General Feedback: -The fact that your first 3 cards all have Rift in their name may be a problem. Having 3 cards with Rift in their name is fine, but having them right next to each other might not go down so well, and I'm not sure how you'd be able to structure your post to separate them (although you might be able to). - I'd try to slide another Quicktime card in there somewhere. Right now you only have 6 counting the Vault Keeper, which may be too little.
Path to Nowhere: I'd suggest you be really careful with this card, since it can easily lead to some crazy combos. Malygos comes to mind (you don't have any face spells now but you'll have to be careful with them in the future). Same with Charge minions or even stuff like Kara Shellen. Parallel Dimensions: Could probably cost 1. ChronoProphet: Personally, I'd drop one of the effects - I don't think its necessary to have both. Your choice though. ???: I'd call it Mirror Force for the YGO reference, but that may or may not be a good idea xD.
General Feedback: - Reservoir is really cool. However, I feel like you need more Reservoir effects that reward you for having a large deck. Currently you have a ton of stuff that increases your deck size (which is great) but most of your reservoir effects (all except Water Blast and potentially Bruiser) benefit from having a smaller deck. That may be a problem.
Squid Ward: I died xD. Highborne Grace: Seems a little meh. I feel like the Reservoir effect can be less restrictive. Riptide: I'd say 'Double its stats. It costs (2) less.' Stats is used on Darkspeakerand I think you can probably get away with using it here. But if you don't want to that's fine as well. Bruiser: I feel like he's a little too strong. At the very least make his Taunt buff +3 health. Or make him a 5/4 like you said. I get that OP 6-drops exist, but still... 5/9 taunt for 6 just seems... wrong. Crossbolter: I think 5/3 is fine. It makes it so that losing a charge on a taunt minion is a lot more bad. Warlord Kali-something: This guy is awesome. He would be awesome-er if you had more effects that benefited from having a bigger deck.
I'll do more later, I need to go out now.
Am I even allowed to double-post like this (sorry if I'm not xD)?
I feel like a bit of an idiot. The answer to my final Common was in front of my face the whole time. Draw! I've made quite a few cards that generate cards, but not much that actually draws through your deck. I'm pretty sure it was just Accelerate Time and one is not enough (Warlock has drawing cards as its Hero Power and still runs some draw via Kobold Librarian and Mortal Coil). Parallel Dimensions, yes, but it's situational and puts stuff back in your deck. So yeah, need draw.
Goes well with the theme of the class and I made a sweet Yu-Gi-Oh reference.
Speaking of draw, the awesome thing about my class is that cards like Holy Wrath and Flame Leviathan (effects of that type rather) could actually work better because of the Hero Power and other mechanics of seeing your deck. So, this is awesome! And I did update the ??? card with the name "Mirror Match" (shoutout to Ragnador for the name). Now I have my full set.
Does anybody have any suggestions for my showcase cards. My current picks are:
Either Rift Elemental or Rift Magician (I did already showcase the former in my Phase I post). Could also go with Vault Keeper for something different but still related to Quick-Time.
Parallel Dimensions
Chrono Prophet
Black Hole
Kara Shellen
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Click the image to go to my custom Time Traveler class.
General Feedback: -The fact that your first 3 cards all have Rift in their name may be a problem. Having 3 cards with Rift in their name is fine, but having them right next to each other might not go down so well, and I'm not sure how you'd be able to structure your post to separate them (although you might be able to). - I'd try to slide another Quicktime card in there somewhere. Right now you only have 6 counting the Vault Keeper, which may be too little.
Path to Nowhere: I'd suggest you be really careful with this card, since it can easily lead to some crazy combos. Malygos comes to mind (you don't have any face spells now but you'll have to be careful with them in the future). Same with Charge minions or even stuff like Kara Shellen. Parallel Dimensions: Could probably cost 1. ChronoProphet: Personally, I'd drop one of the effects - I don't think its necessary to have both. Your choice though. ???: I'd call it Mirror Force for the YGO reference, but that may or may not be a good idea xD.
It's really awkward making posts as someone else is responding to you and giving you feedback that serves a different purpose after you make your post.
Yes, I am aware of the Rift problem. I might try to change the name of Rift Magician or Rift Blast.
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Click the image to go to my custom Time Traveler class.
It's really awkward making posts as someone else is responding to you and giving you feedback that serves a different purpose after you make your post.
Yes, I am aware of the Rift problem. I might try to change the name of Rift Magician or Rift Blast.
I read that first sentence like 5 times and I still don't understand it.
Funnily enough, I was just about to edit my post and tell you to make draw xD.
Heart of the Cards is cool, but I'm not sure the name fits with your class very well. It seems like it belongs in a Gambler class of something. Maybe like... something to do with jumping into the future or something. I'm not sure.
All right, Imma just post my updated set right here and then I'll get to reviewing stuff (might take me a few hours, I'm not sure, since I need to go out soon - but trust me, I'll get to it)! The rarities are all over the place right now, so just ignore the gems and go by the title. Name suggestions for un-named cards are welcome.
Also, Mods, can someone confirm if I'm allowed to edit my keyword like I have? The original one was 'Do something whenever a minion dies'.
Commons (6 of 6):
I'm on the fence about making the Jester summon Cultists, buff minions, or both.
Rares (5 of 5):
Ring of Fire should say 'Give a character +2 Attack this turn'.
Is Bloodrage Berserker still OP?
Cursed Child might get an art change at some point.
Epics (3 of 3):
I will probably make Apocalypse Omen a Demon (is she OP?). Maybe I'll make her effect Revelry instead of Deathrattle. Along with Immortal Devil, I'm hoping that it can make a sort of grinder/fatigue Harbinger deck - something other than 'Broken Smorc'.
Maybe Crimson Sceptre should cost 6.
Legendary (1 of 1):
I'm not sure how strong she is TBH. Especially with weapons available she can easily come down and clear stuff on 5. I'm tempted to buff her stats like McF4rtson suggested but I'm still not quite sure. I'm also considering giving her 'Revelry: Charge' or something.
Maybe something in Latin for the Epic like magnus/Ignis tempestas or Ignis pluviam?.
Edit: Could anyone give me a little hand with the wording of this?:
The idea is pretty simple: if at least 3 minions die on the same turn Pork comes back to your hand.
Posted!!! Thanks everyone for all of your help-- was there anyone that needed some advice? Particularly the ones that reviewed my set I would love to return the favor
Posted!!! Thanks everyone for all of your help-- was there anyone that needed some advice? Particularly the ones that reviewed my set I would love to return the favor
Last notes: The last common card is a spell with Reservoir. I am debating whether the Brine Crossbolter should be a 4/4. I am 100% aware this card is the defining card in "Crossbolter Sea Witch", where the player would stall until you can smash face, or, in BRM, get a Thaurissian tick off and use Battlemaiden + Crossbolter. Steamvault Bruiser is another card I am looking at, but I feel all it needs is a slight tweak to it's Health, and I'm thinking 5/4. In fact, 5/5 is probably fine. Fire Elemental has a 5-mana worth of stats, and a deal 3 damage, which is 2 mana. You get 7 mana packed for 6. Savannah Highmane gives you 6/5, again, 5-mana, and a deathrattle of 4/4 which is about 3 mana. 8 mana for 6 mana. Temple Enforcer is a 6/6, 5.5 mana, and a an extra 3 Health on top of that. 6/9 is 7 mana, packed in 6 mana. Furthermore, Faceless Summoner is a 4.5 mana body + a 3-mana minion, 7.5 mana's worth. tl;dr: Every class needs an "op" 6-mana minion. It's just Hearthstone design. With Charge, 5/2 is 6 mana, and you get 3 Health, 1.5 mana. 7.5 mana for 6 mana is reasonable. With Taunt, you get a 5/9 Taunt, 7 mana exactly.
Posted!!! Thanks everyone for all of your help-- was there anyone that needed some advice? Particularly the ones that reviewed my set I would love to return the favor
Last notes: The last common card is a spell with Reservoir. I am debating whether the Brine Crossbolter should be a 4/4. I am 100% aware this card is the defining card in "Crossbolter Sea Witch", where the player would stall until you can smash face, or, in BRM, get a Thaurissian tick off and use Battlemaiden + Crossbolter. Steamvault Bruiser is another card I am looking at, but I feel all it needs is a slight tweak to it's Health, and I'm thinking 5/4. In fact, 5/5 is probably fine. Fire Elemental has a 5-mana worth of stats, and a deal 3 damage, which is 2 mana. You get 7 mana packed for 6. Savannah Highmane gives you 6/5, again, 5-mana, and a deathrattle of 4/4 which is about 3 mana. 8 mana for 6 mana. Temple Enforcer is a 6/6, 5.5 mana, and a an extra 3 Health on top of that. 6/9 is 7 mana, packed in 6 mana. Furthermore, Faceless Summoner is a 4.5 mana body + a 3-mana minion, 7.5 mana's worth. tl;dr: Every class needs an "op" 6-mana minion. It's just Hearthstone design. With Charge, 5/2 is 6 mana, and you get 3 Health, 1.5 mana. 7.5 mana for 6 mana is reasonable. With Taunt, you get a 5/9 Taunt, 7 mana exactly.
I fucking love your whole concept-- it's truly a work of art.
However, I would agree that you definitely need to rework your Epic cards.
Riptide seems overly random and might be too complex. It's just not a card you'd like to see in a game (like shuffling Leeroy into your deck and now it's a 12/4 for three mana.. that might cause problems)
Steamvault Bruiser is definitely too strong. A 5/5 Charge is already an amazing 6-drop card, but a 5/9 Taunt for 6 is absurd. Fact of the matter is, there's no downside to this card which makes the state of the card pretty unhealthy. I don't really know how it thematically works with your Keyword and might just be a bit too random for your specific class, but I see what you're trying to do. I'd change the text imo
Brine Crossbolter is bbbbbbbbbusted. A three-turn lethal that BEGS your opponent to run weapon removal just isn't healthy. The fact that you can have TWO of these in your deck? That's nuts. Gladiator's Longbow is a 7-cost 5/2 (granted the Immune effect) but this has extra durability AND CAN HAVE 10 ATTACK??? I'm gonna have a heart attack lol
So now Rift Blast has been renamed Energy Blast to off-set the "Rift" thing. I really love how you can take a card you made and use that as the picture for your card and perfectly replicate the art and everything.
So NOW I think I'm done, unless I change Parallel Dimensions to 1 (which is a bit surprising to me to be honest).
Thoughts? Criticisms? Maybe my mana curve needs to be a bit more varied/ diversified... or maybe that's not too big of a concern?
Looks very nice!
Lone Surviver seems bit strong at turn 2. Think just +1 Attack and Taunt is better. Lone Wolf maybe 5 mana. Can you play Unbearable Solitude only if you control only one minion? It feels kinda weak. Or lets say costly. Cost and stats of Childish Playbot feel little weird. But can't really tell how much its effect is worth. Shouldn't Lonely Aftermath cost 8 at least? It's a Twisting Nether that can leave you with an advantage on board.
Have nothing else to say. Really like all the cards. Especially Uuk. Would like him with Windfury more than DS though.
Thoughts? Criticisms? Maybe my mana curve needs to be a bit more varied/ diversified... or maybe that's not too big of a concern?
Lone Survivor gives off a similar feeling to Lone Champion. Maybe too similar.
The art in Tough Love feels off.
Detect Life should read "Put all Preserved cards (in your deck) on top of your deck".
Unbearable Solitude should read "If you control only one minion, destroy it and deal 8 damage ot the enemy hero".
Power of Friendship should probably read "If you control only one minion, give it +2 Health whenever you attack."
I'd reconsider the art for Lone Wolf, I feel it's too dark and doesn't fit with the card border. Try one of these:
Thank you for the artwork suggestions! I feel like they're only going to get more challenging as the competition goes on... The Deathwing art in Tough Love was supposed to act as one of the fillers for the other challenges, but since that challenge isn't valid anymore it's more or less just a placeholder at this point.
I might change Lone Survivor's stats to 1/3 and its card text to: Taunt. At the end of your turn, if you control no other minions, give this minion +1/+1.
And thanks for the suggestions on wording as well. Cheers!
Thoughts? Criticisms? Maybe my mana curve needs to be a bit more varied/ diversified... or maybe that's not too big of a concern?
Looks very nice!
Lone Surviver seems bit strong at turn 2. Think just +1 Attack and Taunt is better. Lone Wolf maybe 5 mana. Can you play Unbearable Solitude only if you control only one minion? It feels kinda weak. Or lets say costly. Cost and stats of Childish Playbot feel little weird. But can't really tell how much its effect is worth. Shouldn't Lonely Aftermath cost 8 at least? It's a Twisting Nether that can leave you with an advantage on board.
Have nothing else to say. Really like all the cards. Especially Uuk. Would like him with Windfury more than DS though.
Thank you for the comments!
I was trying to compare Lonely Aftermath to Brawl, actually. I thought I could get away with 6 Mana but perhaps you're right and maybe it should be more expensive at around 8 or 9 Mana. The thing is it doesn't necessarily GUARANTEE an advantage on your side. The only real thing it does guarantee is that it slows down the game because there will be less damage on the board to go to your opponent's face with.
Furthermore, I am trying to cost these cards while considering the greater context of the class (which is why I intentionally made Unbearable Solitude relatively costly, since this class isn't supposed to burst you with damage spells as its main victory condition).
And lastly, I don't think I'm allowed to give my cards Windfury? I thought that was a Shaman thing but I guess not? Also I feel like that would make Uuk significantly weaker, unless that was the point of your criticism.
And lastly, I don't think I'm allowed to give my cards Windfury? I thought that was a Shaman thing but I guess not? Also I feel like that would make Uuk significantly weaker, unless that was the point of your criticism.
I have a card in my set with Windfury and no one seems to mind that. Just like how no one seems to mind that Al'Akir the Windlord has Divine Shield (currently the only non-Paladin class minion in the game with Divine Shield).
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Click the image to go to my custom Time Traveler class.
Hey there everyone! I have a fairly decent set of 15 cards made, and would like your opinions on them. Happy to give anyone feedback, just ask for it, and if anyone has any questions about the challenges feel free to ask those too.
As you may or may not remember, my class is an Experimenter, who is all about buffing minions, unlocking the hidden power of 0-Attack minions, and swapping minions stats around. The React keyword is the Tar Creeper effect. I plan on using it significantly less than keywords like Overload or Choose One, but more so than say, Enrage in Warrior.
A reminder of the Basic Set, so I can refer to it:
And now, my Classic cards!
Common
Ouroboros Amulet: A super simple way of comboing with Magical Experimenter, as an example, but it can also be used in more creative ways - used on something like a Magma Rager, it becomes a 1/5 on your opponent's turn, and then a 5/1 again on your turn. It also combos well with the Legendary.
Elemental Infusion: My way of meeting "Playing Off-Key". This could be played in a Taunt-heavy deck, or simply as a way to make your minions harder to trade into for your opponent. It also works with Ouroboros Amulet, changing the +2 Attack to permanent +2 Health at the end of the turn.
Animate: Super simple 0-Attack synergy, for a board flood deck. A cheaper Bloodlust, but the 0-Attack restriction means that it's harder to use as a finisher.
Broken Images: Experimenters love to try and emulate spellwork via more scientific means, but they aren't always successful. Of course, it could be argued that having 0-Attack copies would actually be better in some decks. The copies are summoned on either side of the original minion, I don't know if that's clear in this wording - maybe I should restrict it to friendly minions only to avoid confusion?
Transportal: My use of the word 'random'. Good to combo with your Hero Power token or something like Zephyr Construct. Gets a cost reduction of 3 from Mind Control for two reasons: firstly, you need a friendly minion to give to your opponent, which at worst means you need to pay 9 mana for it to combo with the Hero Power; secondly, you get a random enemy minion, so while you can roll high or manipulate the board in your favour, that won't always be the case.
Rare
Test Subject: This is an odd one. Can use it to give a minion that can attack this turn slightly less Attack, only to buff it with something like Verdant Vial. Could also swap with something that can self-buff like Magical Experimenter to off-set the Attack loss.
Overdose: Hey, it's Power Overwhelming! Except we're slightly better at power control than those silly Warlocks, so we can hold ourselves together until we attack. Only then do we die. Horribly. Good on a Taunt minion, or as a quick way to trade up.
Sludgy Strike: Super weak damaging spell, that becomes a slightly worse Fireball when combined with the Hero Power. Could also be compared to Kill Command, without the option to go face. Being slightly worse than these cards is fine, since the Experimenter shouldn't have too good damaging spells.
Mixer Elixir: This art is just fantastic for this class. Slightly weaker Velen's Chosen that... isn't necessarily better, just different for 0-Attack minions. I think 0-Attack minions would prefer the +4/+2 to +2/+4, especially against Priests =P
Shattering Golem: This one seems weird at first, until you remember Rapid Acid exists. That might seem like a really good combo - and it is - but I think it's comparable to similar combos, such as the literal combo Vilespine Slayer, or Humility and Stampeding Kodo.
Epic
Lab Rat: I love playing with the theme of this class. This card is designed to go hand-in-hand with Bottled Life, producing three bodies for it to buff. It also just generally works well in a widespread flood deck.
Myopic Monster: Epics exist to be weird, sometimes. This guy can see your opponent's hand with all his eyes, but only on your opponent's turn - he's a bit shortsighted you see. Encourages your opponent to play faster so you don't have time to think about what they're going to do in the future with their cards.
Mossy Summon: Big ol' stat monster. While not powerful on its own, it buffs its allies and can easily grow out of control if not dealt with. Works well with Taunts.
Legendary
Dr. Jackal Seek: Yes, that's a really convoluted Jeckyl and Hyde reference. Our first legendary experimented on himself a tad too much, and now Worgs out on your opponent's turn. My inspiration for this card was other simple Classic legendaries, like King Krush, Edwin VanCleef and Grommash Hellscream. Works really well when combod with class cards like Broken Images to conjure more of him, or Ouroboros Amulet to carry the buff over to your turn, or existing cards like Sunfury Protector to force attacks.
Not much to say on my part.
Broken Images: I'd try something something along the lines of cloning, since I feel it fits the class a bit more. But it's not much of a problem
Transportal: I feel it should at least be a rare.
Shattering Golem: It's fine as it is. But consider making it either a Mech or an abomination/mutant-like creature. Fits your class better.
Lab Rat: Kinda out of place in the class, tbh. It feels more like a hunter or neutral card. Maybe if you made the summoned Rats have the same enchantments the Lab Rat had it'd be a little bit more fitting. But, if you want to keep it, you should maybe change it to a common. Also, portait-art should be more centered towards the body of the character.
Myopic Monster: Maybe you should change the name to "Sniping Monster". Jokes aside, I don't know about this one. It's cool, I'll give you that, but it's a huge advange to have you know your opponent's hand without him knowing yours. Or it might not be that much of an advantage at all and it's completely fine, who knows.
Mossy Summon: What a weird statline. Art is also too dark, imo.
Dr. Jackal Seek: I like it, but it'd be kinda weird when it takes damage during your opponent's turn, but then it's back to normal. Then back in your opponent's turn it gain +4/+4 back. It's a bit messy. Maybe you could try something along the lines of just plain old transformation.
Overall I really like the class, very flavourful and quite unique. Keep it up!
Also, here's some art for the cloning if you choose to use it:
- The fact that your first 3 cards all have Rift in their name may be a problem. Having 3 cards with Rift in their name is fine, but having them right next to each other might not go down so well, and I'm not sure how you'd be able to structure your post to separate them (although you might be able to).
- I'd try to slide another Quicktime card in there somewhere. Right now you only have 6 counting the Vault Keeper, which may be too little.
Parallel Dimensions: Could probably cost 1.
ChronoProphet: Personally, I'd drop one of the effects - I don't think its necessary to have both. Your choice though.
???: I'd call it Mirror Force for the YGO reference, but that may or may not be a good idea xD.
- Reservoir is really cool. However, I feel like you need more Reservoir effects that reward you for having a large deck. Currently you have a ton of stuff that increases your deck size (which is great) but most of your reservoir effects (all except Water Blast and potentially Bruiser) benefit from having a smaller deck. That may be a problem.
Highborne Grace: Seems a little meh. I feel like the Reservoir effect can be less restrictive.
Riptide: I'd say 'Double its stats. It costs (2) less.' Stats is used on Darkspeakerand I think you can probably get away with using it here. But if you don't want to that's fine as well.
Bruiser: I feel like he's a little too strong. At the very least make his Taunt buff +3 health. Or make him a 5/4 like you said. I get that OP 6-drops exist, but still... 5/9 taunt for 6 just seems... wrong.
Crossbolter: I think 5/3 is fine. It makes it so that losing a charge on a taunt minion is a lot more bad.
Warlord Kali-something: This guy is awesome. He would be awesome-er if you had more effects that benefited from having a bigger deck.
Why Rogue is my favourite class:
My submission for this week's card design competition.
I feel like a bit of an idiot. The answer to my final Common was in front of my face the whole time. Draw! I've made quite a few cards that generate cards, but not much that actually draws through your deck. I'm pretty sure it was just Accelerate Time and one is not enough (Warlock has drawing cards as its Hero Power and still runs some draw via Kobold Librarian and Mortal Coil). Parallel Dimensions, yes, but it's situational and puts stuff back in your deck. So yeah, need draw.
Goes well with the theme of the class and I made a sweet Yu-Gi-Oh reference.
Speaking of draw, the awesome thing about my class is that cards like Holy Wrath and Flame Leviathan (effects of that type rather) could actually work better because of the Hero Power and other mechanics of seeing your deck. So, this is awesome! And I did update the ??? card with the name "Mirror Match" (shoutout to Ragnador for the name). Now I have my full set.
Does anybody have any suggestions for my showcase cards. My current picks are:
Click the image to go to my custom Time Traveler class.
Click the image to go to my custom Time Traveler class.
Why Rogue is my favourite class:
My submission for this week's card design competition.
Posted!!! Thanks everyone for all of your help-- was there anyone that needed some advice? Particularly the ones that reviewed my set I would love to return the favor
So now Rift Blast has been renamed Energy Blast to off-set the "Rift" thing. I really love how you can take a card you made and use that as the picture for your card and perfectly replicate the art and everything.
So NOW I think I'm done, unless I change Parallel Dimensions to 1 (which is a bit surprising to me to be honest).
EDIT: And Heart of the Cards is now Harness Time.
Click the image to go to my custom Time Traveler class.
Need C+C on my Loner cards!
Thoughts? Criticisms? Maybe my mana curve needs to be a bit more varied/ diversified... or maybe that's not too big of a concern?
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New card:
That's the last of my class, I'll probably spend a few more days doing small tweaks. I'll continue to hunt around for classes that need feedback.
Looks very nice!
Lone Surviver seems bit strong at turn 2. Think just +1 Attack and Taunt is better. Lone Wolf maybe 5 mana. Can you play Unbearable Solitude only if you control only one minion? It feels kinda weak. Or lets say costly. Cost and stats of Childish Playbot feel little weird. But can't really tell how much its effect is worth. Shouldn't Lonely Aftermath cost 8 at least? It's a Twisting Nether that can leave you with an advantage on board.
Have nothing else to say. Really like all the cards. Especially Uuk. Would like him with Windfury more than DS though.
Click the image to go to my custom Time Traveler class.
Also, here's some art for the cloning if you choose to use it:
*knock knock*
Yoohoo! Anybody here?
Click the image to go to my custom Time Traveler class.
I want a new title, but Flux won't let me have one,
Click the image to go to my custom Time Traveler class.