Following regular wording, it should say "choose" instead of "target". In addition to that, this card is also not a good design. It's either a 2 mana do literally nothing, or a 2 mana Assassinate. Even if the ending Joust results were great, most Joust cards didn't see play because they were very weak if you didn't win the Joust. The reason King's Elekk saw play was because it was a 2 mana 3/2 no matter what. Raven Familiar is only played in a few Big Spell Mages, and Healing Touch was guaranteed to give you something even if you lost the Joust. None of the other Joust cards ever saw play in Constructed because they were too weak if you lost the Joust. This would meet the same fate.
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Choleric Hunter: i get what it is supposed to do, but im not sure it would do what you want it within the current game mechanics.
Gagosh: i want to say it is balanced, given how (probably) slow it is, but it is still a super powerful effect, so im not entirely sure. What i am sure about is, it feels kinda clunky and awkward, the wording that is. This theme doesnt rly leave much room for complex effects since pretty much the text you have to include already takes up two lines of text alone.
Damn, I just thought about something... What is revealed doesn't necessarily need to be a card...
I struggled with the wording but I suppose it's understandable (NOTE: Anzu himself would also be cloaked)
Better than my last idea?
FC mod will have to answer you this, but id argue they say that yes, it has to be "a card" for consistency sake. That being said, idea behind Detheroc is interesting. Anzu on the other hand, im not too excited about. I am no a fan of these "hide your minions" mechanics that pop up from time to time tbh.
Choleric Hunter: i get what it is supposed to do, but im not sure it would do what you want it within the current game mechanics.
Gagosh: i want to say it is balanced, given how (probably) slow it is, but it is still a super powerful effect, so im not entirely sure. What i am sure about is, it feels kinda clunky and awkward, the wording that is. This theme doesnt rly leave much room for complex effects since pretty much the text you have to include already takes up two lines of text alone.
Damn, I just thought about something... What is revealed doesn't necessarily need to be a card...
I struggled with the wording but I suppose it's understandable (NOTE: Anzu himself would also be cloaked)
Better than my last idea?
FC mod will have to answer you this, but id argue they say that yes, it has to be "a card" for consistency sake. That being said, idea behind Detheroc is interesting. Anzu on the other hand, im not too excited about. I am no a fan of these "hide your minions" mechanics that pop up from time to time tbh.
My card:
About Choleric Hunter, it could work like cards that buff your minions of your deck, and your opponent could draw a "death" minion, that just die (if it had 5 or less hp). I understand, that can't be strange if the "dead" minion just get discarded cause the fatal damage, but i think if it works, would do in the first way.
About Gagosh, it is the result of another idea that could work in this mechanic, making it a "minion"Val'anyr, that can elude the non minion in hand issue, but yeah, i think it's kinda slow
About Dean Domino. I ike it a little bit situational, but, in a control deck with heavy finishers this almost alwys will trigger.
The only reason I would say that it isn't as strong as you think is because Noble Sacrifice generates the diversion token, similarly to Wandering Monster. This one rips the card right out of your deck, weakening your draw or making you lose the draw altogether. Even if you pull a big minion this is still a blow to its usefulness.
And you wouldn't want to play this secret for a 1-2 attack minion normally because that is bad value.
Freezing Trap does a better job at disarming a minion than this card does, and FT is 2 mana.
And the effect is negligible against heroes because dodging big weapon damage almost never happens. Instead it would probably ward of a Druid or Rogue HP
(Hopefully this wasn't too harsh lol I really do like the design)
Not at all mate. I appreciate it! You make a valid point, I might onsidder making it a Rogue card then (have to find the right flavour).
As for your cards: Savvy Swindler: A bit boring for my taste. Not going to comment this further. Metaltooth Striker: Love the concept of this card. It's brilliant to make it a multiple reveal that triggers whenever your opponent plays a certain type of card. Not sure if you can make a more flavorful trigger (or name) to add the extra to it. The way I get it, the minion is provoked by the another minion taunting it? Maybe you could use "provoke" or the likes in the name of the minion (Provokotron is probably not that hunter fitting).
Rogue can definitely work. Maybe some flavor along the lines of an ally hiding in the shadows ready to protect Valeera at all costs? Idk ill let you figure it out.
Swindler was a more classic design to get my feet wet ( I haven't participated in WCDC for a bit) so I'll scrap it.
Metaltooth Striker was supposed to be a play on Metaltooth Leaper from GvG. There isn't any resemblance to It though besides the stats, class, and name so I guess I shouldn't try to hard. Was just inspired seeing Duskfallen Aviana this expansion. You completely get the flavor though so I can try to alter the name a bit. Some ideas so far are Metaltooth Aggressor, Miffed Metaltooth, and Provoked Prowler.
Also debating whether or not to make this an epic card for Arena's sake...
At 3 mana, I think this has to be epic given how common Taunt minions are.
I've made two versions of the card you suggested:
Im gonna go with Ally in the Alley. It has a great name and while I see what you are going for with Infiltrate, the latter has weaker flavor and a vaguer, yet wordier effect.
Well, i hate it just cause its a secret, so there :D But im not sure if it is too good, like it upgrades the spellstone single handedly and makes your opponent check for the secrets twice. That is a pretty damn good value, i suppose the randomness of what you get should balance that, but like im not too sure if it does. I guess there isnt rly much space for any adjustments tho.
Hmm, this feels very much like buffin your Cthun ... and when that happens, he is revealed, but no card ever mentiones that. I feel like proper wording should be "... deck, give this +2/+2." I mean i think its fine for the pusposes of the comp and noone (almost :p) will look twice at it, but mechanically, i think putting "reveal" in the card text is unnecessary.
Hi, I would like to know if the spelling is correct? I'm not a ntive english speaker :s And of course if what you think about it^^
Hmm, that is a bit messy ability, but how about something like this: "Battlecry: Reveal a minion in each hand. If yours costs less, swap them and replay this Battlecry." That being said, im not sure i like the ability too much, feels very clunky and beside that i dont rly like hand/deck attacks in general.
My idea is one that doesn't reveal cards from the deck, but instead uses the precedent of Eaglehorn Bow. It is a counter against things like Explosive Runes, Freezing Trap and the like:
Piercer of Veils
3 Mana, 3/3
If a secret would be revealed by playing this minion, or by this minion attacking, cancel the secret and this minion gets +1/+1
My idea is one that doesn't reveal cards from the deck, but instead uses the precedent of Eaglehorn Bow. It is a counter against things like Explosive Runes, Freezing Trap and the like:
Piercer of Veils
3 Mana, 3/3
If a secret would be revealed by playing this minion, or by this minion attacking, cancel the secret and this minion gets +1/+1
Sorry to be a downer here, but that is a horrible design. Not only it has awkward wording, but it is worse than any other secret counter cards in the game and they r not even played. You need to do better ;-) But welcome to the FC section, dont let this discourage you :)
Following regular wording, it should say "choose" instead of "target". In addition to that, this card is also not a good design. It's either a 2 mana do literally nothing, or a 2 mana Assassinate. Even if the ending Joust results were great, most Joust cards didn't see play because they were very weak if you didn't win the Joust. The reason King's Elekk saw play was because it was a 2 mana 3/2 no matter what. Raven Familiar is only played in a few Big Spell Mages, and Healing Touch was guaranteed to give you something even if you lost the Joust. None of the other Joust cards ever saw play in Constructed because they were too weak if you lost the Joust. This would meet the same fate.
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Embrace my ultimate creation!
Here are my Ideas. What do you think?
Damn, I just thought about something... What is revealed doesn't necessarily need to be a card...
I struggled with the wording but I suppose it's understandable (NOTE: Anzu himself would also be cloaked)
Better than my last idea?
Custom cards :
CLASSES : Alchemist (CCC#5 | Phase V) | Chef (CCC#4)
EXPANSIONS : Year of the Scorpion (Year Comp)
Hh, i would almost say this would be considered a troll entry, no?:)
Choleric Hunter: i get what it is supposed to do, but im not sure it would do what you want it within the current game mechanics.
Gagosh: i want to say it is balanced, given how (probably) slow it is, but it is still a super powerful effect, so im not entirely sure. What i am sure about is, it feels kinda clunky and awkward, the wording that is. This theme doesnt rly leave much room for complex effects since pretty much the text you have to include already takes up two lines of text alone.
FC mod will have to answer you this, but id argue they say that yes, it has to be "a card" for consistency sake. That being said, idea behind Detheroc is interesting. Anzu on the other hand, im not too excited about. I am no a fan of these "hide your minions" mechanics that pop up from time to time tbh.
My card:
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About Choleric Hunter, it could work like cards that buff your minions of your deck, and your opponent could draw a "death" minion, that just die (if it had 5 or less hp). I understand, that can't be strange if the "dead" minion just get discarded cause the fatal damage, but i think if it works, would do in the first way.
About Gagosh, it is the result of another idea that could work in this mechanic, making it a "minion" Val'anyr, that can elude the non minion in hand issue, but yeah, i think it's kinda slow
About Dean Domino. I ike it a little bit situational, but, in a control deck with heavy finishers this almost alwys will trigger.
Submissions are up!
You can find me here! Good luck everyone!
test
Bump my first card.
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Im gonna go with Ally in the Alley. It has a great name and while I see what you are going for with Infiltrate, the latter has weaker flavor and a vaguer, yet wordier effect.
Also thanks for the feedback for my card
off to Submissions
Hi, I would like to know if the spelling is correct? I'm not a ntive english speaker :s And of course if what you think about it^^
Second with two different spelling:
Love the tribes.
Well, i hate it just cause its a secret, so there :D But im not sure if it is too good, like it upgrades the spellstone single handedly and makes your opponent check for the secrets twice. That is a pretty damn good value, i suppose the randomness of what you get should balance that, but like im not too sure if it does. I guess there isnt rly much space for any adjustments tho.
Hmm, this feels very much like buffin your Cthun ... and when that happens, he is revealed, but no card ever mentiones that. I feel like proper wording should be "... deck, give this +2/+2." I mean i think its fine for the pusposes of the comp and noone (almost :p) will look twice at it, but mechanically, i think putting "reveal" in the card text is unnecessary.
Hmm, that is a bit messy ability, but how about something like this: "Battlecry: Reveal a minion in each hand. If yours costs less, swap them and replay this Battlecry." That being said, im not sure i like the ability too much, feels very clunky and beside that i dont rly like hand/deck attacks in general.
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Yes I'm not satisfied too with this card. I made a new one (in the edit) but this is more messy than the first but at least i like it :D
I created some Hero Power to explain better the concept:
Love the tribes.
My idea is one that doesn't reveal cards from the deck, but instead uses the precedent of Eaglehorn Bow. It is a counter against things like Explosive Runes, Freezing Trap and the like:
Piercer of Veils
3 Mana, 3/3
If a secret would be revealed by playing this minion, or by this minion attacking, cancel the secret and this minion gets +1/+1
Please give feedback regarding best wording.
mechanic/animation types:
1. Jousting Master Jouster
2. Discard a card succubus
3. Remove a card from deck Fel Reaver, Gnomeferatu, destroy card through having 10 cards in hand
4. Trigger/destroy secret - quest needs only 3 types, cause secrets are not available in each match
Sorry to be a downer here, but that is a horrible design. Not only it has awkward wording, but it is worse than any other secret counter cards in the game and they r not even played. You need to do better ;-) But welcome to the FC section, dont let this discourage you :)
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PG18 card?:D
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I hope all sins are covered enough,
so it won't demoralise anyone who is not yet demoralised ; )
Totally go with Mimirion 2.0
I like you make it 8 mana cost -the strongest mechs in game have ~8 mana worth stats, so it shoudn't cheat too much.
seems both balanced and weell flavoured for me
edit:
unfortunatelly i just found another rule for this week cmpetition:
"As an extra stipulation, we ask that you do not use the new Magnetic keyword when designing your cards"
I like Sargeras. Maybe wording can be simpliefied to:
Start of Game: Destroy and Reveal 3 cards from your deck. Shuffle 2 Legion Calls into it.