DOES NOT COUNT: Since Spells
Wispering Woods
Lost in the Jungle
etc count as the Spell, not a friendly character, summoning the minion, such Spells DO NOT count toward the reduction. Neither do played minions.
DOES COUNT: Hero Powers, Secrets (
Snake Trap
) and Weapons (
Vinecleaver
etc) all count as they are regarded as your Hero directly acting.
Please note that i'm assuming that Mechs you attach as Magnetic buffs do not count as "Mechs you played this game" - since Magnetic buffs are treated more like spells rather than minions.
I think there's no precedent for this, but it feels most intuitive to me this way since (buffing-)spells generally don't have tribal tags.
Designed to give Odd Warrior a win condition and at the same time, a way to fight back Mech'thun decks.
Due its high mana cost requirements, it prevents the warrior player from only playing cycling spells.
Flavor: "
None are stronger than I!
" (Arena Voiceline)
It's time for priests to be able to cheat out some things a bit sooner! Great synergy with
Shadow Visions
and can be used as an emergency removal tool or finisher. Hope you all like it! Enjoy.
The big fat taunt provides you with some board presence even before you can play her by providing you with some
Imp
, her cost can be further reduced with other Imp cards such as
Fiendish Circle
,
Imp Master
or even
Flame Imp
Love the tribes.
THERE IS NO GAME.
Slumbering Behemoth
DOES NOT COUNT: Since Spells Wispering Woods Lost in the Jungle etc count as the Spell, not a friendly character, summoning the minion, such Spells DO NOT count toward the reduction. Neither do played minions.
DOES COUNT: Hero Powers, Secrets ( Snake Trap ) and Weapons ( Vinecleaver etc) all count as they are regarded as your Hero directly acting.
Also, Battlecrys, ( Cornered Sentry Deathrattles Harvest Golem , Hero Cards ( Bloodreaver Gul'dan Frost Lich Jaina ), On Going Effects ( Necrotic Geist ) all count toward the reduction.
It works like spellstone so it must be in your hand
Wait, I thought Rogues wore Leather?
I've decided the game has too many OTK uber combos, now more than ever we need Mill Rogue.
Make the Card: The biggest thread on the site!
My mandibles which are capable of pressing down and tearing, my talons which are known to intercept and hold.
"BEHOLD - my greatest invention/Boom Bot ever!"
Please note that i'm assuming that Mechs you attach as Magnetic buffs do not count as "Mechs you played this game" - since Magnetic buffs are treated more like spells rather than minions.
I think there's no precedent for this, but it feels most intuitive to me this way since (buffing-)spells generally don't have tribal tags.
SoonTM
This weapon is very strong, but requires you to sacrifice a different weapon before being able to play it.
Being in a volatile relationship will make you short-fused.
You can find me here! Good luck everyone!
Designed to give Odd Warrior a win condition and at the same time, a way to fight back Mech'thun decks.
Due its high mana cost requirements, it prevents the warrior player from only playing cycling spells.
Flavor: " None are stronger than I! " (Arena Voiceline)
Objection!!!
Stranger things inverse world inspired card: Turn 1 costs 10, Turn 10 costs 1 .
My submission this week.
It's time for priests to be able to cheat out some things a bit sooner! Great synergy with Shadow Visions and can be used as an emergency removal tool or finisher. Hope you all like it! Enjoy.
who will say no to this cute thing
The big fat taunt provides you with some board presence even before you can play her by providing you with some Imp , her cost can be further reduced with other Imp cards such as Fiendish Circle , Imp Master or even Flame Imp