I assume everybody defending Token Druid is currently climbing the ladder with it.
Just a lame concept and basically Odd Paladin 2.0
We don’t need these type of decks, they literally do nothing for the game except help players with limited skill rank up. It’s boring and you pretty much win under the same condition.
I assume everybody defending Token Druid is currently climbing the ladder with it.
Just a lame concept and basically Odd Paladin 2.0
We don’t need these type of decks, they literally do nothing for the game except help players with limited skill rank up. It’s boring and you pretty much win under the same condition.
Flood, pray for no counters, buff, face, game
I have to facepalm at these types of posts. Every playstyle is needed if you don't want one of the playstyles from getting too out of control.
I'm curious though, tell me how most control decks out there do not also more or less win under the same win condition.
I assume everybody defending Token Druid is currently climbing the ladder with it.
Just a lame concept and basically Odd Paladin 2.0
We don’t need these type of decks, they literally do nothing for the game except help players with limited skill rank up. It’s boring and you pretty much win under the same condition.
Flood, pray for no counters, buff, face, game
I have to facepalm at these types of posts. Every playstyle is needed if you don't want one of the playstyles from getting too out of control.
I'm curious though, tell me how most control decks out there do not also more or less win under the same win condition.
He won't be able to answer without contradicting himself. Hearthstone is one big game of rock, paper, scissors. And usually the people that frequent these threads are usually piloting a deck that loses to the deck they are complaining about. While they blissfully ignore the other thread written by a guy who pilots a deck that totally gets beat down by their deck and is crying about it.
Hypocrisy at its finest.
Rollback Post to RevisionRollBack
Grammar is the difference between knowing your crap, and knowing you’re crap.
they require 0 strategy or thought and often shit on decks that actually do need strategy and actual thought.
That's exactly why most netdecks are played. The only uniqueness with druid is it doesnt really matter what kind of spam/flood cards you use, it's going to be effective majority of the time unless you someone run out of cards, which twinspell and couple other tech options help with, or your opponent is running a control deck with taunts that you may eventually stop being able to penetrate.
My buddy who literally does not know what class he is playing against (nevermind the archetype) is rank 8 with it. Yeah, not the most skill-intensive deck...
It's funny how posts like this age now that the expansion has been out a while. Token druid doesn't have a very polarized matchup spread for wins or losses. You know their strategy and there is counterplay to it for every single class. The deck is just fine, don't be mad because you got savage roar'd. classes like mage, hunter, rogue are doing so much more broken things that are harder to counter than druid. token druid is a pretty good deck but it is a notch below being one of the top decks, and some people enjoy its style of play, like myself. It's not that easy to play either, the only time it's easy is if your opponent isn't doing anything to stop you.
In fact, the decks linear and predictable strategy make it less successful at higher levels of play which is why it's winrate is inflated on sites like hsreplay. It isn't a tier 1 deck.
Token Druid is not hard to counter, everything except Cyclone Mage wins against it.
You're actually unfavored against Cyclone mage as token druid. Trust me I play a lot of token (and trust the stats), you don't want to queue into mage. Outside of their conjurer's on giant combo often locking you out of the game completely, they have all kinds of disruption for you. Sea giants, mirrors image, freeze effects, mana cyclone turns and just magic trick in general will ruin you because so many mage spells are good against token. That's not to mention the techs that not all the lists run but still ruin you that you don't even know to play around like rabble bouncer, doomsayer, mc tech, etc.
The mage needs to know how to play the matchup though. The only way they lose is by being to greedy and not fighting for board early or by having a terrible hand, but anyone can lose with a terrible hand.
I think Druid decks should be built around Heal druid, not Token Druid.
wee did need a treant themed deck tho, it's one of those mechanics that have been in the game forever (Cenarius and FoN) but were an afterthought for way too long, and no, Lucentbark isn't a treant, it's an ancient, they're different in wow lore.
I assume everybody defending Token Druid is currently climbing the ladder with it.
Just a lame concept and basically Odd Paladin 2.0
We don’t need these type of decks, they literally do nothing for the game except help players with limited skill rank up. It’s boring and you pretty much win under the same condition.
Flood, pray for no counters, buff, face, game
I have to facepalm at these types of posts. Every playstyle is needed if you don't want one of the playstyles from getting too out of control.
I'm curious though, tell me how most control decks out there do not also more or less win under the same win condition.
He won't be able to answer without contradicting himself. Hearthstone is one big game of rock, paper, scissors. And usually the people that frequent these threads are usually piloting a deck that loses to the deck they are complaining about. While they blissfully ignore the other thread written by a guy who pilots a deck that totally gets beat down by their deck and is crying about it.
Hypocrisy at its finest.
Grammar is the difference between knowing your crap, and knowing you’re crap.
A .gif is worth a thousand words.
That's exactly why most netdecks are played. The only uniqueness with druid is it doesnt really matter what kind of spam/flood cards you use, it's going to be effective majority of the time unless you someone run out of cards, which twinspell and couple other tech options help with, or your opponent is running a control deck with taunts that you may eventually stop being able to penetrate.
Fun > Meta
My buddy who literally does not know what class he is playing against (nevermind the archetype) is rank 8 with it. Yeah, not the most skill-intensive deck...
Token Druid is not hard to counter, everything except Cyclone Mage wins against it.
It's funny how posts like this age now that the expansion has been out a while. Token druid doesn't have a very polarized matchup spread for wins or losses. You know their strategy and there is counterplay to it for every single class. The deck is just fine, don't be mad because you got savage roar'd. classes like mage, hunter, rogue are doing so much more broken things that are harder to counter than druid. token druid is a pretty good deck but it is a notch below being one of the top decks, and some people enjoy its style of play, like myself. It's not that easy to play either, the only time it's easy is if your opponent isn't doing anything to stop you.
In fact, the decks linear and predictable strategy make it less successful at higher levels of play which is why it's winrate is inflated on sites like hsreplay. It isn't a tier 1 deck.
You're actually unfavored against Cyclone mage as token druid. Trust me I play a lot of token (and trust the stats), you don't want to queue into mage. Outside of their conjurer's on giant combo often locking you out of the game completely, they have all kinds of disruption for you. Sea giants, mirrors image, freeze effects, mana cyclone turns and just magic trick in general will ruin you because so many mage spells are good against token. That's not to mention the techs that not all the lists run but still ruin you that you don't even know to play around like rabble bouncer, doomsayer, mc tech, etc.
The mage needs to know how to play the matchup though. The only way they lose is by being to greedy and not fighting for board early or by having a terrible hand, but anyone can lose with a terrible hand.
I think Druid decks should be built around Heal druid, not Token Druid.
wee did need a treant themed deck tho, it's one of those mechanics that have been in the game forever (Cenarius and FoN) but were an afterthought for way too long, and no, Lucentbark isn't a treant, it's an ancient, they're different in wow lore.
Necro'd thread about druid
CLOSED
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