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    posted a message on A Cavalcade of Brawls is This Week's Tavern Brawl

    You go face anyway. So you can just don't care.

     

    Posted in: News
  • 1

    posted a message on Patch 17.2.1 Is Live - Balance Changes & Bug Fixes

    It is hardly called a nerf if it is so soft.

    Posted in: News
  • -7

    posted a message on Brawl Block: Feeling Adventurous is This Week's Tavern Brawl

    Well i would be pretty ashamed to publish this mediocre game. Could you not find some with less suboptimal plays?

    Posted in: News
  • 0

    posted a message on Kaulu's Ashes of Outland Card Ratings

    Why only aggro? Even more, why aggro exactly? It is more fit for control. And almost useless for aggro.

    Posted in: Card Discussion
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    posted a message on Kaulu's Ashes of Outland Card Ratings

    Well, there is not big difference in value of cards in arena and standard... Basicaly only two. In arena you can afford play high mana cost cards without some big risk. And second, some card synergize with class/other cards so much, that they outvalue pure value of standalone cards.

    Posted in: Card Discussion
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    posted a message on Kaulu's Ashes of Outland Card Ratings

    Well, i very often disagree with your rating. But only time will show us true value of cards.

    Posted in: Card Discussion
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    posted a message on Help to improve

    I don't know what to do anymore. No matter how much i try i still loosing...

    I don't know why, but i am still paired with good players and i just can't manage to win against them. Today i played about 40 games and all loss. New ranking system just don't work. I want grind, when i have time now... But with this result...

    Please help me improve my deck...
    AAECAcn1AgK57wLO9AIO0wKFA50Djwa2B84Hwgjx9wL5+gLkigP7pAP/pAP7pwPsrAMA

    Posted in: General Discussion
  • 3

    posted a message on New Neutral Rare Card Revealed - Scrapyard Colossus

    It cost 10 mana.

    Posted in: News
  • 0

    posted a message on Does my Quest Druid look solid?

    This deck doesn't have enough reasonable value from King Phaoris to play him.

    Ysiel basicaly sinergy only with Nourish, so not worth. (Just think about it... Ysiel+Hidden oasis, which is second best scenario give you 5/5 with ability for next turns for 4 mana. On turn 10 you really expect more.) Yeah with Nourish it is OP card, but can it be enough to play her... Maybe, if meta is so slow. But even than i would more expect people to play infinite quest druid over Ysiel druid.

    +Swipe is in quest druid more like tech card against aggro decks. So i would consider this one to change as well depending to meta.

     

     

     

    Posted in: General Deck Building
  • 0

    posted a message on New Mage Legendary Card Revealed - Evocation

    Well turn 3 is still so early.

    Posted in: News
  • 0

    posted a message on Year of the Phoenix - Ladder Changes - Duplicate Protection!
    Quote from T1p1t1p >>

    lol... no golden cards in the rewards. Looks like downgrade to me.

     Well, they are obviously switching their marketing system... As now they will not profit from people who want make deck, but people who want have golden deck.

    Posted in: News
  • 0

    posted a message on deathwing optimal endgame strategy ?

    I feel mech deathwing is better than beast one. (Still, you should use Rat pack for fast lvling)

    Posted in: Battlegrounds
  • 0

    posted a message on Hearthstone Board Improvement Idea

    Yep, just make your own game.

    Posted in: General Discussion
  • 0

    posted a message on Hearthstone Board Improvement Idea

    Hmm, you want hear our thoughts... So here we go...

    You should definitely use shift for drawing circles.

    Well, what did you expected here?

    Posted in: General Discussion
  • 0

    posted a message on Worst legendary you have ever crafted?
    Quote from Dunscot >>

    Sorry, but saying that Leeroy Jenkins is "only" a more expensive Fireball and easily expendable is just plain wrong.

    He is used as little more than an expensive Fireball, but mostly by classes that have no Fireball otherwise, and every single deck that uses him wants an extra Fireball, even if it's more expensive.

    I don't know if you ever played a deck with Leeroy in it but you'll notice that against slower decks with healing, taunts etc. you NEED that kind of direct damage in order to win. You can't play 3 minions and hope that one survives (they never do). You can't hope that your big Edwin or whatever isn't getting silenced or otherwise removed (they always do). You want to give your opponent as few turns as possible, before a card like Zilliax pushes them out of lethal range again. You usually hold fewer cards, have less means to end the game than they do to prolong it, and in classes like Warlock, Rogue, Warrior or Hunter, Leeroy is the cheap finisher that they usually need.

    For comparison, King Krush is used so much less in Hunter, because it usually takes too long to wait for turn 9. Grommash Hellscream is used less in Warrior, because 8 mana takes too long, and he needs support like Inner Rage. Leeroy is faster, more reliable and all around better. Arguing that not all Galakrond Warlocks use Leeroy so he must be a bad card is pretty silly, when Galakrond Rogues and Warriors do use him, when Quest Hunters (I know, all 5 of them) use him, and when Leeroy has been used in respective decks for almost the entirety of Hearthstone history.

    If you have nothing else to play, and your opponent is not in lethal range, and the only minion in your hand is Leeroy, than yes, he is pretty damn bad. If I was in topdeck mode, I'd rather pull Deathwing as well. But I'd still not include Deathwing in my decks unless I had a very good reason to do so.

    I get that you want to look at the card in a vacuum, but that's not objective, it's tone deaf. Disregarding the context and environment in which a card is usually played is a pretty bad way to assess the quality of a card. Looking at cards standalone, considering their value for their mana cost, is the better approach when you rate cards for Arena, in which case it's pointless to talk about whether or not Leeroy is a good craft. And even in Arena, Leeroy can be alright, depending on your class and deck. 

    I'm not talking about whether or not he should go to the Hall of Fame, but Leeroy is extremely good. If you play a deck that wants low cost finishers, you want Leeroy, period.

     Pretty nice comment.

    I would only add few things... I don't play many decks with Leeroy, as Whizbang decks don't have him. (But on every end of month when i want play competetive, i go for my other decks, which are often decks with Leeroy. - Special mention for murloc paladin, where Leeroy really is not necessary.)

    To the removal of the big Edwin, But this exactly what i talk about be outplayed... Nobody play full removal deck. (There simply is not enought removal and they are not cheap.) You want play something big to test if enemy have removal... And let him decide if it is enought threat to take the bait. And even than... Game is still not lost, becose you are not dead. It just depend on how much value/tempo oriented deck did you bring. Not about how much face dmg did you take with you. (Just adding mana non-effecience face dmg is ok. Example: Fire Plume Phoenix)

    I nowhere argued Leeroy is bad becose he is not played in Galakrond Warlock. I just stated, some tempo/aggro decks don't need him. like he wrote otherwise.

    If you feel, like i didn't react to something and i should, just write it and i will react.

    Posted in: General Discussion
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