Health penalty for burning rope 1 point first rope doubling each successive rope
Faster nerfs
More ways to fuck with constructed decks to ruin cancer builds and combos (like dirty rat, gnomeferatu, death grip) and more hate cards in general
But if I had to just pick one thing - autosquelch. Hearthstone will never get another dollar from me until thus feature is added.
Autoaquelch is not that practical for many people. I used to run the autosquelch plugin for HDT, it works just as intended.
But it's annoying when it autosquelches in your friendly challenges and make you look like an asshole there.
Not used it in a while, they may have added the option in HDT to only autosquelch ranked/casual games and not when playing against people on your friend list.
No more absurd pushing Combo-Control decks by Blizz (and yes combo decks are just a form of control decks, but with a finisher at the end instead of fatiguing you). Plus good neutral tools to disrupt combo decks.
Some nerfs to Baku: The Hero Power for Odd Pala is problematic - the Hero Power for Odd Warrior is completely broken. Plus neutral tools to destroy enemy amor.
Nerfs for some "mana cheating cards": Void Caller is one of my most loved cards of all time and I played him in every midrangy Zoolock back then. But cheating out Void Lords on turn 4 is not ok!
More viable transform cards against enemy minions, maybe chaning Tinkmaster back to his old function.
Blizzard should make a special stream lessons or youtube videos in which they explain the the only way hs should be played is with supa dupa 1000 IQ control/combo homebrewed decks and 30 minutes long match is a minimum time period that proves you're not braindead blah blah something etc.
1) Plants tribe. I want druids that actually want to drop big trees. Any other new tribe would be nice, too
2) Any new game mode. I don't care what. 3rd type of ladder (preferably rotating each season), alternative limited format, tournament mode, PvE (maintained and permanent)
3) (nearly impossible) Reworking\buffing underused basic class cards. I don't mind shitty neutral basics (they are important learning tool). I don't mind shitty cards in classic set. But basic class set should be cards that are played somewhere. Warsong commanders are bad for the game.
Autosquelch is not needed, if you're getting upset over people saying "hello" to you, then you really need to find a different hobby.
autosquelch is not needed, that is true. but it is not about "what do we need to have this year", its "what do you want different this year". and a autosquelch feature would be useful. i would use it, and it would imagine that it would not be that hard to add to the game, it is just something that people would enjoy.
i guess my point is that it would not be needed, but why not? it could only have positive benefits.
Agree 1000 000%. I suspect anyone who posts AGAINST an autosquelch function is the sad kind of fuck who has zero social skills and enjoys BM emotes during games. Autosquelch would make the game better for those of us who get triggered by emotes and not affect at all players who enjoy using them. It can on average ONLY enhance the playing experience. Anyone posting that autosquelch is not needed is just a troll who gets off on upsetting people either in game or on forums.
This is a "what would you like to see" thread. Plenty of people would like to see autosquelch .
Nerfs to Bomb Toss and Purple Haze since i own 30+ copies of both..
Autoaquelch is not that practical for many people. I used to run the autosquelch plugin for HDT, it works just as intended.
But it's annoying when it autosquelches in your friendly challenges and make you look like an asshole there.
Not used it in a while, they may have added the option in HDT to only autosquelch ranked/casual games and not when playing against people on your friend list.
My wishes so far:
No more absurd pushing Combo-Control decks by Blizz (and yes combo decks are just a form of control decks, but with a finisher at the end instead of fatiguing you). Plus good neutral tools to disrupt combo decks.
Some nerfs to Baku: The Hero Power for Odd Pala is problematic - the Hero Power for Odd Warrior is completely broken. Plus neutral tools to destroy enemy amor.
Nerfs for some "mana cheating cards": Void Caller is one of my most loved cards of all time and I played him in every midrangy Zoolock back then. But cheating out Void Lords on turn 4 is not ok!
More viable transform cards against enemy minions, maybe chaning Tinkmaster back to his old function.
Nerf Barns! Make him 6 Mana and he is fine.
UX change and tournament mode ,the ux game look like windows 98 now it s time to refresh
well, it doesn't have to be tournament mode. it won't be here til next year or 2021 anyway
also it doesn't change the game itself anyway so it's not really relevant
i just wanna see something that really shakes up the game, it can be experimental too
something like set heroes health to 40, change cards in deck to 40 etc.
different choices for hero powers,more different win conditions etc.
basically just anything out of the ordinary to change things up
1) Plants tribe. I want druids that actually want to drop big trees. Any other new tribe would be nice, too
2) Any new game mode. I don't care what. 3rd type of ladder (preferably rotating each season), alternative limited format, tournament mode, PvE (maintained and permanent)
3) (nearly impossible) Reworking\buffing underused basic class cards. I don't mind shitty neutral basics (they are important learning tool). I don't mind shitty cards in classic set. But basic class set should be cards that are played somewhere. Warsong commanders are bad for the game.
Remove Baku, more ways to earn gold, FASTER ways to earn gold, and 2 tavern brawls a week. And of course, more frequent nerfs.
Playermade/custom formats.
1. More single player content
2. More formats
3. Tournament mode
Auto squelch option.
1. Weak decks to get new cards that help that archetype (Quest Druid, Quest Shaman, etc getting new cards)
2. More frequent and good nerfs when the time is needed
3. More ways to earn Gold.
4. Custom modes made by the players and approved by Blizzard
5. Tournament events worldwide (I mention this due to limited Hearthstone events in Central America and in other places around the world)
6. Support for Wild
More support for Wild. That's the only thing I want
More Events.
More modes.
Interesting Tavern Brawls.
Creative expansions with cool concepts and fun cards.
More replayable single-player content.
All in all, they just have to do the usual right
Thanks for advice bro, eligiggle
Agree 1000 000%. I suspect anyone who posts AGAINST an autosquelch function is the sad kind of fuck who has zero social skills and enjoys BM emotes during games. Autosquelch would make the game better for those of us who get triggered by emotes and not affect at all players who enjoy using them. It can on average ONLY enhance the playing experience. Anyone posting that autosquelch is not needed is just a troll who gets off on upsetting people either in game or on forums.
This is a "what would you like to see" thread. Plenty of people would like to see autosquelch .
Re-balancing both Baku and Genn so that their effects are not make-or-break for so many decks and create such jarring match-ups.
...realistically? A way to purchase (non-adventure) Wild cards with in-game gold. Also cleaning up some of the cobwebs in Wild would be nice.
-new achievements
-orc tribe
-warrior to have a tempodeck (heropower is holding a tempodeck down tho)
-nerfed cards that were and arent any problem anymore to be reverted or some kind of buff to cards that donmt see play at all (classcards)
-divine favor to be hall of famed, inner fire to be nerfed and something that makes the classic classlegendarys be played more often.