Hey guys, just a quick top to see what cards you are tired of playing against in hearthstone.
10.- Dr. Boom
9.- Cabal Shadow Priest
8.- Voidcaller
7.- Mana Wyrm
6.- Shielded Minibot
5.- Keeper of Uldaman
4.- Knife Juggler
3.- Flamewaker
2.- Mysterious Challenger
And the number one ( i think you'll all agree):
1.- Leper Gnome (especially when your opponent goes second and he plays in turn 1 double leper gnome with the coin. That makes me wanna puke every time)
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Any card that is in almost literally every deck archetype or just too efficient not to play is definitely something I wont miss. The game needs less "100% always auto include" cards and more actual choice and diversity. We need more "meh" cards if there is ever going to be any actual choices in deckbuilding
Savage Roar: been a problem since beta, it's the only reliable finishing tool that druids actually have
mysterious challenger doesnt make the list for me because it's only as good as the secrets that are available. It's not a card that is strong on it's own, same with murlocs and anyfin can happen
Dreadsteed: there's a reason I call this "permahorse". Combine it with Baron Rivendare and a few minion destroying cards and you'll be hearing that horrible squeal forever
Ironbeak Owl: only if your opponent uses these too soon does it not harm you
I half-hate Knife Juggler...for a while, I swore it fired even when I played a minion! Now that I play it in some of my decks, though, I don't mind. (Except it's useless if you play it too early.)
Can we talk about mad scientist? Mostly in mage. If you pull ice barrier its a healbot (only better bc armor) for 2. For 2. If you pull ice block you get an entire free turn on top of 2/2 for 2 value. Silence is the only way to remove it, and if silence is wasted on a 2 drop, archmage will have an increased chance to win the game. No matter what you pull from it, its a five mana, 2 card value for 2 mana and one card. How is this balanced? I'd much rather play against Dr. Balanced and shredder, or Challenger.
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Hey guys, just a quick top to see what cards you are tired of playing against in hearthstone.
10.- Dr. Boom
9.- Cabal Shadow Priest
8.- Voidcaller
7.- Mana Wyrm
6.- Shielded Minibot
5.- Keeper of Uldaman
4.- Knife Juggler
3.- Flamewaker
2.- Mysterious Challenger
And the number one ( i think you'll all agree):
1.- Leper Gnome (especially when your opponent goes second and he plays in turn 1 double leper gnome with the coin. That makes me wanna puke every time)
1)Piloted Shredder
2)Boom AND BGH
3)Savage Roar
3)Muster for Battle
4)Knife Juggler
5)Shielded Minibot
6)Anyfin can Happen (I play control mostly)
7)Any of 1000 warrior removal spells /ResidentSleeper
8) Flamewanker
9)Power Overwhelming in zoo
10)Owl/Keeper of the Grove
Paper is fine, nerf Rock. Sincerely, Scissors.
Doomhammer
Force of Nature
Brawl (double cancer when u get dealt double of it)
Dr. Boom
Antique Healbot
Backstab (double cancer when you get dealt double of it)
Reno Jackson
Wild Pyromancer
BBQ an egg?
Secretkeeper
Avenge
Noble Sacrifice
Shielded Minibot
Knife Juggler
Muster for Battle
Divine Favor
Keeper of Uldaman
Mysterious Challenger
Tirion Fordring
Its fangs are in your flesh before its hiss leaves your ears.
Golden Heroes: Druid -> Rogue -> Shaman -> Hunter -> Warlock
10. Piloted Shredder
9. Flame Walker
8. Doom Guard
7. Void Caller
6. Muster For Battle
5. Knife Juggler
4. Implosion
3. Defender of Argus
2. Doctor Boom
1. Mysterious Challenger (because it translates to turn six 6/6 Attack face for the rest of the game.)
10. Shielded Minibot
9. Unleash the Hounds
8. Anyfin Can Happen
7. Muster for Battle
6. Arcane Golem
5. Piloted Shredder
4. Leper Gnome
3. Flamewaker
2. Mysterious Challenger
1. Imp-losion
Lot of people seem to hate dr. boom and I don't understand why. It's op but still it's not that hard to kill.
10. Doomhammer
9. Shredder
8. Deathlord
7. Reno Jackson
6. Flamewaker
5. Knife Juggler
4. Mysterious Challenger
3. Owl
2. Tunnel trogg
1. Anyfin Can Happen
+All the deathrattle cards that summon minions
I'm so glad about standard mode. No more stupid op sticky deathrattle cards.
BBQ an egg?
Any card that is in almost literally every deck archetype or just too efficient not to play is definitely something I wont miss. The game needs less "100% always auto include" cards and more actual choice and diversity. We need more "meh" cards if there is ever going to be any actual choices in deckbuilding
Savage Roar: been a problem since beta, it's the only reliable finishing tool that druids actually have
Unstable Portal: heaven or hell, always on curve
Muster for Battle or Shielded Minibot: easily two of the strongest openers in the game right now
Leper Gnome: 9 times out of 10 you're gonna take at least 4 damage
Ironbeak Owl: it's only not in your deck if you have 12 other cards dedicated to removal already (warrior or priest)
Knife Juggler: free damage ontop of trading well, cool
Big Game Hunter: it's only potentially not in your deck if you're a priest (or aggro as heck)
Piloted Shredder: value value value
Sludge Belcher: control value value value
dr.boom: turn 7 always
mysterious challenger doesnt make the list for me because it's only as good as the secrets that are available. It's not a card that is strong on it's own, same with murlocs and anyfin can happen
In no particular order...
There's no need to put Mad Scientist,Piloted Shredder,Mysterious Challenger and Dr. Boom as it's obvious they all take the 0 spot ex aequo....
"この 先は 暗い 夜道 だけが も 知らない それでも信じて 進むんだ 星が その道 を 少し でも 照らしてくをるのを"
Force of Nature
Savage Roar
I am Priest-main. RESPECT MY AUTHORITAH!
In no particular order:
Dr Boom
Knife Juggler
Flamewaker
Savage roar/Force of nature (basically just one card)
Muster for Battle
1/3 of Animal Companion (guess which, oink oink)
Fireball
Flamestrike
Shadow word Pain/Death
Cancer gnomes (leper AND clockwork)
Check out my Custom Undead Expansion!
...Or my Custom Elemental Expansion!
Entomb
Why am I sticky?
"I'll show them, i'll show them ALL!"
Dreadsteed: there's a reason I call this "permahorse". Combine it with Baron Rivendare and a few minion destroying cards and you'll be hearing that horrible squeal forever
Ironbeak Owl: only if your opponent uses these too soon does it not harm you
I half-hate Knife Juggler...for a while, I swore it fired even when I played a minion! Now that I play it in some of my decks, though, I don't mind. (Except it's useless if you play it too early.)
1. Mad Scientist
1. Mad Scientist
1. Mad Scientist
1. Mad Scientist
1. Mad Scientist
1. Mad Scientist
Can we talk about mad scientist? Mostly in mage. If you pull ice barrier its a healbot (only better bc armor) for 2. For 2. If you pull ice block you get an entire free turn on top of 2/2 for 2 value. Silence is the only way to remove it, and if silence is wasted on a 2 drop, archmage will have an increased chance to win the game. No matter what you pull from it, its a five mana, 2 card value for 2 mana and one card. How is this balanced? I'd much rather play against Dr. Balanced and shredder, or Challenger.