Have to admit, this one has definitely been the worst one for me, very boring, the magnetic mechanic is boring and it hasn't changed a great deal to stop most decks just vomiting their hand with literally zero thought process.
The problem is with the Balance team and Iksar. They are too slow to nerf obvious problems. With a few reasonable, fair nerfs, Boomsday could be great. It’s currently being ruined by OP cards. Perhaps, in 2-4 months, Blizzard will step up and do something.
I'm not saying the expansion is a bad expansion, actually I quite enjoyed a good amount of cards....unfortunately, regarding power level is well below the Super powerful KFT and JU.....
reading those comments made me so confused, if i have 8K dust + 5000 gold, what best 50 decks to buy?
never passed 7 on ranked and i really wish to see 4 or 3 for once.
Pack buying is always to fill out common/rare collections. Dust is where you get your key epics/legendaries.
Thus 5000 gold will go towards the set you have the least of, which I imagine would be Boomsday. Once you have most of the commons/rares, you aren't serving yourself well buying more packs in the set once you hit the next legendary/epic. That's WHY established F2Pers save like crazy most of the time. We buy about 60-80 packs of a set to grab most of the common/rares, then quickly move on to the next.
Dust is the most important commodity as THAT is precious and determines what decks you will play.
Now if you have more than one set that you haven't bought into yet that's a different story:
Firstly, always buy from every set until you get your first legendary, which WILL come within the first 10 packs. After that it's much messier.
Thing is, last year's commons/rares have been far more influential than the current year's. However, last year's sets will only last until next spring which will make this year's batch more necessary since that's all there will be.
So competitively the older sets are more useful, but long-term the newer sets will be more necessary. If you came in recently, this is not an easy choice.
Witchwood was for sure the most dissapointing expansion for me. My interest for playing the game was at an all time low last expansion.
Boomsday is just average but hey it's fairly balanced and I've been having fun with the mechs and their new magnetic mechanic. The only interesting cards in Witchwood were Genn & Baku and I personally got bored of those super fast.
In any case, I've taken rush warrior to legend 3 times, and I dont remember it ever showing up at tier 3 or better. The difference in winrate between tier 4 and tier 1 is a lot smaller than people think, decks down there aren't even what I would consider unplayable.
Making it to legend doesn't qualify a deck as good. Almost all half decent decks can reach legend and Rush warrior is a not a bad deck.
I never said it qualified the deck as good, I said it qualified it as playable. I also never said rush warrior was a bad deck, I was using it as an example of a playable deck even though it was usually a tier 5 deck or not even listed on the tier list at all.
We need more complex cards in the game that are fun to set up and then execute. Defile is currently carrying this game IMO. Decks like patron warrior, the fun kind of combo deck, seems a life-time ago. Long winded draw your entire deck and play in order "I win" mega cards/combos aren't great for the game, mid-range win-more cards aren't any better and over powered 1 and 2 drops are the absolute worst - but this is all we see from Blizzard, expansion after expansion. can't blame the community for playing degenrate, overly simple, dull decks all the time when thats the tools we are given to work with. It seems Blizzard isn't inventive enough and scared to produce interesting cards that might be on a constructed power-level ...maybe it has something to do with their terrible nerfing/buffing strategy?
You could do so much with this game - I have no idea why they don't man up and borrow some of the cooler concepts you see the community coming up with thei custom cards - more complex cards! Nerf later if it goes to tits-up but atleast try, they need to grow some balls and just do it.
Ha-ha ? Are you serious ? Most impactful expansion ever ? I dont understand how you got 9 upvotes ? So lets impactful cards which are actually played from Boomsday. Druid: Floop (almost in all druid decks) Florist(only in combo decks, you dont need to play it in malygos) Biology Project (only in taunt or big druid, which are not the best deck in the moment) Hunter: Spider bomb (in deathratlle hunter) Secret plan (spell hunter) Mage: Luna (Tempo mage), Cosmic anomaly and Shooting stars (tempo mage) Paladin: I see nothing Priest: Topsy+Test subjest isnt that good as people think it will be, so im not rly counting it. Rogue: Myra´s unstable element (in some odd rogues, but you can play without it easily) Poggo Hopper(not rly good deck) Lab Recruiter(some people start to playing it in Quest Rogue) Shaman: Electra(almost in all shaman decks) Nimbus(in elemental shaman) Warlock: Solarium(zoo) soul infusion and doubling imp (zoo) Demonic project ( control lock, cube lock and even lock) Warrior: Dr. Boom, SuperCollider, Dynomatic, Omega Assembly, Eternium Rover ( all in one deck - Odd Warrior) Neutral: Inventor (almost everywhere) Ziliax ( not in many decks) Whelp( in some deathrattle hunter and rogue, but deathrattle rogue isnt that good), Mecharoo (in some paladin)
So how is this expansion impactful ? These are 28 cards from whole expansion(135 total) which are actually played in this meta. I mean higher ranks or legend, dont care about lower ranks. And only 4 or 5(if you count florist) of these cards are played in more than one deck. So these are the most impactful card from Boomsday. 5 cards :D So my real question is this worst expansion ever ?
Im legend every month, i have more than 11 000 wins. I played a lot of Hearthstone but this is first time im thinking about taking a break till next expansion. Meta is same like in witchwood+ some old/new archetypes like quest rogue. Nothing exciting. Im not saying that meta is bad, but nothing change after boomsday was released and it will be probably the same until next expansion.
In any case, I've taken rush warrior to legend 3 times, and I dont remember it ever showing up at tier 3 or better. The difference in winrate between tier 4 and tier 1 is a lot smaller than people think, decks down there aren't even what I would consider unplayable.
Making it to legend doesn't qualify a deck as good. Almost all half decent decks can reach legend and Rush warrior is a not a bad deck.
I never said it qualified the deck as good, I said it qualified it as playable. I also never said rush warrior was a bad deck, I was using it as an example of a playable deck even though it was usually a tier 5 deck or not even listed on the tier list at all.
And I never said that zoo was unplayable or that any class was UNPLAYABLE. The entire topic of 'how many classes are good' refers to the competitive scene. Most any deck can reach legend. Most decks can't reach #1 in the legend ladder. Most decks won't get you anywhere in a tour stop or HTC. Yes, the win rate between Tier 4 and Tier 1 isn't that great but in a game where the pros are trying to shave off half of a percent probability of success from their game, a 4% difference in win rate will mean the difference between a deck you play for the grand championship and the deck you meme around with friends.
THAT is what we are talking about.
You can play all of the classes as you wish. it was rather rare for a class to not be legend capable (Priest actually was in Old Gods, at least the pros who tried said as much). But Competitively, it's only been in these last two sets that all 9 classes have a good showing in high legend and in tournaments.
(sidenote, can we stop with the "OMG Priest sucks now?" We have a priest player at the top 4 of Europe. Having 4 people bring it is sort of offset by 1 one of them beating just about all of the rest)
everything about BDP was a disappointment IMO. the theme, the cards, the puzzles (with very few exceptions they are much too simple and lack any replayability), the god-awful trailer song...
right now i'm missing as many cards from BDP as i am from TGT (33; was at 34 before i pulled my 1st copy of Augmented Elekk from the free dual arena run). but i also spent no money during TGT, while i bought the $80 pre-order for BDP. i barely play now, while i had enough fun playing during TGT that I made enough gold to buy roughly the same number of packs. i've also only crafted 2 cards, 1 legendary and 1 epic, from BDP, despite having another abysmal pack opening wrt legendary pull-rate (another major disappointing development, though by this point hardly a surprising one...). i'll certainly craft a few more eventually to make that number lower, but the fact remains that the low set completion and play time say all that need to be said. i've been playing less over the last year and having less fun with the game anyway, but BDP is a definite low. i've enjoyed the other sets (even witchwood and kobolds, which underwhelmed me with the card reveals, although i did at least like the theme, especially with kobolds) even when i didn't particularly care for the metas. but BDP has strikingly little to recommend it. i basically only log in enough to complete a quest if my log is full, play the brawl for the pack, and maintain rank 5.
Rollback Post to RevisionRollBack
"Sometimes you eat the bear, and sometimes the bear turns into a cat and eats you." - Anonymous Druid
While I agree TBP didn't live up to the hype, it had to do a LOT worse to be worse than the actual worst expansion...The Grand Tournament. Literally ONE new deck came out of that expansion and it was none other than Secret Paladin. So count yourself lucky that Boomsday isn't THAT bad (it's still pretty lackluster though).
This is done....after GI nerf the impact of this expansion goes to zero...no new deck came up from it
well, there are mechathun decks which are more fun than i thought they would be, but i don't think are particularly good for the game design-wise. and APM priest, which is likewise pretty fun. and control warrior made a bit of a comeback, though Baku the Mooneater is really responsible for that more than the tools from BDP. but yeah.
Rollback Post to RevisionRollBack
"Sometimes you eat the bear, and sometimes the bear turns into a cat and eats you." - Anonymous Druid
Yes as no new decks came up. Most boring meta there is. No variations even on netdecks.. it is predictable and boring.
Even worse is the noobs playing Whizbang which just adds more predictability and consistent blah to the game. I hope the next xpac mixes things up. I hope lots of cards go to the HoF from classic. Ones that are playing in almost every deck. Malygos. The Druid and Shaman ramp up cards for attack on that turn.
Even now every single rogue plays Academic Espionage? Whatever it's called and it is mostly rogues out there. Boring boring boring. I went to wild to mix it up 80% are playing standard decks on there which just looks stupid.
Yes as no new decks came up. Most boring meta there is. No variations even on netdecks.. it is predictable and boring.
Even worse is the noobs playing Whizbang which just adds more predictability and consistent blah to the game. I hope the next xpac mixes things up. I hope lots of cards go to the HoF from classic. Ones that are playing in almost every deck. Malygos. The Druid and Shaman ramp up cards for attack on that turn.
Even now every single rogue plays Academic Espionage? Whatever it's called and it is mostly rogues out there. Boring boring boring. I went to wild to mix it up 80% are playing standard decks on there which just looks stupid.
Yes as no new decks came up. Most boring meta there is. No variations even on netdecks.. it is predictable and boring.
Even worse is the noobs playing Whizbang which just adds more predictability and consistent blah to the game. I hope the next xpac mixes things up. I hope lots of cards go to the HoF from classic. Ones that are playing in almost every deck. Malygos. The Druid and Shaman ramp up cards for attack on that turn.
Even now every single rogue plays Academic Espionage? Whatever it's called and it is mostly rogues out there. Boring boring boring. I went to wild to mix it up 80% are playing standard decks on there which just looks stupid.
If they plan on fixing things overall, the next expansion CAN'T be a big mix up. Remember, in order for something to get into the meta it'll have to overpower the sets from last year. Meaning it has to be more broken than K&C.
The goal, I'm hoping, is to bring down the overall power level. Thus when rotation kicks in the strongest cards will be these echo and magnetic cards we aren't using. If we follow up with a broken set then the ONLY cards we'll be using for the next two years will be from the fall expansion.
The strongest the next expansion can be will need to involve synergy with the last year. Cards that work really well with quests and DKs and weapons but aren't that good otherwise. Think Karakus/Reno. It'll bring that shakeup that fades out in the spring.
Otherwise, the cardss need to be witchwood/TBP levels. It'll suck for now but help out much later.
Sidenote: TGT had a lot more problems. It was never designed with rotations in mind (it's WHY we have rotations as their 'side power' failed). Joust was too random for what they wanted. Inspire... between this and Baku/Genn have we gotten it into our heads that things that power up the hero power WILL be utterly broken? Inspire HAD to be bad since the few times it wasn't it was utterly broken. Mechanic is a good mechanic in comparison as it has major weaknesses to silence but from-hand additional power that makes it worthwhile even if silence hits, but it CAN be held back due to it's need for a minion in hand.
(Echo was underpowered sadly though. Though it can work in niche places.)
So yeah. Unless they have some interesting temporary synergies in mind, a set that shakes the meta heavily will be a very bad sign for overall health.
reading those comments made me so confused,
if i have 8K dust + 5000 gold, what best 50 decks to buy?
never passed 7 on ranked and i really wish to see 4 or 3 for once.
The problem is with the Balance team and Iksar. They are too slow to nerf obvious problems. With a few reasonable, fair nerfs, Boomsday could be great. It’s currently being ruined by OP cards. Perhaps, in 2-4 months, Blizzard will step up and do something.
I'm not saying the expansion is a bad expansion, actually I quite enjoyed a good amount of cards....unfortunately, regarding power level is well below the Super powerful KFT and JU.....
it has a power level close to ungoro which makes it a balanced expansion so stop crying
i play cubelock and lose 5 games in a row then i play odd paladin and get my stars back wash rinse repeat
FIFY
Pack buying is always to fill out common/rare collections. Dust is where you get your key epics/legendaries.
Thus 5000 gold will go towards the set you have the least of, which I imagine would be Boomsday. Once you have most of the commons/rares, you aren't serving yourself well buying more packs in the set once you hit the next legendary/epic. That's WHY established F2Pers save like crazy most of the time. We buy about 60-80 packs of a set to grab most of the common/rares, then quickly move on to the next.
Dust is the most important commodity as THAT is precious and determines what decks you will play.
Now if you have more than one set that you haven't bought into yet that's a different story:
Firstly, always buy from every set until you get your first legendary, which WILL come within the first 10 packs. After that it's much messier.
Thing is, last year's commons/rares have been far more influential than the current year's. However, last year's sets will only last until next spring which will make this year's batch more necessary since that's all there will be.
So competitively the older sets are more useful, but long-term the newer sets will be more necessary. If you came in recently, this is not an easy choice.
One does not simply walk into Mordor,
unless they want to be the best they can be.
i am not new but not playing a lot so i do have many cards but never had the time to really learn what to do with them.
with the dust i made a lot of mistakes, hopefully I will spend them the right way this time.
thanks a lot for the guide,
will get the new expansion.
Witchwood was for sure the most dissapointing expansion for me. My interest for playing the game was at an all time low last expansion.
Boomsday is just average but hey it's fairly balanced and I've been having fun with the mechs and their new magnetic mechanic. The only interesting cards in Witchwood were Genn & Baku and I personally got bored of those super fast.
I never said it qualified the deck as good, I said it qualified it as playable. I also never said rush warrior was a bad deck, I was using it as an example of a playable deck even though it was usually a tier 5 deck or not even listed on the tier list at all.
We need more complex cards in the game that are fun to set up and then execute. Defile is currently carrying this game IMO. Decks like patron warrior, the fun kind of combo deck, seems a life-time ago. Long winded draw your entire deck and play in order "I win" mega cards/combos aren't great for the game, mid-range win-more cards aren't any better and over powered 1 and 2 drops are the absolute worst - but this is all we see from Blizzard, expansion after expansion. can't blame the community for playing degenrate, overly simple, dull decks all the time when thats the tools we are given to work with. It seems Blizzard isn't inventive enough and scared to produce interesting cards that might be on a constructed power-level ...maybe it has something to do with their terrible nerfing/buffing strategy?
You could do so much with this game - I have no idea why they don't man up and borrow some of the cooler concepts you see the community coming up with thei custom cards - more complex cards! Nerf later if it goes to tits-up but atleast try, they need to grow some balls and just do it.
Paladin: glow tron (odd paly)
Rogue: necrium blade, necrium vial,blightnozzle crawler(deathrattle rogue) myra rotspring(sometimes)
Shaman: the stormbringer, thunderhead, voltaic burst(midrange shaman or evolve shaman)
Warrior: the boomship(big warrior)
Neutral:elekk(tempo or shuffle rogue),subject 9(secret hunter),toxicologist(kingsbane rogue)
And I never said that zoo was unplayable or that any class was UNPLAYABLE. The entire topic of 'how many classes are good' refers to the competitive scene. Most any deck can reach legend. Most decks can't reach #1 in the legend ladder. Most decks won't get you anywhere in a tour stop or HTC. Yes, the win rate between Tier 4 and Tier 1 isn't that great but in a game where the pros are trying to shave off half of a percent probability of success from their game, a 4% difference in win rate will mean the difference between a deck you play for the grand championship and the deck you meme around with friends.
THAT is what we are talking about.
You can play all of the classes as you wish. it was rather rare for a class to not be legend capable (Priest actually was in Old Gods, at least the pros who tried said as much). But Competitively, it's only been in these last two sets that all 9 classes have a good showing in high legend and in tournaments.
(sidenote, can we stop with the "OMG Priest sucks now?" We have a priest player at the top 4 of Europe. Having 4 people bring it is sort of offset by 1 one of them beating just about all of the rest)
One does not simply walk into Mordor,
unless they want to be the best they can be.
This is done....after GI nerf the impact of this expansion goes to zero...no new deck came up from it
everything about BDP was a disappointment IMO. the theme, the cards, the puzzles (with very few exceptions they are much too simple and lack any replayability), the god-awful trailer song...
right now i'm missing as many cards from BDP as i am from TGT (33; was at 34 before i pulled my 1st copy of Augmented Elekk from the free dual arena run). but i also spent no money during TGT, while i bought the $80 pre-order for BDP. i barely play now, while i had enough fun playing during TGT that I made enough gold to buy roughly the same number of packs. i've also only crafted 2 cards, 1 legendary and 1 epic, from BDP, despite having another abysmal pack opening wrt legendary pull-rate (another major disappointing development, though by this point hardly a surprising one...). i'll certainly craft a few more eventually to make that number lower, but the fact remains that the low set completion and play time say all that need to be said. i've been playing less over the last year and having less fun with the game anyway, but BDP is a definite low. i've enjoyed the other sets (even witchwood and kobolds, which underwhelmed me with the card reveals, although i did at least like the theme, especially with kobolds) even when i didn't particularly care for the metas. but BDP has strikingly little to recommend it. i basically only log in enough to complete a quest if my log is full, play the brawl for the pack, and maintain rank 5.
"Sometimes you eat the bear, and sometimes the bear turns into a cat and eats you." - Anonymous Druid
While I agree TBP didn't live up to the hype, it had to do a LOT worse to be worse than the actual worst expansion...The Grand Tournament. Literally ONE new deck came out of that expansion and it was none other than Secret Paladin. So count yourself lucky that Boomsday isn't THAT bad (it's still pretty lackluster though).
well, there are mechathun decks which are more fun than i thought they would be, but i don't think are particularly good for the game design-wise. and APM priest, which is likewise pretty fun. and control warrior made a bit of a comeback, though Baku the Mooneater is really responsible for that more than the tools from BDP. but yeah.
"Sometimes you eat the bear, and sometimes the bear turns into a cat and eats you." - Anonymous Druid
Yes as no new decks came up. Most boring meta there is. No variations even on netdecks.. it is predictable and boring.
Even worse is the noobs playing Whizbang which just adds more predictability and consistent blah to the game.
I hope the next xpac mixes things up. I hope lots of cards go to the HoF from classic.
Ones that are playing in almost every deck.
Malygos.
The Druid and Shaman ramp up cards for attack on that turn.
Even now every single rogue plays Academic Espionage? Whatever it's called and it is mostly rogues out there. Boring boring boring.
I went to wild to mix it up 80% are playing standard decks on there which just looks stupid.
Eureka! Malygos Shaman is Tier 4 at best.
And Brian Kibler is the only Rogue player I know who plays Academic Espionage at a competitive level.
If they plan on fixing things overall, the next expansion CAN'T be a big mix up. Remember, in order for something to get into the meta it'll have to overpower the sets from last year. Meaning it has to be more broken than K&C.
The goal, I'm hoping, is to bring down the overall power level. Thus when rotation kicks in the strongest cards will be these echo and magnetic cards we aren't using. If we follow up with a broken set then the ONLY cards we'll be using for the next two years will be from the fall expansion.
The strongest the next expansion can be will need to involve synergy with the last year. Cards that work really well with quests and DKs and weapons but aren't that good otherwise. Think Karakus/Reno. It'll bring that shakeup that fades out in the spring.
Otherwise, the cardss need to be witchwood/TBP levels. It'll suck for now but help out much later.
Sidenote: TGT had a lot more problems. It was never designed with rotations in mind (it's WHY we have rotations as their 'side power' failed). Joust was too random for what they wanted. Inspire... between this and Baku/Genn have we gotten it into our heads that things that power up the hero power WILL be utterly broken? Inspire HAD to be bad since the few times it wasn't it was utterly broken. Mechanic is a good mechanic in comparison as it has major weaknesses to silence but from-hand additional power that makes it worthwhile even if silence hits, but it CAN be held back due to it's need for a minion in hand.
(Echo was underpowered sadly though. Though it can work in niche places.)
So yeah. Unless they have some interesting temporary synergies in mind, a set that shakes the meta heavily will be a very bad sign for overall health.
One does not simply walk into Mordor,
unless they want to be the best they can be.
Along with Witchwood, yes. I’d also say One Night In Karazhan but it’s an Adventure so idk if that counts.