I refuse to play it myself but any form of tempo mage (burn, secret, etc.) looks ridiculously easy to play.
I have also been playing a lot of whizbang decks lately and although I really enjoy the big spell mage deck, the choices you have to make are often quite obvious, and the deck recipe for big spell mage is not even the most optimized version.
Then i tried to play it myself, and came to the conclusion that it is the hardest Aggro deck in the field: you have strong cards, like Zoolock, you have card draw, like Zoolock, but most of your damage comes from Spells, that are necessarily limited in their output, unlike minions - this is also why Tempo Mage is lower tier than the other Aggro decks.
Knowing when and what to burst as Tempo Mage is vital. Also knowing when to Aluneth and Luna is vital.
The above is especially true in Odd and Burn (non-secret) versions.
Easiest deck to play is the deck that plays nearly the same, INDEPENDENTLY of the matchup.
1) Big Priest in Wild
2) Quest Rogue
And I never tried it, but Shudderwock OTK also feels like being part of the family. Just not on the same powerlevel.
I've got to disagree about quest rogue. I've seen so many people play that deck terribly. If they know what they're doing, sure, but give that deck to a new/bad player and it is awful.
I am missing Even Warlock here. I played it myself last month and I think it has the least amount of possible plays each turn.
But I agree on Odd Rogue and Tempo Mage. Misplays might punish you hard, but that doesn't say it is hard to play.
Furthermore Big Druid is also among the easier decks, but not among the easiest. I never played druid to legend and this month I used Big Druid and it felt pretty forgiving (47-27 to legend are also good stats for me not being an experienced druid player).
Haven't play Odd Paladin lately, but I don't think it is as easy as the before mentioned because you have to plan ahead more and decide every turn when you have to play for value and when you are the aggressor.
I have a similar feeling toward Zoo Warlock, but as I didn't play it this year for more than like 5 games I can not judge it well enough.
Even Shaman can also be mentioned as an easier as the decision space is also quite limited until you have to play the value game.
The skill cap disparity of different decks is greatly overrated by newbs/amateurs. I dislike Big Priest, but if you think the whole deck revolves around high rolling Barnes, you are totally clueless.
The skill cap disparity of different decks is greatly overrated by newbs/amateurs. I dislike Big Priest, but if you think the whole deck revolves around high rolling Barnes, you are totally clueless.
I didn't say that, but the deck pretty often gives the outcome of the match in your lap!
People who think aggro has no decision-making don't play aggro. Just like people who thought cube-lock was easy never played it.
Pre-nerf Cubelock was so powerful that even players who played it poorly would get a lot of wins from it. That might make opponents think it's a brainless deck, but good players got even higher win rates from it, so skill was absolutely required to get the most out of it.
As for actually easy decks, I think Spiteful decks don't need a lot of decision making: you just play on curve. I played Spiteful Dragon Priest some months ago and the only difficult decision was when to play Grand Archivist. For most of the other cards it was obvious when to play them.
LOL of course people defending odd paladin and healzoo. I’ve played both, as well as many of my high level legend friends, and it’s unanimous that they are quite easily the most autopilot. Odd Rogue is only easy if the opponent has no early answers. Otherwise it gets punished hard mid to late game.
However, I’d say Shudderwock Shaman and Big Priest are the most easily played, going into the braindead category. Absolutely zero thought required.
It depends if you mean "least skill needed to play okay-ish" or "least skill needed to play perfectly".
Aggro decks are usually pretty easy to play "okay-ish", which mean you'll get a reasonable winrate by playing poorly a T1 aggro deck. They have a low skill floor. BUT most aggro decks have a pretty high skill ceiling. In other words, in most cases, getting into an aggro deck and getting a reasonable amount of wins is easier than with a control/combo deck, but mastering an aggro deck is harder than mastering a control/combo deck (this is not always true, but a good rule of thumb).
I think that people before jumping to conclusions should actually play the decks that they hate so much.
I played aggro/midrange/control/combo etc. etc. for several seasons now and I've had the possibility to explore almost every deck.
The ones that I think are the easiest to pilot are midrange on curve decks, with old Midrange Hunter being the first in line and later with the Spiteful decks. The only other deck that comes close to those or even worse is Big Priest in Wild with close to zero decision requiring plays.
P.S. People that compare Odd Rogue, Odd Paladin and zoolock clearly have no clue on what the game is about and should not be listened to :)
Even Shaman can also be mentioned as an easier as the decision space is also quite limited until you have to play the value game.
You'd be surprised of how many little choices you have to make that actualy matters in the long run: killing off your murloc totem 2 turns before spreading plague because there might not be another minion to run it into later, coining hero power to have a target to use flametongue on next turn, hero powering on turn 2 instead of playing your 2 drop to be able to get an additional totem next turn on 3, not forgetting the whole positionning shenanigans with flametongue/wolves, saving elementals for kalimos because statiscaly you won't draw another elemental until turn 8. Using earthen might on a non elemental to get favorable trades next turn while being able to do something else on the following turn (besides buffing this minion)
It's not things you notice when playing against, but those small decisions accumulate. And that's what makes the difference between a 55% winrate even shaman and a 47-49% winrate even shaman. And since even shaman winrates are rather flat, it's not a deck you pick to "beat the meta".
Take that from someone who played Big spell mage, even shaman, and odd rogue: of the 3 even shaman is the hardest to play optimaly.
He was probably talking about the Wild version which is completely brain-dead
I refuse to play it myself but any form of tempo mage (burn, secret, etc.) looks ridiculously easy to play.
I have also been playing a lot of whizbang decks lately and although I really enjoy the big spell mage deck, the choices you have to make are often quite obvious, and the deck recipe for big spell mage is not even the most optimized version.
I thought the same about Tempo Mage.
Then i tried to play it myself, and came to the conclusion that it is the hardest Aggro deck in the field: you have strong cards, like Zoolock, you have card draw, like Zoolock, but most of your damage comes from Spells, that are necessarily limited in their output, unlike minions - this is also why Tempo Mage is lower tier than the other Aggro decks.
Knowing when and what to burst as Tempo Mage is vital. Also knowing when to Aluneth and Luna is vital.
The above is especially true in Odd and Burn (non-secret) versions.
I've got to disagree about quest rogue. I've seen so many people play that deck terribly. If they know what they're doing, sure, but give that deck to a new/bad player and it is awful.
edit: Only talking about standard here.
I am missing Even Warlock here. I played it myself last month and I think it has the least amount of possible plays each turn.
But I agree on Odd Rogue and Tempo Mage. Misplays might punish you hard, but that doesn't say it is hard to play.
Furthermore Big Druid is also among the easier decks, but not among the easiest. I never played druid to legend and this month I used Big Druid and it felt pretty forgiving (47-27 to legend are also good stats for me not being an experienced druid player).
Haven't play Odd Paladin lately, but I don't think it is as easy as the before mentioned because you have to plan ahead more and decide every turn when you have to play for value and when you are the aggressor.
I have a similar feeling toward Zoo Warlock, but as I didn't play it this year for more than like 5 games I can not judge it well enough.
Even Shaman can also be mentioned as an easier as the decision space is also quite limited until you have to play the value game.
The skill cap disparity of different decks is greatly overrated by newbs/amateurs. I dislike Big Priest, but if you think the whole deck revolves around high rolling Barnes, you are totally clueless.
I didn't say that, but the deck pretty often gives the outcome of the match in your lap!
No minion-cheat drawn? GG
Your only cheat gets Polymorphed? GG
Your cheated minions get returned to hand before they die? GG
Shadow Essence into Barnes? GG.
Shadow Essence into something without taunt vs aggro? GG.
And the list goes on for the posetive outcomes as well...
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Pre-nerf Cubelock was so powerful that even players who played it poorly would get a lot of wins from it. That might make opponents think it's a brainless deck, but good players got even higher win rates from it, so skill was absolutely required to get the most out of it.
As for actually easy decks, I think Spiteful decks don't need a lot of decision making: you just play on curve. I played Spiteful Dragon Priest some months ago and the only difficult decision was when to play Grand Archivist. For most of the other cards it was obvious when to play them.
LOL of course people defending odd paladin and healzoo. I’ve played both, as well as many of my high level legend friends, and it’s unanimous that they are quite easily the most autopilot. Odd Rogue is only easy if the opponent has no early answers. Otherwise it gets punished hard mid to late game.
However, I’d say Shudderwock Shaman and Big Priest are the most easily played, going into the braindead category. Absolutely zero thought required.
Any top tier deck.
Ah yes, the ''me and all of my super awesome friends who shall remain unnamed'' card. Very convincing.
Shudderwack
It depends if you mean "least skill needed to play okay-ish" or "least skill needed to play perfectly".
Aggro decks are usually pretty easy to play "okay-ish", which mean you'll get a reasonable winrate by playing poorly a T1 aggro deck. They have a low skill floor.
BUT most aggro decks have a pretty high skill ceiling.
In other words, in most cases, getting into an aggro deck and getting a reasonable amount of wins is easier than with a control/combo deck, but mastering an aggro deck is harder than mastering a control/combo deck (this is not always true, but a good rule of thumb).
I think that people before jumping to conclusions should actually play the decks that they hate so much.
I played aggro/midrange/control/combo etc. etc. for several seasons now and I've had the possibility to explore almost every deck.
The ones that I think are the easiest to pilot are midrange on curve decks, with old Midrange Hunter being the first in line and later with the Spiteful decks. The only other deck that comes close to those or even worse is Big Priest in Wild with close to zero decision requiring plays.
P.S. People that compare Odd Rogue, Odd Paladin and zoolock clearly have no clue on what the game is about and should not be listened to :)
Top deck is cheat
TGT face hunter... the only thinking is do i get huffer? This really requires no thought because of course you do.
He was probably talking about the Wild version which is completely brain-dead
Hunter...any deck.
Taunt Druid. Very linear game plan. There’s almost nothing that can deal with witching hour into cube; it’s just a matter of survival.
Face spell Mage by a country mile.
And that "just a matter of survival" requires decision making.
Big spell mage for sure.