Posted!!! Thanks everyone for all of your help-- was there anyone that needed some advice? Particularly the ones that reviewed my set I would love to return the favor
Last notes: The last common card is a spell with Reservoir. I am debating whether the Brine Crossbolter should be a 4/4. I am 100% aware this card is the defining card in "Crossbolter Sea Witch", where the player would stall until you can smash face, or, in BRM, get a Thaurissian tick off and use Battlemaiden + Crossbolter. Steamvault Bruiser is another card I am looking at, but I feel all it needs is a slight tweak to it's Health, and I'm thinking 5/4. In fact, 5/5 is probably fine. Fire Elemental has a 5-mana worth of stats, and a deal 3 damage, which is 2 mana. You get 7 mana packed for 6. Savannah Highmane gives you 6/5, again, 5-mana, and a deathrattle of 4/4 which is about 3 mana. 8 mana for 6 mana. Temple Enforcer is a 6/6, 5.5 mana, and a an extra 3 Health on top of that. 6/9 is 7 mana, packed in 6 mana. Furthermore, Faceless Summoner is a 4.5 mana body + a 3-mana minion, 7.5 mana's worth. tl;dr: Every class needs an "op" 6-mana minion. It's just Hearthstone design. With Charge, 5/2 is 6 mana, and you get 3 Health, 1.5 mana. 7.5 mana for 6 mana is reasonable. With Taunt, you get a 5/9 Taunt, 7 mana exactly.
I fucking love your whole concept-- it's truly a work of art.
However, I would agree that you definitely need to rework your Epic cards.
Riptide seems overly random and might be too complex. It's just not a card you'd like to see in a game (like shuffling Leeroy into your deck and now it's a 12/4 for three mana.. that might cause problems)
Steamvault Bruiser is definitely too strong. A 5/5 Charge is already an amazing 6-drop card, but a 5/9 Taunt for 6 is absurd. Fact of the matter is, there's no downside to this card which makes the state of the card pretty unhealthy. I don't really know how it thematically works with your Keyword and might just be a bit too random for your specific class, but I see what you're trying to do. I'd change the text imo
Brine Crossbolter is bbbbbbbbbusted. A three-turn lethal that BEGS your opponent to run weapon removal just isn't healthy. The fact that you can have TWO of these in your deck? That's nuts. Gladiator's Longbow is a 7-cost 5/2 (granted the Immune effect) but this has extra durability AND CAN HAVE 10 ATTACK??? I'm gonna have a heart attack lol
Posted!!! Thanks everyone for all of your help-- was there anyone that needed some advice? Particularly the ones that reviewed my set I would love to return the favor
Hey guys, glad to be back for PhaseIII! I wish everyone the best of luck :) For my entry, I'm sticking to the
Predator Class
, as represented by Alalirith is thematically focused on targeting the right prey, and hunting down your victims.
Hunt the Weak
is the Hero Power and essentially sidekick to the
Predator.
It is simple and sweet where it acts as a ping that finishes off weakened enemies (following that predator theme). It is better than
Reinforce
in terms of removal and trading, but weaker in terms of aggressive face pressure where it cannot attack heroes.
Hunt
is the new exclusive Keyword for
Predator
in which is core to the mechanics of the class. It essentially acts as if the card was "hunting" another target and is waiting patiently for the right time to strike. This tempo-oriented, skill focused Keyword would separate players in their decision making; "Should I reveal this minion and deny the
Hunt
effect, or should I decline to attack and use the effect's value instead?"
EXCELS AT:
Tons of removal
Huge tempo swing cards
New way to play!
FALLS FLAT:
Very limited direct damage
Low amount of Taunts
No healing options
Beast in the Night (Minion)
shows both of the Predator's main strengths:
Stealth
synergies and the
Hunt
effect. Utilizing the
stealth
mechanic, it can easily grow to become a huge threat for only two mana-- you just have to know when to pounce!
Panther Rider (Minion)
is a 5/5 stealthed body that makes for a great trading tool as well as a threat on the board that upon death (the Rider falls off the Panther), summons ANOTHER Stealthed body in the form of
Jungle Panther
.
Let's Go Hunting! (Spell)
is crazy-- good-- fun. Simply put, it acts as a minigame inside a Hearthstone match: the baby buffalo act as targets for your weapon, who, upon death, reward you with great card draw and buffs. Is it worth the tempo loss? Probably.
Spirit Hunter (Minion)
utilizes the
hunter-themed
mechanics of the Predator with a clever twist-- he hunts the undead. What would be cooler than destroying your opponent's under-statted
Grizzled Guardian
? Getting one of your own! A four mana minion that RECRUITS two more minions??? Sign me up.
Connor the Survivalist (Legendary Minion)
is the Classic Legendary card for the Predator. It's a fairly innocent card on paper-- until you let it hide in the bushes for a couple turns... Lo and behold! All of your opponent's minions are frozen! While the effect is rather subtle, it's a card that quickly will become incredibly valuable as the game goes on.
I wonder if anyone comes into Class Competitions as favourites-ie: to what extent do past performances affect votes?
Sorry if this comes off as salty-I strongly believe that popular classes is a result of good design (and the favourites are probably all really good designers) , but I'm curious about the said impact.
I don't think anyone gets votes just because they did well last time. Claims of favoritism are way overblown. A good portion of voters come here from the front page advertisement and probably aren't that familiar with the history of the competition. When people continually do well, it's because they're good at designing cards.
There were claims of favouritism? Also I should probably go and try a few WCDCs to get my design fix. It'll be good practise for the bigger CCCs anyways.
I perform so much better in big CCCs than WCDCs just off the fact that WCDCs always have to be extremely creative or out of the box--- a CCC just has to be interesting and well-thought out through and through
I honestly think 99% of you guys did absolutely great-- you all deserve to make it forward to the next round
But I'm in love with the Scribbler. It's the only class I'm actually HYPED to see in the next round just cause it's so cool and creative. I really hope it goes all the way
0
18
"Rider Tip #1: Don't EVER fall off your panther."
15
0
Oh shoot, I just got home and completely missed my submission :(
Is it possible if I submit my card (I'm super sorry that it was a bit late, I had basketball practice right after school)
To My Side! & Rhok'delar
1
the fact that scribe got eliminated is bullshit
0
Oh my god I didn't even see this
100% my fault but I should've left my Hero portrait and power separate so it's not completely blank here lol
0
0
Posted!!! Thanks everyone for all of your help-- was there anyone that needed some advice? Particularly the ones that reviewed my set I would love to return the favor
6
Hey guys, glad to be back for PhaseIII! I wish everyone the best of luck :) For my entry, I'm sticking to the Predator Class , as represented by Alalirith is thematically focused on targeting the right prey, and hunting down your victims.
EXCELS AT:
FALLS FLAT:
Beast in the Night (Minion) shows both of the Predator's main strengths: Stealth synergies and the Hunt effect. Utilizing the stealth mechanic, it can easily grow to become a huge threat for only two mana-- you just have to know when to pounce!
Panther Rider (Minion) is a 5/5 stealthed body that makes for a great trading tool as well as a threat on the board that upon death (the Rider falls off the Panther), summons ANOTHER Stealthed body in the form of Jungle Panther .
Let's Go Hunting! (Spell) is crazy-- good-- fun. Simply put, it acts as a minigame inside a Hearthstone match: the baby buffalo act as targets for your weapon, who, upon death, reward you with great card draw and buffs. Is it worth the tempo loss? Probably.
Connor the Survivalist (Legendary Minion) is the Classic Legendary card for the Predator. It's a fairly innocent card on paper-- until you let it hide in the bushes for a couple turns... Lo and behold! All of your opponent's minions are frozen! While the effect is rather subtle, it's a card that quickly will become incredibly valuable as the game goes on.
TOKENS
Let's Go Hunting!:
Connor the Survivalist:
THE REST:
Commons:
Rares:
Epics:
THE BASIC SET:
...Join the Predator, or Become the Pray...
0
Hey guys! I'm so happy to make it to PhaseIII! Here's what I have so far:
Recap of my Hero Power/Keyword
And a card that I'm not sure which iteration/path I should take:
Does it look good so far?
And which version of Rush should I use?
Please help me out, I'll gladly return the favor!!!
0
2
I honestly think 99% of you guys did absolutely great-- you all deserve to make it forward to the next round
But I'm in love with the Scribbler. It's the only class I'm actually HYPED to see in the next round just cause it's so cool and creative. I really hope it goes all the way
0
3
Good luck guys!
3
"It truly is a MURDER of crows"