Okay, so after integrating all the feedback about class flavor, card text, artwork, design, and balance, I've edited and added some cards for my Loner class:
Okay, so after integrating all the feedback about class flavor, card text, artwork, design, and balance, I've edited and added some cards for my Loner class:
I REALLY like your class and its flavor :P I think Magic Memento doesn't make too much sense here bc loner isn't a weapon class so it should probably be the legendary weapon in kobolds also I think it's at the Start of your turn.
Lone survivor is pretty cool if you can keep it alive without having any other minions. Preserve seems overcosted for basically 3 mana draw one card imo, but the class looks really good right now and I hope you make it to the next round!
I'm not quite finished, but I've finally gotten round to putting some cards up.
The Titan Secrets:
Basic Set:
Tokens:
I dunno if I'll be reviewing everything from this post on as usual, or perhaps the next post i make with my semifinal submission. I'll try to review everything from here, I've just hit a super low point in depression which has sucked all creative energy out of me for a while.
Okay, so after integrating all the feedback about class flavor, card text, artwork, design, and balance, I've edited and added some cards for my Loner class:
I REALLY like your class and its flavor :P I think Magic Memento doesn't make too much sense here bc loner isn't a weapon class so it should probably be the legendary weapon in kobolds also I think it's at the Start of your turn.
Lone survivor is pretty cool if you can keep it alive without having any other minions. Preserve seems overcosted for basically 3 mana draw one card imo, but the class looks really good right now and I hope you make it to the next round!
Thank you for the kind words! However, you did miss one detail :P – the Loner is indeed a Weapons class, as it possesses one Basic weapon and one other Classic weapon. It may not thematically make all the sense in the world, as not all Loners carry weapons lol; however, I think it adds enough gameplay aspects to the class to justify it (especially since it is control oriented).
Also, I intentionally increased Preserve to 3 mana from 2 mana, just because I wouldn't want to limit myself from making stronger/ more impactful Preserve synergy in later sets. By having it as a costly card for an immediately weak effect, I can justify making Preserve synergy more powerful (imo).
Anyway, onto the review (anything I don't mention I don't have a problem with):
General: - I gotta say, I'm not a fan of your hero power. 4 different secrets with different effect is on a whole different complexity level. Unfortunately, I'm not sure how to fix that. I'd suggest giving them all the same trigger, but I feel like you wouldn't want that. - I also want to point out that you could experiment with cards that only have Destiny or Fate. They don't necessarily need both, and forcing yourself into both makes it difficult to make more complex effects since they'll stop fitting onto the card. Also, I'm not sure you need to keep writing 'or' in the cards. - I know your set isn't complete, but around half its cards should have your keyword on it.
Algalon: I know this isn't a strict game reset, but I'm not quite a fan. It's a little ambiguous as well. How does 'reset the decks' work? They revert back to 30 cards? The original 20 something they had after mulligan? Do you get Algalon back as well? Since that could lead to hour-long games, and I don't think anyone wants that.
Out of Time: I'm worried this counters combo-decks too hard, but I could be wrong.
Second Wind: I'm worried this is too strong. If you're playing a control deck against aggro and you have no minions you could easily heal ~10 health with this.
Sudden Sealing: Not a fan of the art. There's one I've seen a few times before that'll look a lot better I think, I'll post it here in a bit when I find it. EDIT: This one.
Apprentice Archivist: I'd personally word it as 'Has +1/+1 for each Secret on the board'. Just my preference though.
Tol'vir Harbinger: Does it not gain stuff it already has? That makes a huge difference to how good it is.
Power of Creation: I'd word it as 'The next card you play can be played an additional time this turn'. or 'repeatable once this turn' if you want to use 'repeatable'.
That's all I got for now :D.
@McF4rtson: Looks fine! Are Sea Elementals just vanilla or do they have effects? If they're just vanilla Condensation looks a little weak, especially as you don't really want vanilla 3/2s in your deck.
Bumping my thing as well.
Commons (6 of 6):
I'm on the fence about making the Jester summon Cultists, buff minions, or both. Also considering making it costlier and more Bloodlust-ish.
I'm probably gonna reverse [Something Something]'s base effect with its revelry effect.
Rares (5 of 5):
Ring of Fire should say 'Give a character +2 Attack this turn'.
Is Bloodrage Berserker still OP?
Cursed Child might get an art change at some point.
Epics (3 of 3):
I am aware that the stats of the Colossus token is wrong. It's supposed to be a 6/8 like the card says. Is she OP? Should I save her for WTG?
Maybe I'll make her effect Revelry instead of Deathrattle. Along with Immortal Devil, I'm hoping that it can make a sort of grinder/fatigue Harbinger deck - something other than 'Broken Smorc'.
Maybe Crimson Sceptre should cost 6.
Legendary (1 of 1):
I'm not sure how strong she is TBH. Especially with weapons available she can easily come down and clear stuff on 5. I'm tempted to buff her stats like McF4rtson suggested but I'm still not quite sure. I'm also considering giving her 'Revelry: Charge' or something.
EDIT: Quick question - is this Apocalypse Jester totally OP? Ignore the fact that I screwed up the image xD. After all, any class wanting to play a token playstyle will have to have some sort of burst finish. There's also another card I changed as well, if anyone has any opinion on that.
Picking up mass feedback from where I left last time
NOTE: Again, when I don't comment on a card, it means it's alright.
@ShadowsOfSense
Individual cards
Broken Images: Broken, indeed.
Catalyst Mixer: Could have vanilla stats considering this effect is part of your class identity
Transportal: Could cost less given that it is the enemy minion that is random. With Doomsayer this is a 9-mana 2-cards Twisting Nether
Dr. Jackal Seek: I don't understand, is it supposed to be a transform effect or something? If so, it's really weird.
Overall
As I already said, I don't like the Hero Power which is a weaker version of Reinforce. Also, There is too much restrictive synergy and not enough cards that are good in most circumstances.
That said, individual cards look very good and have lots of flavor.
Finally, the name on the Hero portrait and the Hero Power should be of the same color as the class border. This is really bugging me.
@Mewdrops
I see you took my feedback into account. I'm proud of you son. Still think your set is too SMorc-y.
@erjeclee101
Individual cards
A Long Way From home: It's too good.
Detect Life: It should be "Put your Preserved cards"
Mood: Down: Should cost (1).
Unbearable Solitude: That's waay too weak.
Overall
There's too much Preserve but not enough cards that synergizes with Preserve (like drawing the bottom card in your deck, or doing something in function of them).
Also, I really don't like your class' general flavor. It just has nothing to do with Hearthstone. Too late to change it now though.
@McF4rtson
I prefer those to the previous versions, except for Condensation.
@Tomerick88
Individual cards
Laughing Gas could cost (0)
The Price of Fame:Molten Giant likes being famous apparently. Bump the Cost. Also, considering a card's Cost can't change on the battlefield, it should be "Set a minion's Attack equal to its Cost".
Jack in the Fox: The card is alright, but it would be more flavorful with "Stealth. Punchline: Regain Stealth" or something. Of course it would have to cost more.
Dead Pan Delivery: Add a line break after "damage".
Masked Assassin: Weak and incosistent.
Overall
Man, I love the flavor of this class. However it is lacking in terms of identity beyond that. I don't really get what makes your class unique in terms of gameplay.
@thepowerofcheese
Streghtening Tonic still feels inconsistent. Individually the first effect is 0mana, the second 1mana. A card that makes either at random should cost less than 1. The rest looks good. I love the new Malpractitioner!
@Ragnador
Individual cards
Arachnophobia: Too weak and restrictive.
No Rest for the wicked: How would it work when 2 minions died at the same time?
Essence Draining: Too good. Make it cost 8.
Gerascophobia: Again, too weak and restrictive. I don't like spells with effects limited to a turn.
Pork: Yeah, the wording is weird. But the base effect isn't that great either.
Overall
Overall a really good classic set, both flavor and gameplay-wise. Supports the class identity well.
@Hayleystrasza
Individual cards
Algalon: NO. Reply code Omega is cancer.
Dragonkin Timebender: Why introduce inconsistency in your own gameplan?
Cosmic Wrath: Way too weak, especially given that Fate and Destiny (IIRC) are not always active.
Sudden Sealing: Should be "after" to clarify that the effect only triggers after the Battlecry.
Tol'Vir Harbinger: Whenever* and it's too good and too easy to trigger. Even with one single keyword it's OP.
Power of Creation: Too easily abusable.
Overall
Some individually good cards, but a lack of overall class identity. Also, the fact that you have not one but TWO keywords really tend to make your class compicated, though it's too late to change this.
Also, thanks to those who gave me feedback. Now I know my class needs a lot of work...
Overall I agree with it and the fact that Roast... is probably a bad keyword. I planned the class to have a control archetype but now I noticed doesn't fit this playstyle. I knew it was incompatible with combo, but not with control. I think I should revise the gameplay of my class, and I will do less indiscriminate Roast cards and more Roast cards that seeks to increase draw consistency. (But I doubt I can repair the damage already done. Oh well, at least I will have more free time after this phase).
Now, for individual cards:
Orgy: Yeah, I should have expected the backlash but as some have pointed out, it's not necessarily sexual (I'm glad that Schlauchneid cited Astérix and Obélix cause it's exactly what I had in mind, the word orgie is less connoted in French). I suppose I will replace it with "Party" or stuff like that. As for the utility of the card itself, well, it's mostly a hand refiller but also a Roast synergy activator (overdrawn cards would count as roasted).
Difficult Child: Actually 'cost' is supposed to be past tense, because the card has been roasted so doesn't exist anymore so it wasn't a typo. And yes, the card is intended for decks with weak early game. Should I bump the stats?
Deviate Delight: The spelling is right because it's a reference to the WoW item of the same name and, arguably, same effect because it transform you into either a Ninja or a Pirate.
Legendary: I can't do the Rag for WOG because I already have another idea more in line with the set's gampeplay for this. That said I doubt I will make it anyway. I will do a simplier "Shuffle cards you Roasted this game" instead.
Hopefully I will post a revised and complete set later today.
Anyway, onto the review (anything I don't mention I don't have a problem with):
General: - I gotta say, I'm not a fan of your hero power. 4 different secrets with different effect is on a whole different complexity level. Unfortunately, I'm not sure how to fix that. I'd suggest giving them all the same trigger, but I feel like you wouldn't want that. - I also want to point out that you could experiment with cards that only have Destiny or Fate. They don't necessarily need both, and forcing yourself into both makes it difficult to make more complex effects since they'll stop fitting onto the card. Also, I'm not sure you need to keep writing 'or' in the cards. - I know your set isn't complete, but around half its cards should have your keyword on it.
Algalon: I know this isn't a strict game reset, but I'm not quite a fan. It's a little ambiguous as well. How does 'reset the decks' work? They revert back to 30 cards? The original 20 something they had after mulligan? Do you get Algalon back as well? Since that could lead to hour-long games, and I don't think anyone wants that.
Out of Time: I'm worried this counters combo-decks too hard, but I could be wrong.
Second Wind: I'm worried this is too strong. If you're playing a control deck against aggro and you have no minions you could easily heal ~10 health with this.
Sudden Sealing: Not a fan of the art. There's one I've seen a few times before that'll look a lot better I think, I'll post it here in a bit when I find it. EDIT: This one.
Apprentice Archivist: I'd personally word it as 'Has +1/+1 for each Secret on the board'. Just my preference though.
Tol'vir Harbinger: Does it not gain stuff it already has? That makes a huge difference to how good it is.
Power of Creation: I'd word it as 'The next card you play can be played an additional time this turn'. or 'repeatable once this turn' if you want to use 'repeatable'.
That's all I got for now :D.
@McF4rtson: Looks fine! Are Sea Elementals just vanilla or do they have effects? If they're just vanilla Condensation looks a little weak, especially as you don't really want vanilla 3/2s in your deck.
Bumping my thing as well.
Commons (6 of 6):
I'm on the fence about making the Jester summon Cultists, buff minions, or both. Also considering making it costlier and more Bloodlust-ish.
I'm probably gonna reverse [Something Something]'s base effect with its revelry effect.
Rares (5 of 5):
Ring of Fire should say 'Give a character +2 Attack this turn'.
Is Bloodrage Berserker still OP?
Cursed Child might get an art change at some point.
Epics (3 of 3):
I am aware that the stats of the Colossus token is wrong. It's supposed to be a 6/8 like the card says. Is she OP? Should I save her for WTG?
Maybe I'll make her effect Revelry instead of Deathrattle. Along with Immortal Devil, I'm hoping that it can make a sort of grinder/fatigue Harbinger deck - something other than 'Broken Smorc'.
Maybe Crimson Sceptre should cost 6.
Legendary (1 of 1):
I'm not sure how strong she is TBH. Especially with weapons available she can easily come down and clear stuff on 5. I'm tempted to buff her stats like McF4rtson suggested but I'm still not quite sure. I'm also considering giving her 'Revelry: Charge' or something.
EDIT: Quick question - is this Apocalypse Jester totally OP? Ignore the fact that I screwed up the image xD. After all, any class wanting to play a token playstyle will have to have some sort of burst finish. There's also another card I changed as well, if anyone has any opinion on that.
Gotta say It is really fucking strong, I mean Windspeaker is 4 mana and gives Windfury to only one minion. And giving Windfury is basically doubling the attack, so I would recommend you only buffing your other cultist, maybe.
Welp We finally finished the Classic Set with Schlauchneid and here It is:
Class Reminder:
The Necromancer
Basic Set:
Classic Set
Commons
Rares
Epics
Legendary (I'm still no completely sure about the wording)
Tokens
As always all feedback is appreciated.
To go into your class, the flavor of this class is very KotFT-y to me (that's not a bad thing though, in fact I like it). But on to the class:
Batmail feels like it would be more flavorful if it actually drew the spell instead of copying it. I don't see much in terms of copying/duplication effects being a theme of your class. Besides that, the effect is balanced.
Arachnophobia has nice flavor and nice counterplay applications, however the art is a bit freaky. Also, why are the Spiders not Beasts?
Elusive Wraith has Stealth, but is holding a lantern lighting the image up. Fail! In all seriousness though, this is a nice way to Morbidity keyword. I like it.
Scroll of Dark Omens is a decent drawing spell although it suffers the Lunar Visions/Holy Wrath problem. If your class was a Time Traveler, this problem would be largely averted *wink, wink* This however is better balanced and more likely to work than those two.
Ghoul Master screams KotFT to me, but it's fine. It's a nice Morbidity effect and basically a better Necrotic Geist.
Soul Swallower is flavorful healing for the class. Good.
Necromerge - Hello Void Singularity. Those weren't really a thing yet, so you might need to wait until a letter set to put this card in. Nice effect though.
No Rest for the Wicked is a nice, skill inducing Resurrection effect. Nice.
Risen Sun Priest is a pretty good card for Morbidity effects, although it might restrict the design space a little bit.
Essence Draining feels too powerful. You can get a hard removal + Greater Healing Potion at once quite a bit of the time and Siphon Soul also makes this card feel too strong.
Carrion Feeder - Carrion my wayward feeder. Anyway, this effect is pretty nice and seems really good in Arena.
Gerascophobia feels weak. Your opponent needs to draw 2 additional cards to get a Mind Blast. Your opponent is also going to know that you played this so you can just play around it by not drawing additional cards. Playing this is at the right time against Miracle Rogue however could be devastating.
Plague Bringer feels like it could be really powerful. As long as you control at least one other minion, this is basically a cheaper pre-nerf Dreadsteed with +1 Attack. +1 Attack on pre-nerf Dreadsteed would also be a HUGE buff.
Poisonous Fumes should just say "Leper Gnomes" instead of "1/1 Leper Gnomes" (look at Mekgineer Thermaplugg). The Leper Gnomes would also be 2/1 when this card is made, so that's another reason. I can't tell if the face damage (for both players) you can get with this makes it too destructive or not.
Pork, the First Mistake has very awkward and unclear wording. To my understand, if this dies with on a turn at least 3 minions die in (including itself), it puts itself back into your hand. Am I correct? If so, the effect feels very awkward. "The" in the name should also have a lowercase "t" (Raza the Chained, Shaku, the Collector, Rin, the First Disciple, etc.)
Rollback Post to RevisionRollBack
Click the image to go to my custom Time Traveler class.
No rest for the wicked: in my mind it would be the attacked minion to be revived but knowing this game if this was implemented it would probably be random.
Well the flavor behind the phobias is that your opponent is "afraid" of doing certain things and at 1 mana they feel pretty strong in my eyes.
I will bump Essence Draining to 8.
Thanks for the feedback man.
Edit: why when I answer someone another person quotes me?, jajajaa.
@Demonxz95
Batmail: It does make more sense drawing a card. Would see what Schlauchneid says.
The Spider, like Carrion Feeder, isn't a Beast because I changed the art and forgot to add the tag again jajajaa.
Don't worry about Risen Sun Priest, the keyword is pretty restricting in itself for how easy is to trigger most of the time. And I will make the stronger effect symmetrical.
Essence Draining: I will bump the cost to 8.
Poisonous Fumes: I tried to balance the card around Poison Seeds and that's also why the Gnomes have the "s".
Pork: then I failed to make my idea clear, it was supposed to be like this: Pork dies, maybe 4 turns later 3 minions die and He comes back to your hand. Do you have any idea how to word it?.
Picking up mass feedback from where I left last time
NOTE: Again, when I don't comment on a card, it means it's alright.
@ShadowsOfSense
Individual cards
Broken Images: Broken, indeed.
Catalyst Mixer: Could have vanilla stats considering this effect is part of your class identity
Transportal: Could cost less given that it is the enemy minion that is random. With Doomsayer this is a 9-mana 2-cards Twisting Nether
Dr. Jackal Seek: I don't understand, is it supposed to be a transform effect or something? If so, it's really weird.
Overall
As I already said, I don't like the Hero Power which is a weaker version of Reinforce. Also, There is too much restrictive synergy and not enough cards that are good in most circumstances.
That said, individual cards look very good and have lots of flavor.
Finally, the name on the Hero portrait and the Hero Power should be of the same color as the class border. This is really bugging me.
@Mewdrops
I see you took my feedback into account. I'm proud of you son. Still think your set is too SMorc-y.
@erjeclee101
Individual cards
A Long Way From home: It's too good.
Detect Life: It should be "Put your Preserved cards"
Mood: Down: Should cost (1).
Unbearable Solitude: That's waay too weak.
Overall
There's too much Preserve but not enough cards that synergizes with Preserve (like drawing the bottom card in your deck, or doing something in function of them).
Also, I really don't like your class' general flavor. It just has nothing to do with Hearthstone. Too late to change it now though.
@McF4rtson
I prefer those to the previous versions, except for Condensation.
@Tomerick88
Individual cards
Laughing Gas could cost (0)
The Price of Fame:Molten Giant likes being famous apparently. Bump the Cost. Also, considering a card's Cost can't change on the battlefield, it should be "Set a minion's Attack equal to its Cost".
Jack in the Fox: The card is alright, but it would be more flavorful with "Stealth. Punchline: Regain Stealth" or something. Of course it would have to cost more.
Dead Pan Delivery: Add a line break after "damage".
Masked Assassin: Weak and incosistent.
Overall
Man, I love the flavor of this class. However it is lacking in terms of identity beyond that. I don't really get what makes your class unique in terms of gameplay.
@thepowerofcheese
Streghtening Tonic still feels inconsistent. Individually the first effect is 0mana, the second 1mana. A card that makes either at random should cost less than 1. The rest looks good. I love the new Malpractitioner!
@Ragnador
Individual cards
Arachnophobia: Too weak and restrictive.
No Rest for the wicked: How would it work when 2 minions died at the same time?
Essence Draining: Too good. Make it cost 8.
Gerascophobia: Again, too weak and restrictive. I don't like spells with effects limited to a turn.
Pork: Yeah, the wording is weird. But the base effect isn't that great either.
Overall
Overall a really good classic set, both flavor and gameplay-wise. Supports the class identity well.
@Hayleystrasza
Individual cards
Algalon: NO. Reply code Omega is cancer.
Dragonkin Timebender: Why introduce inconsistency in your own gameplan?
Cosmic Wrath: Way too weak, especially given that Fate and Destiny (IIRC) are not always active.
Sudden Sealing: Should be "after" to clarify that the effect only triggers after the Battlecry.
Tol'Vir Harbinger: Whenever* and it's too good and too easy to trigger. Even with one single keyword it's OP.
Power of Creation: Too easily abusable.
Overall
Some individually good cards, but a lack of overall class identity. Also, the fact that you have not one but TWO keywords really tend to make your class compicated, though it's too late to change this.
Also, thanks to those who gave me feedback. Now I know my class needs a lot of work...
Overall I agree with it and the fact that Roast... is probably a bad keyword. I planned the class to have a control archetype but now I noticed doesn't fit this playstyle. I knew it was incompatible with combo, but not with control. I think I should revise the gameplay of my class, and I will do less indiscriminate Roast cards and more Roast cards that seeks to increase draw consistency. (But I doubt I can repair the damage already done. Oh well, at least I will have more free time after this phase).
Now, for individual cards:
Orgy: Yeah, I should have expected the backlash but as some have pointed out, it's not necessarily sexual (I'm glad that Schlauchneid cited Astérix and Obélix cause it's exactly what I had in mind, the word orgie is less connoted in French). I suppose I will replace it with "Party" or stuff like that. As for the utility of the card itself, well, it's mostly a hand refiller but also a Roast synergy activator (overdrawn cards would count as roasted).
Difficult Child: Actually 'cost' is supposed to be past tense, because the card has been roasted so doesn't exist anymore so it wasn't a typo. And yes, the card is intended for decks with weak early game. Should I bump the stats?
Deviate Delight: The spelling is right because it's a reference to the WoW item of the same name and, arguably, same effect because it transform you into either a Ninja or a Pirate.
Legendary: I can't do the Rag for WOG because I already have another idea more in line with the set's gampeplay for this. That said I doubt I will make it anyway. I will do a simplier "Shuffle cards you Roasted this game" instead.
Hopefully I will post a revised and complete set later today.
Thanks Cheese. I missed the thought of molten giant so I will look at the cost of the price of fame but I think the switchin cost thing is pretty integral to its design. I know cost doesn't normally work that way but I don't think there's anything in the game that should mean it is impossible to alter a card' cost while it is on the board.
You're the second to mention masked Assassin being weak so I will rethink that one.
In terms of the class identity I am hoping to get across the central themes of low cost minions, control oriented spells and a benefit to trading as opposed to going face all the time.
The arch types Im laying the groundwork for in later expansions are Dragon Jester (can Of Wyrms), 1cost Jester, Voidripper Jester (invigorating Jig, pulling Strings) as well as maybe a miracle kind of play style. He's supposed to be quite versatile and focus on fun.
Finally, the name on the Hero portrait and the Hero Power should be of the same color as the class border. This is really bugging me.
So, I totally need to get feedback back to a bunch of people, and I will, but I just wanted to say that you're wrong on this, and it's bugging me that almost everyone else is getting it wrong too.
No existing class has a custom colour for their Hero Portrait or Hero Power. All existing Hero Powers use the standard blue border - Justicar upgrades, Dinomancy/Shadowform, Jaraxxus/Ragnaros, DKs, all of them. If you're following convention, you should be using the blue border.
Currently it's not the lack of ideas, but rather the identification of the best designs.
Potential current cards. Names, balance and rarities may are suspect to change.
Spells - Desirably 4-6 from this bunch.
Minions - Desirably 2-5 from this bunch.
And thanks in advance :D
Although I don't have much to give, I would suggest only keeping Rights Claim or Counterdraw, but definitely not both because the effects are very similar. It would be like if Team 5 printed Dark Cultist and Kabal Talonpriest in the same set. It would be very awkward. You don't have to cut any of them, but I would deeply suggest at least moving one of them to a different set. In addition to that, you only have 2 Print effects (not counting Envy), so Helpful Assistant and Mass Fabricator have barely any effect at all. You should add more cards with Print effects.
Rollback Post to RevisionRollBack
Click the image to go to my custom Time Traveler class.
Welp We finally finished the Classic Set with Schlauchneid and here It is:
Class Reminder:
The Necromancer
Basic Set:
Classic Set
Commons
Rares
Epics
Legendary (I'm still no completely sure about the wording)
Tokens
As always all feedback is appreciated.
My idea was making the phobias like a pool of spells that are not collectibile but get implemented through other cards. E.g. 'Cast a random Phobia' or 'Add a certain Phobia to your hand.' And get added more thourgh out later expasions.
Currently it's not the lack of ideas, but rather the identification of the best designs.
Potential current cards. Names, balance and rarities may are suspect to change.
Spells - Desirably 4-6 from this bunch.
Minions - Desirably 2-5 from this bunch.
And thanks in advance :D
Although I don't have much to give, I would suggest only keeping Rights Claim or Counterdraw, but definitely not both because the effects are very similar. It would be like if Team 5 printed Dark Cultist and Kabal Talonpriest in the same set. It would be very awkward. You don't have to cut any of them, but I would deeply suggest at least moving one of them to a different set. In addition to that, you only have 2 Print effects (not counting Envy), so Helpful Assistant and Mass Fabricator have barely any effect at all. You should add more cards with Print effects.
Thanks for your review!
I know we have few Print cards currently, which is why i advocated for around 2-5 of the minions, and 4-6 of the spells, ending in around 8 cards, so we know which identities seem the most appealing, and what we need to make those feel like they're part of the class.
As an example. If Motivated Strike ended up being popular. Then it would probaly be a good idea to add additional cards that synergises with having a wide hand.
Also, thanks to those who gave me feedback. Now I know my class needs a lot of work...Overall I agree with it and the fact that Roast... is probably a bad keyword. I planned the class to have a control archetype but now I noticed doesn't fit this playstyle. I knew it was incompatible with combo, but not with control. I think I should revise the gameplay of my class, and I will do less indiscriminate Roast cards and more Roast cards that seeks to increase draw consistency. (But I doubt I can repair the damage already done. Oh well, at least I will have more free time after this phase).
I was wondering when you were going to stop and think about deck removal. With cards like Fel Reaver and Keening Banshee, you have at least some control over how many cards are removed. However, with some of your original cards that roasted anywhere from 5 to 10 cards (conditionally) it just seemed like you wouldn't play this class because you would have ~15 cards in your deck to actually play, randomly burning important ones that you needed. If you want to remove cards from your class' deck, I'd say remove slowly like Gnomeferatu and have ways to bring back those cards. You should rebalance roast such that you're not getting early game obvious advantage for burning cards (Roast as deal 4 damage for 2 in exchange for 3 cards in your deck is an example), but are instead positioning yourself farther into the game for advantage, building up value or something. You should also reevaluate how much burning a card is worth. 1 damage is worth 0.5 mana, and you seem to be thinking that -3 cards from your deck is worth -0.5 mana... I don't think that's fair given Keening Banshee. 2 cards.
TBH I am living vicariously through your class now as it has the most similarities to what I was looking at doing... Just don't go too far down the rabbit hole
Okay, so I was gone for a while, but I'm working on my submission post now. I decided on Vault Keeper as the Common to showcase. So how does this look?
My entry for this competition is the Time Traveler class. This is a class themed all around... well, time which is represented in several different aspects of the class. The Hero Power of the class is Glimpse, which has you look at the top 3 cards of your deck and rearrange them in any order (if your deck has less than 3 cards when you activate this, it will simply show you less cards instead), allowing for strategically planning ahead a few turns because now you know what you're going to draw and being able to change and optimize your draws.
This class also introduces a new keyworded mechanic for the class, Quick-Time. Quick-Time effects activate if you play the card on the same turn it's added to your hand (either by drawing it or generating it, anything counts). In most other classes, this effect seems like it would be inconsistent and top-deck reliant. The Time Traveler class however has many ways to get around this, namely their Hero Power in which you can rearrange the cards you draw to make sure you draw the Quick-Time cards when you actually want to draw them. There are also some cards in the class which can make Quick-Time cards even easier to activate.
UI for the Hero Power
These cards can be found back on the Phase I post.
Speaking of which, let's look at 5 Classic cards that showcase some aspects of the Time Traveler class.
Vault Keeper is a simple minion that plays into the Quick-Time keyword (and the "Playing Off-Key" challenge). It starts out as a 3/4 for 3, which is a standard statline for 3 mana with an upside. It gets stronger as you keep activating Quick-Time effects, encouraging you and rewarding you for planning ahead properly.
As a Time Traveler, you don't just go forward and backwards through time, but also through different dimensions parallel to yours as well. This is represented by the card Parallel Dimensions where you get rid of your current hand in exchange for a new one. If you have a bunch of expensive cards in the early game or situational cards when you don't need them right now, you can play this to put those cards back in and get something more useful right now when it matters. You can also use it to shuffle Quick-Time cards which didn't get their effects active and put them back in so you can activate their effects. You'll also draw a lot of cards from this so you have a good chance of activating Quick-Time effects of cards drawn by this as well.
One notable aspect with Time Traveler is the top of your deck, being able to see and change them as you wish. Your Hero Power and quite a few class cards give you this ability. A card with flexibility and good planning is Chrono Prophet which has an effect based on what type of card is on top of your deck. If it's a minion, you get a 5 mana 4/5 with Windfury (1 mana cheaper Windfury Harpy). If it's something else (which includes spells, the DK hero and the Legendary weapon), you get a 5 mana 4/6 with Taunt (Druid of the Claw in Bear Form). An interesting design that will be seen again in the future.
Being that space is related to time, some Time Travelers also have a little bit of an astral side to them, not a lot of it, but it does show up every once in a while. Black Hole being a notable part of this as well as a good showcase for the Quick-Time keyword. Without it, it's a 9 mana Twisting Nether, but with proper planning and getting the Quick-Time off, it can be 9 mana to simply just destroy your opponent's whole board while leaving your own board alive.
The Classic Legendary for Time Travelers is Kara Shellen, a powerful chronomancer with a simple but interesting effect. If you look at most of the other Classic Legendaries, most of them fall under the category of "simple, but interesting" so it only makes sense. On the battlefield, it's a 4/8 for 6 so it has the capability of surviving and utilizing its effect. Every single time you play a card, ANY CARD, you put a copy of it into your deck allowing you to potentially draw and use them again.
Remaining Classic Cards:
Basic cards:
Fun Fact: The Classic Legendary Kara Shellen appears in the artwork for Done That.
Looking for some additional feedback. Specifically changes to be made if any. Currently considering:
Moving Cube of Memories to WotOG and replacing it with something else (though this would really suck for me).
Increasing the Cost of Mirror Match to 8.
Rollback Post to RevisionRollBack
Click the image to go to my custom Time Traveler class.
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Welp We finally finished the Classic Set with Schlauchneid and here It is:
Class Reminder:
The Necromancer
Basic Set:
Classic Set
Commons
Rares
Epics
Legendary (I'm still no completely sure about the wording)
Tokens
As always all feedback is appreciated.
Okay, so after integrating all the feedback about class flavor, card text, artwork, design, and balance, I've edited and added some cards for my Loner class:
I'm not quite finished, but I've finally gotten round to putting some cards up.
The Titan Secrets:
Basic Set:
Tokens:
I dunno if I'll be reviewing everything from this post on as usual, or perhaps the next post i make with my semifinal submission. I'll try to review everything from here, I've just hit a super low point in depression which has sucked all creative energy out of me for a while.
General:
- I gotta say, I'm not a fan of your hero power. 4 different secrets with different effect is on a whole different complexity level. Unfortunately, I'm not sure how to fix that. I'd suggest giving them all the same trigger, but I feel like you wouldn't want that.
- I also want to point out that you could experiment with cards that only have Destiny or Fate. They don't necessarily need both, and forcing yourself into both makes it difficult to make more complex effects since they'll stop fitting onto the card. Also, I'm not sure you need to keep writing 'or' in the cards.
- I know your set isn't complete, but around half its cards should have your keyword on it.
Commons (6 of 6):
I'm on the fence about making the Jester summon Cultists, buff minions, or both. Also considering making it costlier and more Bloodlust-ish.
I'm probably gonna reverse [Something Something]'s base effect with its revelry effect.
Rares (5 of 5):
Ring of Fire should say 'Give a character +2 Attack this turn'.
Is Bloodrage Berserker still OP?
Cursed Child might get an art change at some point.
Epics (3 of 3):
I am aware that the stats of the Colossus token is wrong. It's supposed to be a 6/8 like the card says. Is she OP? Should I save her for WTG?
Maybe I'll make her effect Revelry instead of Deathrattle. Along with Immortal Devil, I'm hoping that it can make a sort of grinder/fatigue Harbinger deck - something other than 'Broken Smorc'.
Maybe Crimson Sceptre should cost 6.
Legendary (1 of 1):
I'm not sure how strong she is TBH. Especially with weapons available she can easily come down and clear stuff on 5. I'm tempted to buff her stats like McF4rtson suggested but I'm still not quite sure. I'm also considering giving her 'Revelry: Charge' or something.
EDIT: Quick question - is this Apocalypse Jester totally OP? Ignore the fact that I screwed up the image xD. After all, any class wanting to play a token playstyle will have to have some sort of burst finish. There's also another card I changed as well, if anyone has any opinion on that.
Why Rogue is my favourite class:
My submission for this week's card design competition.
Picking up mass feedback from where I left last time
NOTE: Again, when I don't comment on a card, it means it's alright.
@ShadowsOfSense
Individual cards
Overall
As I already said, I don't like the Hero Power which is a weaker version of Reinforce. Also, There is too much restrictive synergy and not enough cards that are good in most circumstances.
That said, individual cards look very good and have lots of flavor.
Finally, the name on the Hero portrait and the Hero Power should be of the same color as the class border. This is really bugging me.
@Mewdrops
I see you took my feedback into account. I'm proud of you son. Still think your set is too SMorc-y.
@erjeclee101
Individual cards
Overall
There's too much Preserve but not enough cards that synergizes with Preserve (like drawing the bottom card in your deck, or doing something in function of them).
Also, I really don't like your class' general flavor. It just has nothing to do with Hearthstone. Too late to change it now though.
@McF4rtson
I prefer those to the previous versions, except for Condensation.
@Tomerick88
Individual cards
Overall
Man, I love the flavor of this class. However it is lacking in terms of identity beyond that. I don't really get what makes your class unique in terms of gameplay.
@thepowerofcheese
@Ragnador
Individual cards
Overall
Overall a really good classic set, both flavor and gameplay-wise. Supports the class identity well.
@Hayleystrasza
Individual cards
Overall
Some individually good cards, but a lack of overall class identity. Also, the fact that you have not one but TWO keywords really tend to make your class compicated, though it's too late to change this.
Also, thanks to those who gave me feedback. Now I know my class needs a lot of work...
Overall I agree with it and the fact that Roast... is probably a bad keyword. I planned the class to have a control archetype but now I noticed doesn't fit this playstyle. I knew it was incompatible with combo, but not with control. I think I should revise the gameplay of my class, and I will do less indiscriminate Roast cards and more Roast cards that seeks to increase draw consistency. (But I doubt I can repair the damage already done. Oh well, at least I will have more free time after this phase).
Now, for individual cards:
Hopefully I will post a revised and complete set later today.
Custom cards :
CLASSES : Alchemist (CCC#5 | Phase V) | Chef (CCC#4)
EXPANSIONS : Year of the Scorpion (Year Comp)
Click the image to go to my custom Time Traveler class.
@CheeseEtc
No rest for the wicked: in my mind it would be the attacked minion to be revived but knowing this game if this was implemented it would probably be random.
Well the flavor behind the phobias is that your opponent is "afraid" of doing certain things and at 1 mana they feel pretty strong in my eyes.
I will bump Essence Draining to 8.
Thanks for the feedback man.
Edit: why when I answer someone another person quotes me?, jajajaa.
@Demonxz95
Batmail: It does make more sense drawing a card. Would see what Schlauchneid says.
The Spider, like Carrion Feeder, isn't a Beast because I changed the art and forgot to add the tag again jajajaa.
Don't worry about Risen Sun Priest, the keyword is pretty restricting in itself for how easy is to trigger most of the time. And I will make the stronger effect symmetrical.
Essence Draining: I will bump the cost to 8.
Poisonous Fumes: I tried to balance the card around Poison Seeds and that's also why the Gnomes have the "s".
Pork: then I failed to make my idea clear, it was supposed to be like this: Pork dies, maybe 4 turns later 3 minions die and He comes back to your hand. Do you have any idea how to word it?.
I will fix the syntaxis erros later.
Thanks for you opinion dude.
Made in cooperation with Otovent.
Currently it's not the lack of ideas, but rather the identification of the best designs.
Potential current cards. Names, balance and rarities may are suspect to change.
Spells - Desirably 4-6 from this bunch.
Minions - Desirably 2-5 from this bunch.
And thanks in advance :D
I want a new title, but Flux won't let me have one,
So, I totally need to get feedback back to a bunch of people, and I will, but I just wanted to say that you're wrong on this, and it's bugging me that almost everyone else is getting it wrong too.
No existing class has a custom colour for their Hero Portrait or Hero Power. All existing Hero Powers use the standard blue border - Justicar upgrades, Dinomancy/Shadowform, Jaraxxus/Ragnaros, DKs, all of them. If you're following convention, you should be using the blue border.
You can find me here! Good luck everyone!
Click the image to go to my custom Time Traveler class.
I want a new title, but Flux won't let me have one,
please consider voting for my custom class in the fan creations competition :]
• TRIALS IN AUCHINDOUN - A Custom Hearthstone Adventure (4th Wing!) • New and Interesting Hearthstone Mechanics (by me!) •
I'm having a little trouble deciding between which one sounds better, a little help?.
Click the image to go to my custom Time Traveler class.