What do you think of this? It's supposed to be especially useful as a tool against combo decks, although it can be also good against decks with big minions.
I was thinking in some variations, such as making it neutral or making it rise the cost by (5), instead of setting it to 10.
I'll trade any feedback received.
I dont like the idea behind this card at all, it can win you the game on the spot, not only your opponent might not have mana to play it and at that point he can basically concede, but even if it lands on a low cost card, if it is a spell with a specific trigger, which is not uncommon, same thing.
It only targets minions, but otherwise you're right. It is too much of a gamble: you either destroy your opponent or it picks a minion that fits their gameplay and does absolutely nothing. I think Varimathras by @CheeseEtc is the same idea, but much better implemented, so I'll stop trying to balance this card.
Instead, I've thought of a much simpler card. There might be similar entries in the competition, however, as it's a pretty obvious effect.
I'm also thinking about giving it Stealth with a worse statline in order to ensure triggering the effect, similarly to Shaku, the Collector. I'm also thinking about making it a Shaman totem called Sentry Ward, which would trigger its effect at the end of the turn and would also exploit Warcraft 3 nostalgia :-)
All of these are not balanced whatsoever. These ideas were also made in the last minute. Eh. YOLO. Your thoughts?
About your cards, the coolest one is Mimiron 2.0, without a doubt. I really like wild fusion effects like Build-A-Beast and this one is awesome in that subject. I also like that it has the same stat-line as Mimiron's Head.
I'm not a big fan of the other two, however. Joust as means to draw cards or to give a minion stats/abilities is already a bit overdone, even if you gave them an interesting twist.
Here's my Submission for the week. For "Revealed" I include when this minion loses Stealth as well as any effect that might reveal it in a player's hand or deck.
Flavour
I like the flavour of your submarine.
Although submarine's torpedos seems to me more like powerful single target instead of AoE, so i would change it for sth like deal 10 damage to random enemy.
Balance
O would buff it somehow, for now cost is too high for stats and abilities.
Although submarine's torpedos seems to me more like powerful single target instead of AoE, so i would change it for sth like deal 10 damage to random enemy.
Balance
O would buff it somehow, for now cost is too high for stats and abilities.
Wording
change "When" to "Whenever"
Thanks for the feedback. I wanted to make it single target too but wasn't sure how to word things so that it would be obvious how it worked. I guess I'll just have to give more context. My final submission will have this change.
Balance: I didn't want to make it too power creeped over Ravenholdt Assassin. It's probably already better with the higher attack and the Mech tribe - even without the ability.
When vs Whenever: I think I'll stick with "When". It keeps it the same as Flame Leviathan and that effect could trigger multiple times in a game.
This is my first card I've ever create... It's a pity that it has 0 votes :( (it's on 7th page) I was inspired by Night elves... Mirana is a priestess of a Moon and summoning spectral owls is like one of core abilities of them from Warcraft III. Also Night elves are invisible at night.... So I took all that lore and tried my best to create a card with all of it. (especially when I discovered this amasing art) It seems pretty balanced for me, Druid class doesn't have steal mechanic. Also it can't be discovered by Tortollan Forager , can't be cummoned by Witching Hour and Oaken Summons , won't help you with quest, Hunter has Flare to counter it, Mage and Shaman have tones of AOE, Paladin has Equality combo, Priest has Mass Dispel , Rogue has Betrayal , Lesser Onyx Spellstone , Warlock has Curse of Weakness combo + some another less popular options like Corrupting Mist and Unwilling Sacrifice . Every class have way to deal with it... Good to push face damage but if there are taunts on another side then it won't do much... Just some intel on your opponent's hand.
This is my first card I've ever create... It's a pity that it has 0 votes :( (it's on 7th page) I was inspired by Night elves... Mirana is a priestess of a Moon and summoning spectral owls is like one of core abilities of them from Warcraft III. Also Night elves are invisible at night.... So I took all that lore and tried my best to create a card with all of it. (especially when I discovered this amasing art) It seems pretty balanced for me, Druid class doesn't have steal mechanic. Also it can't be discovered by Tortollan Forager , can't be cummoned by Witching Hour and Oaken Summons , won't help you with quest, Hunter has Flare to counter it, Mage and Shaman have tones of AOE, Paladin has Equality combo, Priest has Mass Dispel , Rogue has Betrayal , Lesser Onyx Spellstone , Warlock has Curse of Weakness combo + some another less popular options like Corrupting Mist and Unwilling Sacrifice . Every class have way to deal with it... Good to push face damage but if there are taunts on another side then it won't do much... Just some intel on your opponent's hand.
This card is broken AF, not only does it provide continuous information about your opponents deck, but it gets Stealth EVERY turn? Say what? Only way this is dying is via some big aoe or random effect. Then there is the poor wording (Stealth needs capital S, since it is a keyword). But hey, decent first attempt, dont despair and try next week again! Lore knowledge and ability to implement it into the card is definitely a big plus in this competition ;-)
This is my first card I've ever create... It's a pity that it has 0 votes :( (it's on 7th page) I was inspired by Night elves... Mirana is a priestess of a Moon and summoning spectral owls is like one of core abilities of them from Warcraft III. Also Night elves are invisible at night.... So I took all that lore and tried my best to create a card with all of it. (especially when I discovered this amasing art) It seems pretty balanced for me, Druid class doesn't have steal mechanic. Also it can't be discovered by Tortollan Forager , can't be cummoned by Witching Hour and Oaken Summons , won't help you with quest, Hunter has Flare to counter it, Mage and Shaman have tones of AOE, Paladin has Equality combo, Priest has Mass Dispel , Rogue has Betrayal , Lesser Onyx Spellstone , Warlock has Curse of Weakness combo + some another less popular options like Corrupting Mist and Unwilling Sacrifice . Every class have way to deal with it... Good to push face damage but if there are taunts on another side then it won't do much... Just some intel on your opponent's hand.
Good job for your first card! Lovely art and flavor.
But yeah - in it's current state it would be meta-defining powerful.
To balance it better I would: make it 4/4 with regular Stealth or; a 4/2 with the current ability.
This is my first card I've ever create... It's a pity that it has 0 votes :( (it's on 7th page) I was inspired by Night elves... Mirana is a priestess of a Moon and summoning spectral owls is like one of core abilities of them from Warcraft III. Also Night elves are invisible at night.... So I took all that lore and tried my best to create a card with all of it. (especially when I discovered this amasing art) It seems pretty balanced for me, Druid class doesn't have steal mechanic. Also it can't be discovered by Tortollan Forager , can't be cummoned by Witching Hour and Oaken Summons , won't help you with quest, Hunter has Flare to counter it, Mage and Shaman have tones of AOE, Paladin has Equality combo, Priest has Mass Dispel , Rogue has Betrayal , Lesser Onyx Spellstone , Warlock has Curse of Weakness combo + some another less popular options like Corrupting Mist and Unwilling Sacrifice . Every class have way to deal with it... Good to push face damage but if there are taunts on another side then it won't do much... Just some intel on your opponent's hand.
Good idea! However, I'd like to write it "At the end of your turn, reveal the top card of opponent's deck. If it's a spell, gain Stealth."
Behold, foolish interlopers! I am commanding this mortal to spread the will of the Scourge throughout the interwebs, encouraging you to seek out me, Archlich Kel'Thuzad! Now coming to you as the tenth class of Hearthstone!
I am a finalist in this Class Creation Competition, so if you could give it a look I would be greatly appreciative <3
To post a comment, please login or register a new account.
It only targets minions, but otherwise you're right. It is too much of a gamble: you either destroy your opponent or it picks a minion that fits their gameplay and does absolutely nothing. I think Varimathras by @CheeseEtc is the same idea, but much better implemented, so I'll stop trying to balance this card.
Instead, I've thought of a much simpler card. There might be similar entries in the competition, however, as it's a pretty obvious effect.
I'm also thinking about giving it Stealth with a worse statline in order to ensure triggering the effect, similarly to Shaku, the Collector. I'm also thinking about making it a Shaman totem called Sentry Ward, which would trigger its effect at the end of the turn and would also exploit Warcraft 3 nostalgia :-)
About your cards, the coolest one is Mimiron 2.0, without a doubt. I really like wild fusion effects like Build-A-Beast and this one is awesome in that subject. I also like that it has the same stat-line as Mimiron's Head.
I'm not a big fan of the other two, however. Joust as means to draw cards or to give a minion stats/abilities is already a bit overdone, even if you gave them an interesting twist.
Flavour
I like the flavour of your submarine.
Although submarine's torpedos seems to me more like powerful single target instead of AoE, so i would change it for sth like deal 10 damage to random enemy.
Balance
O would buff it somehow, for now cost is too high for stats and abilities.
Wording
change "When" to "Whenever"
I could spell it "Quest: Reveal, discard and burn a card.", but i think flavour would be worse that way.
Do you think current wording is not meaningful enough?
For 69th Sin i could decrease mana cost to 3 just like warrior quest reward - you need to pay 2 mana for the hero power.
For now i prefer to not add any additional effect for reward.
On first glance it's weak, but actually it can counter so many deathknight cards.
Thanks for the feedback. I wanted to make it single target too but wasn't sure how to word things so that it would be obvious how it worked. I guess I'll just have to give more context. My final submission will have this change.
Balance: I didn't want to make it too power creeped over Ravenholdt Assassin. It's probably already better with the higher attack and the Mech tribe - even without the ability.
When vs Whenever: I think I'll stick with "When". It keeps it the same as Flame Leviathan and that effect could trigger multiple times in a game.
Check out my Mech Undatakah Pally deck: http://www.hearthpwn.com/decks/1261460-undatakah-mech-pally
Deleted
This is my first card I've ever create... It's a pity that it has 0 votes :( (it's on 7th page)
I was inspired by Night elves... Mirana is a priestess of a Moon and summoning spectral owls is like one of core abilities of them from Warcraft III. Also Night elves are invisible at night.... So I took all that lore and tried my best to create a card with all of it. (especially when I discovered this amasing art) It seems pretty balanced for me, Druid class doesn't have steal mechanic. Also it can't be discovered by Tortollan Forager , can't be cummoned by Witching Hour and Oaken Summons , won't help you with quest, Hunter has Flare to counter it, Mage and Shaman have tones of AOE, Paladin has Equality combo, Priest has Mass Dispel , Rogue has Betrayal , Lesser Onyx Spellstone , Warlock has Curse of Weakness combo + some another less popular options like Corrupting Mist and Unwilling Sacrifice . Every class have way to deal with it... Good to push face damage but if there are taunts on another side then it won't do much... Just some intel on your opponent's hand.
This card is broken AF, not only does it provide continuous information about your opponents deck, but it gets Stealth EVERY turn? Say what? Only way this is dying is via some big aoe or random effect. Then there is the poor wording (Stealth needs capital S, since it is a keyword). But hey, decent first attempt, dont despair and try next week again! Lore knowledge and ability to implement it into the card is definitely a big plus in this competition ;-)
- Click Here To Join Us On Discord! -
Your card is good for first time submission - you found nice art, and card have no more than 4 lineof text.
I think very few people would appreciate/know the lore behind the art.
As Sinti mention it would be balanced more if just get natural stealth instead refreshing it every turn.
Good job for your first card! Lovely art and flavor.
But yeah - in it's current state it would be meta-defining powerful.
To balance it better I would: make it 4/4 with regular Stealth or; a 4/2 with the current ability.
Check out my Mech Undatakah Pally deck: http://www.hearthpwn.com/decks/1261460-undatakah-mech-pally
Good idea! However, I'd like to write it "At the end of your turn, reveal the top card of opponent's deck. If it's a spell, gain Stealth."
Just a advice, hope it would be help.
The Final Poll has been revealed!
Behold, foolish interlopers! I am commanding this mortal to spread the will of the Scourge throughout the interwebs, encouraging you to seek out me, Archlich Kel'Thuzad! Now coming to you as the tenth class of Hearthstone!
I am a finalist in this Class Creation Competition, so if you could give it a look I would be greatly appreciative <3