After MSOG gave us the rock, paper, scissors meta of pirate warrior, jade druid and reno decks and TGT having some of the weakest cards ever in hearthstone with the inspire and joust mechanics both failing spectacularly, the answer is no.
Plenty of boomsday cards have found themselves into the meta. We even have a new mech odd warrior that's very popular. Not all archetypes can be competitively viable, and complaining that there isn't enough power creep in a set is a bit silly.
Well, I LOVE last two expansions instead! I really hope that Blizzard keeps going like this, not releasing outright broken shit in the future. Even if the DK cards are my favorite cards ever the power level from past year expansions is just too high. Can't wait for next rotation!
I'm on the fence about this expansion. Power level all around feels good overall, I'm more or less dissappointed thematically.
Blizzard gives themselves an expansion here that could've been really anything they wanted, instead they go with boring overused mechanics and a new mechanic that only gets support in 3 classes limiting the mechanics value and blocking creative deck building across all spectrums.
With such a strong theme the expack really just came across as bland and unimaginative. This to me is a major failure. The game itself is still fun and the expack brought new decks, the "adventure" took all of a few hrs to complete (basic to mensa puzzles for HS with zero replayability, NT) for myself and I didn't feel a sense of achievement, not like adventures of the past - BlackRock anyone?
Lastly, this was the easiest climb to legend I've ever had post release. Why? For me it's the most predictable meta we've had in a time that there should be a mix up on ladder. Never a good sign for a game evolving.
Disclaimer: the above is my experience and sentiments, everyone will have their own.
Boomsday has been one of my favorite recent expansions, mainly because it resurrected mechs. I loved that theme from GVG and was saddened when all serious thought into expanding on them ended there essentially. Until this set. I love experimenting with this set, especially in wild.
Witchwood was an awesome expansion in its own right, my only problem was the boost aggro styles of play got with Baku. But that's only a personal thing because I detest aggro style of game play.
One thing Blizzard does need to focus on and I agree with is the weakening of the druid class as a whole. This expansion did a great job of that as it didn't give druid that many op cards in itself, but the problem is druid ALREADY has a crap ton of good stuff from previous expansions so it didn't matter. Thankfully most of druid's op cards come from sets that rotate out eventually, and once that happens (all sets pre-witchwood cycling, that is) it'll be a different ball game for druid depending on what gets released for it in future expansions.
I love that they finally cemented legendary spells as a thing. I know technically that quests are considered spells but honestly I think that was a mistake a shouldn't count as they're quests. Quests and spells should be two different things and I hope Blizzard pops out a new legendary spell every now and again for sets like they are with hero cards (speaking of which, I'm praying with all my soul that's now a permanent thing. Make the main character that each expansion is centered around a playable hero card. That's so awesome an idea and can give previously weakened classes a nice little boost). Even if it's only one new legendary spell per set like with hero cards I'd be a happy gamer.
You are giving to much credit to past expansions, this one is the best in a while and perhaps the dev team has finally taken out the trash in terms of overpriced dead weight.
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Free to try and find a game, dealing cards for sorrow, cards for pain.
I don’t complain about the game hence I still play it. Pointing out that Blizzard can’t blalance the classes in any expansion is a good indicator that they have no idea whatsoever to avoid throwing certain classes into the gutter each expansion. It’s an observation, far from crying... the expansion is what I expected it to be some classes overpowering others in a perpetual rotation. No outrage here, just observations of the status quo that is Hearthstone.
Good expansion means all classes balanced and playable. Have to see that long time ago,
However, worst expansions:
1. Witchwood
2. Boomsday
3. Kobolds.
Yes, the latest ones, (sigh..)
Do you play the same game ?
Witchwood after nerf had most playable decks and classes, even Boomsday have all classes playable except priest.
There are real problems with the meta but not enough diversity is not one of them.
Yes, and I watch tournament decks every time and there were never every class included.
Just the final match of HCT summer had 6 classes, If I remember properly. The tournament itself had all the classes. Recently both HCT tournaments after Boomsday and Global Games featured all the classes. If you don't believe look it up.
As I said you are not playing the same game. Check if it's some china rip off of Hearthstone.
I don’t complain about the game hence I still play it. Pointing out that Blizzard can’t blalance the classes in any expansion is a good indicator that they have no idea whatsoever to avoid throwing certain classes into the gutter each expansion. It’s an observation, far from crying... the expansion is what I expected it to be some classes overpowering others in a perpetual rotation. No outrage here, just observations of the status quo that is Hearthstone.
Just fyi no class is in the gutter except priest. So your observations are wrong.
I think Skyi101 sums it up pretty well. The puzzles were very disappointing to me - I still play Monster Hunt and Dungeon Run today, whereas I will never revisit the puzzles.
Mechs were very badly designed, in my opinion. They had great potential to be really interesting, but Blizzard was SO scared that Magnetic would be OP, they made almost all mechs severely under-powered, As a result, mechs are almost unplayable (without Dr. Boom and fringe Endless Army).
One caveat: we know that Blizzard designs sets a long time in advance (they are currently working on the expac for mid 2019 I believe). So, I am hopeful that some cards that currently look unplayable (like the Priest legendaries) will come to life in the future.
Boomsday currently represents like 15% of the standard card pool, so if it's average power level, you'd expect 4 or 5 cards from each deck to be Boomsday. I looked most of the meta decks over, and most of them have around 3 or 4. So, yeah, Boomsday is a bit underpowered, but I'd rather have that than a really OP expansion that defines the meta for 18 months.
Boomsday is a pretty ok expansion and had some pretty powerful.good cards, the main problem is not that its a bad expansion, it comes down to some cards being to powerful.
Personally i feel like Baku is a problem as the decklists of Baka decks have not really changed since the witchwood.
Good decks that don't require new cards are always dangerous.
Good expansion means all classes balanced and playable. Have to see that long time ago,
However, worst expansions:
1. Witchwood
2. Boomsday
3. Kobolds.
Yes, the latest ones, (sigh..)
Do you play the same game ?
Witchwood after nerf had most playable decks and classes, even Boomsday have all classes playable except priest.
There are real problems with the meta but not enough diversity is not one of them.
Yes, and I watch tournament decks every time and there were never every class included.
Just the final match of HCT summer had 6 classes, If I remember properly. The tournament itself had all the classes. Recently both HCT tournaments after Boomsday and Global Games featured all the classes. If you don't believe look it up.
As I said you are not playing the same game. Check if it's some china rip off of Hearthstone.
If you can't hold off people's opinions then go to psychologist.
I also think very little changed in terms of meta.
However, we havy many new tools to play with, and some may become more influential in time. I am not bored yet.
Also, for comparison, look at another 2nd expansion: KFT, its powerlevel with DK is bound to be forever influential, including Wild Mode. Powercreep not just powerful, but widespread too, that tends to stall deckbuilding.
And i think it is not healthy on the long run. Better a weaker expansion with fewer powercreep peaks - and more room for innovation left for the future.
Yes, and I watch tournament decks every time and there were never every class included.
Just the final match of HCT summer had 6 classes, If I remember properly. The tournament itself had all the classes. Recently both HCT tournaments after Boomsday and Global Games featured all the classes. If you don't believe look it up.
As I said you are not playing the same game. Check if it's some china rip off of Hearthstone.
If you can't hold off people's opinions then go to psychologist.
"Yes, and I watch tournament decks every time and there were never every class included" is not an opinion. It's an attempt at stating something as a fact: "I watched the tournaments and not all of the classes are seen."
C_A_W replied to say that whatever you have seen, the actual tournament scene IS seeing all of the classes represented and have been since the Witchwood nerf patch. Jeesh, I'm watching the global games right now: Chile vs Norway 8/22/2018. Paladin and Priest are the first two choices of classes. The first match is a shaman mirror match. Those are the weakest classes. ALL of the classes are being represented.
And it's the first time it's been the case. Priest (excluding Amaz's antics), shaman, and mage were dead when the game first released. Paladin died around GvG until TGT gave it the Secret deck and really it wasn't really THAT strong in tournaments as everyone, EVERYONE was either playing Patron Warrior, Handlock, and Combo Druid or losing with anything else. Shaman only started to be a deck during LoE, but by then Hunter died off. WOG had the "Hearthstone is so balanced now. All 8 classes are represented." since Priest was so dead, which resulted in Blizzard flat out having to publicly apologize for their treatment of the class during One Night. The class woke up thanks to Mean Streets only for Hunter to fall off a cliff. Shaman fell apart again with the rotation and Warlock and Paladin joined it during Un'goro. Rogue fell apart (about as far as Rogue falls apart. The class is good for being declared 'dead' while winning tournaments) and Hunter stayed in meme status in Knights.
Witchwood, pre-nerf was almost there, though it was hard to see with Even Paladin and Cubelock gumming up the meta, but if someone wants to argue that all of the classes were viable at this point I could see it. But the final nerf was really the first time EVERYONE was viable.
(note that 'viable' refers to Tournament competitive. Being Legend Viable or doing well in the ladder is a pretty low bar. Shaman was crap before Naxx and people were still hitting the top of legend with it. Besides, the conversation is about tournaments so.. there you go.)
Your statement that you thought that the last few expansions were the worst are opinion and you are ok for having it. However, your reason is based on something that's not true. If you base expansion quality on how all of the classes fare competitively, this should be your favorite time. If it's not, perhaps it's something other than 'all classes are in tournaments' as your reason.
Good expansion means all classes balanced and playable. Have to see that long time ago,
However, worst expansions:
1. Witchwood
2. Boomsday
3. Kobolds.
Yes, the latest ones, (sigh..)
Do you play the same game ?
Witchwood after nerf had most playable decks and classes, even Boomsday have all classes playable except priest.
There are real problems with the meta but not enough diversity is not one of them.
Yes, and I watch tournament decks every time and there were never every class included.
Just the final match of HCT summer had 6 classes, If I remember properly. The tournament itself had all the classes. Recently both HCT tournaments after Boomsday and Global Games featured all the classes. If you don't believe look it up.
As I said you are not playing the same game. Check if it's some china rip off of Hearthstone.
If you can't hold off people's opinions then go to psychologist.
Maybe you should stop stating your opinions as fact especially when they are wrong. As to why you are wrong, you can read iandakar's comment.
Well I see control warrior more and more on the ladder, and it's definitely not just running GI. Deathrattle Rogue is out there, and DR Hunter isn't new but it certainly has far more options. So saying no cards from BP are seeing play is a bit weird. Yesterday I played against two mechathun priests in a row. Token shaman is sometimes a thing on the ladder. The archetypes might be the same but tempo mage runs lots of the new cards.
I don’t complain about the game hence I still play it. Pointing out that Blizzard can’t blalance the classes in any expansion is a good indicator that they have no idea whatsoever to avoid throwing certain classes into the gutter each expansion. It’s an observation, far from crying... the expansion is what I expected it to be some classes overpowering others in a perpetual rotation. No outrage here, just observations of the status quo that is Hearthstone.
Just fyi no class is in the gutter except priest. So your observations are wrong.
The fact that you said "except Priest" helps prove my point, there's always one class that just that gets the shit end of the stick guaranteed. Blizzard can't create an expansion where all classes are balanced enough to compete with each other. Vicious Syndicate also suggests Paladin is only doing marginally better than Priest across all Rank Distributions (with the exception of R14-10). And just because Boomsday isn't one of the worse expansions there has been that doesn't totally negate the fact Blizzard can't create a truly balanced meta, if they knew how to... they would be doing it.
So your 2 cents is wrong.
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After MSOG gave us the rock, paper, scissors meta of pirate warrior, jade druid and reno decks and TGT having some of the weakest cards ever in hearthstone with the inspire and joust mechanics both failing spectacularly, the answer is no.
Plenty of boomsday cards have found themselves into the meta. We even have a new mech odd warrior that's very popular. Not all archetypes can be competitively viable, and complaining that there isn't enough power creep in a set is a bit silly.
Well, I LOVE last two expansions instead! I really hope that Blizzard keeps going like this, not releasing outright broken shit in the future. Even if the DK cards are my favorite cards ever the power level from past year expansions is just too high. Can't wait for next rotation!
Top deck is cheat
I'm on the fence about this expansion. Power level all around feels good overall, I'm more or less dissappointed thematically.
Blizzard gives themselves an expansion here that could've been really anything they wanted, instead they go with boring overused mechanics and a new mechanic that only gets support in 3 classes limiting the mechanics value and blocking creative deck building across all spectrums.
With such a strong theme the expack really just came across as bland and unimaginative. This to me is a major failure. The game itself is still fun and the expack brought new decks, the "adventure" took all of a few hrs to complete (basic to mensa puzzles for HS with zero replayability, NT) for myself and I didn't feel a sense of achievement, not like adventures of the past - BlackRock anyone?
Lastly, this was the easiest climb to legend I've ever had post release. Why? For me it's the most predictable meta we've had in a time that there should be a mix up on ladder. Never a good sign for a game evolving.
Disclaimer: the above is my experience and sentiments, everyone will have their own.
Boomsday has been one of my favorite recent expansions, mainly because it resurrected mechs. I loved that theme from GVG and was saddened when all serious thought into expanding on them ended there essentially. Until this set. I love experimenting with this set, especially in wild.
Witchwood was an awesome expansion in its own right, my only problem was the boost aggro styles of play got with Baku. But that's only a personal thing because I detest aggro style of game play.
One thing Blizzard does need to focus on and I agree with is the weakening of the druid class as a whole. This expansion did a great job of that as it didn't give druid that many op cards in itself, but the problem is druid ALREADY has a crap ton of good stuff from previous expansions so it didn't matter. Thankfully most of druid's op cards come from sets that rotate out eventually, and once that happens (all sets pre-witchwood cycling, that is) it'll be a different ball game for druid depending on what gets released for it in future expansions.
I love that they finally cemented legendary spells as a thing. I know technically that quests are considered spells but honestly I think that was a mistake a shouldn't count as they're quests. Quests and spells should be two different things and I hope Blizzard pops out a new legendary spell every now and again for sets like they are with hero cards (speaking of which, I'm praying with all my soul that's now a permanent thing. Make the main character that each expansion is centered around a playable hero card. That's so awesome an idea and can give previously weakened classes a nice little boost). Even if it's only one new legendary spell per set like with hero cards I'd be a happy gamer.
You are giving to much credit to past expansions, this one is the best in a while and perhaps the dev team has finally taken out the trash in terms of overpriced dead weight.
Free to try and find a game, dealing cards for sorrow, cards for pain.
I don’t complain about the game hence I still play it. Pointing out that Blizzard can’t blalance the classes in any expansion is a good indicator that they have no idea whatsoever to avoid throwing certain classes into the gutter each expansion. It’s an observation, far from crying... the expansion is what I expected it to be some classes overpowering others in a perpetual rotation. No outrage here, just observations of the status quo that is Hearthstone.
Just the final match of HCT summer had 6 classes, If I remember properly. The tournament itself had all the classes. Recently both HCT tournaments after Boomsday and Global Games featured all the classes. If you don't believe look it up.
As I said you are not playing the same game. Check if it's some china rip off of Hearthstone.
Just fyi no class is in the gutter except priest. So your observations are wrong.
Boomsday could have been better, if Blizzard had dealt with decks like Quest Rogue adequately.
I think Skyi101 sums it up pretty well. The puzzles were very disappointing to me - I still play Monster Hunt and Dungeon Run today, whereas I will never revisit the puzzles.
Mechs were very badly designed, in my opinion. They had great potential to be really interesting, but Blizzard was SO scared that Magnetic would be OP, they made almost all mechs severely under-powered, As a result, mechs are almost unplayable (without Dr. Boom and fringe Endless Army).
One caveat: we know that Blizzard designs sets a long time in advance (they are currently working on the expac for mid 2019 I believe). So, I am hopeful that some cards that currently look unplayable (like the Priest legendaries) will come to life in the future.
Boomsday currently represents like 15% of the standard card pool, so if it's average power level, you'd expect 4 or 5 cards from each deck to be Boomsday. I looked most of the meta decks over, and most of them have around 3 or 4. So, yeah, Boomsday is a bit underpowered, but I'd rather have that than a really OP expansion that defines the meta for 18 months.
so...you do not think that nerfs are required to make BP more meaningful in the meta?
Boomsday is a pretty ok expansion and had some pretty powerful.good cards, the main problem is not that its a bad expansion, it comes down to some cards being to powerful.
Personally i feel like Baku is a problem as the decklists of Baka decks have not really changed since the witchwood.
Good decks that don't require new cards are always dangerous.
If you can't hold off people's opinions then go to psychologist.
I also think very little changed in terms of meta.
However, we havy many new tools to play with, and some may become more influential in time. I am not bored yet.
Also, for comparison, look at another 2nd expansion: KFT, its powerlevel with DK is bound to be forever influential, including Wild Mode. Powercreep not just powerful, but widespread too, that tends to stall deckbuilding.
And i think it is not healthy on the long run. Better a weaker expansion with fewer powercreep peaks - and more room for innovation left for the future.
"Yes, and I watch tournament decks every time and there were never every class included" is not an opinion. It's an attempt at stating something as a fact: "I watched the tournaments and not all of the classes are seen."
C_A_W replied to say that whatever you have seen, the actual tournament scene IS seeing all of the classes represented and have been since the Witchwood nerf patch. Jeesh, I'm watching the global games right now: Chile vs Norway 8/22/2018. Paladin and Priest are the first two choices of classes. The first match is a shaman mirror match. Those are the weakest classes. ALL of the classes are being represented.
And it's the first time it's been the case. Priest (excluding Amaz's antics), shaman, and mage were dead when the game first released. Paladin died around GvG until TGT gave it the Secret deck and really it wasn't really THAT strong in tournaments as everyone, EVERYONE was either playing Patron Warrior, Handlock, and Combo Druid or losing with anything else. Shaman only started to be a deck during LoE, but by then Hunter died off. WOG had the "Hearthstone is so balanced now. All 8 classes are represented." since Priest was so dead, which resulted in Blizzard flat out having to publicly apologize for their treatment of the class during One Night. The class woke up thanks to Mean Streets only for Hunter to fall off a cliff. Shaman fell apart again with the rotation and Warlock and Paladin joined it during Un'goro. Rogue fell apart (about as far as Rogue falls apart. The class is good for being declared 'dead' while winning tournaments) and Hunter stayed in meme status in Knights.
Witchwood, pre-nerf was almost there, though it was hard to see with Even Paladin and Cubelock gumming up the meta, but if someone wants to argue that all of the classes were viable at this point I could see it. But the final nerf was really the first time EVERYONE was viable.
(note that 'viable' refers to Tournament competitive. Being Legend Viable or doing well in the ladder is a pretty low bar. Shaman was crap before Naxx and people were still hitting the top of legend with it. Besides, the conversation is about tournaments so.. there you go.)
Your statement that you thought that the last few expansions were the worst are opinion and you are ok for having it. However, your reason is based on something that's not true. If you base expansion quality on how all of the classes fare competitively, this should be your favorite time. If it's not, perhaps it's something other than 'all classes are in tournaments' as your reason.
One does not simply walk into Mordor,
unless they want to be the best they can be.
Maybe you should stop stating your opinions as fact especially when they are wrong. As to why you are wrong, you can read iandakar's comment.
Well I see control warrior more and more on the ladder, and it's definitely not just running GI. Deathrattle Rogue is out there, and DR Hunter isn't new but it certainly has far more options. So saying no cards from BP are seeing play is a bit weird. Yesterday I played against two mechathun priests in a row. Token shaman is sometimes a thing on the ladder. The archetypes might be the same but tempo mage runs lots of the new cards.
The fact that you said "except Priest" helps prove my point, there's always one class that just that gets the shit end of the stick guaranteed. Blizzard can't create an expansion where all classes are balanced enough to compete with each other. Vicious Syndicate also suggests Paladin is only doing marginally better than Priest across all Rank Distributions (with the exception of R14-10). And just because Boomsday isn't one of the worse expansions there has been that doesn't totally negate the fact Blizzard can't create a truly balanced meta, if they knew how to... they would be doing it.
So your 2 cents is wrong.