I think a lot of people are going to stick with the currently-existing methodologies (revealing minions and/or spells), so I wanted to be different and went for weapons:
Probably over-tuned *shrugs* Higher Attack prevents you from stealing 0-Attack Legendary weapons most of the time...but you could take a buffed Kingsbane lel
The game for sure miss any hard counter to Kingsbane, so your potential card can get extra votes for that.
For balancing resons i would make it worse than Malkorok
What do you think of this? It's supposed to be especially useful as a tool against combo decks, although it can be also good against decks with big minions.
I was thinking in some variations, such as making it neutral or making it rise the cost by (5), instead of setting it to 10.
Damn, I just thought about something... What is revealed doesn't necessarily need to be a card...
I struggled with the wording but I suppose it's understandable (NOTE: Anzu himself would also be cloaked)
Better than my last idea?
I like the demon more. The beast's wording is a little ambiguous, because of "interact with the game" is difficult to determine. For example, Is play a minion count? If yes, why the minion could also hidding?
OK I have another idea. It's not really special when it comes to the reveal effect. But it does have a nice touch which Rogues would like. Either way I would like to hear what you think.
Rollback Post to RevisionRollBack
My Entry for this week's Card Design Competition - Season 8.16:
You know those hard to counter combo decks that stall into the late-game and wreck you with the OP mechanics of a single card (hello Shudderwock and Hadronox)--well, this card is a tech solution to this deck type that hasn't existed since Dirty Rat left standard.
...and yes, I made this legendary because it could be REALLY OP.
What do you think of this? It's supposed to be especially useful as a tool against combo decks, although it can be also good against decks with big minions.
I was thinking in some variations, such as making it neutral or making it rise the cost by (5), instead of setting it to 10.
I'll trade any feedback received.
I dont like the idea behind this card at all, it can win you the game on the spot, not only your opponent might not have mana to play it and at that point he can basically concede, but even if it lands on a low cost card, if it is a spell with a specific trigger, which is not uncommon, same thing.
Bump my ideas. Please give me some feedback, thanks.
Chromie: pretty strong imho, i suppose in aggro matchups it would provide that much info, but in any other, the information alone might just tip the game entirely in your favor. And your opponent has zero ways to play around that.
Curiosity Kills the Cat: disgusting beyond measure lol. btw "... is revealed ..."
Omens of Terror: so basically devour mind that gives you more than 3 cards, but you will have to wait for them a little bit. I feel like this is too strong, not only will you know what your opponent is holding, but you will get copies of all that. Azalina effect on steroids, can do it twice and dont have to discard your own hand. Only thing had is actually playin the card, since you just kinda throw 5 mana out of the window, but priest can pretty much afford it. This is rly too strong imho.
If i had to pick, id say i like Chromie the most, but honestly, i dont like any of them very much, sorry :(
OK I have another idea. It's not really special when it comes to the reveal effect. But it does have a nice touch which Rogues would like. Either way I would like to hear what you think.
I think the wording should be "When that minion attacks ...", by saying "this", it looks to me like it refers to Blink itself and the reveal card looks completely useless. That being said, just the pure stats of the minion for its cost would make it autoinclude in literally every single rogue deck, i think it needs to lose a stat point.
You know those hard to counter combo decks that stall into the late-game and wreck you with the OP mechanics of a single card (hello Shudderwock and Hadronox)--well, this card is a tech solution to this deck type that hasn't existed since Dirty Rat left standard.
...and yes, I made this legendary because it could be REALLY OP.
I dont like hand/deck attacks, so i will not like his card, but ur missing Battlecry in the card's text and "reveal" is not a keyword, so dont highlight it in bold ;-) also "." instead of ";" and Wisp, now wisp ... so "Battlecry: Reveal your opponent's hand. Choose one card and transform it into a 1/1 Wisp."
What do you think of this? It's supposed to be especially useful as a tool against combo decks, although it can be also good against decks with big minions.
I was thinking in some variations, such as making it neutral or making it rise the cost by (5), instead of setting it to 10.
I'll trade any feedback received.
I dont like the idea behind this card at all, it can win you the game on the spot, not only your opponent might not have mana to play it and at that point he can basically concede, but even if it lands on a low cost card, if it is a spell with a specific trigger, which is not uncommon, same thing.
Bump my ideas. Please give me some feedback, thanks.
Chromie: pretty strong imho, i suppose in aggro matchups it would provide that much info, but in any other, the information alone might just tip the game entirely in your favor. And your opponent has zero ways to play around that.
Curiosity Kills the Cat: disgusting beyond measure lol. btw "... is revealed ..."
Omens of Terror: so basically devour mind that gives you more than 3 cards, but you will have to wait for them a little bit. I feel like this is too strong, not only will you know what your opponent is holding, but you will get copies of all that. Azalina effect on steroids, can do it twice and dont have to discard your own hand. Only thing had is actually playin the card, since you just kinda throw 5 mana out of the window, but priest can pretty much afford it. This is rly too strong imho.
If i had to pick, id say i like Chromie the most, but honestly, i dont like any of them very much, sorry :(
OK I have another idea. It's not really special when it comes to the reveal effect. But it does have a nice touch which Rogues would like. Either way I would like to hear what you think.
I think the wording should be "When that minion attacks ...", by saying "this", it looks to me like it refers to Blink itself and the reveal card looks completely useless. That being said, just the pure stats of the minion for its cost would make it autoinclude in literally every single rogue deck, i think it needs to lose a stat point.
You know those hard to counter combo decks that stall into the late-game and wreck you with the OP mechanics of a single card (hello Shudderwock and Hadronox)--well, this card is a tech solution to this deck type that hasn't existed since Dirty Rat left standard.
...and yes, I made this legendary because it could be REALLY OP.
I dont like hand/deck attacks, so i will not like his card, but ur missing Battlecry in the card's text and "reveal" is not a keyword, so dont highlight it in bold ;-) also "." instead of ";" and Wisp, now wisp ... so "Battlecry: Reveal your opponent's hand. Choose one card and transform it into a 1/1 Wisp."
Thanks for feedback! I've modified Chromie, what about now?
Today in my free brawl pack I got Barongeddon, then I had a cup of fresh green tea. As a result of that, I think Priest is OP because my keyboard is not a mechanical one. I hope Blizzard will address this issue.
What do you think of this? It's supposed to be especially useful as a tool against combo decks, although it can be also good against decks with big minions.
I was thinking in some variations, such as making it neutral or making it rise the cost by (5), instead of setting it to 10.
I'll trade any feedback received.
I dont like the idea behind this card at all, it can win you the game on the spot, not only your opponent might not have mana to play it and at that point he can basically concede, but even if it lands on a low cost card, if it is a spell with a specific trigger, which is not uncommon, same thing.
Bump my ideas. Please give me some feedback, thanks.
Chromie: pretty strong imho, i suppose in aggro matchups it would provide that much info, but in any other, the information alone might just tip the game entirely in your favor. And your opponent has zero ways to play around that.
Curiosity Kills the Cat: disgusting beyond measure lol. btw "... is revealed ..."
Omens of Terror: so basically devour mind that gives you more than 3 cards, but you will have to wait for them a little bit. I feel like this is too strong, not only will you know what your opponent is holding, but you will get copies of all that. Azalina effect on steroids, can do it twice and dont have to discard your own hand. Only thing had is actually playin the card, since you just kinda throw 5 mana out of the window, but priest can pretty much afford it. This is rly too strong imho.
If i had to pick, id say i like Chromie the most, but honestly, i dont like any of them very much, sorry :(
OK I have another idea. It's not really special when it comes to the reveal effect. But it does have a nice touch which Rogues would like. Either way I would like to hear what you think.
I think the wording should be "When that minion attacks ...", by saying "this", it looks to me like it refers to Blink itself and the reveal card looks completely useless. That being said, just the pure stats of the minion for its cost would make it autoinclude in literally every single rogue deck, i think it needs to lose a stat point.
You know those hard to counter combo decks that stall into the late-game and wreck you with the OP mechanics of a single card (hello Shudderwock and Hadronox)--well, this card is a tech solution to this deck type that hasn't existed since Dirty Rat left standard.
...and yes, I made this legendary because it could be REALLY OP.
I dont like hand/deck attacks, so i will not like his card, but ur missing Battlecry in the card's text and "reveal" is not a keyword, so dont highlight it in bold ;-) also "." instead of ";" and Wisp, now wisp ... so "Battlecry: Reveal your opponent's hand. Choose one card and transform it into a 1/1 Wisp."
Thanks for feedback! I've modified Chromie, what about now?
Much, much better. It still feels a little too similar to Evolved Kobold for my tastes, but I don't think the power level is a problem, given that it's a class card. Plus, the statline is fitting for a magical "gnome." It feels similar to Chameleos in that it incentivizes you to hold on to the card, but again, I don't think it's a problem, because the flavor makes a lot of sense for Chromie. I'd absolutely vote for it as-is.
Today in my free brawl pack I got Barongeddon, then I had a cup of fresh green tea. As a result of that, I think Priest is OP because my keyboard is not a mechanical one. I hope Blizzard will address this issue.
What do you think of this? It's supposed to be especially useful as a tool against combo decks, although it can be also good against decks with big minions.
I was thinking in some variations, such as making it neutral or making it rise the cost by (5), instead of setting it to 10.
I'll trade any feedback received.
I dont like the idea behind this card at all, it can win you the game on the spot, not only your opponent might not have mana to play it and at that point he can basically concede, but even if it lands on a low cost card, if it is a spell with a specific trigger, which is not uncommon, same thing.
Bump my ideas. Please give me some feedback, thanks.
Chromie: pretty strong imho, i suppose in aggro matchups it would provide that much info, but in any other, the information alone might just tip the game entirely in your favor. And your opponent has zero ways to play around that.
Curiosity Kills the Cat: disgusting beyond measure lol. btw "... is revealed ..."
Omens of Terror: so basically devour mind that gives you more than 3 cards, but you will have to wait for them a little bit. I feel like this is too strong, not only will you know what your opponent is holding, but you will get copies of all that. Azalina effect on steroids, can do it twice and dont have to discard your own hand. Only thing had is actually playin the card, since you just kinda throw 5 mana out of the window, but priest can pretty much afford it. This is rly too strong imho.
If i had to pick, id say i like Chromie the most, but honestly, i dont like any of them very much, sorry :(
OK I have another idea. It's not really special when it comes to the reveal effect. But it does have a nice touch which Rogues would like. Either way I would like to hear what you think.
I think the wording should be "When that minion attacks ...", by saying "this", it looks to me like it refers to Blink itself and the reveal card looks completely useless. That being said, just the pure stats of the minion for its cost would make it autoinclude in literally every single rogue deck, i think it needs to lose a stat point.
You know those hard to counter combo decks that stall into the late-game and wreck you with the OP mechanics of a single card (hello Shudderwock and Hadronox)--well, this card is a tech solution to this deck type that hasn't existed since Dirty Rat left standard.
...and yes, I made this legendary because it could be REALLY OP.
I dont like hand/deck attacks, so i will not like his card, but ur missing Battlecry in the card's text and "reveal" is not a keyword, so dont highlight it in bold ;-) also "." instead of ";" and Wisp, now wisp ... so "Battlecry: Reveal your opponent's hand. Choose one card and transform it into a 1/1 Wisp."
Thanks for feedback! I've modified Chromie, what about now?
Seems fine i think. Im trying to decide if it should lose some stat points still, but mby it is just ok. That being said, im not too sure about it being neutral.
Thanks for feedback! However I've got a new idea about Chromie, how about this one?
One thing on the grammar, both cards should say "revealed" not "reveal". Has to be passive tense because it comes after "is".
Here's my Submission for the week. For "Revealed" I include when this minion loses Stealth as well as any effect that might reveal it in a player's hand or deck.
I like Foresight. What about revealing hand in 2 turns for 15 seconds only? and maybe conecting flavour with Nozdormu somehow?
Actually it could be abused by prinstreen, by i still like it : )
The game for sure miss any hard counter to Kingsbane, so your potential card can get extra votes for that.
For balancing resons i would make it worse than Malkorok
What do you think of this? It's supposed to be especially useful as a tool against combo decks, although it can be also good against decks with big minions.
I was thinking in some variations, such as making it neutral or making it rise the cost by (5), instead of setting it to 10.
I'll trade any feedback received.
I like the demon more. The beast's wording is a little ambiguous, because of "interact with the game" is difficult to determine. For example, Is play a minion count? If yes, why the minion could also hidding?
Bump my ideas. Please give me some feedback, thanks.
OK I have another idea. It's not really special when it comes to the reveal effect. But it does have a nice touch which Rogues would like. Either way I would like to hear what you think.
My Entry for this week's Card Design Competition - Season 8.16:
You know those hard to counter combo decks that stall into the late-game and wreck you with the OP mechanics of a single card (hello Shudderwock and Hadronox)--well, this card is a tech solution to this deck type that hasn't existed since Dirty Rat left standard.
...and yes, I made this legendary because it could be REALLY OP.
I dont like the idea behind this card at all, it can win you the game on the spot, not only your opponent might not have mana to play it and at that point he can basically concede, but even if it lands on a low cost card, if it is a spell with a specific trigger, which is not uncommon, same thing.
Chromie: pretty strong imho, i suppose in aggro matchups it would provide that much info, but in any other, the information alone might just tip the game entirely in your favor. And your opponent has zero ways to play around that.
Curiosity Kills the Cat: disgusting beyond measure lol. btw "... is revealed ..."
Omens of Terror: so basically devour mind that gives you more than 3 cards, but you will have to wait for them a little bit. I feel like this is too strong, not only will you know what your opponent is holding, but you will get copies of all that. Azalina effect on steroids, can do it twice and dont have to discard your own hand. Only thing had is actually playin the card, since you just kinda throw 5 mana out of the window, but priest can pretty much afford it. This is rly too strong imho.
If i had to pick, id say i like Chromie the most, but honestly, i dont like any of them very much, sorry :(
I think the wording should be "When that minion attacks ...", by saying "this", it looks to me like it refers to Blink itself and the reveal card looks completely useless. That being said, just the pure stats of the minion for its cost would make it autoinclude in literally every single rogue deck, i think it needs to lose a stat point.
I dont like hand/deck attacks, so i will not like his card, but ur missing Battlecry in the card's text and "reveal" is not a keyword, so dont highlight it in bold ;-) also "." instead of ";" and Wisp, now wisp ... so "Battlecry: Reveal your opponent's hand. Choose one card and transform it into a 1/1 Wisp."
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Thanks for feedback! I've modified Chromie, what about now?
I can't remember any other weeks where the submission topic was longer than the discussion topic...
Bizarre.
#gNOmeferatu
Much, much better. It still feels a little too similar to Evolved Kobold for my tastes, but I don't think the power level is a problem, given that it's a class card. Plus, the statline is fitting for a magical "gnome." It feels similar to Chameleos in that it incentivizes you to hold on to the card, but again, I don't think it's a problem, because the flavor makes a lot of sense for Chromie. I'd absolutely vote for it as-is.
#gNOmeferatu
Yes, much better ;-)
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@SDhn2a @Sinti
Thanks for feedback! However I've got a new idea about Chromie, how about this one?
I dont like this, too messy.
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New idea
Custom cards :
CLASSES : Alchemist (CCC#5 | Phase V) | Chef (CCC#4)
EXPANSIONS : Year of the Scorpion (Year Comp)
Seems fine i think. Im trying to decide if it should lose some stat points still, but mby it is just ok. That being said, im not too sure about it being neutral.
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One thing on the grammar, both cards should say "revealed" not "reveal". Has to be passive tense because it comes after "is".
Here's my Submission for the week. For "Revealed" I include when this minion loses Stealth as well as any effect that might reveal it in a player's hand or deck.
Check out my Mech Undatakah Pally deck: http://www.hearthpwn.com/decks/1261460-undatakah-mech-pally
If it fits in 4 text lines I would change the wording of the Quest to "Quest: Reveal a card, discard a card, and burn a card."
Also the reward 69th Sin feels weak. Maybe it should upgrade the hero power as well.
Check out my Mech Undatakah Pally deck: http://www.hearthpwn.com/decks/1261460-undatakah-mech-pally
This thread is moving super slowly. At this point, I just said "fuck it" and submitted my card.
Click the image to go to my custom Time Traveler class.
Your card was already upvote worthy. I couldn't think of anything I'd change with it.
Check out my Mech Undatakah Pally deck: http://www.hearthpwn.com/decks/1261460-undatakah-mech-pally