I've been playing Hearthstone for a couple of years now, very on and off. I'm vehemently an F2P player, and haven't spent a dime more than my time on the game. My packs are pretty much always commons and 1 rare (and if it's an epic card it's Cryostasis), and arena's free tickets don't really help when the gamemode has been mostly neglected by the developers the whole time. I don't play constantly like a streamer, and I don't pay for anything. But I love the concept of Hearthstone... the aesthetic, the playstyle, and the cards themselves. I'm also kind-of aware of WoW lore and I don't like Hearthstone running away from its roots, so all my sets of custom cards have focused on keeping some authenticity with WoW lore.
With Blizzcon coming up, I have to post this now, even if there are a few more cards I might want to add or change. Also, with the "Call of the Void" and "Call of the Light" cardbacks coming out from Oktoberbrawl I figured there was no better name for this one than this, as my first expansion for Warlock was called "Call of the Void". It turns out to be almost 2 and a half years since I first did a custom expansion, and I've learned quite a bit about card balancing along the way. So without further ado:
Call of the Light
"Over 200 more lumens per card than even your golden cards!"
IMPORTANT STIPULATION:
This wouldn't be a normal expansion where you get these cards in separate packs. Instead, they would be added to the Classic Pack repertoire, with the option to just outright buy the whole set as a "Card Book" that would be worth I dunno, 10 bucks max. Excessive monetization is a disincentive for people to buy this stuff anyway. The fact that an arena ticket costs $2 is hilarious.
New mechanic: There aren't any! There's only cards that remove the requirement that you have to hold a dragon for something to happen, and ones that require you to have changed or to have not changed your hero power.
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So that's it. 9 expansions, 2 years. If you want to look at any of the others, here they are:
Moira sounds a bit strange and shade swap makes an inner fire otk a lot easier, maybe even too easy.
I think Moira's a bit of a meme, where it's like Boulderfist Ogre, but if you're playing against a smarmy opponent whose deck is all Golden cards you get Archbishop Benedictus' effect with vanilla stats.
I agree that Shade Swap would make Inner Fire decks very OP, but it's one of those cards that I felt I had to print. There isn't another way to make it to get the same benefit for "swap your hero's health with a friendly minion's"... Perhaps if it was a legendary card it would be reasonable?
I'm sorry but this set would make priest broken beyond belief. Big priest and innerfire and otk priest and even value priest. Almost all of your cards are way over the normal power level, only dragons and legendaries are acceptable. Also entanglement doesn't make much sense, since it would make your hero power both damage and heal the target.
It's not as if I've made this set in isolation. I made this to complement the other 8 custom sets I've made, rather than to be seen in a vacuum... Adding 40 odd cards for one class and no cards for the others, no matter the power level, would be broken, so you have to look at the other sets if you want to judge the power level for sure.
The other thing is there are quite a few cards that mirror or replicate the same effects as each other— Dragon related effects or health doubling. Imagine you took out one of the cards (whichever you consider more broken) and then see if that makes sense. I can only make these cards for fun anyway, as I have no control over the base game.
I'm with al12rs on this, it's too strong. Some of these commons would qualify as epic or legendary effects and no matter how strong the ability, they always seem to have a stat line that is good for a vanilla that costs (1) less or better.
For exmaple, Ashen abbess is basically a barnes effect with quest synergy for 1 mana less and even though the stat line is soft the taunt forces your opponent to play into something potentially really dumb, like Malygos/Velen and it'll mana curve into revive spells super easy. Not a fan.
And the 1 mana dude that makes your spells deal double, wtf. Play 2 of him, let them die, then Twilight's Call it out twice with wild pyro and boom, unstoppable 80 damage mind blast. Combine that with quest synergy and you basically have a healing exodia mage.
Rollback Post to RevisionRollBack
Look at this thing and let me know what you think!
I agree that Shade Swap would make Inner Fire decks very OP, but it's one of those cards that I felt I had to print. There isn't another way to make it to get the same benefit for "swap your hero's health with a friendly minion's"... Perhaps if it was a legendary card it would be reasonable?
Turn 1: Play any 1-cost (or 0-cost) minion. Hope it doesn't die.
Turn 2: Play Shade Swap. Coin. Inner Fire. 30 to the face, game over.
Turn 2 lethal isn't really reasonable, even if it is a legendary card.
Two things I noticed on a very quick skim through your cards:
Shadow Word: Void would just be a plain bad card in any class (Assassinate) but more than that I feel like it goes against class identity. One of the major drawbacks of Priest is that they don't really have a perfect way to deal with 4 attack minions and this card has the possibility to take that weakness away.
Also, I really don't like Moira. It punishes people who have golden cards causing people to just not play gold cards. For players such as Kripparian (who have decks full of golden cards) it's just unfair and annoying.
On a good note, Priestess Iridi seems pretty cool.
I've been playing Hearthstone for a couple of years now, very on and off. I'm vehemently an F2P player, and haven't spent a dime more than my time on the game. My packs are pretty much always commons and 1 rare (and if it's an epic card it's Cryostasis), and arena's free tickets don't really help when the gamemode has been mostly neglected by the developers the whole time. I don't play constantly like a streamer, and I don't pay for anything. But I love the concept of Hearthstone... the aesthetic, the playstyle, and the cards themselves. I'm also kind-of aware of WoW lore and I don't like Hearthstone running away from its roots, so all my sets of custom cards have focused on keeping some authenticity with WoW lore.
With Blizzcon coming up, I have to post this now, even if there are a few more cards I might want to add or change. Also, with the "Call of the Void" and "Call of the Light" cardbacks coming out from Oktoberbrawl I figured there was no better name for this one than this, as my first expansion for Warlock was called "Call of the Void". It turns out to be almost 2 and a half years since I first did a custom expansion, and I've learned quite a bit about card balancing along the way. So without further ado:
Call of the Light
"Over 200 more lumens per card than even your golden cards!"
IMPORTANT STIPULATION:
This wouldn't be a normal expansion where you get these cards in separate packs. Instead, they would be added to the Classic Pack repertoire, with the option to just outright buy the whole set as a "Card Book" that would be worth I dunno, 10 bucks max. Excessive monetization is a disincentive for people to buy this stuff anyway. The fact that an arena ticket costs $2 is hilarious.
New mechanic: There aren't any! There's only cards that remove the requirement that you have to hold a dragon for something to happen, and ones that require you to have changed or to have not changed your hero power.
/
/
/
/
So that's it. 9 expansions, 2 years. If you want to look at any of the others, here they are:
Please leave your comments below. :)
please consider voting for my custom class in the fan creations competition :]
• TRIALS IN AUCHINDOUN - A Custom Hearthstone Adventure (4th Wing!) • New and Interesting Hearthstone Mechanics (by me!) •
Reserved for card explanations
please consider voting for my custom class in the fan creations competition :]
• TRIALS IN AUCHINDOUN - A Custom Hearthstone Adventure (4th Wing!) • New and Interesting Hearthstone Mechanics (by me!) •
please consider voting for my custom class in the fan creations competition :]
• TRIALS IN AUCHINDOUN - A Custom Hearthstone Adventure (4th Wing!) • New and Interesting Hearthstone Mechanics (by me!) •
please consider voting for my custom class in the fan creations competition :]
• TRIALS IN AUCHINDOUN - A Custom Hearthstone Adventure (4th Wing!) • New and Interesting Hearthstone Mechanics (by me!) •
Oh my worst nighmaters.
Bitch i'm Willy Wonka!
How does Entanglement work? In all examples but Greater Heal, it seems like it makes your Hero Power useless since you target the same character.
"The quickest way to 'think outside the box' is to realize the truth: the only real box is the one you create by limiting your thoughts."
Bruce Garrabrandt
i liike netherspite mistress and encase in amber. I think blizzard is going to do a clan swap mechanic soon (like dna surgery etc)
I'm with al12rs on this, it's too strong. Some of these commons would qualify as epic or legendary effects and no matter how strong the ability, they always seem to have a stat line that is good for a vanilla that costs (1) less or better.
For exmaple, Ashen abbess is basically a barnes effect with quest synergy for 1 mana less and even though the stat line is soft the taunt forces your opponent to play into something potentially really dumb, like Malygos/Velen and it'll mana curve into revive spells super easy. Not a fan.
And the 1 mana dude that makes your spells deal double, wtf. Play 2 of him, let them die, then Twilight's Call it out twice with wild pyro and boom, unstoppable 80 damage mind blast. Combine that with quest synergy and you basically have a healing exodia mage.
Look at this thing and let me know what you think!
Turn 1: Play any 1-cost (or 0-cost) minion. Hope it doesn't die.
Turn 2: Play Shade Swap. Coin. Inner Fire. 30 to the face, game over.
Turn 2 lethal isn't really reasonable, even if it is a legendary card.
On a positive note, Path to Redemption seems fun.
Two things I noticed on a very quick skim through your cards:
Shadow Word: Void would just be a plain bad card in any class (Assassinate) but more than that I feel like it goes against class identity. One of the major drawbacks of Priest is that they don't really have a perfect way to deal with 4 attack minions and this card has the possibility to take that weakness away.
Also, I really don't like Moira. It punishes people who have golden cards causing people to just not play gold cards. For players such as Kripparian (who have decks full of golden cards) it's just unfair and annoying.
On a good note, Priestess Iridi seems pretty cool.
Hope this helps! :)
I also have a half-finished Priest expansion, your cards seem great!
Tales of Azeroth- 150+ card expansion!
I do cards and stuff. I'm cool, right? :3