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  • Hereharehere
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  • Member for 9 years, 3 months, and 18 days
    Last active Wed, Aug, 30 2023 07:04:25
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  • Hereharehere's avatar

    0

    Aug 14, 2023
    Hereharehere posted a message on Fate Splitter + From de Other Side is amazing

    I've now been having some success with ETC. I was hesitant to include it because of anti synergy with Prescience but that's not really a factor in this meta. My etc has: <Bonelord, Fatesplitter no2, FTOS no2> So you can tutor with Prescience for FTOS now, hope that helps :)

    Posted in: Card Discussion
  • Hereharehere's avatar

    0

    Aug 14, 2023
    Hereharehere posted a message on Fate Splitter + From de Other Side is amazing
    Quote from EnKoala >>

    Does Bonelord Frostwhisper dying with the effect already up reset the timer?

    unfortunately no :)... at first I thought it did but it doesn't reset the timer. It would be OP if it did, tbh. It makes for some interesting decisions though... if Bonelord is the 5th minion in yr hand you can manipulate the board so it's not summoned with things like Piranhas/totems. I'm toying with a evolve version inc muckpools for the Bonelord, but you do tend to get an evolve effect. Choosing if Bonelord deathrattle is right is key, and I still have trouble with dooming myself, but it's still plenty fun :D.

     

    Quote from Hearthsam >>

    Yeah I really like rivendare as your inevitable win con. Berserkers are mandatory, they keep you at full health and leave behind bodies, so I added Behemoths to pull them out in last-ditch situations on turn 9 when you really just need that one more turn to live. During FTOS I really like the internal synergy they have with rivendare - there is no combination of silence/steamcleaner that can actually counter it unless you pull warrider with a 10 card hand, then it gets silenced. After the horsemen start shuffling, behemoth will always keep summoning random ones leaving behind 6/6s and eventually a win.

    My thought process was to try and make the deck with a good amount of control, healing and draw so you can actually get to turn 10 - the flash/reflexes package offers you a lot of control (and you can just play flash as draw 1) and you often end up discovering overload cards to help Flowrider draw the deck out more. Wave is just too good in this meta against mech rogue, mech paladin, drum circle druid and warlock in general. With chill vibes, altered chord and applebaum you also have a ton of healing in the deck.

    I wanted minions I could play out normally on the leadup to turn 10 on their own but also be good during FTOS - explosive sheep can slow down board development a bit, and applebaum is a surprisingly good card at slowing the game down, I'm probably going to swap 2x sheep for 2x apple. Also works with behemoth.

    Containment Unit sounds hilarious though, gonna have to try it!

     For my set up I found the behemoths to cause the hand size probs as FTOS returns to the hand. Getting the Bonelord combo off early can kill the game too, so thinning the number of minions was my strategy. Containment Unit is nice as a 1 of but I am also gonna try a Shatterskin Gargoyle version focusing on face damage. Board space becomes a prob when yr FTOS twice a turn so maybe straight up damage might prove better. 

    Posted in: Card Discussion
  • Hereharehere's avatar

    0

    Aug 14, 2023
    Hereharehere posted a message on Fate Splitter + From de Other Side is amazing

    Hi, yeah it's a fun interaction. I've been trying to make it work since release. 

    Bonelord Frostwhisper  is an interesting interaction + and gives you the chance to cast  From De Other Side twice for 2 turns. 

    Fate in the Bones Storm Shaman Deck by Hereharehere - Aug 14, 2023
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    Minion (7)
    • 1x Bonelord Frostwhisper
    • 1x E.T.C., Band Manager
    • 1x Golganneth, the Thunderer
    • 2x Blightblood Berserker
    • 1x Fate Splitter
    • 1x Containment Unit
    Ability (20)
    • 1x Flash of Lightning
    • 2x Altered Chord
    • 2x Azsharan Scroll
    • 1x Command of Neptulon
    • 1x Feral Spirit
    • 1x From De Other Side
    • 2x Lightning Reflexes
    • 2x Lightning Storm
    • 2x Prescience
    • 2x Ancestral Knowledge
    • 1x Scalding Geyser
    • 2x Schooling
    • 1x Turn the Tides
    Weapon (3)
    • 1x Horn of the Windlord
    • 2x Jazz Bass
    Loading Collection

    The alternative is that you just want the perpetual single cast (against warrior for example) of  From De Other Side 

    so you try to discover a transform effect for   Bonelord Frostwhisper.

    There's some fun hand size manipulation too. Against plagues you can keep yr hand at 10 cards easily enough with the combo so you lock out their win condition. 

    Rivendare didn't feel like it would work.... how did it go for you?

     

     

    Posted in: Card Discussion
  • Hereharehere's avatar

    0

    May 9, 2023
    Hereharehere posted a message on Group therapy! Need to blow off steam? Mega salty? Here is the place! V2

    ATM, Do other ppl/decks ever beat paladin?? I seems unstoppable!

    Posted in: General Discussion
  • Hereharehere's avatar

    11

    May 12, 2021
    Hereharehere posted a message on Patch 20.2.2 - Balance Changes, Quilboars In Battlegrounds Nerfed & More

    n'zoth no longer corrupts clowns !!!<claps> the one deck I'm having fun with, you just f*cked it <claps> 

    Posted in: News
  • Hereharehere's avatar

    0

    May 12, 2021
    Hereharehere posted a message on Incoming buff predictions (post for your fav class in bad need of them)

    I really like the Totem=draw trigger on MTT. Wish it would happen, but prob not :/

    I don't think the elemental mechanics need adjusting... they worked well in the past so imo it's just a card choice issue.

    I prefer Tidal Wave just going to 5 damage as shaman need an 8-cost spell to trigger big spell effects (7s do'nt cut it). For all the reasons you mentions vs Flame Strike, I don't think it's too much as vs a full board it's a full heal usually, but 5d makes it a decent 2/3 kill spell also. I think other, early survival options would be better to get to the 8m turn and we need bigger clear vs Rush Warrior etc (I'm actually trying Magtheradon atm :'D)

     

    Posted in: General Discussion
  • Hereharehere's avatar

    0

    May 10, 2021
    Hereharehere posted a message on Incoming buff predictions (post for your fav class in bad need of them)

    i know, Shaman need more 5+ spells, so I'm suggesting Dunk Tank should be changed: (5) 5d. Corrupt: 3d to enemy minions, ... then deals 8 to a single target which might be handy too

    Posted in: General Discussion
  • Hereharehere's avatar

    0

    May 10, 2021
    Hereharehere posted a message on Incoming buff predictions (post for your fav class in bad need of them)

    Some selection of these make sense to me. 

    Shattered Rumbler (Taunt)

    Vivid Spores (3 mana)

    Tidal Wave (5 damage)

    Totem Goliath (Taunt)

    Mana Tide Totem (0/5)

    Menacing Nimbus (2/3)

    We need another (5)+ cost spell as Groundskeeper has only Tidal Wave and C'thun cards to work from. I'd like to buff Runic Carvings but that could be a dangerous for token druid. I think Dunk Tank is an option: (5) Current Corrupt = baseline. Corrupt: 4 damage to enemy minions. only this is pretty wordy. Not sure but they really left us short re high-end spells imo.    Actually (5) 5d + 3 might work. 

    And, I just played a rush warrior for the first time in a long while... I have my doubts if ALL of the above would help a mid-control Shaman against that spec! :O :/

    Posted in: General Discussion
  • Hereharehere's avatar

    0

    Apr 15, 2021
    Hereharehere posted a message on Shaman card draw

    Hi, well as it happens I was tired of the same sad state of affairs so I've been having fun playing this abomination. Dropping like a stone to g5 but the control priest/warrior match-ups are a blast!

    I was actually looking for help with any sort of refinement when this thread was on front page, so if yr desperate please let me know... :D

    Edit: Should be 'Miraculous Yogg Shammy' haha

    miracle yogg shammy C'thun Shaman Deck by Hereharehere - Apr 15, 2021
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    Minion (11)
    • 1x C'Thun, the Shattered
    • 1x Headmaster Kel'Thuzad
    • 1x Instructor Fireheart
    • 1x Magtheridon
    • 1x Yogg-Saron, Master of Fate
    • 2x Primordial Protector
    • 2x Gadgetzan Auctioneer
    • 2x Venomous Scorpid
    Ability (19)
    • 2x Feral Spirit
    • 2x Guidance
    • 2x Landslide
    • 2x Lightning Storm
    • 2x Torrent
    • 2x Lightning Bloom
    • 2x Primordial Studies
    • 2x Serpentshrine Portal
    • 1x Tidal Surge
    • 2x Tidal Wave
    Loading Collection

    Posted in: Shaman
  • Hereharehere's avatar

    0

    Apr 13, 2021
    Hereharehere posted a message on Nerfs Announced

    They just don't change the landscape at all imo.

    Deck of Lunacy - I think the power level of the card is still way off balance with the new 4-cost. It's really on T6/7 (playing midrange/control) that you're punished. It's STILL an opening hand keep + auto-win! Perhaps it's making aggro more effective but it will still be oppressive against many of the slower board centric strategies. 

    Pen flinger - Good that it hasn't the face damage, but I think the fact that rogue is going to be so strong after this, it doesn't matter! Rogue will find ways to finish you off, so will paladin through value. 

    The Watchposts + jandice - Far Watchpost was one of the best designed cards of recent times. Great tool against aggro and also miracle rogue/priest and Mage - midrange board centric decks had a chance at just generally SLOWING THE GAME DOWN! Mor'shan WP feels like a fair target, but i do wonder if targeting the Grunts (2/1) would have been a better move... at least subtler :/.

    Watchpost Rogue doesn't really care about the effectiveness of the posts themselves, it's Kargal's procs to shadowstep and summon more grunts! Jandice nerf is a speed bump, but rogue is gonna be out of control. 

    Paladins are gonna surge, as are rogues. 

    Shadow step is the problem - being able to store 2 mana with excessive synergy for free is so out of balance compared other midrange classes (except librums). 

    Posted in: General Discussion
  • Hereharehere's avatar

    0

    Mar 31, 2021
    Hereharehere posted a message on SHAMAN IS BEYOND GARBAGE RIGHT NOW, TY BLIZZ

    Will try to put a smile on yr face... eeek! :'D

    I've been having fun with this. The Buffs to the  Overload cards in core set are making things flow really nicely. 

    Post Buff Murlocs Murloc Shaman Deck by Hereharehere - Mar 31, 2021
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    Minion (22)
    • 1x Firemancer Flurgl
    • 1x Instructor Fireheart
    • 1x Kazakus, Golem Shaper
    • 2x Earth Elemental
    • 1x Magicfin
    • 1x Diligent Notetaker
    • 1x Mor'shan Watch Post
    • 1x Cagematch Custodian
    • 1x Crabrider
    • 2x Far Watch Post
    • 2x Lushwater Murcenary
    • 2x Lushwater Scout
    • 2x Prize Vendor
    • 2x South Coast Chieftain
    • 2x Spawnpool Forager
    Ability (6)
    • 2x Feral Spirit
    • 2x Nofin Can Stop Us
    • 2x Serpentshrine Portal
    Weapon (2)
    • 2x Whack-A-Gnoll Hammer
    Loading Collection

     

    Posted in: General Discussion
  • Hereharehere's avatar

    2

    Aug 29, 2020
    Hereharehere posted a message on Quest Murloc Shaman (legend)

    Although I haven't played this yet I really think you did great with the logic behind the deck construction. Making PoM so flexible is genius! And, very funny intro. WD!

    Posted in: Quest Murloc Shaman (legend)
  • Hereharehere's avatar

    3

    Jan 16, 2020
    Hereharehere posted a message on Weekly Card Design Competition 10.18 - Submission

    Mechemist

    The effect can hit multiple targets where possible. GL! 

    Posted in: Fan Creations
  • Hereharehere's avatar

    0

    Jan 16, 2020
    Hereharehere posted a message on Weekly Card Design Competition 10.18 - Discussion Thread

    Thanks for the review!

    yeah i slacked on the details, out of practice! Yeah i'm inclined toward Mechemist too. It Magnetises like arcane missiles to multiple targets randomly (or one). Earthsong Staff would effect the cards in your hand too. 

    I'll go with Mechemist.

     

    Posted in: Fan Creations
  • Hereharehere's avatar

    0

    Jan 15, 2020
    Hereharehere posted a message on Weekly Card Design Competition 10.18 - Discussion Thread

    Hey all, great topic!

     

    With Earthsong Staff I'm trying to get Splitting Axe and the totem buffs going. Started with 0-Attack as I thought it would be fun for the memes on Desert Obelisk Alarm-o-Bot Gurubashi Offering and other unused 0-Attack minions, but I think it's bit too limited. This might be dangerous in aggressive builds though?

    Posted in: Fan Creations
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