Pretend you could magically change one thing about Hearthstone, what would it be?
First off, I should say I absolutely love this game and have been playing since Naxx. The devs do a great job in my opinion offering in-game gold/pack/dust rewards via Tavern Brawl, Daily Quests, Ranked Rewards, 10g/3wins, and some events. It's one of the few games where you can get about $50-$100 in free in-game rewards per expansion. However, there are some things I think could be improved.
I know this is thrown around a lot, but for me it's the increasing cost of Hearthstone yet the lack of development/content. Below are some things I feel Blizz should have added a long time ago, considering the fat profits they're making from this game:
1. Where are in-game stats? Why has this only been introduced in China?
2. Why not add a little more aesthetic customization for players? It'd be nice to earn via reward or even buy borders for your gamertag or hero. For example, bronze/silver/gold/platinum depending on total ranked wins or something to show off a bit.
2. Why not add more achievements? They don't have to reward gold, maybe just cards, card backs, or even dust.
3. What about monthly special in-market offers when you can buy specific cards with gold and money? The sets could change monthly and give F2P and low-budget players the ability to focus their funds on cards they need once a month.
4. More events. I know Blizz has been trying lately, but they are really far and in between, and usually a part of a marketing program for an upcoming expansion. What about community events that provide one-time rewards for participating in them, like card backs?
I could go on, but the point is, I feel like the game has changed VERY little since Naxx, and could use a lot of improvement - especially when looking at games like GWENT, which offers some of these things with a much lower budget. What do you guys think?
The only thing I would change would be the Classic set. Let it all rotate to Wild and implement core sets that will be announced each year when the year begins.
I would maybe also implement some cosmetics dust/currency.
From your options above, I would say ladder grind. I’m lucky to get an hour’s play in each day so seems like I will find it hard to make legend. Best I have done is rank 6.
As much as I would love a complete ladder rework,more cosmetics and non duplicate rule for Epics the one thing I truly want are more frequent and "better" (with that I mean no more nerfing cards into oblivion and no more "the card is fine since it rotates out at some point" if a card is broken you nerf it and that's it no matter its rarity or the expansion it is from) balance patches... What pisses me off the most is that whenever they release a clearly broken card like,let's say,Jade Idol ,unless the situation is really really desperate (Like post KTF) they just pretend everyhting is ok cause the card will be "gone" (You know,Wild is a game mode too) in a few months.... Geez,just admit you made a mistake (everyone does) and change it already! It's not like this is a paper card game you probably just need to change a few lines of code.....
Lack of balance changes to the cards, more nerfs and some buffs. There have been so many cool effects on cards over the years in this game that have never come close to being playable. Such a waste.
While I voted for dust cost, a real problem, its also based on drop rate. Only 1/3 of the dust needed to craft the same type of card is sad. If it were 1/2 it would be better. This is because of the horrid drop rates for Legendary and epic cards. Add to that you can get multiple copies of an epic and they are some of the best cards in the last 2 expansions.
evergreen charge minions, and charge in general getting interesting cards nerfed into the ground, first of all there shouldn't even be evergreen charge minions, if charge is not nerfed then at the very least all charge minions should be hall of famed so that they could watch the meta closely so that when they want a format featuring charge they can either print the appropriate minions for that format that would eventually rotate out or just temporalily unhof some charge minions to rotate them out at a later date.
It would be nice if Ladder was changed so it was possible for those of us with full-time jobs and therefore unable to play 50 battles per day to be able to get higher up the ranking...
I don't have the answer to how, but it's kind of frustrating knowing that even with a deck that's capable of making it to the top ranks, I'll never have the time to do so thanks to dropping back down near 20 at the beginning of each month..
Honestly I have little problem with costs, rewards, grinding, all that. It's not perfect but I actually think it's not too bad. I know I'm in the minority there.
My biggest problem is the direction of card designs, every expansion we are getting more and more OTK decks and they have never been healthy for any card game I have played. It's not the strength of the decks that are a problem - most of them have relatively tame win rates. It's that it makes a boring playing experience.
It seems that a lot of players have lost confidence in their own abilities that they have to rely on the same win condition in every single game. Too often games are won, or lost, in the exact same way. There's rarely any unique shenanigans going on. There's little decision making involved, it's a game of Solitaire until enough cards have been drawn to pull of the same tired combo. And I find that sad.
It isn't a CCG. There isn't much point to building a collection and certainly nothing to work toward. Save some gold and dust for the next expansion's key cards and you are set. There is simply no "wow if I had that deck!" factor. Back in the olden days of 2014, you could invest in staples Cairne Bloodhoof, Tinkmaster Overspark, Bloodmage Thalnos. Your deck would improve and it gave you the sense you were accomplishing something even if gameplay went badly. Is there even a single legendary card form this expansion that is a must-have, class or neutral?
I was going to suggest a filter page in-game so you wouldn't have to memorize keywords like rarity:legendary, but it really wouldn't help with deckbuilding anyway. For that, you have to come here to learn that Corridor Creeper and Bonemare are the most powerful cards.
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Free to try and find a game, dealing cards for sorrow, cards for pain.
People being afraid to experiment and build their own decks. That’s a player issue I know, but it’s sad how the best part of the game is skipped and people grind 30 wins for a lousy 100g with tryhard decks in casual.
A truely casual mode would fix a lot of people’s complaints imho.
Disenchanting has always been poorly designed due to how you get practically nothing for d/e cards, unless they are golden. Yes, I know that the game is meant to make a profit and encourage players to support it by paying real money for it, which low d/e costs support, but it is still an awful system.
Pretend you could magically change one thing about Hearthstone, what would it be?
First off, I should say I absolutely love this game and have been playing since Naxx. The devs do a great job in my opinion offering in-game gold/pack/dust rewards via Tavern Brawl, Daily Quests, Ranked Rewards, 10g/3wins, and some events. It's one of the few games where you can get about $50-$100 in free in-game rewards per expansion. However, there are some things I think could be improved.
I know this is thrown around a lot, but for me it's the increasing cost of Hearthstone yet the lack of development/content. Below are some things I feel Blizz should have added a long time ago, considering the fat profits they're making from this game:
1. Where are in-game stats? Why has this only been introduced in China?
2. Why not add a little more aesthetic customization for players? It'd be nice to earn via reward or even buy borders for your gamertag or hero. For example, bronze/silver/gold/platinum depending on total ranked wins or something to show off a bit.
2. Why not add more achievements? They don't have to reward gold, maybe just cards, card backs, or even dust.
3. What about monthly special in-market offers when you can buy specific cards with gold and money? The sets could change monthly and give F2P and low-budget players the ability to focus their funds on cards they need once a month.
4. More events. I know Blizz has been trying lately, but they are really far and in between, and usually a part of a marketing program for an upcoming expansion. What about community events that provide one-time rewards for participating in them, like card backs?
I could go on, but the point is, I feel like the game has changed VERY little since Naxx, and could use a lot of improvement - especially when looking at games like GWENT, which offers some of these things with a much lower budget. What do you guys think?
The only thing I would change would be the Classic set. Let it all rotate to Wild and implement core sets that will be announced each year when the year begins.
I would maybe also implement some cosmetics dust/currency.
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As much as I would love a complete ladder rework,more cosmetics and non duplicate rule for Epics the one thing I truly want are more frequent and "better" (with that I mean no more nerfing cards into oblivion and no more "the card is fine since it rotates out at some point" if a card is broken you nerf it and that's it no matter its rarity or the expansion it is from) balance patches... What pisses me off the most is that whenever they release a clearly broken card like,let's say,Jade Idol ,unless the situation is really really desperate (Like post KTF) they just pretend everyhting is ok cause the card will be "gone" (You know,Wild is a game mode too) in a few months.... Geez,just admit you made a mistake (everyone does) and change it already! It's not like this is a paper card game you probably just need to change a few lines of code.....
"この 先は 暗い 夜道 だけが も 知らない それでも信じて 進むんだ 星が その道 を 少し でも 照らしてくをるのを"
Drop rates.
After open 100 packs and get only 3 legendarys anything else looks pale in comparison.
Bring the adventures with 5 legendarys for sure for 3.500 gold back.
Lack of balance changes to the cards, more nerfs and some buffs. There have been so many cool effects on cards over the years in this game that have never come close to being playable. Such a waste.
While I voted for dust cost, a real problem, its also based on drop rate. Only 1/3 of the dust needed to craft the same type of card is sad. If it were 1/2 it would be better. This is because of the horrid drop rates for Legendary and epic cards. Add to that you can get multiple copies of an epic and they are some of the best cards in the last 2 expansions.
If you are in your first year of playing please read this post.
Dust does not burn a hole in the jar. Be careful what you craft, especially before and right after a rotation.
evergreen charge minions, and charge in general getting interesting cards nerfed into the ground, first of all there shouldn't even be evergreen charge minions, if charge is not nerfed then at the very least all charge minions should be hall of famed so that they could watch the meta closely so that when they want a format featuring charge they can either print the appropriate minions for that format that would eventually rotate out or just temporalily unhof some charge minions to rotate them out at a later date.
It would be nice if Ladder was changed so it was possible for those of us with full-time jobs and therefore unable to play 50 battles per day to be able to get higher up the ranking...
I don't have the answer to how, but it's kind of frustrating knowing that even with a deck that's capable of making it to the top ranks, I'll never have the time to do so thanks to dropping back down near 20 at the beginning of each month..
(bad) RNG and competitive games
Honestly I have little problem with costs, rewards, grinding, all that. It's not perfect but I actually think it's not too bad. I know I'm in the minority there.
My biggest problem is the direction of card designs, every expansion we are getting more and more OTK decks and they have never been healthy for any card game I have played. It's not the strength of the decks that are a problem - most of them have relatively tame win rates. It's that it makes a boring playing experience.
It seems that a lot of players have lost confidence in their own abilities that they have to rely on the same win condition in every single game. Too often games are won, or lost, in the exact same way. There's rarely any unique shenanigans going on. There's little decision making involved, it's a game of Solitaire until enough cards have been drawn to pull of the same tired combo. And I find that sad.
It isn't a CCG. There isn't much point to building a collection and certainly nothing to work toward. Save some gold and dust for the next expansion's key cards and you are set. There is simply no "wow if I had that deck!" factor. Back in the olden days of 2014, you could invest in staples Cairne Bloodhoof, Tinkmaster Overspark, Bloodmage Thalnos. Your deck would improve and it gave you the sense you were accomplishing something even if gameplay went badly. Is there even a single legendary card form this expansion that is a must-have, class or neutral?
I was going to suggest a filter page in-game so you wouldn't have to memorize keywords like rarity:legendary, but it really wouldn't help with deckbuilding anyway. For that, you have to come here to learn that Corridor Creeper and Bonemare are the most powerful cards.
Free to try and find a game, dealing cards for sorrow, cards for pain.
People being afraid to experiment and build their own decks. That’s a player issue I know, but it’s sad how the best part of the game is skipped and people grind 30 wins for a lousy 100g with tryhard decks in casual.
A truely casual mode would fix a lot of people’s complaints imho.
How some people get 5 legends in 50 packs on expansion launch and others get 1, Give the same amount for all.
How we never have every class having at least a tier 1 deck each
Disenchanting has always been poorly designed due to how you get practically nothing for d/e cards, unless they are golden. Yes, I know that the game is meant to make a profit and encourage players to support it by paying real money for it, which low d/e costs support, but it is still an awful system.
the game rewards lucky draws more than it does skilled play.
Kaladin's RoS Set Review
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