My previous experiences can confirm that any issue with duplicates is not new. Of the thirteen Classic Legendaries I've pulled over my entire Hearthstone career, four were duplicates, and three of those were Ragnaros the Firelord. When TGT came out, my initial pack openings netted me Dreadscale, Rhonin, Dreadscale, and Rhonin.
Right now, I'm just happy I got three different Legendaries out of 78 packs.
3 Legendaries, Ozruk, The Voraxx, and Awaken the Makers. It's a good thing I had already picked up Sylv and Rag (though I could have done without the other three Rags...), because boy do I have a lot of crafting to do.
I feel like I got shafted by luck, but then, I always feel like that.
I wonder if, through some unfathomable turn of events, you managed to have a Fandral Staghelm on your side of the board when you play this, it would cast all four invocations at once.
Or does it have to actually say "choose one" for Fandral to trigger?
As the title suggests, I noticed that we lacked a thread dedicated to My Little Pony, and took it upon myself to correct this oversight. The results are hopefully passably-balanced renditions of the Mane 6 and guests (two of each rarity) in Hearthstone Card format.
And so, without further ado:
Twilight Sparkle
She's still mad about being mistaken for a vampire that one time.
The ubiquitous Mini-Malygos, now in adorable unicorn flavor. Not much else to say here.
Applejack
BUY SOME APPLES!
The idea I went for here is a reverse King Mukla. I then added an extra fruit to match up with her Cutie Mark.
And yes, I know you'd actually get very poor value mana-wise (a total of 6/6 for 8), but I consider the ability to use the Apples where you want/need them to make up for it.
Rainbow Dash
Bringing up her past as a fashion model is just begging for trouble.
The only pony fast enough, and cool enough, to deserve V-07-TR-0N's ability. Just be careful how you use it; a pony can only run into some many things and keep going.
Rarity
Rarity is willing to brave any hardship for her friends, or her mane.
A simple card for a simple (if fabulous) Unicorn, Rarity herself won't be difficult for your enemy to deal with (probably). What she will do is give your other minions a bit of extra pep to maybe keep doing their jobs just that little bit longer.
Pinkie Pie
"Oh, a game?! I love games!"
The only thing to note is that Taunts will still block her for attacking a Stealthed minion. Other than that, "it's Pinkie Pie" is the only explanation needed.
Fluttershy
"Could you, um, please not make me hurt anyone? I mean, if it's alright with you."
Not really sure what I made here. A delayed Taunt? A weaker Stranglethorn Tiger? I think my reasoning was "she doesn't want to draw attention to herself, but will stand up for her friends if she has to."
Anyway, that's the Mane 6, but those aren't the only cards I prepared for you today! Put your hooves together for our spacial guests:
Discord
"Where is your RNGesus now?"
When things are looking particularly bleak, or when you just feel like messing with your opponent's head, Leave it to the Spirit of Chaos to give the board a good ker-shuffle. Any minions Discord denies even a single point of Health are destroyed, taking any and all points he dumped into their Attack with them, and the only way to save them is by having a Stormwind Champion or Rarity on your side, as surviving Aura buffs like theirs are re-applied after the Storm of Chaos has passed.
Derpy Hooves
"I just don't know what went wrong."
She really doesn't.
Anyway, if the card text isn't clear enough, whatever minion she attacks will actually take 0 damage, but the ones to either side of it will take 2 each (plus buffs).
Tantabus
It feeds off bad feelings such as fear, grief, and heartburn.
Aggro players will be seeing this in their nightmares (even if it is Silence bait).
Changeling
These are just the ones you know about.
Unless you play it on an empty board for some reason, this is actually 4/4 that gives the only permanent (until silenced) Stat debuff outside of Paladin cards and Vol'jin. Unless I'm mistaken. But seriously, don't quote me on that.
Iron Will
"When somebody tries to block, SHOW THEM THAT YOU ROCK!"
This is literally just two Raid Leaders in one card. But look at those muscles!
Parasprite
They're like Tribbles with wings!
Do note that the TribbleParasprite has to survive its attack in order to multiply, and while Warsong Commander would let you go apeshit with these things, you are then left with a board of 1/1s and no room for anything else.
I literally just realized that I should change the Stick to activate at the start of your turn. My bad. Just imagine that's what it says.
Anyway, this card is pretty much meant as a delaying tactic until you can get board control; your opponent has to clean up after it or else things will get out of hand very fast. Unless you've already lost, that is.
And that's all I've got. If you've got any comments, concerns, or Pony-related cards of your own, please post them here.
But in all seriousness, this would pretty much be a Jaraxxus-sized boot up the ass of all Aggro players, and a minor inconvenience to anyone else. 10/10, would play.
1) The whole point of Overload is that it doesn't affect your mana until next turn. If you play Lava Flow first on turn 10, you will have 4 mana left anyway.
2) He probably meant that if you play Lava Flow on turn 6 (the earliest you can play it) you will be overloaded for 8 but you would only have 7 mana to lock next turn. So what happens to the 8th point of Overload? Does it disappear with the others at the end of your next turn? Or does it roll over and leave you with 7 available mana on turn 8 (as if losing turn 7 entirely wasn't bad enough)?
Gazlowe is already a card, you have Zagara in there twice, "Battlecry" should be bolded, and Battlecry and Deathrattle should be followed by a colon ( : ).
And now that my OCD is satisfied, I'll leave you to your... whatever you have here.
2
Looks like a rabid Furby. A Raby, if you will.
3
This brawl not only gave me my second two-legendary pack ever, but also my first golden Legendary, Al'Akir the Windlord.
2
My previous experiences can confirm that any issue with duplicates is not new. Of the thirteen Classic Legendaries I've pulled over my entire Hearthstone career, four were duplicates, and three of those were Ragnaros the Firelord. When TGT came out, my initial pack openings netted me Dreadscale, Rhonin, Dreadscale, and Rhonin.
Right now, I'm just happy I got three different Legendaries out of 78 packs.
1
78 packs
468 Commons, 6 gold, 370 dusted
88 Rares, 7 gold, 26 dusted
14 Epics, 1 gold, 1 dusted
3 Legendaries, Ozruk, The Voraxx, and Awaken the Makers. It's a good thing I had already picked up Sylv and Rag (though I could have done without the other three Rags...), because boy do I have a lot of crafting to do.
I feel like I got shafted by luck, but then, I always feel like that.
0
I wonder if, through some unfathomable turn of events, you managed to have a Fandral Staghelm on your side of the board when you play this, it would cast all four invocations at once.
Or does it have to actually say "choose one" for Fandral to trigger?
4
Just tried it out: IT DOES! You can eliminate minions from you opponent's deck entirely!
Inner Fire Priest FTW!
3
Does Deathlord remove minions from your opponent's pool, or just summon copies?
1
As the title suggests, I noticed that we lacked a thread dedicated to My Little Pony, and took it upon myself to correct this oversight. The results are hopefully passably-balanced renditions of the Mane 6 and guests (two of each rarity) in Hearthstone Card format.
And so, without further ado:
Twilight Sparkle
She's still mad about being mistaken for a vampire that one time.
The ubiquitous Mini-Malygos, now in adorable unicorn flavor. Not much else to say here.
Applejack
BUY SOME APPLES!
The idea I went for here is a reverse King Mukla. I then added an extra fruit to match up with her Cutie Mark.
And yes, I know you'd actually get very poor value mana-wise (a total of 6/6 for 8), but I consider the ability to use the Apples where you want/need them to make up for it.
Rainbow Dash
Bringing up her past as a fashion model is just begging for trouble.
The only pony fast enough, and cool enough, to deserve V-07-TR-0N's ability. Just be careful how you use it; a pony can only run into some many things and keep going.
Rarity
Rarity is willing to brave any hardship for her friends, or her mane.
A simple card for a simple (if fabulous) Unicorn, Rarity herself won't be difficult for your enemy to deal with (probably). What she will do is give your other minions a bit of extra pep to maybe keep doing their jobs just that little bit longer.
Pinkie Pie
"Oh, a game?! I love games!"
The only thing to note is that Taunts will still block her for attacking a Stealthed minion. Other than that, "it's Pinkie Pie" is the only explanation needed.
Fluttershy
"Could you, um, please not make me hurt anyone? I mean, if it's alright with you."
Not really sure what I made here. A delayed Taunt? A weaker Stranglethorn Tiger? I think my reasoning was "she doesn't want to draw attention to herself, but will stand up for her friends if she has to."
Anyway, that's the Mane 6, but those aren't the only cards I prepared for you today! Put your hooves together for our spacial guests:
Discord
"Where is your RNGesus now?"
When things are looking particularly bleak, or when you just feel like messing with your opponent's head, Leave it to the Spirit of Chaos to give the board a good ker-shuffle. Any minions Discord denies even a single point of Health are destroyed, taking any and all points he dumped into their Attack with them, and the only way to save them is by having a Stormwind Champion or Rarity on your side, as surviving Aura buffs like theirs are re-applied after the Storm of Chaos has passed.
Derpy Hooves
"I just don't know what went wrong."
She really doesn't.
Anyway, if the card text isn't clear enough, whatever minion she attacks will actually take 0 damage, but the ones to either side of it will take 2 each (plus buffs).
Tantabus
It feeds off bad feelings such as fear, grief, and heartburn.
Aggro players will be seeing this in their nightmares (even if it is Silence bait).
Changeling
These are just the ones you know about.
Unless you play it on an empty board for some reason, this is actually 4/4 that gives the only permanent (until silenced) Stat debuff outside of Paladin cards and Vol'jin. Unless I'm mistaken. But seriously, don't quote me on that.
Iron Will
"When somebody tries to block, SHOW THEM THAT YOU ROCK!"
This is literally just two Raid Leaders in one card. But look at those muscles!
Parasprite
They're like Tribbles with wings!
Do note that the
TribbleParasprite has to survive its attack in order to multiply, and while Warsong Commander would let you go apeshit with these things, you are then left with a board of 1/1s and no room for anything else.Tatzlwurm
As terrifying as it is unsanitary.
Because just pulling a Lost Tallstrider on the Boulderfist Ogre would be literally the stupidest thing I could do short of running Magma Ragers, I gave it a Deathrattle to hopefully get back at the inevitable Big Game Hunter.
And that's my allowance for card references.
Timber Wolf
The worst part is the splinters.
I literally just realized that I should change the Stick to activate at the start of your turn. My bad. Just imagine that's what it says.
Anyway, this card is pretty much meant as a delaying tactic until you can get board control; your opponent has to clean up after it or else things will get out of hand very fast. Unless you've already lost, that is.
And that's all I've got. If you've got any comments, concerns, or Pony-related cards of your own, please post them here.
1
Malygos The Coin Corpse Plague concede.
But in all seriousness, this would pretty much be a Jaraxxus-sized boot up the ass of all Aggro players, and a minor inconvenience to anyone else. 10/10, would play.
1
Viscidus is there twice, once as a Shaman card and once as a neutral.
0
Are the images not there for anyone else?
0
Anachronos is a good way to mill yourself, but not much else.
0
1) The whole point of Overload is that it doesn't affect your mana until next turn. If you play Lava Flow first on turn 10, you will have 4 mana left anyway.
2) He probably meant that if you play Lava Flow on turn 6 (the earliest you can play it) you will be overloaded for 8 but you would only have 7 mana to lock next turn. So what happens to the 8th point of Overload? Does it disappear with the others at the end of your next turn? Or does it roll over and leave you with 7 available mana on turn 8 (as if losing turn 7 entirely wasn't bad enough)?
1
That is a lot of gold.
A 4-Mana Rogue Secret that could literally turn a game around... or completely Wisp.
0
Gazlowe is already a card, you have Zagara in there twice, "Battlecry" should be bolded, and Battlecry and Deathrattle should be followed by a colon ( : ).
And now that my OCD is satisfied, I'll leave you to your... whatever you have here.