Just think about him, his stats are terrible. Nobody use him as anything else then +1mana cost fireball.
(But i still hope he will go to HoF.)
You might be trolling and I get you don't like aggro, but this is not true. He is an often used combo piece with buff cards, and playing any tempo or aggro deck would be almost impossible without him.
He also has other uses! Currently you can play him early to ruin the day for resurrect priest, and he had good use with Shadowflame.
Tess Greymane [/card]is objectively the worst legend i've crafted, but using it with [card]Spectral Cutlass has been some of the most fun I've ever had in hearthstone.
Leeroy Jenkins is one of the most powerful cards ever printed! A 5 mana fireball attached to a minion you can buff is really good. Classes are purposely designed in specific ways, like how Warlock is supposed to have little burst damage (which is why Doomguard was moved to HoF). Leeroy breaks that pattern and gives classes access to burn damage they shouldn't have. He's a finisher that can fit in almost every Aggro deck or Midrange deck. For reference, he used to cost 4 mana, but was nerfed, and is still sooooo good. Don't sleep on Leeroy
You don't get what i am saying. I am not saying he don't have abilities about which you talking, i am talking about how powerfull is card standalone. And there are only few worse standalone cards. (And because they are not played i didn't craft them either.)
This doesn't make sense.. He's a 6 attack with charge, that costs 5 mana... Those are the only stats that matter... He can do 6 to 12 damage to face on the turn he is played... Stand alone, or next to other cards... That is amazing... You can only compare his stat line to other Charge cards.
Are you trying to say he's bad, because it's 8 stats for 5 mana? Because that is not how value works... You have to include "worst case scenario"... Like if someone shuffles crap in your deck, Zephyrs isn't 5 stat vanilla card... But, no matter what happens... Leeroy is still a 6 attack, buffable Charge minion.
Doomguard had bigger stats, but originally, his "downside" of Discards was worse than "summoning 2 1/1 minions for your opponent"... But then Skull of the Man'ari made it too easy to cheat them out... Not to mention, they were Epic, so you could carry 2... Plus they were easy to cube for 15 damage in one turn... So, they went HOF.
"Standalone" in this case would mean without the ability to cheat anything out... So, in this case, I'd say Leeroy is better than Doomguard, because cost/attack are the only stats that matter in a Charge card.
So basicaly you agree with me. As you already explained why it is "only" +1 mana fireball. Yeah Doomguard is worse, but we talk about legendaries.
Just think about him, his stats are terrible. Nobody use him as anything else then +1mana cost fireball.
(But i still hope he will go to HoF.)
You might be trolling and I get you don't like aggro, but this is not true. He is an often used combo piece with buff cards, and playing any tempo or aggro deck would be almost impossible without him.
He also has other uses! Currently you can play him early to ruin the day for resurrect priest, and he had good use with Shadowflame.
No, you don't get it... I am ok with aggro, but with aggro which rely on board dmg, not on face dmg from hand. (Basicaly i dislake any OTK, Spells which can target face and charge minions. Becose i more enjoy if i lose/win becose of outplay than topdeck.)
And you are horrible wrong... For example look on Galakrond Warlock. He don't need Leeroy... And for other decks, which use him... Only face hunter would somehow noticable suffer.
Sorry, but saying that Leeroy Jenkins is "only" a more expensive Fireball and easily expendable is just plain wrong.
He is used as little more than an expensive Fireball, but mostly by classes that have no Fireball otherwise, and every single deck that uses him wants an extra Fireball, even if it's more expensive.
I don't know if you ever played a deck with Leeroy in it but you'll notice that against slower decks with healing, taunts etc. you NEED that kind of direct damage in order to win. You can't play 3 minions and hope that one survives (they never do). You can't hope that your big Edwin or whatever isn't getting silenced or otherwise removed (they always do). You want to give your opponent as few turns as possible, before a card like Zilliax pushes them out of lethal range again. You usually hold fewer cards, have less means to end the game than they do to prolong it, and in classes like Warlock, Rogue, Warrior or Hunter, Leeroy is the cheap finisher that they usually need.
For comparison, King Krush is used so much less in Hunter, because it usually takes too long to wait for turn 9. Grommash Hellscream is used less in Warrior, because 8 mana takes too long, and he needs support like Inner Rage. Leeroy is faster, more reliable and all around better. Arguing that not all Galakrond Warlocks use Leeroy so he must be a bad card is pretty silly, when Galakrond Rogues and Warriors do use him, when Quest Hunters (I know, all 5 of them) use him, and when Leeroy has been used in respective decks for almost the entirety of Hearthstone history.
If you have nothing else to play, and your opponent is not in lethal range, and the only minion in your hand is Leeroy, than yes, he is pretty damn bad. If I was in topdeck mode, I'd rather pull Deathwing as well. But I'd still not include Deathwing in my decks unless I had a very good reason to do so.
I get that you want to look at the card in a vacuum, but that's not objective, it's tone deaf. Disregarding the context and environment in which a card is usually played is a pretty bad way to assess the quality of a card. Looking at cards standalone, considering their value for their mana cost, is the better approach when you rate cards for Arena, in which case it's pointless to talk about whether or not Leeroy is a good craft. And even in Arena, Leeroy can be alright, depending on your class and deck.
I'm not talking about whether or not he should go to the Hall of Fame, but Leeroy is extremely good. If you play a deck that wants low cost finishers, you want Leeroy, period.
Sorry, but saying that Leeroy Jenkins is "only" a more expensive Fireball and easily expendable is just plain wrong.
He is used as little more than an expensive Fireball, but mostly by classes that have no Fireball otherwise, and every single deck that uses him wants an extra Fireball, even if it's more expensive.
I don't know if you ever played a deck with Leeroy in it but you'll notice that against slower decks with healing, taunts etc. you NEED that kind of direct damage in order to win. You can't play 3 minions and hope that one survives (they never do). You can't hope that your big Edwin or whatever isn't getting silenced or otherwise removed (they always do). You want to give your opponent as few turns as possible, before a card like Zilliax pushes them out of lethal range again. You usually hold fewer cards, have less means to end the game than they do to prolong it, and in classes like Warlock, Rogue, Warrior or Hunter, Leeroy is the cheap finisher that they usually need.
For comparison, King Krush is used so much less in Hunter, because it usually takes too long to wait for turn 9. Grommash Hellscream is used less in Warrior, because 8 mana takes too long, and he needs support like Inner Rage. Leeroy is faster, more reliable and all around better. Arguing that not all Galakrond Warlocks use Leeroy so he must be a bad card is pretty silly, when Galakrond Rogues and Warriors do use him, when Quest Hunters (I know, all 5 of them) use him, and when Leeroy has been used in respective decks for almost the entirety of Hearthstone history.
If you have nothing else to play, and your opponent is not in lethal range, and the only minion in your hand is Leeroy, than yes, he is pretty damn bad. If I was in topdeck mode, I'd rather pull Deathwing as well. But I'd still not include Deathwing in my decks unless I had a very good reason to do so.
I get that you want to look at the card in a vacuum, but that's not objective, it's tone deaf. Disregarding the context and environment in which a card is usually played is a pretty bad way to assess the quality of a card. Looking at cards standalone, considering their value for their mana cost, is the better approach when you rate cards for Arena, in which case it's pointless to talk about whether or not Leeroy is a good craft. And even in Arena, Leeroy can be alright, depending on your class and deck.
I'm not talking about whether or not he should go to the Hall of Fame, but Leeroy is extremely good. If you play a deck that wants low cost finishers, you want Leeroy, period.
Pretty nice comment.
I would only add few things... I don't play many decks with Leeroy, as Whizbang decks don't have him. (But on every end of month when i want play competetive, i go for my other decks, which are often decks with Leeroy. - Special mention for murloc paladin, where Leeroy really is not necessary.)
To the removal of the big Edwin, But this exactly what i talk about be outplayed... Nobody play full removal deck. (There simply is not enought removal and they are not cheap.) You want play something big to test if enemy have removal... And let him decide if it is enought threat to take the bait. And even than... Game is still not lost, becose you are not dead. It just depend on how much value/tempo oriented deck did you bring. Not about how much face dmg did you take with you. (Just adding mana non-effecience face dmg is ok. Example: Fire Plume Phoenix)
I nowhere argued Leeroy is bad becose he is not played in Galakrond Warlock. I just stated, some tempo/aggro decks don't need him. like he wrote otherwise.
If you feel, like i didn't react to something and i should, just write it and i will react.
I got suckered into crafting Chenvaala, on paper Casino mage looks strong again in standard but in practice it flops hard. Rarely do you draw this card in the early stages of the game when you need to. It's fun when it gets going but feels really bad when it doesn't.
I recently craftted lorewalker cho(for the memes) but the worst was Uther of the Ebon Blade, paladin dk...It was way to slow and rarely could I win with him. On the other hand, probably the beset legendary I dusted was deathstalker rexxar. I was new and didnt know better. Thats my excuse and I'm sticking with it! :)
I agree with you, I also tried to make Chenvaala work, but never could. Only reason I'm keeping it is I dont want to open again down the road. That would suck.
I agree with you, I also tried to make Chenvaala work, but never could. Only reason I'm keeping it is I dont want to open again down the road. That would suck.
Moorabi, thought Freeze Shaman looked cool ://///////
You might be trolling and I get you don't like aggro, but this is not true. He is an often used combo piece with buff cards, and playing any tempo or aggro deck would be almost impossible without him.
He also has other uses! Currently you can play him early to ruin the day for resurrect priest, and he had good use with Shadowflame.
Editor of the Heartpwn Legendary Crafting Guide:
https://www.hearthpwn.com/forums/hearthstone-general/card-discussion/205920-legendary-tier-list-crafting-guide
Tess Greymane [/card]is objectively the worst legend i've crafted, but using it with [card]Spectral Cutlass has been some of the most fun I've ever had in hearthstone.
Tess Greymane,
I thought worst case I will have some fun with it, but her decks aren't even fun for me :(
Zihi, used for Shudderwock shaman to counter some Mecha-C'Thun babies. Now it's invalid.
Shifter Zerus
I hoped to have some good rng moments but no .I was on budget and wanted some fun.
kinda been miserable for awhile
rogue quest after both nerfs
So basicaly you agree with me. As you already explained why it is "only" +1 mana fireball. Yeah Doomguard is worse, but we talk about legendaries.
No, you don't get it... I am ok with aggro, but with aggro which rely on board dmg, not on face dmg from hand. (Basicaly i dislake any OTK, Spells which can target face and charge minions. Becose i more enjoy if i lose/win becose of outplay than topdeck.)
And you are horrible wrong... For example look on Galakrond Warlock. He don't need Leeroy... And for other decks, which use him... Only face hunter would somehow noticable suffer.
Edit: Mana efficient spells and charges
Sorry, but saying that Leeroy Jenkins is "only" a more expensive Fireball and easily expendable is just plain wrong.
He is used as little more than an expensive Fireball, but mostly by classes that have no Fireball otherwise, and every single deck that uses him wants an extra Fireball, even if it's more expensive.
I don't know if you ever played a deck with Leeroy in it but you'll notice that against slower decks with healing, taunts etc. you NEED that kind of direct damage in order to win. You can't play 3 minions and hope that one survives (they never do). You can't hope that your big Edwin or whatever isn't getting silenced or otherwise removed (they always do). You want to give your opponent as few turns as possible, before a card like Zilliax pushes them out of lethal range again. You usually hold fewer cards, have less means to end the game than they do to prolong it, and in classes like Warlock, Rogue, Warrior or Hunter, Leeroy is the cheap finisher that they usually need.
For comparison, King Krush is used so much less in Hunter, because it usually takes too long to wait for turn 9. Grommash Hellscream is used less in Warrior, because 8 mana takes too long, and he needs support like Inner Rage. Leeroy is faster, more reliable and all around better. Arguing that not all Galakrond Warlocks use Leeroy so he must be a bad card is pretty silly, when Galakrond Rogues and Warriors do use him, when Quest Hunters (I know, all 5 of them) use him, and when Leeroy has been used in respective decks for almost the entirety of Hearthstone history.
If you have nothing else to play, and your opponent is not in lethal range, and the only minion in your hand is Leeroy, than yes, he is pretty damn bad. If I was in topdeck mode, I'd rather pull Deathwing as well. But I'd still not include Deathwing in my decks unless I had a very good reason to do so.
I get that you want to look at the card in a vacuum, but that's not objective, it's tone deaf. Disregarding the context and environment in which a card is usually played is a pretty bad way to assess the quality of a card. Looking at cards standalone, considering their value for their mana cost, is the better approach when you rate cards for Arena, in which case it's pointless to talk about whether or not Leeroy is a good craft. And even in Arena, Leeroy can be alright, depending on your class and deck.
I'm not talking about whether or not he should go to the Hall of Fame, but Leeroy is extremely good. If you play a deck that wants low cost finishers, you want Leeroy, period.
Neptulon, the shaman legendary that adds some murlocs to your hand.
thrall deathseer ( shaman dk)
At this point golden Rafaam (from RoS). The animation is really cool, but the card is meh.
Pretty nice comment.
I would only add few things... I don't play many decks with Leeroy, as Whizbang decks don't have him. (But on every end of month when i want play competetive, i go for my other decks, which are often decks with Leeroy. - Special mention for murloc paladin, where Leeroy really is not necessary.)
To the removal of the big Edwin, But this exactly what i talk about be outplayed... Nobody play full removal deck. (There simply is not enought removal and they are not cheap.) You want play something big to test if enemy have removal... And let him decide if it is enought threat to take the bait. And even than... Game is still not lost, becose you are not dead. It just depend on how much value/tempo oriented deck did you bring. Not about how much face dmg did you take with you. (Just adding mana non-effecience face dmg is ok. Example: Fire Plume Phoenix)
I nowhere argued Leeroy is bad becose he is not played in Galakrond Warlock. I just stated, some tempo/aggro decks don't need him. like he wrote otherwise.
If you feel, like i didn't react to something and i should, just write it and i will react.
Play the wombo combo deck that ThijsNL is playing frequently these days.
Hakkar, the Soulflayer
I got suckered into crafting Chenvaala, on paper Casino mage looks strong again in standard but in practice it flops hard. Rarely do you draw this card in the early stages of the game when you need to. It's fun when it gets going but feels really bad when it doesn't.
I recently craftted lorewalker cho(for the memes) but the worst was Uther of the Ebon Blade, paladin dk...It was way to slow and rarely could I win with him. On the other hand, probably the beset legendary I dusted was deathstalker rexxar. I was new and didnt know better. Thats my excuse and I'm sticking with it! :)
I agree with you, I also tried to make Chenvaala work, but never could. Only reason I'm keeping it is I dont want to open again down the road. That would suck.
I agree with you, I also tried to make Chenvaala work, but never could. Only reason I'm keeping it is I dont want to open again down the road. That would suck.
I made Bolvar, Fireblood just after KoFT dropped...
Paladin sucked shit that expansion....