The flavor is you have to keep feeding it otherwise it consumes you. But it can destroy enemy minions too and it will make the enemy want to not play stuff. It's not imune like the netherportal but it doesn't have health. I don't think this exists in the game but it would be untargetable and undamageble by anything but it could still be destroyed by aoes like twisting nether or random destroys like deadly shot. I know it's kinda op with paladin and shaman so maybe i should make it class specific. Which class would it fit best in? Or how can i balance it for pala and shaman?
What is the point? It can kill your minions as well and downside is you die ... like if you think you are playin too good of a deck and want to help your opponent, ok. Otherwise i dont see why would anyone play that :D
It's a constant removal which punishes your opponent having more minions than you (or simply having any if you keep your side clear). Maybe if it healed you when it destroys something it would be worth?
It's a constant removal which punishes your opponent having more minions than you (or simply having any if you keep your side clear). Maybe if it healed you when it destroys something it would be worth?
But do you also not play any minions? Cause if you dont, you literally die. And if you do, the Black Hole can very well kill them and then you basically die as well, since you threw out so much tempo and card advantage out of the window. I get what ur trying to do, but it just wouldnt be worth it.
I think i didn't express myself the right way but the maw destroys your opponent after it destroys 15 minions not just after 15 creatures die from stuff. But anything other than this had 5 rows. So, are these any better?
Thanks to Joseph_Turok for suggestion on the Void mouth. (may i use the card in future contests?)
The last of the 3 is interesting, but as far as i know, there is no way you can actually choose which minion goes to the void. Maybe the rightmost or leftmost minion goes at the end of a turn which would be interesting, but it seems more fitting for a PvE adventure than constructed PvP.
I was thinking you press end turn and you get a selection screen similar to Deathcoil where you can target a friendly minion or your hero. You'd have time until your normal turn timer would expire and if you fail to select then you take the damage (maybe select a random target?).
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What do you think?
The flavor is you have to keep feeding it otherwise it consumes you. But it can destroy enemy minions too and it will make the enemy want to not play stuff. It's not imune like the netherportal but it doesn't have health. I don't think this exists in the game but it would be untargetable and undamageble by anything but it could still be destroyed by aoes like twisting nether or random destroys like deadly shot. I know it's kinda op with paladin and shaman so maybe i should make it class specific. Which class would it fit best in? Or how can i balance it for pala and shaman?
We do have a black hole card essentially. Twisting Nether
What is the point? It can kill your minions as well and downside is you die ... like if you think you are playin too good of a deck and want to help your opponent, ok. Otherwise i dont see why would anyone play that :D
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It's a constant removal which punishes your opponent having more minions than you (or simply having any if you keep your side clear). Maybe if it healed you when it destroys something it would be worth?
I like the art, is this Dark Star Thresh
Yeah it is.
it has zero stats. Anything that would go on the board has to have stats, unless it's dormant in which case it would do nothing.
But do you also not play any minions? Cause if you dont, you literally die. And if you do, the Black Hole can very well kill them and then you basically die as well, since you threw out so much tempo and card advantage out of the window. I get what ur trying to do, but it just wouldnt be worth it.
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Ok i have 3 versions of this:
I think i didn't express myself the right way but the maw destroys your opponent after it destroys 15 minions not just after 15 creatures die from stuff. But anything other than this had 5 rows. So, are these any better?
Thanks to Joseph_Turok for suggestion on the Void mouth. (may i use the card in future contests?)
The last of the 3 is interesting, but as far as i know, there is no way you can actually choose which minion goes to the void. Maybe the rightmost or leftmost minion goes at the end of a turn which would be interesting, but it seems more fitting for a PvE adventure than constructed PvP.
MadnessIncarnate
I was thinking you press end turn and you get a selection screen similar to Deathcoil where you can target a friendly minion or your hero. You'd have time until your normal turn timer would expire and if you fail to select then you take the damage (maybe select a random target?).