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    posted a message on Sn1p-Sn4p need to be fixed ....

    Meh, the whole time this deck has been around in Wild, I've played against it once. Not sure what all the crying was about TBH. And when I played Warlock in wild, I had more fun playing the Umbra/Dinomancer combo on an empty board.

    Posted in: General Discussion
  • 0

    posted a message on DoD - Show of your Legendary Unpack

    Dragonbane 

    Chenvaala

    Malygos, Aspect of Magic

    Waxadred

    Flik Skyshiv

    Bandersmosh

    Valdris Felgorge - Golden

    Zzeraku the Warped

    Kronx Dragonhoof

    Shu'ma

    Plus the five Galakronds. Still waiting on the two Golden Legendary's from the pre purchases. The olny immediate crafts I think I need are Frizz and Queen Alex.

    Posted in: General Discussion
  • 2

    posted a message on Group therapy! Need to blow off steam? Mega salty? Here is the place! V2

    Blizzard and those perfect lethal top decks right when you are about to assume command of the game. Awesome. Gotta maintain that 50/50 win rate amirite?

    Posted in: General Discussion
  • 1

    posted a message on Treasures from the Tomb - Leaving soon?

    Shaman will take a hit, but the new expansion is gonna create a new meta anyways. So it will be hard to determine just how bad of a hit it takes. Mogu with mutate/lackey will still be a thing.

    Posted in: General Discussion
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    posted a message on The Pepper Thread - Share your good vibes!

    Hah, was able to pull out a win against a very wide Phaoris board. and complete that weird ass 10 cost spell quest in one turn on turn 10. His Phaoris created zero taunts so I was able to go face with my minions to put him at 8, and finish him and the quest off with a Kalegos/Pyroblast combo. Apparently a zero cost Pyro still counts as 10. Yay for me!!

    Posted in: General Discussion
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    posted a message on SN1P-SN4P Nerf?? :D
    Quote from Velerios >>

    Sorry, but SN1P SN4P isn't the problem, Mechwarper is. As said in the other thread, it just needs to be changed that Mechs cost at least (1), problem solved. Still insane value, but no longer infinite, and that's the issue.

     You do that, and you might as well forget about Mechs in Wild. Nerfing  Mechwarper majorly impacts Mech Paladin, as they rely on some zero cost mechs to help buff their strategy. And Mechadin is currently one of the decks that can handle all the Secret Mages right now.

    I mean outside of Mechlock, all other infinite Snip Snap combos are either too expensive or slow to get off. And in Wild, Warlock sits behind Paladin and Mage. So why are we nerfing a card for the current third best class in Wild?

    Posted in: General Discussion
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    posted a message on How many turns??
    Quote from onceupop >>

    Just wanted to let anyone still in the dark know, everything is back to normal. You can concede at 15 or below, there is no longer a turn requirement (i conceded on turn 3)

     I think it’s below 15, because I conceded at 15 one game and it didn’t count. The ten turns thing is seeming more likely now as well. Luckily for me, most of my games recently have either been outright wins or close losses where there was no reason to concede.

    Posted in: General Discussion
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    posted a message on SN1P-SN4P Nerf?? :D

     I have yet to meet a single Mech Lock  in Wild. Should I consider myself lucky?

    Posted in: General Discussion
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    posted a message on Group therapy! Need to blow off steam? Mega salty? Here is the place! V2
    Quote from Evil_B >>

    For fuck's sake make a version of this game that isn't on autopilot. Remove the bullshit matchmaking system. Take off the AI that spoon feeds perfect cards on curve. Stop making every discover card discover the absolute best possible cards. Stop having RNG effects that are supposed to be random hit perfectly every time. Make an actual random version of this game and I would pay real money to play it. 

     Yup. Nothing like getting ready to win a game only to have the opponent discover the perfect card that fully resets them to 30 health. Because you know, if I win 3 games, Blizzard says you also have to lose three games, because everybody should have the same mediocre playing experience.

    Blizzard obviously subscribes to the socialist doctrine.

    Posted in: General Discussion
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    posted a message on Anti-mage Odd warrior [WILD]

    And what about the other decks?

    Posted in: Anti-mage Odd warrior [WILD]
  • 2

    posted a message on Group therapy! Need to blow off steam? Mega salty? Here is the place! V2

    Wild resurrect Priests in Wild are the living embodiment of cancer. They just sit there and slowly eat at your will to live. As they sit there at home with a half chub in their hand thinking they are so clever, and maybe mommy will give them an extra cookie for being such a smart boi. 

    I hope they choke and die on that cookie.

    Posted in: General Discussion
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    posted a message on Zentimo OTK!

    That dude's channel is specifically making decks for a theory kill. Doesn't care if it wins all that much. He plays until he gets the perfect combo off.

    Posted in: Zentimo OTK!
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    posted a message on How many turns??

    It makes no sense. For fun I just conceded a game on turn 10 with 30 health and it counted.

    Posted in: General Discussion
  • 0

    posted a message on How many turns??
    Quote from zmauls >>

     You either have to win or fall below 15 health.

    Some players, including myself, have noted that in some games just the below 15 health isn’t enough. I think it’s bugged or they added a turn requirement as well.

    Quote from zmauls >
    Posted in: General Discussion
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    posted a message on Can't reroll daily quests
    Quote from Seqenenre >>

    No re-roll, no squelch and it's hit and miss whether the games I play actually register against the quest I have. Astounding piece of work by Blizzard.

     Careful bro, Blizzard White Knights will complain about your complaining.

    Posted in: General Discussion
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