Not very good on its own, but it synergises well with things like Claw, Bite, Savage Roar and of course the Hero Power Shapeshift, and could lead to other Druid "weapon" forms for an entirely new style of Druid.
Here's my entry for a hunter weapon. The basic idea of this card is that it gives the hunter a rather powerful weapon for a pretty low cost, but it creates an immediate threat for them as well by summoning a potentially threatening beast for the opponent. So in other words, it's a pretty big risk/reward play, but if you take the proper steps to eliminate the threat before it becomes an issue, then you walk away with a nice power boost.
Now, the selection of beasts that it can summon are included below. Just to make it clear, they all have 8 health, but they enter the field "wounded" at 4 health, similar to Injured Blademaster. This is to reflect the fact that they've already been shot once - and subsequently became pissed off at you - by the crossbow. And yes, it's intentional that the beasts can all be killed just by ramming the weapon right back into them, but doing so is pretty costly in terms of health, durability, and the flexibility of using the weapon for something else that turn.
Flavor Text: Being a hunter is all about problem management. Here's a problem. Manage it.
Here is my submission for the Shaman class! Thunderfury, Blessed Blade of the Windseeker! It adds a Crackle to your hand which can be used to burst your opponent or clear the board. I originally wanted to make it Lightning Storms, but that seemed a bit overpowered and less versatile than Crackles. The next turn they can cast two Crackles (if they can attack with the weapon again). This all happens on turn Seven, and to play the weapon you have to use it on turn Six which is Fire Elementals turn. I think it's perfectly balanced and a fun weapon!
Flavor: "Did someone say, 'Thunderfury, Blessed Blade of the Windseeker?"
wen´t for a warlock weapon, since theyre one of the classes who dont have one yet (except jaraxxus ofc)
hope you like the concept of it, i´m actually surprised an effect like this doesn´t exist yet
(notice that this does contain enchantments that were on the minion, or damage if it took some before, enrage abilites, etc.) ----- for example there´s Ysera on the board as a 4/5 remaining and you kill it with the cleaver; you´ll get Ysera as a damaged 4/5
Something for Hunter. Ideally, a full board for your opponent + UTH + Hero Power is the best situation with a potential of 16 damage (10 Mana) assuming no Taunts. EDIT: Actually. if my math is right UTH + 2 Timber Wolves is ideal for a 22 Damage combo (10 Mana), of course these comboes depend on your opponent's board. Also a cool way if you just want to activate your Deathrattles.
The idea of this weapon is that you would be backstabbing the undamaged minion, thus preventing face damage. I feel like this would make weapon decks more viable against aggro decks.
*edit* forgot to put immune in bold, can't be bothered to fix it, it takes 20 minutes of jumping through hoops to make cards on a smart phone.
Okay, so this card is about the risk/reward of building momentum. You can handily kill Shieldmaidens, Ancients of Lore, Yetis, but at the cost of not being able to build up your board until after you use both charges of the weapon. Or, the opponent can drop Harrison Jones and just take control of whatever you already placed onto the board in an earlier turn.
Warrior weapon that interacts with armor. Also, not being able to get destroyed by Acidic Swamp Ooze or Harrison Jones. It gets destroyed when it's durability are removed or new weapon is equiped. Bloodsail Corsair can remove it as well.
This seemed like a forgotten toy classic from WoW, and would work well as a Mage weapon should they ever happen. The minions can synergize with spells or taunt/buffing cards.
Not very good on its own, but it synergises well with things like Claw, Bite, Savage Roar and of course the Hero Power Shapeshift, and could lead to other Druid "weapon" forms for an entirely new style of Druid.
Here's my entry for a hunter weapon. The basic idea of this card is that it gives the hunter a rather powerful weapon for a pretty low cost, but it creates an immediate threat for them as well by summoning a potentially threatening beast for the opponent. So in other words, it's a pretty big risk/reward play, but if you take the proper steps to eliminate the threat before it becomes an issue, then you walk away with a nice power boost.
Now, the selection of beasts that it can summon are included below. Just to make it clear, they all have 8 health, but they enter the field "wounded" at 4 health, similar to Injured Blademaster. This is to reflect the fact that they've already been shot once - and subsequently became pissed off at you - by the crossbow. And yes, it's intentional that the beasts can all be killed just by ramming the weapon right back into them, but doing so is pretty costly in terms of health, durability, and the flexibility of using the weapon for something else that turn.
Flavor Text: Being a hunter is all about problem management. Here's a problem. Manage it.
hmm. Must not have actually posted this last time. Ooops. (If you find it I just screwed up and you can delete this post)
Dunno why it is not epic :/
This is a really dangerous for blizzard to print. I wanted to make it 7 mana but I think turn 10 this with shadow madness is more than fair.
I Designed A Card This Week
Here is my submission for the Shaman class! Thunderfury, Blessed Blade of the Windseeker! It adds a Crackle to your hand which can be used to burst your opponent or clear the board. I originally wanted to make it Lightning Storms, but that seemed a bit overpowered and less versatile than Crackles. The next turn they can cast two Crackles (if they can attack with the weapon again). This all happens on turn Seven, and to play the weapon you have to use it on turn Six which is Fire Elementals turn. I think it's perfectly balanced and a fun weapon!
Flavor: "Did someone say, 'Thunderfury, Blessed Blade of the Windseeker?"
I have no time for gains!
wen´t for a warlock weapon, since theyre one of the classes who dont have one yet (except jaraxxus ofc)
hope you like the concept of it, i´m actually surprised an effect like this doesn´t exist yet
(notice that this does contain enchantments that were on the minion, or damage if it took some before, enrage abilites, etc.) ----- for example there´s Ysera on the board as a 4/5 remaining and you kill it with the cleaver; you´ll get Ysera as a damaged 4/5
Behold the eye of Sargeras! The artifact that cost Gul'dan his life!
Something for Hunter. Ideally, a full board for your opponent + UTH + Hero Power is the best situation with a potential of 16 damage (10 Mana) assuming no Taunts. EDIT: Actually. if my math is right UTH + 2 Timber Wolves is ideal for a 22 Damage combo (10 Mana), of course these comboes depend on your opponent's board. Also a cool way if you just want to activate your Deathrattles.
The idea of this weapon is that you would be backstabbing the undamaged minion, thus preventing face damage. I feel like this would make weapon decks more viable against aggro decks.
*edit* forgot to put immune in bold, can't be bothered to fix it, it takes 20 minutes of jumping through hoops to make cards on a smart phone.
My entry
I present my new warrior weapon: "YOU MINIONS ARE SO EASILY BROKEN!"
Click to see my Hearthstone projects:
I've wanted to make a card that can only be cast with Overloaded mana, and I realized that effect would fit a weapon pretty well.
I think it's pretty balanced because even if it's a very good weapon for its cost, it can't even be played in most situations.
Just face it, you wont be able to play it on turn 3, unless you run something like Dust Devil or Forked Lightning of course.
At turn 4 it's more plausible, but still improbable.
Little help for miracles against aggro decks early.
Okay, here is my ROGUE weapon; the Crystal Betrayal Blade.
http://www.hearthcards.net/cards/3471d62b.png
Okay, so this card is about the risk/reward of building momentum. You can handily kill Shieldmaidens, Ancients of Lore, Yetis, but at the cost of not being able to build up your board until after you use both charges of the weapon. Or, the opponent can drop Harrison Jones and just take control of whatever you already placed onto the board in an earlier turn.
Warrior weapon that interacts with armor. Also, not being able to get destroyed by Acidic Swamp Ooze or Harrison Jones. It gets destroyed when it's durability are removed or new weapon is equiped. Bloodsail Corsair can remove it as well.
https://www.hearthpwn.com/forums/hearthstone-general/general-discussion/240800-hearthstone-board-improvement-idea#c6
Aimed at solving the problem of falling behind when playing Shadowform.
https://www.youtube.com/watch?v=A3w211lay5U
If you're a NOOB you can't use this weapon...
This seemed like a forgotten toy classic from WoW, and would work well as a Mage weapon should they ever happen. The minions can synergize with spells or taunt/buffing cards.
http://www.twitch.tv/szsoulzek
I have posted this Weapon in first week's hero power contest but I guess it is appropriate for this contest too.
So the idea is "makes you frost mage!"