Preview Phase (Starts Now! Ends 21:00 UTC 22/03/18 During this Phase, the Discussion Topic is made available, previewing this week's competition theme. Entry and Early Voting Phase (Starts 21:00 UTC 22/03/18, Ends 21:00 UTC 26/03/18) During this Phase, the Submission Topic is made available for your submissions. You may also, of course, feel free to give early up-votes to any submissions that you like! Voting Phase (Starts 21:00 UTC 26/03/18. Ends 21:00 UTC 27/03/18) During this Phase, the Submission Topic will be locked, so no more entries may be submitted. Instead, use this time to browse the submissions and up-vote your favorites! Final Phase (Starts 21:00 UTC 27/03/18, Ends 21:00 UTC 28/03/18) During this Phase, the Discussion Topic will also be locked, and a new Poll Topic will go up. Discussion will be allowed to continue in the Poll Topic, and it will also include all the qualifying finalists and poll to decide the winner of the competition!
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Because I knew this would be the next option I have a couple choices
One question though, is it okay to use both of them on a single card or is it only allowed to have one on it?
If so i'll have to rethink these (Wolf Pack needs a Beast tag I know)
Druid of the pack forms plus Fandral form (if anyone has better art for Fandral please I don't think the Podling works best) Most likely going to change DotP unless people tend to like it
So I've decided to stretch the Echo-keyword a bit. Hope it'll do.
From Mist to Matter would transform all the blue (Echoes) cards into a normal version, meaning it can be played next turn as well.
Fading Memories transforms a card in your opponent's hand into one of those blue cards (an Echo), and that's why it would dissapear at the end of your opponent's turn. It might seem very destructive, but know that if your opponent can play that card, it becomes repeatable for them. Should probably say "into" instead of "in".
Pack Hunter and Gilnean Kill Squad are basically the same card, but for different classes. I think it was a nice way to implement a board clear for rogues or hunters. The idea is, that when there are enough Pack Hunters (og Gilnean Kill Squads), all hell breaks lose and everybody (EVERYBODY!) dies. So why 3 mana and three copies? Initially, I made it 2 mana and 4 copies, but I thought it was too good. With the versatility this card have, I had to make it more expensive than Twisting Nether.
It has been a long wait haha. Would like to see some feedback on this :D
This is how I assumed it would work: In your opponent turn, the secret counts how many friendly minions have die. When your turn start, it triggers and summon that many assassins. Since these assassin cannot attack face, you will need to consider attacking enemy minions immediately for tempo or let them wait for the right time.
So I've decided to stretch the Echo-keyword a bit. Hope it'll do.
From Mist to Matter would transform all the blue (Echoes) cards into a normal version, meaning it can be played next turn as well.From Mist to Matter would transform all the blue (Echoes) cards into a normal version, meaning it can be played next turn as well.
Fading Memories transforms a card in your opponent's hand into one of those blue cards (an Echo), and that's why it would dissapear at the end of your opponent's turn. It might seem very destructive, but know that if your opponent can play that card, it becomes repeatable for them. Should probably say "into" instead of "in".
Pack Hunter and Gilnean Kill Squad are basically the same card, but for different classes. I think it was a nice way to implement a board clear for rogues or hunters. The idea is, that when there are enough Pack Hunters (og Gilnean Kill Squads), all hell breaks lose and everybody (EVERYBODY!) dies. So why 3 mana and three copies? Initially, I made it 2 mana and 4 copies, but I thought it was too good. With the versatility this card have, I had to make it more expensive than Twisting Nether.
From Mist to Matter: echo cards would be quite average or below average cards as a standalone cards, why would you waste a deck slot to get them? Seems very weak.
Fading Memories: apart from it being a direct hand attack, its also kinda weird.
Pack Hunter / Gilnean Kill Squad: i definitely dont like Twisting Nether for hunter nor rogue. Id change it to "If you control three ___ at the start of your turn, ..." it will still have decent enough versatility as a card, but instead of an immediate board clear for 9 mana, it act as semi-Doomsayer.
So I've decided to stretch the Echo-keyword a bit. Hope it'll do.
From Mist to Matter would transform all the blue (Echoes) cards into a normal version, meaning it can be played next turn as well.From Mist to Matter would transform all the blue (Echoes) cards into a normal version, meaning it can be played next turn as well.
Fading Memories transforms a card in your opponent's hand into one of those blue cards (an Echo), and that's why it would dissapear at the end of your opponent's turn. It might seem very destructive, but know that if your opponent can play that card, it becomes repeatable for them. Should probably say "into" instead of "in".
Pack Hunter and Gilnean Kill Squad are basically the same card, but for different classes. I think it was a nice way to implement a board clear for rogues or hunters. The idea is, that when there are enough Pack Hunters (og Gilnean Kill Squads), all hell breaks lose and everybody (EVERYBODY!) dies. So why 3 mana and three copies? Initially, I made it 2 mana and 4 copies, but I thought it was too good. With the versatility this card have, I had to make it more expensive than Twisting Nether.
From Mist to Matter: echo cards would be quite average or below average cards as a standalone cards, why would you waste a deck slot to get them? Seems very weak.
I don't think you got the idea behind the card; basically, any echo cards that would dissapear at the end of your turn would reman in your hand.
Because I knew this would be the next option I have a couple choices
One question though, is it okay to use both of them on a single card or is it only allowed to have one on it?
If so i'll have to rethink these (Wolf Pack needs a Beast tag I know)
Druid of the pack forms plus Fandral form (if anyone has better art for Fandral please I don't think the Podling works best) Most likely going to change DotP unless people tend to like it
Will comment on other cards as they come in
Choose One minions, when combined, do not add their stats together: the better of both options is taken. Shellshifter becomes a 5/5, not an 8/8. Your combined Druid of the Pack would be a 1/2 with Taunt and Rush, not a 1/3.
Other than that, I feel like you should avoid Warsong Wolf Pack. Even if it's thematically appropriate, putting both keywords on a card with nothing else will automatically be considered lazy.
So I've decided to stretch the Echo-keyword a bit. Hope it'll do.
From Mist to Matter would transform all the blue (Echoes) cards into a normal version, meaning it can be played next turn as well.From Mist to Matter would transform all the blue (Echoes) cards into a normal version, meaning it can be played next turn as well.
Fading Memories transforms a card in your opponent's hand into one of those blue cards (an Echo), and that's why it would dissapear at the end of your opponent's turn. It might seem very destructive, but know that if your opponent can play that card, it becomes repeatable for them. Should probably say "into" instead of "in".
Pack Hunter and Gilnean Kill Squad are basically the same card, but for different classes. I think it was a nice way to implement a board clear for rogues or hunters. The idea is, that when there are enough Pack Hunters (og Gilnean Kill Squads), all hell breaks lose and everybody (EVERYBODY!) dies. So why 3 mana and three copies? Initially, I made it 2 mana and 4 copies, but I thought it was too good. With the versatility this card have, I had to make it more expensive than Twisting Nether.
I hate Fading Memories with a passion; please don't tamper with people's hands :/ I much prefer the others. I think preserving an Echo with From Mist to Matter is neat but not very strong, while the killer-Echoes might be too strong. Considering the various ways the Rogue can obtain/create copies of minions, Gilnean Kill Squad is concerning.
inb4 i got feedback on the mummy before, even though it's kinda strong, i think at 3/2 stats it's ok. a board ful of 3/2s on turn 7 is acceptable
3/3 is definitely too strong for the Cursed Mummy. Of the other two I like Mutual Agony more, but it might be too painful: at best it's a Pyroblast to both of your faces, at worst it's a minion-clear with significant downside. What about just 1 damage to yourself? *shrugs* I suppose Violet Illusionist and Mal'Ganis exist, so perhaps not.
Behold, foolish interlopers! I am commanding this mortal to spread the will of the Scourge throughout the interwebs, encouraging you to seek out me, Archlich Kel'Thuzad! Now coming to you as the tenth class of Hearthstone!
I am a finalist in this Class Creation Competition, so if you could give it a look I would be greatly appreciative <3
I mean, it was pretty obvious it would happen, but still, I ever got the week right.
Fortunately, I anticipated this and made this:
Charge + Giant Sand Worm would be broken of course, but that's where Rush fits perfectly because with Rush, it's actually kind of balanced. Stated to have more survivability to use the effect whilst still maintaining enough strength to where the effect matters.
Rollback Post to RevisionRollBack
Click the image to go to my custom Time Traveler class.
Alright, kind of made this before, but here I throw in the first idea I had before this competition even started XP
He returns itself to your hand after attacking the enemy Hero, but the Rush is not allowing him to do it, not sure about the stats though.
Not sure how strong this is, its a slightly better Stormwind Knight and a Headcrack in one card. It would certainly be a good arena card, not sure if constructed viable tho.
So I've decided to stretch the Echo-keyword a bit. Hope it'll do.
From Mist to Matter would transform all the blue (Echoes) cards into a normal version, meaning it can be played next turn as well.From Mist to Matter would transform all the blue (Echoes) cards into a normal version, meaning it can be played next turn as well.
Fading Memories transforms a card in your opponent's hand into one of those blue cards (an Echo), and that's why it would dissapear at the end of your opponent's turn. It might seem very destructive, but know that if your opponent can play that card, it becomes repeatable for them. Should probably say "into" instead of "in".
Pack Hunter and Gilnean Kill Squad are basically the same card, but for different classes. I think it was a nice way to implement a board clear for rogues or hunters. The idea is, that when there are enough Pack Hunters (og Gilnean Kill Squads), all hell breaks lose and everybody (EVERYBODY!) dies. So why 3 mana and three copies? Initially, I made it 2 mana and 4 copies, but I thought it was too good. With the versatility this card have, I had to make it more expensive than Twisting Nether.
From Mist to Matter: echo cards would be quite average or below average cards as a standalone cards, why would you waste a deck slot to get them? Seems very weak.
I don't think you got the idea behind the card; basically, any echo cards that would dissapear at the end of your turn would reman in your hand.
Hmm, maybe. By "normal" version of the card, i assumed it loses the Echo keyword, tho i can see the other options and that to change from the "echo-y" card that disappears from your hand into the original. Guess it can go either way.
She can either leap out and attack immediately, or remain in wait to strategize and get ready (signified by the +2/+2). It's practically a Choose One for the Hunter lol
Behold, foolish interlopers! I am commanding this mortal to spread the will of the Scourge throughout the interwebs, encouraging you to seek out me, Archlich Kel'Thuzad! Now coming to you as the tenth class of Hearthstone!
I am a finalist in this Class Creation Competition, so if you could give it a look I would be greatly appreciative <3
And @ others - I'm going to give you my feedback tomorrow, as it's getting way too late and I'm kinda tired.
About the mummy - I was too lazy to make it a 3/2, so I left the card as a 3/3, but wrote a note about it. I just liked the idea of making a card, which is related to Ancient Egyptian curses. Like how some undead bodies will rise from the dead again and again, until they flood the board, but they also punish the player for playing them. And my idea for a such curse was the discard mechanic. I agree, that I made the card way too powerful (as other said in my thread too), but I really want to keep the flavour and the power the way they are. So dunno bout' you, but for me a 1 mana 3/2 with echo is OK, because it will enter the battlefield in the late game, where the opponent has enough mana to deal with that board. Just like Druid's Living Mana, but zoolock doesn't have any board buff spells. In the early game this hurts the zoolock's hand. If you still think, it's way too strong, I will change the health to 1, so that it will be fragile (just like every undead corpse).
As for Mutual agony - but this way it will lose its flavour. The agony should be mutual, meaning both sides take it equally. At first this spell dealt 3 damage, so I changed it. Like with the previous card I wanted to design one, which was related to its title. And Mutual Agony sounded cool to me. I thought on the cards, which warlock could miss and I figured it would be Darkbomb. And I had to narrow the effect, because the Echo mechanic, aka the ability to gain multiple resources, made it a bit too powerful. But this card goes pretty well in warlock - if the devs implement more "hurt yourself" cards, then this card would have a great syenrgy with them. Not to mention, that for the reward of having a reach, you have to pay some life, which makes it balanced in the self-damaging class. Others suggested making this card a priest one, but the same goes for mage, this would be a turn 4 lethal (2xSorcerer's Apprentice + Mutual Agony; 2x Radiant Elemental + this).
While I'm thinking about it, everyone should be wary of combining Echo with the Rogue: keep in mind that Edwin VanCleef exists lol :/
Rollback Post to RevisionRollBack
Behold, foolish interlopers! I am commanding this mortal to spread the will of the Scourge throughout the interwebs, encouraging you to seek out me, Archlich Kel'Thuzad! Now coming to you as the tenth class of Hearthstone!
I am a finalist in this Class Creation Competition, so if you could give it a look I would be greatly appreciative <3
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This is the Discussion Topic. The Submission Topic will go up in ~24 hours.
Competition Theme: Witchword
This week's theme comes from THWeaver, whose "Broll Bearmantle" was the winner of our Rise and Shine competition!
Competition-Specific Restrictions:
Competition Process
Preview Phase (Starts Now! Ends 21:00 UTC 22/03/18
During this Phase, the Discussion Topic is made available, previewing this week's competition theme.
Entry and Early Voting Phase (Starts 21:00 UTC 22/03/18, Ends 21:00 UTC 26/03/18)
During this Phase, the Submission Topic is made available for your submissions. You may also, of course, feel free to give early up-votes to any submissions that you like!
Voting Phase (Starts 21:00 UTC 26/03/18. Ends 21:00 UTC 27/03/18)
During this Phase, the Submission Topic will be locked, so no more entries may be submitted. Instead, use this time to browse the submissions and up-vote your favorites!
Final Phase (Starts 21:00 UTC 27/03/18, Ends 21:00 UTC 28/03/18)
During this Phase, the Discussion Topic will also be locked, and a new Poll Topic will go up. Discussion will be allowed to continue in the Poll Topic, and it will also include all the qualifying finalists and poll to decide the winner of the competition!
Discussion Topic Rules
To make sure that everything runs smoothly, we need to reserve the Submission Topic for submissions only. Everything else goes here. What is everything else, you might ask?
All of that said, please refrain from the following:
Looking for more information about the WCDC or Fan Creations in general? Why not check out this FAQ to see if your question is answered there? You can also PM one of us Fan Creation Mods!
I want a new title, but Flux won't let me have one,
It would've been cool if you called it "World of Witchwood"
Nice competition tho, i'll try and get some card ideas out soon =P
Because I knew this would be the next option I have a couple choices
One question though, is it okay to use both of them on a single card or is it only allowed to have one on it?
If so i'll have to rethink these (Wolf Pack needs a Beast tag I know)
Druid of the pack forms plus Fandral form (if anyone has better art for Fandral please I don't think the Podling works best) Most likely going to change DotP unless people tend to like it
Will comment on other cards as they come in
Weekly Card Design Competition 10.15
So I've decided to stretch the Echo-keyword a bit. Hope it'll do.
From Mist to Matter would transform all the blue (Echoes) cards into a normal version, meaning it can be played next turn as well.
Fading Memories transforms a card in your opponent's hand into one of those blue cards (an Echo), and that's why it would dissapear at the end of your opponent's turn. It might seem very destructive, but know that if your opponent can play that card, it becomes repeatable for them. Should probably say "into" instead of "in".
Pack Hunter and Gilnean Kill Squad are basically the same card, but for different classes. I think it was a nice way to implement a board clear for rogues or hunters. The idea is, that when there are enough Pack Hunters (og Gilnean Kill Squads), all hell breaks lose and everybody (EVERYBODY!) dies. So why 3 mana and three copies? Initially, I made it 2 mana and 4 copies, but I thought it was too good. With the versatility this card have, I had to make it more expensive than Twisting Nether.
You can use both keywords on the same card, yes. Your card just has to contain at least one of the keywords.
You can find me here! Good luck everyone!
It has been a long wait haha. Would like to see some feedback on this :D
This is how I assumed it would work: In your opponent turn, the secret counts how many friendly minions have die. When your turn start, it triggers and summon that many assassins. Since these assassin cannot attack face, you will need to consider attacking enemy minions immediately for tempo or let them wait for the right time.
i have my idea yet
- Click Here To Join Us On Discord! -
first idea, what do you guys think? i've overcosted the minion a lot because charge is a lo more expensive than the other keywords:
i made some echo cards before:
inb4 i got feedback on the mummy before, even though it's kinda strong, i think at 3/2 stats it's ok. a board ful of 3/2s on turn 7 is acceptable
Alright, kind of made this before, but here I throw in the first idea I had before this competition even started XP
He returns itself to your hand after attacking the enemy Hero, but the Rush is not allowing him to do it, not sure about the stats though.
The joke is you.
I don't think you got the idea behind the card; basically, any echo cards that would dissapear at the end of your turn would reman in your hand.
I forgot that Violet Illusionist exists so for now pretend that it costs 1.
Custom cards :
CLASSES : Alchemist (CCC#5 | Phase V) | Chef (CCC#4)
EXPANSIONS : Year of the Scorpion (Year Comp)
An early wave of feedback:
Behold, foolish interlopers! I am commanding this mortal to spread the will of the Scourge throughout the interwebs, encouraging you to seek out me, Archlich Kel'Thuzad! Now coming to you as the tenth class of Hearthstone!
I am a finalist in this Class Creation Competition, so if you could give it a look I would be greatly appreciative <3
Totally called it!
I mean, it was pretty obvious it would happen, but still, I ever got the week right.
Fortunately, I anticipated this and made this:
Charge + Giant Sand Worm would be broken of course, but that's where Rush fits perfectly because with Rush, it's actually kind of balanced. Stated to have more survivability to use the effect whilst still maintaining enough strength to where the effect matters.
Click the image to go to my custom Time Traveler class.
- Click Here To Join Us On Discord! -
This is my first idea:
She can either leap out and attack immediately, or remain in wait to strategize and get ready (signified by the +2/+2). It's practically a Choose One for the Hunter lol
Behold, foolish interlopers! I am commanding this mortal to spread the will of the Scourge throughout the interwebs, encouraging you to seek out me, Archlich Kel'Thuzad! Now coming to you as the tenth class of Hearthstone!
I am a finalist in this Class Creation Competition, so if you could give it a look I would be greatly appreciative <3
My ideas. What do you guys think?
While I'm thinking about it, everyone should be wary of combining Echo with the Rogue: keep in mind that Edwin VanCleef exists lol :/
Behold, foolish interlopers! I am commanding this mortal to spread the will of the Scourge throughout the interwebs, encouraging you to seek out me, Archlich Kel'Thuzad! Now coming to you as the tenth class of Hearthstone!
I am a finalist in this Class Creation Competition, so if you could give it a look I would be greatly appreciative <3