I think in the list of legendaries that you want to craft, Harrison jones is very good at the moment. There might be a time when he is a little less useful in the future, but currently he is a very essential in the ladder. Second choice is Gromash because he is still really good today and in the future.
I don't believe that the game has a pity system. It is calculated that it is literally IMPOSSIBLE to open forty packs without getting a legendary, but as you get higher and higher in levels and ranks, it seems that the number of legendarys that you open slowly gets more an more spaced out. It could be that as you get more legendarys that the game says that you need other cards other than legendarys. This happened to me when I strarted a new account, and I opened Tirion Fordring, Ragnaros Lightlord, Prophet Velen, Fandrall Staghelm, and Boogeymonster in 13 packs.
I'd like to say that there are a few surviving control archetypes. Warrior is still an aggressively controlling class and Mage has stepped up to the plate with new uses for its cards from Karahzan.
You are right in the sense that control has taken a hit with the new archetypes of OTK and especially the aggressive decks that have surface from Shaman and Hunter. However, to say that it is no longer a dangerous archetype is a bit foolish to me. I still have my head handed to me on a silver plate by Warrior control. The thing about the new aggro decks that came out of Rogue, Shaman, and Hunter is that if they get to late game and you can survive the Flame-wreathed Faceless's and the Call of the Wild plays, you win. Often times, they won't run any kind of healing or any card draw besides the obvious Mana Tide totem and Quickshot. Even then, by the late game when they don't have anything in hand and don't have any way to get rid of your bigger minions. Plus, you have a bigger advantage if you run Prince Malchazar or Elise Starseeker.
If you get the chance, try running a control shaman deck. It will surprise you because it is really fun, and Hallazeal makes shaman amazing and worth its 1600 dust.
I sense a new meta that makes Paladin a little bit stronger. Or at least more interesting. I'm tired of having to run "Secret Paladin". To be honest I haven't played Paladin in months. Partly because it has the same cards and the same strategies all the time.
This makes me think that a new "Healadin" meta deck would be viable. Fatigue Paladin Anyone?
#1 Why are you running gang up? A card like Gang Up only is good in a control rogue deck with cards like Antique Healbot or the Murloc who draws two cards. In certain cases yeah you could run gang up but it isn't worth it.
#2 Why are you running explosive sheep? Generally trash card unless with some kind of Janky Freeze Mage deck.
#3 Why run vanish? It's only a control aspect but this is a tempo deck, right?
My propoused changes:
-2 Gang Up + 2 Piloted Shredder
-2 Explosive sheep + 1 Fan of Knives +1 Shadow Step
We can see that there is flawed logic in both of the arguments. While you two have some decent points lets shine a third opinion on the subject.
I think this might be the most powerful rogue legendary that we have gotten since the game has begun. Even if the card IS weak as a 3/2, the two poison cards make up for it. How much more powerful would it be if it was a 4/4?
The two poison spells can and WILL in most cases be a powerful board control. Now, because the poisons are random, there is a chance that you don't get the card that you need. Yes there is a chance that you can play into an Auctioneer and get some amazing card advantage. But that is one of the only ways that rogue can draw cards with the exception of a weakened FoK because in standard, no one can play muster or Implosion.
Now in response to the person who seems to think that Warrior decks play Arcanit Reaper. Wha? A 5 mana 5/2 weapon isn't worth it. Might as well play Gorehowl. And in the case of warrior you will see Brawl instead of Arcanit Reaper.
Now to the person who is complaining about the rogue legendary. Since when has Rogue been a staple in play? The only decks we have seen from Rogue have been Tinkers, which is rotating out of standard, and Malyrogue which is losing one of its most powerful heal cards, Antique Heal Bot. If you think that this card will make the Malyrogue archetype more powerful it actually balances it out. All other classes have some way to prevent face damage. If you need examples I can reiterate in another reply.
As someone who has played since GVG came out I'm actually excited that we are getting a good legendary for rogue. Usually Warlock and Warrior and Mage get the good legendaries. But hey it's about time that rogue has stepped up.
Most Maylrogue use cards like Auctioneer for card draw so in that case, yes the deal two damage would be very useful as an end game finisher. But it isn't the only use for the Malyrogue archetype.
Could it be that you aren't thinking hard enough of the possible ideas that could emerge from this card?
Think about it. Upgrade or the inspire card that gives your weapon +1 attack. Or Spiteful smith. I see a lot of potential in this card being played. I think that we will see a lot of weapon variants in the Warrior area.
And not all of the epics are trash. Some could be better but all of the forbidden cards give you something that no other epic card has. And that is Flexibility. You can play it for any amount of mana and get some kind of effect. Need to heal a Minion for four and only have two mana? Forbidden healing. Want a turn three minion but you have none in hand? Forbidden shaping. Want to finish off a big minion that only had four health but you wasted your fireball? Forbidden Flame.
I think they could be better, I just don't think that they are trash. You can prove me wrong but I still think this set will be awesome.
A lot of points have been made that this isn't the strongest weapon choice when it comes to late game fatigue warrior.
But let's not forget, all the cards in the set haven't been revealed yet and I think, as someone who likes to speculate on crazy ideas, that there will come a card that may buff the tentacles to a certain extent.
Another funny idea is that this card may make it so that Spiteful Smith is playable for the first time since the game first came out. I'd like to think that a deck that runs "Tentacles" such as Tentacle of N'zoth and Tentacles for arms would make old cards like Spiteful Smith playable. We can call it "Tentacle Warrior."
Otherwise this set could still be fun and lots of Hentai. Caio!
Can you imagine the possibilities for a deck archetype? First you can have a Brann Bronzebeard deck and pair with Unearthed Raptor and have a blast!
Or you could use the new card N'zoth and return it from the dead and get even more poisons! Not only do they have some powerful effects but paired with cards like Van Cleef, the one cost spells could be amazing!
So far this set is developing into a dark but also great set at the same time! Worth buying the prepurchase I say! Thanks blizzard!
And I completely agree! But, keep in mind, that's one of the cards that keeps C'thun in Check. Escecially if you are going to play more control rogue (I'm so looking forward to it.) where you shadow step the C'thun and who knows how that's going to work?!?!
But again, I'm in agreement. Reno is one of the many way to counter a C'thun,
I feel like posting about this to start a conversation.
C'thun will probably be a staple in many new and Innovative decks. Pairing C'thun and his acolytes to make him bigger, especially with Alexstrasa, could make this card extremely powerful in Battlecry and Freeze Mage decks. With the current card list, even though it is very limited, the idea of this new card makes me excited to try this out in many new decks once the expansion comes out.
Basically, replace your mad scientists with Beckoner of Evil, and replace your healbots with Elder, and you can replace your (A.) Pyro Blast or (B.) Antonidas or (C.) Malygoes with C'thun. The strat behind the deck would be to use the acolytes (could be paired with Brann) and Beckoners to pump up the C'thun to maybe a 15/15 or a 14/14. Then, use your doomsayers and Flamstrikes to clear the board of all his minions or use C'thun to clear the board as well. It's basically an Overpowered Avenging wrath that gives you how much damage it deals.
Just a thought, but C'thun is going to make Standard AND Wild EPIC.
0
Hey Ghost,
I think in the list of legendaries that you want to craft, Harrison jones is very good at the moment. There might be a time when he is a little less useful in the future, but currently he is a very essential in the ladder. Second choice is Gromash because he is still really good today and in the future.
0
I don't believe that the game has a pity system. It is calculated that it is literally IMPOSSIBLE to open forty packs without getting a legendary, but as you get higher and higher in levels and ranks, it seems that the number of legendarys that you open slowly gets more an more spaced out. It could be that as you get more legendarys that the game says that you need other cards other than legendarys. This happened to me when I strarted a new account, and I opened Tirion Fordring, Ragnaros Lightlord, Prophet Velen, Fandrall Staghelm, and Boogeymonster in 13 packs.
After that, nothing until maybe two weeks later.
0
I'd like to say that there are a few surviving control archetypes. Warrior is still an aggressively controlling class and Mage has stepped up to the plate with new uses for its cards from Karahzan.
You are right in the sense that control has taken a hit with the new archetypes of OTK and especially the aggressive decks that have surface from Shaman and Hunter. However, to say that it is no longer a dangerous archetype is a bit foolish to me. I still have my head handed to me on a silver plate by Warrior control. The thing about the new aggro decks that came out of Rogue, Shaman, and Hunter is that if they get to late game and you can survive the Flame-wreathed Faceless's and the Call of the Wild plays, you win. Often times, they won't run any kind of healing or any card draw besides the obvious Mana Tide totem and Quickshot. Even then, by the late game when they don't have anything in hand and don't have any way to get rid of your bigger minions. Plus, you have a bigger advantage if you run Prince Malchazar or Elise Starseeker.
If you get the chance, try running a control shaman deck. It will surprise you because it is really fun, and Hallazeal makes shaman amazing and worth its 1600 dust.
I hope this helps and control on
Ciao!
0
I sense a new meta that makes Paladin a little bit stronger. Or at least more interesting. I'm tired of having to run "Secret Paladin". To be honest I haven't played Paladin in months. Partly because it has the same cards and the same strategies all the time.
This makes me think that a new "Healadin" meta deck would be viable. Fatigue Paladin Anyone?
Hell to the yes!
Ciao everyone.
1
Okay so here is what I think.
#1 Why are you running gang up? A card like Gang Up only is good in a control rogue deck with cards like Antique Healbot or the Murloc who draws two cards. In certain cases yeah you could run gang up but it isn't worth it.
#2 Why are you running explosive sheep? Generally trash card unless with some kind of Janky Freeze Mage deck.
#3 Why run vanish? It's only a control aspect but this is a tempo deck, right?
My propoused changes:
-2 Gang Up + 2 Piloted Shredder
-2 Explosive sheep + 1 Fan of Knives +1 Shadow Step
-1 Vanish +1 Sylvannas Windrunner
-2 Loot Hoarder +2 Leper Gnome
-1 Baron Gedden +1 Brann Bronzebeard
-1 Preperation -1 Dark Iron skulker
+2 Nerubian Egg
Just a thought but I hope it helps
Ciao!
5
We can see that there is flawed logic in both of the arguments. While you two have some decent points lets shine a third opinion on the subject.
I think this might be the most powerful rogue legendary that we have gotten since the game has begun. Even if the card IS weak as a 3/2, the two poison cards make up for it. How much more powerful would it be if it was a 4/4?
The two poison spells can and WILL in most cases be a powerful board control. Now, because the poisons are random, there is a chance that you don't get the card that you need. Yes there is a chance that you can play into an Auctioneer and get some amazing card advantage. But that is one of the only ways that rogue can draw cards with the exception of a weakened FoK because in standard, no one can play muster or Implosion.
Now in response to the person who seems to think that Warrior decks play Arcanit Reaper. Wha? A 5 mana 5/2 weapon isn't worth it. Might as well play Gorehowl. And in the case of warrior you will see Brawl instead of Arcanit Reaper.
Now to the person who is complaining about the rogue legendary. Since when has Rogue been a staple in play? The only decks we have seen from Rogue have been Tinkers, which is rotating out of standard, and Malyrogue which is losing one of its most powerful heal cards, Antique Heal Bot. If you think that this card will make the Malyrogue archetype more powerful it actually balances it out. All other classes have some way to prevent face damage. If you need examples I can reiterate in another reply.
As someone who has played since GVG came out I'm actually excited that we are getting a good legendary for rogue. Usually Warlock and Warrior and Mage get the good legendaries. But hey it's about time that rogue has stepped up.
Ciao!
4
Actually not quite.
Most Maylrogue use cards like Auctioneer for card draw so in that case, yes the deal two damage would be very useful as an end game finisher. But it isn't the only use for the Malyrogue archetype.
Just a thought.
0
10. Piloted Shredder
9. Flame Walker
8. Doom Guard
7. Void Caller
6. Muster For Battle
5. Knife Juggler
4. Implosion
3. Defender of Argus
2. Doctor Boom
1. Mysterious Challenger (because it translates to turn six 6/6 Attack face for the rest of the game.)
3
Could it be that you aren't thinking hard enough of the possible ideas that could emerge from this card?
Think about it. Upgrade or the inspire card that gives your weapon +1 attack. Or Spiteful smith. I see a lot of potential in this card being played. I think that we will see a lot of weapon variants in the Warrior area.
And not all of the epics are trash. Some could be better but all of the forbidden cards give you something that no other epic card has. And that is Flexibility. You can play it for any amount of mana and get some kind of effect. Need to heal a Minion for four and only have two mana? Forbidden healing. Want a turn three minion but you have none in hand? Forbidden shaping. Want to finish off a big minion that only had four health but you wasted your fireball? Forbidden Flame.
I think they could be better, I just don't think that they are trash. You can prove me wrong but I still think this set will be awesome.
2
A lot of points have been made that this isn't the strongest weapon choice when it comes to late game fatigue warrior.
But let's not forget, all the cards in the set haven't been revealed yet and I think, as someone who likes to speculate on crazy ideas, that there will come a card that may buff the tentacles to a certain extent.
Another funny idea is that this card may make it so that Spiteful Smith is playable for the first time since the game first came out. I'd like to think that a deck that runs "Tentacles" such as Tentacle of N'zoth and Tentacles for arms would make old cards like Spiteful Smith playable. We can call it "Tentacle Warrior."
Otherwise this set could still be fun and lots of Hentai. Caio!
1
Don't forget about unearthed raptor paired with Brann Bronzebeard!
You get 5 poisons for the cost of 2!
2
Finally! A useful death rattle card for Rogue.
Can you imagine the possibilities for a deck archetype? First you can have a Brann Bronzebeard deck and pair with Unearthed Raptor and have a blast!
Or you could use the new card N'zoth and return it from the dead and get even more poisons! Not only do they have some powerful effects but paired with cards like Van Cleef, the one cost spells could be amazing!
So far this set is developing into a dark but also great set at the same time! Worth buying the prepurchase I say! Thanks blizzard!
0
And I completely agree! But, keep in mind, that's one of the cards that keeps C'thun in Check. Escecially if you are going to play more control rogue (I'm so looking forward to it.) where you shadow step the C'thun and who knows how that's going to work?!?!
But again, I'm in agreement. Reno is one of the many way to counter a C'thun,
0
I feel like posting about this to start a conversation.
C'thun will probably be a staple in many new and Innovative decks. Pairing C'thun and his acolytes to make him bigger, especially with Alexstrasa, could make this card extremely powerful in Battlecry and Freeze Mage decks. With the current card list, even though it is very limited, the idea of this new card makes me excited to try this out in many new decks once the expansion comes out.
Here's an Idea of what I have in mind.
2x Ice Lance, 2x Frostbolt, 2x Frost Nova, 2x Arcane Intellect etc, etc.
Basically, replace your mad scientists with Beckoner of Evil, and replace your healbots with Elder, and you can replace your (A.) Pyro Blast or (B.) Antonidas or (C.) Malygoes with C'thun. The strat behind the deck would be to use the acolytes (could be paired with Brann) and Beckoners to pump up the C'thun to maybe a 15/15 or a 14/14. Then, use your doomsayers and Flamstrikes to clear the board of all his minions or use C'thun to clear the board as well. It's basically an Overpowered Avenging wrath that gives you how much damage it deals.
Just a thought, but C'thun is going to make Standard AND Wild EPIC.