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    posted a message on Murder at Castle Nathria Launch Day - Everything You Need To Know!

    i mean they can make a quick solo adventure about it

    Posted in: News
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    posted a message on Fireside Gatherings Now Live - Enjoy Your Early Pack Openings!

    Is the pity timer of 1 leg in first 10 pack not working...Cause i got 4 epics but no leg...rly wierd ?? anybody else has this

    Posted in: News
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    posted a message on Is the last fight before legend rigged?
    Quote from Dinosaur69X >>

    is always same i go 5-0 6-0 and last fight is imposible to win first time

     This is because players who are rank 1 can be put vs other legend players , Now im not saying that all, but some players after reaching legend will stop playing ther deck that they climbed with (10-12 hours) and will play more enjoyable or experiment with new decks. This is what happens to me ... during D10-D2 i am playing matchups and i see the same 5-6-7 decks in repeat all over because those are the tier 1/2 deck that have a good winrate and can climb faster, but at rank 1 i see shit that i never encountered before (the unexpected) and sometimes even a T3/T4 deck can win against  me because I am thinking his pirate rouge can't be anything else , so I muligan for cards and play to counter that deck ,and bum facepalm his control dragon rouge

    Posted in: General Discussion
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    posted a message on Potentially coming back, how's the game doing?
    Quote from Carfusso >>

    Ok so, hi, it's been a while
    I had dropped Hearthstone for a couple of months for several reasons like:
    1) The critical mass of offensively toxic cards/decks being played, printed and even supported lately, with the announcement of the "corrupt and later discard opponent hand" card being the straw that broke the camel's back (even though I don't know how good it turned out to be, it's mere existence is an inexcusable, objective flaw of the game)
    2)University stuff
    3)Me creating the most deliciously infuriating (for the opponent) Pokémon showdown team in history
    4)Smash ultimate
    5)My computer overheating just by playing HS, forcing me to play on the phone (which I don't really like)
    6)Other random BS

    After the new expansion announcement however, I got some hype back in me (mainly thanks to the "40 health/40 cards guy" , even though adding this many cards can make games WAY longer, the fact that both players can run it in any class seems to make him ok, for now at least) but I wanted to be reassured that coming back would be a good idea so I'm asking:
    How's the meta looking? (Mainly in wild as I almost only play there, but I'm also interested in standard)
    How are we doing in terms of toxic decks/cards? A.K.A. Are there any new (or old) OTK/mill/infinite BS decks and cards that are even semi-relevant in the meta?
    One last thing: this is a question regarding ALL ranks from bronze upwards since I "paused" for more than a month I'm going to have to play my way back up so literally ANY input can be valuable as long as it's...you know...true.

    Ty to everyone that took time to respond and even to those who didn't but still read the whole thing.

     Ohoy me mate, i been absent from the game for 2 years ,just bef demon hunter launch and got back into HS this february ,just before yearly rotation so ill tell you my story it may help.

    Dunno how long you been away,for me it was a no brainer to start climbing wild since i had no standard cards except for the core set.I started of with a decent Token deck Druid, and quickly saw the imense power up that happened over the years.So after i played an opponent with Quest Hunter ,the whole card seemes busted to me so i crafed it and kept altering the deck as i climbed the ladder ending in D2. Back then at higher ranks Quest Pirate warrior/Quest Rouge/Quest Mage/Armor Druid/Mecha Druid/Mecha Lock/Quest Hunter/Combo Priest were very freqent decks, the rotation only happened mid of April so i had time to climb to legend in March/April with my Quest Hunter with bonus stars(way way WAY easyer then old ranked system) even though i don't play much like 10 hours/week.It took me 12 hours to legend, fast pace 5 min games

    After the rotation i didn't think much would change in wild so i started focusing on standard to get back into it,bought the preorder and used all my acumulated gold to buy old packs from the other 3 sets that would stay in standard.To my surprise Quest Hunter/Quest Rouge/Quest Warrior all fell out of there top position and Mech Paladin/Mech Mage/Pirate Rouge/Big Priest/Switcharo Priest/Holy control Paladin emerged .In conclusion i can say the meta is healthy,even though You have OP cards in wild, new cards  shift the meta and i can say the chance of encountering OTK decks is small but there usualy mechathun or quest mage , not the OTK/mill/infinite BS decks. In the end i settled with a Mech mage that i started altering abit to late so i didnt get to Legend in May but, was still In the D1/3 zone, then after the mini expension launched in June again there was a shift in meta,people trying new decks it was easy to get to Legend with my Mech Mage. Also started playing Standard with demon Hunter in may Getting to P2 and then in June with Murloc Shaman to D8. I can say that Standard has more variety and is more competitive so harder to rank up

    Posted in: General Discussion
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    posted a message on Theotar, the Mad Duke

    See another card  Steamcleaner designed against infinite/mill decks since like you mentioned lossing to gang-up infinite oracles ,or mage suffle firebal, or jade lotuses, or the warrior card that copys your hand is frustrating  (btw all of these decks have a terrible inconsistency and low winrate except for mage) ,this also targets kazakusan/prestor/togwaggle 

    Posted in: Theotar, the Mad Duke
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    posted a message on The Countess

    So if you hold onto this long enough it can activate in any deck, right ?? Decent card then

    Posted in: The Countess
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    posted a message on Theotar, the Mad Duke

    its funny how nobody else has any input, i thougth this was a comunity site,its just us 2 having a conversation/debating stuff  :))) 

    Anyways im not saying the 3 decks mentioned are OTK decks, i said there combo decks . i just grouped them together with OTK since as a deck type they also favor slower deck opponents , so winning against control losing against aggro . And because both are heavily effected by 2 new cards Theotar, the Mad Duke,Ashen Elemental

    Posted in: Theotar, the Mad Duke
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    posted a message on Theotar, the Mad Duke

    "I won't lie...you sound rather confusing there friend: ..... Aggro>midrange>control>aggro where ">" means "usually wins "

    This is where the confusion is coming from , in my experience Control usualy wins against Midrange , Midrange usualy wins against Aggro , agro usualy wins against Control , , while otk/combo mostly wins against control with 50/50 vs midrange and  mostly loses to aggro. 

    Ofc there are exceptions to this, when midrange has cards that gen infinite value it can beat control like you mentioned Hydronox resurection,Deathstalker Rexar,Cube Lock or newer Kazakusan,Rat King ressurection but all these decks can be made with a fast tempo so you hold your own against aggro decks, till you draw the 1-2 high cost cards in the deck that generate so much value that can even beat control.

    Big Priest (with Barnes ) and Big shaman (with Ancestor's Call)  and Lady Prestor Druid are  all Combo decks(in the OTK category) you want to get your cards that cheats out the other card that cheats out the other card that is then ressurected or copyd generating huge value. Yes most OTK decks/combo decks have alot of cycle in them so there similar to midrange but there not.

    OTK/combo is a coinflip you got an agro matchup may as well concede, you got a control lucky lucky easy star , there is a balance.

    Posted in: Theotar, the Mad Duke
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    posted a message on Kidnap

    Its a worse Freezing Trap ,they can play around it easier ,the only upside is you can potentialy delay/nulify  battlecry effects.

    As a single target removal card, rouge has alot of these cards already and this targets a random one so not the best.

    Posted in: Kidnap
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    posted a message on New Rogue Legendary Card Revealed - Halkias

    Ice Block is terrible example to use this card with ,since it will only proc when your almost dead,how is summoning a 5/4 minion help you survive at 1-2HP ??

    Posted in: News
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    posted a message on Theotar, the Mad Duke

    How can you say OTK invalidates archtypes ,it invalidates value  be it (hand/board/HP)... It loses to agro,burst decks , it also loses to some midrange decks depending on how slow they are built. The only sure win currently (100%) is against slow control decks...

    To Quote you:"what keeps control in check, midrange is the archetype for the job,as they have a clearly winning matchup vs it"  midrange has the worst chance of wining against control decks of all 4 archtypes i agree.  Midrange deck with  few (2/3/4) high cost cards usualy loses to control in value/in the long run.That dosn't mean the healthy thing is a rock paper scissor scenario with only 3 archtypes

    Posted in: Theotar, the Mad Duke
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    posted a message on Burden of Pride

    decent card against agro,except if they play around it and only do 9 dmg by your turn 4 , will prolly see some play but not great

    Posted in: Burden of Pride
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    posted a message on Theotar, the Mad Duke

    Shudder shaman won't rly be effected by this , only otk decks that require a multiple cards in hand combo ,or card order played suffer from this. Shudder is usualy played when drawn.

    Togwaggle druid is destroyed by this,but its a tier 2-3 deck... Also you need the 4 archtypes to exist... Slow Control decks hard counter was OTK/combo decks , if they get a tool to beat those also , there will be an unbalance.

    Posted in: Theotar, the Mad Duke
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    posted a message on Theotar, the Mad Duke

    Yet another card to stomp OTK/combo decks...alongsideSteamcleaner and Ashen Elemental that already stops card cycling. Do they really wana kill this archtype. Example Mechatun lock that is somewhat decent OTK,competitive in wild format is just destroyed by this card.

    Posted in: Theotar, the Mad Duke
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    posted a message on Ashen Elemental

    We needed a neutral card,with a mechanic like this... that does delayed damage,on opponent turn, so its rly good.

    Now the fact that its based on card draw,means it hits OTK deck's the hardest (and handlock), since you can delay the combo by 1 turn if timed correctly,and yes in a sense its similar to Loatheb except this doesn't target all deck types equaly ,cycle decks will suffer alot more.Slow control decks always had trouble against OTK,now adding 2 of this can potentialy  counter them.

    Posted in: Ashen Elemental
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