The effect can hit multiple targets where possible. GL!
Thanks for the review!
yeah i slacked on the details, out of practice! Yeah i'm inclined toward Mechemist too. It Magnetises like arcane missiles to multiple targets randomly (or one). Earthsong Staff would effect the cards in your hand too.
I'll go with Mechemist.
Hey all, great topic!
With Earthsong Staff I'm trying to get Splitting Axe and the totem buffs going. Started with 0-Attack as I thought it would be fun for the memes on Desert Obelisk Alarm-o-Bot Gurubashi Offering and other unused 0-Attack minions, but I think it's bit too limited. This might be dangerous in aggressive builds though?
Remove 'Battlecry' from invoke minions.
Make quest hero power affect shaman minions only. This would remove lackeys and lifedrinker from high damage synergy, poss bringing Cumlolus maximus, but that's another bridge
Make galacrond priest hp Discover a class minion.
Make make rogue galacrond hero power 1 mana (even zero seems possible tbh)
@Adamaxus - That's pretty nice, I can't see any improvement. Possible consideration to allow the low roll (1-5) but that's minor. I'm inclined to let it sit with me for a bit but think I'd vote for it :D.
I see there's a lot of similar cards to mine, not sure I'm sold on it yet but here it is.
At first, I thought this card was a joke.
But actually, it might be decent, possibly even powerful.
The fact it always costs 5 gives it huge highroll potential.
The fact legendaries are decent on average makes it a lot more consistent than Shifter Zerus.
The fact you can hit Hireek the Bat makes it super exciting - cause Shaman needed more highrolly ways to get amazing boards.
All things considered, it probably still won't see a ton of play, but I wouldn't be surprised if it does.
yeah, i'm coming around but as othersaid, it's a bit of a flair player within a otherwise strong shell.... hope it works
Thanks Mc, this: Prob done before but solid I thought.
can you state more than 1 of a single type of token? ''summons two whelps'' for instance
well, once the Dreadsteed [/card]dies, it doesn't keep the extra deathrattles, it can only pass its dr to another minion.... but now there will always be a [card]dreadsteed in play to target, always producing +1 Dreadsteed.