3. Bristly whelp is a dragon because I got a dragon synergies planned for the kobold and Rastakhan and I didn’t wanted to bring it out of nowhere.
Now for KFT
Well lore wise there is a section in Icecrown with a captured green dragon (Valithria Dreamwalker) and people needs to heal her to win the game, this is in both wow and hearthstones m. The lore behind it is what would have happened if an agent of the scourge was successful in draining the dragons power. That’s why I took that because I was afraid to step too much into the Druid flavor with the decay and in a way all plantlife in Azeroth is connected to the Dream. But I agree that if I go with that I should make it more spooky.
3. Bristly whelp is a dragon because I got a dragon synergies planned for the kobold and Rastakhan and I didn’t wanted to bring it out of nowhere.
Now for KFT
Well lore wise there is a section in Icecrown with a captured green dragon (Valithria Dreamwalker) and people needs to heal her to win the game, this is in both wow and hearthstones m. The lore behind it is what would have happened if an agent of the scourge was successful in draining the dragons power. That’s why I took that because I was afraid to step too much into the Druid flavor with the decay and in a way all plantlife in Azeroth is connected to the Dream. But I agree that if I go with that I should make it more spooky.
I would definitely make sure you explain that in your submission, because while I'm aware of Valithria the connection between her and where you're going with the Death Knight was not immediately obvious to me. I wouldn't say I'm a fan of this direction, but as long as it makes sense to you effort can be made to get the rest of us on the same page lol :P
Edit: I would even consider making Valithria your Legendary minion, directly showcasing how she's become a corrupted agent of the Scourge. That would provide another Dragon to play with later, as well :)
Behold, foolish interlopers! I am commanding this mortal to spread the will of the Scourge throughout the interwebs, encouraging you to seek out me, Archlich Kel'Thuzad! Now coming to you as the tenth class of Hearthstone!
I am a finalist in this Class Creation Competition, so if you could give it a look I would be greatly appreciative <3
Now that I'm not drowning in Homework, I'll repost my set and give some feedback.
Modification:
Mark of Leo is replaced with Luna Sacrifice. The set need more effect to kill of your own Gazed minion.
The Quest's requirement is dropped from 7 to 6 minions. I want a Quest that is easy to complete but the reward is less game-swinging like the other classes.
Soulgorge now goes with the 1/1 version.
Strangulate now replace Celestial Mindbender. The two sets needs a 3rd Secret to justify having Koltira in the set.
...I still have too many Commons.
Journey to Un'Goro:
Theme: Elemental synergy, Gaze synergy
Titanic Ritual: The Quest and build-around card for the class. Unlike the other Quests, I want to make this Quest more easy to complete for the class and the Reward is still powerful but much less of a broken game winner or be completely worthless.
Elegon: The Elemental synergy attach to a Dragon body theme of the class. The Dragon tag will be useful in K & C. The 7-cost allows it to not compete with The Lich King for the 8 mana slot. Note that he will also add the Elemental to your hand.
Astral Fury: The Elemental synergy for the class. A better Hellfire if you met the condition but broke your Elemental chain.
Hidden Meteorite, Energy Vortex: Diverse Secret that will serve as fodder for later Secret synergy as well as serve to pop up by the effect of the KFT Legendary. Energy Vortex also helps with completing the Quest
Vortexcaller; Use for additional transform effect in Spiteful deck. Its balance is based on Spider Bomb. Also a good minion to be marked by the DK and for completing the Quest.
Luna Sacrifice: A way to help complete the Quest by killing off your own Gaze minions as well as serve as a removal.
Mark of Scorpio: A card to help completing the Quest and to turn your small minions into powerful removal.
Star Maker: Another card to help fulfill the Quest as well as help with the Elemental synergy since both tokens are Elemental.
Minor Tarling: Part of the Tar minions.
Card fulfill challenge #2: Mark of Scorpio
Card fulfill challenge #1: Vortexcaller (it looks more sinister than the original intended lol)
Token:
Knight of the Frozen Throne:
Theme: Strong continuous effect or Deathrattle to synergize with the Death Knight, stealing and copying effects from enemy minions.
Pain and Suffering: Extremely powerful against this class as it cut off a large portion of token generating card from the boss fight.
Rishi, Star Enslaver: Probably you can say that the card the class's entire expansion card set is built around. Her Hero Power not only powerful in targeting your minions, but also your opponent's minion as well if you didn't draw your transform effects. All Will Serve is named after the DK ability of the same name in WoW. The DK fulfill challenge #3 since she doesn't destroy the Elemental you played.
Koltira Deathweaver: A powerful Legendary that justify the addition of 3 new Secrets. His effect allows you to rapidly build up Secret to fend off your opponent as well as being a good target for the Hero Power.
Celestial Domination: Continue the theme of stealing the enemy minions. A good card to include for Spiteful Summoner
Strangulate: A very good secret as a standalone as well as something to pop up from Koltira Deathweaver.
Obsidian Colossus: A powerful defensive tool that came as a cost. Note that because he can also damage himself.
Mark of Aquarius: A powerful stall card that allows to improve the class's terrible AoE.
Soulgorge: A powerful effect stealing card.
I have too many Commons:
Starhoarder and Mark of Cancer allows the class to have good minions to mark with the DK Hero Power.
Celestial Subjugation: Continue the theme of stealing your opponent's minions and effect. A good inclusion for Spiteful Summoner deck.
Focused Knight: More Gaze granter for the Quest. Fulfill challenge #3
Token:
Sub theme: Dragon with Elemental synergy and Secret (both of which will be used for K & C), a lot of high tempo minions and 2 high mana, high impact spells at 8 and 10 cost to synergize with Spiteful Summoner
@Laurendor:
Your Quest Reward need to cost 5 in line with the other Reward. The only exception is the Warrior and that follow the formula of a 3 mana weapon + 2 mana Hero Power. The second version of the Green Pigment is bonker since it is an endless enemy board clear.
I feel that the anti-healing theme you have needlessly targeting Priest. It isn't healthy for the game especially with a class is notoriously weak for a long time.
Spring Revival really looks out of place aesthetically from the rest of the set.
Ghost Mushroom has the Neutral border.
@Linkblade
Survival of the Fittest seems like a terrible name for a Quest revolve around reviving minions. Like, isn't Survival of the Fittest means that you actually have to, you know, survive?
Hinterland Golem seems really scary. With just the normal Hero Power, you have 2 3/9 minions with Taunt for 10 mana and the Freeze doesn't matter because they have Taunt. I would make it a 9 mana 4/10.
Essence Leech's Lifesteal seems kind of over the top. This is especially punishing for big minion since you can have a huge lifeswing for 3 mana and then Freeze it to deal with it later.
@Pircival:
Dinomight seems more like a KotFT card.
Scrappy Prowler's art is way too sci-fi. I would change and renamed it.
@Wailor:
Your KoTF set really need another good 1/1 minion. Your Legendary right now is pretty weak.
Grave Homunculus is way too strong compare to (even pre-nerf) Corridor Creeper. The condition is easier to trigger (which Corridor Creeper is laughably easy to trigger), can attack right away since you will likely summon it the last turn as well as not being an essentially dead card since 4 mana 3/4 is less worse than 7 mana 5/5 (2/5).
Can I have a some opinions on my Un'Goro set? I delved into the lore a bit for mine to make it interesting and would be happy to answer questions and receive feedback.
Survival of the Fittest seems like a terrible name for a Quest revolve around reviving minions. Like, isn't Survival of the Fittest means that you actually have to, you know, survive?
Hinterland Golem seems really scary. With just the normal Hero Power, you have 2 3/9 minions with Taunt for 10 mana and the Freeze doesn't matter because they have Taunt. I would make it a 9 mana 4/10.
Essence Leech's Lifesteal seems kind of over the top. This is especially punishing for big minion since you can have a huge lifeswing for 3 mana and then Freeze it to deal with it later.
That was the joke :( Kel'Thuzad is corrupting the very idea of Darwinism. I should put quotations marks around "fittest", to emphasize I mean it sarcastically.
I'll give Hinterland Golem another review.
Essence Leech has Lifesteal in-part so it can double as a heal, which my class could use more of; it's primary purpose, though, is to keep the spell from being a bad version of Hunter's Mark. The Lich is pretty lacking in destruction effects and outright damage spells, so for the most part it must rely on a minion trade to finish off the target. I could increase the mana cost back up to 4, but I want to keep the effect intact.
I'm about to go to bed, so I'll give your submission a look-over tomorrow. Thank you for the feedback :)
Rollback Post to RevisionRollBack
Behold, foolish interlopers! I am commanding this mortal to spread the will of the Scourge throughout the interwebs, encouraging you to seek out me, Archlich Kel'Thuzad! Now coming to you as the tenth class of Hearthstone!
I am a finalist in this Class Creation Competition, so if you could give it a look I would be greatly appreciative <3
Can I have a some opinions on my Un'Goro set? I delved into the lore a bit for mine to make it interesting and would be happy to answer questions and receive feedback.
Hey guys! As usual i barely have any time to be around by i got around to completing the Un'Goro set for now.
I went for a "crazy jungle tribe sacrifices people to the Blood Moon" theme. You have multiple ways of creating tokens that you can kill to complete the quest and heal from after the quest is done. The Red Pulse spell allows for a theoretically infinite way to kill your tokens. It might be too good at 1 mana though. Because the bound Sacrifices can't attack the board-filling aspect of these cards don't go against the Bloodburner's weak board presence. You can't use these tokens to swarm the enemy. They are just for sacrifice.
I know i don't really give feedback anymore and it's not because i don't want to, i just don't have time. I'll try to look at a few classes though. I'd appreciate it a lot if some of you could be so kind to give me feedback.
EDIT: Also, how can i get rid of the blank attack and health icons on the Sanguine Spring? I tried all i could and hearthcards always puts them there if i use a custom class frame.
Hey guys! As usual i barely have any time to be around by i got around to completing the Un'Goro set for now.
I went for a "crazy jungle tribe sacrifices people to the Blood Moon" theme. You have multiple ways of creating tokens that you can kill to complete the quest and heal from after the quest is done. The Red Pulse spell allows for a theoretically infinite way to kill your tokens. It might be too good at 1 mana though. Because the bound Sacrifices can't attack the board-filling aspect of these cards don't go against the Bloodburner's weak board presence. You can't use these tokens to swarm the enemy. They are just for sacrifice.
I know i don't really give feedback anymore and it's not because i don't want to, i just don't have time. I'll try to look at a few classes though. I'd appreciate it a lot if some of you could be so kind to give me feedback.
EDIT: Also, how can i get rid of the blank attack and health icons on the Sanguine Spring? I tried all i could and hearthcards always puts them there if i use a custom class frame.
I liked the previous version better. Your class is quite reminiscent of Warlock already, and adding the self-sacrificing theme would increase this issue.
Can I have a some opinions on my Un'Goro set? I delved into the lore a bit for mine to make it interesting and would be happy to answer questions and receive feedback.
Crushing Stonewalker is understated. You could try raising his health or making it a 5 cost.
The damage gap on Earth Slam makes the card hard to balance. I would make the effect deal 3 damage instead of 4 and lower the cost to 4 or increase the damage from 2 to 3 and upper the cost to 6.
In ancient times, deep in the jungle, fanatical shamans performed a forbidden ritual, sacrificing all kinds of creatures, to open a portal to another plane. As the ritual was finished, an abomination emerged from the void, a chimeric anomaly, perfectly adapted to everything the nature has to offer.
Quest Support - There are many things hidden in the jungle, you just need to know how to find them. These cards allow you to advance your quest, either by hunting Tribal minions straight from your deck (Dragons, Beasts, Elementals, Murlocs) or by discovering their hiding places within the jungle (Demons, Pirates, Mechs).
Adapting Spark can be integrated into an Elemental deck.
Tribalfin Wavecrasher fits perfectly into a Quest deck, damaging enemy minions without hurting your own
Erupting Geyser is a late game board clear which enables good trades from your minions to assure dominance over the battlefield.
Deathrattle Dragons
Rubyscale Hatchling starts a Dragon Deathrattle archetype I will develop in KOTFT (Challenge 3)
Favor Control
Spikeshell Defender is a strong control card which protects your Worshipers, helping you develop a board and generate Favor. (Challenge 2)
Artemis is a good way to end the game with four charging raptors, for a total of 8 damage. Or she can help you stall the game with four taunting stegodons, allowing you to further look for a finisher.
And I still didn't work on KOTFT, but I have most of the cards written down.
Many elementals's battlecries start with 'if you played an elemental last turn', so Elegon can do nothing sometimes. If those effects would be always active, it would make Elegon better.
I don't think that Inspire should appear on Koltira. It was exclusive fot TGT and we didn't see its return, so I'd avoid using it.
Isn't Obsidian Colossus too good ? Because you can controll the target with Gaze, there is almost no drawback, and this minion is too god for 5 mana (imo it should cost 6 or 7).
Many elementals's battlecries start with 'if you played an elemental last turn', so Elegon can do nothing sometimes. If those effects would be always active, it would make Elegon better.
I don't think that Inspire should appear on Koltira. It was exclusive fot TGT and we didn't see its return, so I'd avoid using it.
Isn't Obsidian Colossus too good ? Because you can controll the target with Gaze, there is almost no drawback, and this minion is too god for 5 mana (imo it should cost 6 or 7).
I feel like Artemis is a bit too powerful. That is so much value for one card.
Overall I like your cards, and don't see any needed changes (except one above) :)
Here's my full Un'Goro set with the latest changes
Themes: Defense, Hero Attack (and some Adapt)
Feedback always appreciated ! :)
Thanks for the feedback! I think you got it wrong though, The Moon's Chosen is not necessarily worse. The sacrifice can't attack and doesn't have taunt.
Many elementals's battlecries start with 'if you played an elemental last turn', so Elegon can do nothing sometimes. If those effects would be always active, it would make Elegon better.
I don't think that Inspire should appear on Koltira. It was exclusive fot TGT and we didn't see its return, so I'd avoid using it.
Isn't Obsidian Colossus too good ? Because you can controll the target with Gaze, there is almost no drawback, and this minion is too god for 5 mana (imo it should cost 6 or 7).
I feel like Artemis is a bit too powerful. That is so much value for one card.
Overall I like your cards, and don't see any needed changes (except one above) :)
Here's my full Un'Goro set with the latest changes
Themes: Defense, Hero Attack (and some Adapt)
Feedback always appreciated ! :)
Thanks for the feedback! I think you got it wrong though, The Moon's Chosen is not necessarily worse. The sacrifice can't attack and doesn't have taunt.
I think the problem is the random minion part. It seems unreliable. Hex, on the other hand, allows you to choose the minion you transform.
The Frozen Wastes are a dangerous place. One does not simply wander alone in the cold. For our hero, this journey was a new beginning. Three times slain and three times reborn, once by the cold, once by his own weakness and once by being forsaken by his own kin, the Lich King offered our hero salvation, twisting him into a self sufficient Death Knight. Hyperion adapted to the harsh conditions of Northrend and he is ready to make the gods pay.
Freeze - Cold Armor - Weakness Favor - Loneliness
Every turn, after using 'Power of the Undying' you will be presented with 3 options to chose from based on the situation you are currently in. Every Hero Power works in different scenarios giving the Death Knight more flexibility. The DK can be used in a lot of Control decks, stalling the game and generating Favor. As a result I will avoid printing more Favor cards, except the god of each expansion and maybe 1 or 2 supporting cards for new archetypes.
A combined effect of the 3 Hero Powers give you a glimpse of what's to come if you decide to join the Lich King.
Icy Demons. Brrr
The Demons are here and they want to see the world Freeze, but be careful, they don't discern between ally and enemy. (Synergies with 2 of the DK Hero Powers.)
Dragons of Death
The Dragon archetype interacts with Armor and Deathrattles to create a control deck with a lot of survivability and a powerful summon effect.
Draconic Defensive - The infamous Breath of Life is back, cooler than ever.
Ah Puch - The god of death and decay revives your Dragons to serve you once more. The Favor effect is a powerful one but the Deathrattles don't have an immediate impact (Shuffle a minion into your deck, Freeze a random minion, Add a random Dragon to your hand - Bone Drake). Coolest god in the world right?
The Dragon archetype was hinted in Un'Goro and was further developed in the Frozen Throne ( Challenge 3 ).
A low damage, high heal card which will get you back in the game in no time ( Challenge 2 )
This is my Frozen Throne set, I hope you like it. Any feedback is welcomed.
Will work a bit on the art and names of the DK hero powers.
Will change the art of Taste of the Frozen Wastes because I have seen it on NiRaSt's card just now.
EDIT - I will change the numbers on all hero powers to 3 - draw a card, gain 3 armor - freeze a minion, deal 3 damage to it - summon a 3-3 demon, gain favor (3).
People keep saying that Inspire having not been brought back as a keyword, but Raven Familiar brought back the Joust mechanic for one card. I would argue that bringing back Inspire as a one-off card falls into that line.
Rollback Post to RevisionRollBack
Click here to visit my Timestream Tracking Finalist Year of the Dragon in collaboration with Demonxz95
People keep saying that Inspire having not been brought back as a keyword, but Raven Familiar brought back the Joust mechanic for one card. I would argue that bringing back Inspire as a one-off card falls into that line.
It's not the same. Inspire is a keyword, but Joust isn't.
There are several non-keyword mechanics that come back later, like Joust or Forgetful, but the same doesn't apply to expansion exclusive keywords.
So, I'd say it's ok if you use "Whenever you use your Hero Power", but not Inspire. That said, "Whenever you use your Hero Power" wouldn't look good in your card.
Thanks for the feedback
1. I’ll drop the requirement for the quest
2. Thanks for spotting those errors lol
3. Bristly whelp is a dragon because I got a dragon synergies planned for the kobold and Rastakhan and I didn’t wanted to bring it out of nowhere.
Now for KFT
Well lore wise there is a section in Icecrown with a captured green dragon (Valithria Dreamwalker) and people needs to heal her to win the game, this is in both wow and hearthstones m. The lore behind it is what would have happened if an agent of the scourge was successful in draining the dragons power. That’s why I took that because I was afraid to step too much into the Druid flavor with the decay and in a way all plantlife in Azeroth is connected to the Dream. But I agree that if I go with that I should make it more spooky.
PLAGUEBRINGER | Finalist Entry
BASIC SET - HARVESTER SET I - HARVESTER SET II - PRE CORE SET (SoU) - CORE SET & POST CORE (UiS)
Margrave Stradama serving Hearthstone pandemic global realness
I would definitely make sure you explain that in your submission, because while I'm aware of Valithria the connection between her and where you're going with the Death Knight was not immediately obvious to me. I wouldn't say I'm a fan of this direction, but as long as it makes sense to you effort can be made to get the rest of us on the same page lol :P
Edit: I would even consider making Valithria your Legendary minion, directly showcasing how she's become a corrupted agent of the Scourge. That would provide another Dragon to play with later, as well :)
Behold, foolish interlopers! I am commanding this mortal to spread the will of the Scourge throughout the interwebs, encouraging you to seek out me, Archlich Kel'Thuzad! Now coming to you as the tenth class of Hearthstone!
I am a finalist in this Class Creation Competition, so if you could give it a look I would be greatly appreciative <3
That's exactly what i was thinking, i didn't post it yet because i'm not sure if i want to go with that one.
PLAGUEBRINGER | Finalist Entry
BASIC SET - HARVESTER SET I - HARVESTER SET II - PRE CORE SET (SoU) - CORE SET & POST CORE (UiS)
Margrave Stradama serving Hearthstone pandemic global realness
Now that I'm not drowning in Homework, I'll repost my set and give some feedback.
Modification:
Journey to Un'Goro:
Theme: Elemental synergy, Gaze synergy
Titanic Ritual: The Quest and build-around card for the class. Unlike the other Quests, I want to make this Quest more easy to complete for the class and the Reward is still powerful but much less of a broken game winner or be completely worthless.
Elegon: The Elemental synergy attach to a Dragon body theme of the class. The Dragon tag will be useful in K & C. The 7-cost allows it to not compete with The Lich King for the 8 mana slot. Note that he will also add the Elemental to your hand.
Astral Fury: The Elemental synergy for the class. A better Hellfire if you met the condition but broke your Elemental chain.
Hidden Meteorite, Energy Vortex: Diverse Secret that will serve as fodder for later Secret synergy as well as serve to pop up by the effect of the KFT Legendary. Energy Vortex also helps with completing the Quest
Vortexcaller; Use for additional transform effect in Spiteful deck. Its balance is based on Spider Bomb. Also a good minion to be marked by the DK and for completing the Quest.
Luna Sacrifice: A way to help complete the Quest by killing off your own Gaze minions as well as serve as a removal.
Mark of Scorpio: A card to help completing the Quest and to turn your small minions into powerful removal.
Star Maker: Another card to help fulfill the Quest as well as help with the Elemental synergy since both tokens are Elemental.
Minor Tarling: Part of the Tar minions.
Card fulfill challenge #2: Mark of Scorpio
Card fulfill challenge #1: Vortexcaller (it looks more sinister than the original intended lol)
Token:
Knight of the Frozen Throne:
Theme: Strong continuous effect or Deathrattle to synergize with the Death Knight, stealing and copying effects from enemy minions.
Pain and Suffering: Extremely powerful against this class as it cut off a large portion of token generating card from the boss fight.
Rishi, Star Enslaver: Probably you can say that the card the class's entire expansion card set is built around. Her Hero Power not only powerful in targeting your minions, but also your opponent's minion as well if you didn't draw your transform effects. All Will Serve is named after the DK ability of the same name in WoW. The DK fulfill challenge #3 since she doesn't destroy the Elemental you played.
Koltira Deathweaver: A powerful Legendary that justify the addition of 3 new Secrets. His effect allows you to rapidly build up Secret to fend off your opponent as well as being a good target for the Hero Power.
Celestial Domination: Continue the theme of stealing the enemy minions. A good card to include for Spiteful Summoner
Strangulate: A very good secret as a standalone as well as something to pop up from Koltira Deathweaver.
Obsidian Colossus: A powerful defensive tool that came as a cost. Note that because he can also damage himself.
Mark of Aquarius: A powerful stall card that allows to improve the class's terrible AoE.
Soulgorge: A powerful effect stealing card.
I have too many Commons:
Starhoarder and Mark of Cancer allows the class to have good minions to mark with the DK Hero Power.
Celestial Subjugation: Continue the theme of stealing your opponent's minions and effect. A good inclusion for Spiteful Summoner deck.
Focused Knight: More Gaze granter for the Quest. Fulfill challenge #3
Token:
Sub theme: Dragon with Elemental synergy and Secret (both of which will be used for K & C), a lot of high tempo minions and 2 high mana, high impact spells at 8 and 10 cost to synergize with Spiteful Summoner
@Laurendor:
@Linkblade
@Pircival:
@Wailor:
Click here to visit my Timestream Tracking Finalist Year of the Dragon in collaboration with Demonxz95
Class Creation Finalist: The Astromancer
Best cards vote by community:
Can I have a some opinions on my Un'Goro set? I delved into the lore a bit for mine to make it interesting and would be happy to answer questions and receive feedback.
https://imgur.com/a/lx5TzjZ
Vote for the Fist Fighter https://www.hearthpwn.com/forums/hearthstone-general/fan-creations/229960-trials-and-errors-class-creation-competition-5?comment=3 😎🤜
I'm about to go to bed, so I'll give your submission a look-over tomorrow. Thank you for the feedback :)
Behold, foolish interlopers! I am commanding this mortal to spread the will of the Scourge throughout the interwebs, encouraging you to seek out me, Archlich Kel'Thuzad! Now coming to you as the tenth class of Hearthstone!
I am a finalist in this Class Creation Competition, so if you could give it a look I would be greatly appreciative <3
OK first thing Why the nightmare with a Fist Fighter?
If you are after some lore in game there is a cool quest regarding angry and aggressive gorilla populating a cavern. That will fit more I think.
PLAGUEBRINGER | Finalist Entry
BASIC SET - HARVESTER SET I - HARVESTER SET II - PRE CORE SET (SoU) - CORE SET & POST CORE (UiS)
Margrave Stradama serving Hearthstone pandemic global realness
Hey guys! As usual i barely have any time to be around by i got around to completing the Un'Goro set for now.
I went for a "crazy jungle tribe sacrifices people to the Blood Moon" theme. You have multiple ways of creating tokens that you can kill to complete the quest and heal from after the quest is done. The Red Pulse spell allows for a theoretically infinite way to kill your tokens. It might be too good at 1 mana though. Because the bound Sacrifices can't attack the board-filling aspect of these cards don't go against the Bloodburner's weak board presence. You can't use these tokens to swarm the enemy. They are just for sacrifice.
I know i don't really give feedback anymore and it's not because i don't want to, i just don't have time. I'll try to look at a few classes though. I'd appreciate it a lot if some of you could be so kind to give me feedback.
EDIT: Also, how can i get rid of the blank attack and health icons on the Sanguine Spring? I tried all i could and hearthcards always puts them there if i use a custom class frame.
I liked the previous version better. Your class is quite reminiscent of Warlock already, and adding the self-sacrificing theme would increase this issue.
@krowski_nall
Tribal Quest
In ancient times, deep in the jungle, fanatical shamans performed a forbidden ritual, sacrificing all kinds of creatures, to open a portal to another plane. As the ritual was finished, an abomination emerged from the void, a chimeric anomaly, perfectly adapted to everything the nature has to offer.
Quest Support - There are many things hidden in the jungle, you just need to know how to find them. These cards allow you to advance your quest, either by hunting Tribal minions straight from your deck (Dragons, Beasts, Elementals, Murlocs) or by discovering their hiding places within the jungle (Demons, Pirates, Mechs).
Adapting Spark can be integrated into an Elemental deck.
Tribalfin Wavecrasher fits perfectly into a Quest deck, damaging enemy minions without hurting your own
Erupting Geyser is a late game board clear which enables good trades from your minions to assure dominance over the battlefield.
Deathrattle Dragons
Rubyscale Hatchling starts a Dragon Deathrattle archetype I will develop in KOTFT (Challenge 3)
Favor Control
Spikeshell Defender is a strong control card which protects your Worshipers, helping you develop a board and generate Favor. (Challenge 2)
Artemis is a good way to end the game with four charging raptors, for a total of 8 damage. Or she can help you stall the game with four taunting stegodons, allowing you to further look for a finisher.
And I still didn't work on KOTFT, but I have most of the cards written down.
Feedback is welcomed. Thank you.
How I can change size of letters on Hearthcards?
You mean in your card text?
{{FONTSIZE=-X}}
Place that directly before your card text (no spaces, not on a separate line, directly before) and replace X with a number between 1 and 15.
You can find me here! Good luck everyone!
Feedback:
@Shatterstar1998
@krowski_nall
@Noah_McGrath
@IceKing16
Here's my full Un'Goro set with the latest changes
Themes: Defense, Hero Attack (and some Adapt)
Feedback always appreciated ! :)
...Soul of Wyrm. Soul of Root. Heart of Void...
I think the problem is the random minion part. It seems unreliable. Hex, on the other hand, allows you to choose the minion you transform.
I think you can make Nymm a 4/4. The rest of the cards seem fine.
Here's my idea for the Lich King card (I know, I should've written Elements):
Cold, Weak and Lonely
The Frozen Wastes are a dangerous place. One does not simply wander alone in the cold. For our hero, this journey was a new beginning. Three times slain and three times reborn, once by the cold, once by his own weakness and once by being forsaken by his own kin, the Lich King offered our hero salvation, twisting him into a self sufficient Death Knight. Hyperion adapted to the harsh conditions of Northrend and he is ready to make the gods pay.
Freeze - Cold Armor - Weakness Favor - Loneliness
Every turn, after using 'Power of the Undying' you will be presented with 3 options to chose from based on the situation you are currently in. Every Hero Power works in different scenarios giving the Death Knight more flexibility. The DK can be used in a lot of Control decks, stalling the game and generating Favor. As a result I will avoid printing more Favor cards, except the god of each expansion and maybe 1 or 2 supporting cards for new archetypes.
A combined effect of the 3 Hero Powers give you a glimpse of what's to come if you decide to join the Lich King.
Icy Demons. Brrr
The Demons are here and they want to see the world Freeze, but be careful, they don't discern between ally and enemy. (Synergies with 2 of the DK Hero Powers.)
Dragons of Death
The Dragon archetype interacts with Armor and Deathrattles to create a control deck with a lot of survivability and a powerful summon effect.
Draconic Defensive - The infamous Breath of Life is back, cooler than ever.
Ah Puch - The god of death and decay revives your Dragons to serve you once more. The Favor effect is a powerful one but the Deathrattles don't have an immediate impact (Shuffle a minion into your deck, Freeze a random minion, Add a random Dragon to your hand - Bone Drake). Coolest god in the world right?
The Dragon archetype was hinted in Un'Goro and was further developed in the Frozen Throne ( Challenge 3 ).
A low damage, high heal card which will get you back in the game in no time ( Challenge 2 )
This is my Frozen Throne set, I hope you like it. Any feedback is welcomed.
Will work a bit on the art and names of the DK hero powers.
Will change the art of Taste of the Frozen Wastes because I have seen it on NiRaSt's card just now.
EDIT - I will change the numbers on all hero powers to 3 - draw a card, gain 3 armor - freeze a minion, deal 3 damage to it - summon a 3-3 demon, gain favor (3).
People keep saying that Inspire having not been brought back as a keyword, but Raven Familiar brought back the Joust mechanic for one card. I would argue that bringing back Inspire as a one-off card falls into that line.
Click here to visit my Timestream Tracking Finalist Year of the Dragon in collaboration with Demonxz95
Class Creation Finalist: The Astromancer
Best cards vote by community:
It's not the same. Inspire is a keyword, but Joust isn't.
There are several non-keyword mechanics that come back later, like Joust or Forgetful, but the same doesn't apply to expansion exclusive keywords.
They even go to the point of using a mechanic but not the keyword, like when they don't use Recruit for Finja, the Flying Star or Flark's Boom-Zooka or when they didn't retroactively change Unstable Evolution to include Echo.
So, I'd say it's ok if you use "Whenever you use your Hero Power", but not Inspire. That said, "Whenever you use your Hero Power" wouldn't look good in your card.