters call nerfed to 5 mana. 3 mana draw 3 beasts in hunter is beyond broken. It's even better than draw 3 from the top. The single best card draw spell in the game. Dire frenzy and Zul'jin make it even more insane.
Conjurers calling on mage nerfed to 4 mana. Busted spell that is undercosted.
Omega devastator on warrior loses mech tag. Their kit is already insane without this broken card and discovering more copies of it.
and I would also print some shity 8 mana minion you know what I mean...
This is actually the only "nerf" Conjurer's Calling would need. Changing the mana cost would be overkill at that point.
It's 12 mana minions that are the biggest problem though? At least for the most part, I would say. There's plenty of sucky 8-mana minions you could get, like Hir'eek, the Bat etc
Yeah, sorry, misquote. I think I meant to quote the removal of Twinspell, in response to those who want to increase the mana cost.
It seems like Magic Trick would have been a better candidate for Twinspell.
I think the 8-mana quote was started to make the same point you just made, except I wasn't completely sure that was what he meant, and then I went off on another tangent and lost track of everything.
and I would also print some shity 8 mana minion you know what I mean...
This is actually the only "nerf" Conjurer's Calling would need. Changing the mana cost would be overkill at that point.
It's 12 mana minions that are the biggest problem though? At least for the most part, I would say. There's plenty of sucky 8-mana minions you could get, like Hir'eek, the Bat etc
Yeah, sorry, misquote. I think I meant to quote the removal of Twinspell, in response to those who want to increase the mana cost.
It seems like Magic Trick would have been a better candidate for Twinspell.
Ah! In which case, I would totally agree with you then ;-) About Conjurer's Calling I mean - not sold on adding to Magic Trick, but I guess that's another thread! ;-)
I'd say the meta is balanced for the moment ,yes there are stronger cards and that's normal. Fact is you can play many decks and will lose to some decks and will win against others That's balance ,unlike the rouge meta we had 1 month ago where 40% of all games was rouge and the rouge deck had as much played games as the 2nd-15th most played decks combined.
***BUFF THIS SHIT PLS***
I don't rly get is why did they print E.M.P. Operative 5 mana 3/3 when you have 1 mana gain stats kill a murloc , 2 mana gain stats kill a pirate and both of these cards are already vanilla stated but with the buff they become power creeps,they then decide to print an anti mech tech card that is horribly stated for its huge mana and it doesn't even include a silence with the kill package just **rubbish** .
***BUFF THIS SHIT PLS***
Should be 5 manas 3/3 battlecry: "Silence and destroy ALL enemy mechs, for each mech destroyed this way the opponent discard a random card".
Well I haven't given the idea a "huge" amount of balance consideration, but I find that the Twinspell part can end up snowballing pretty hard. But I like the idea of getting the Giant - Coin - Conjurer on turn 5, but without the opponent feeling like they have to completely clear both otherwise it's game over next turn.
It leaves a small avenue of swing for the opponent to find an answer to the big threats.
Of course, there's also the possibility that this makes the card underpowered perhaps. I'm open to that being the case.
Yeah as if beast hunter is really doing so well right now and needs a nerf.
yea whynot bomb warrior nerf? its totally simple to ruin new control decks or combo decks but it doesnt require skill just play ur bombs and drboom..it doesnt need a nerf just the playstyle is so bad, same as Zuljin Hunter...i mean wtf
I'd say the meta is balanced for the moment ,yes there are stronger cards and that's normal. Fact is you can play many decks and will lose to some decks and will win against others That's balance ,unlike the rouge meta we had 1 month ago where 40% of all games was rouge and the rouge deck had as much played games as the 2nd-15th most played decks combined.
***BUFF THIS SHIT PLS***
I don't rly get is why did they print E.M.P. Operative 5 mana 3/3 when you have 1 mana gain stats kill a murloc , 2 mana gain stats kill a pirate and both of these cards are already vanilla stated but with the buff they become power creeps,they then decide to print an anti mech tech card that is horribly stated for its huge mana and it doesn't even include a silence with the kill package just **rubbish** .
***BUFF THIS SHIT PLS***
venomizer with missle launcher is equal to the 8 mana board clear for the warlock, and you need 2 cards to complete what one card does for warlock. I'm confused as to how venomizer is over powered.
But....but....if I make room for Spellbreaker, then I can’t pull off my on OTK combo I’m trying to do in my deck where I have strategically asked for no nerfs.
Grammar is the difference between knowing your crap, and knowing you’re crap.
A .gif is worth a thousand words.
I can't believe Mountain/sea Giant are not send to the HoF.
really a missed oppertunity for the Hearthstone dev's.
3 nerfs needed to the 3 most broken classes.
Masters call nerfed to 5 mana. 3 mana draw 3 beasts in hunter is beyond broken. It's even better than draw 3 from the top. The single best card draw spell in the game. Dire frenzy and Zul'jin make it even more insane.
Conjurers calling on mage nerfed to 4 mana. Busted spell that is undercosted.
Omega devastator on warrior loses mech tag. Their kit is already insane without this broken card and discovering more copies of it.
Yeah, sorry, misquote. I think I meant to quote the removal of Twinspell, in response to those who want to increase the mana cost.
It seems like Magic Trick would have been a better candidate for Twinspell.
I think the 8-mana quote was started to make the same point you just made, except I wasn't completely sure that was what he meant, and then I went off on another tangent and lost track of everything.
"Why, you never expected justice from a company, did you? They have neither a soul to lose nor a body to kick." -- Lady Saba Holland
Ah! In which case, I would totally agree with you then ;-)
About Conjurer's Calling I mean - not sold on adding to Magic Trick, but I guess that's another thread! ;-)
Big Priest please. Nerf him.
Should be 5 manas 3/3 battlecry: "Silence and destroy ALL enemy mechs, for each mech destroyed this way the opponent discard a random card".