I'm not the biggest fan of Surrender to Madness, and Miniature Hero is a bit bland. Human Smuggler is interesting. Initially I thought of it as a terrible Sap, but then I saw you could target friendly minions. Unfortunately, this card i busted: Knife Juggler + 2x Human Smuggler, and also the combo with Questing Adventurer or the likes.
Ahh shit. I did not realize that...
I might just change it to cost (1), do you think that will do it?
It'd still be too powerful. Leeroy Jenkins+Your card+Shadowstep would allow you to play Leeroy 3 times in the same turn for 9 mana. The sequence goes: Play Leeroy (5 mana), use your card on it (5+2=7 mana), play Leeroy again for 1 (7+1=8 mana), Shadowstep your minion, play your minion again for 0, play Leeroy again for 1 (8+1=9 mana). Another Shadowstep would allow you to play Leeroy a 4th time in the same turn.
I'm not the biggest fan of Surrender to Madness, and Miniature Hero is a bit bland. Human Smuggler is interesting. Initially I thought of it as a terrible Sap, but then I saw you could target friendly minions. Unfortunately, this card i busted: Knife Juggler + 2x Human Smuggler, and also the combo with Questing Adventurer or the likes.
Ahh shit. I did not realize that...
I might just change it to cost (1), do you think that will do it?
It'll help a lot for sure. It becomes a little less flavorful, but I still think it'll do. I believe it could do with 1 more statpoint.
Astral Abundance - Basically Celestial Gift pumped up, i simply couldn't decide for one of them yet. I think 5 mana is a little clunky compared to Nourish but i thought 4 mana might be a little to strong - open for opinions here.
Enlightenment - Balancing is a tricksy mistress on this one. It's somewhat weaker than a secret, since your opponent can basically never not play around this. It could also lock him down for quite a while though if he has nothing he can afford to just give you.
I'm also tempted to just throw Thauriss' Son out there - the thought made me laugh and the effect has at least some appeal beyond the pure joke-factor.
I really like Astral Abundance/Celestial Gift. I like the 5-mana version the most, it just fits a terrible slot in druid due to Nourish. Celestial Gift is probably the better choice.
I realise I've recieved feedback on these cards (thanks Zukuu), but I can't decide.
Back to Work! might not be the most playable card as Zukuu said, but I really like the flavor. I was thinking it could make cards like Vanish, Youthful Brewmaster, Gadgetzan Ferryman, etc. playable outside of Quest Rogue.
Venture Co. Overseer and Voracious Felhound might not have the most flavorful effect, but I think it could I think I could justify why the effect, name and art works as a whole.
I realise I've recieved feedback on these cards (thanks Zukuu), but I can't decide.
Back to Work! might not be the most playable card as Zukuu said, but I really like the flavor. I was thinking it could make cards like Vanish, Youthful Brewmaster, Gadgetzan Ferryman, etc. playable outside of Quest Rogue.
Venture Co. Overseer and Voracious Felhound might not have the most flavorful effect, but I think it could I think I could justify why the effect, name and art works as a whole.
EDIT: I know Felhound has a typo; cost*
Back to Work! maybe it's not the best of the three cards, but I'm in love of its flavour. I like it a lot.
Khadgar, Young Apprentice - If he's going to be a "young apprentice" then you better use art that makes him seem young. I know he was afflicted by an age progression spell, but "young apprentice" implies this was before that happened.
Holy Wrathion - ?????
Akama, Ashtongue Chieftain - Okay, major problems here. First of all, that's not Akama, but it is Nobundo. Nobundo is a shaman. Also, Akama isn't even a priest. Power-wise, he's more of a shaman, but I could see him as a rogue card as well because he's got that stealth. But not priest, unless it would be the Akama from Warlords of Draenor's alternative universe, but there he is a Paladin and would still not be called Ashtongue Chieftain. Also, why the heck would he have a special interaction with Medivh? Maybe Maiev and Illidan, but not Medivh...
I'm not gonna talk about any original characters, since they're not even a part of the lore in the first place so they can't really be wrong.
Edit: I looked through the discussion topic now as well. I didn't read if the cards are going to be used or not, but I'm going to make a review of them either way:
Lili Stormstout (by the Angry Chicken) - Why not use art for Lili instead of whoever that is?
Moira Bronzebeard - She's a shadow priest in WoW.
High Priest Venoxis - How do you justify putting the word "priest" in the name of a shaman card?
The Rift of Aln - The Rift of Aln is a location in the Emerald Dream. The Emerald Dream isn't very connected to demons and warlocks, although there is some small connection between them established in the Legion expansion. Finally, the art is Ozumat, who is basically a pet of the old gods. He is however not connected to the Emerald Dream in any way.
Chromie - Because she's in gnome form, she shouldn't have the Dragon-tag. See: Wrathion
Surrender to Madness: Already submitted once during 4.09. Based on the new and iconic WoW shadow priest talent of the same name that temporarily boosts your dps and then kills you (see http://wow.gamepedia.com/Surrender_to_Madness). Would allow the birth of Priests archetypes that don't hero power emote on turn 2.
Darius Crowley: Also an old card. Would mostly benefit ramp druid (I'll change the flavor if I pick this one)
Moonlight Totem: This one is brand new! Do you miss the good old days when Shaman had a broken curve? What do you mean 'no' ? Well take this card anyway!
@Toxbrah: No, no, no and no. We don't need more "fun and interactive" mage cards pls.
I'm a bit new to making cards so please be nice :)
Martyr of the Light: The idea with this card is to have a solid defensive body to make up for the fact that you're possibly taking turn 3 off or doing something a little underwhelming. The main draw to the card is to create combo opportunities, late game value, and give a good target for the deathrattle / resurrect theme of priest. The mana increase is a battlecry and not an aura so that A) Cards drawn after this card will still be playable easier and B) When you resurrect the card it won't come with downside.
Sensei Tsu: This card will let rogues be able to crank out those early vancleefs, goes quite well with battlecry minions and single-handedly turns on combo minions. He's easy to kill for any decks with AoE or ping effects like Knife Juggler or Firey Bat, but if the opponent doesn't have an answer can quickly snowball a game. If drawn later you won't be able to get the effect on the turn you play him so you can't use him to do a crazy 1 turn combo which will always give room for counter play.
I realise I've recieved feedback on these cards (thanks Zukuu), but I can't decide.
Back to Work! might not be the most playable card as Zukuu said, but I really like the flavor. I was thinking it could make cards like Vanish, Youthful Brewmaster, Gadgetzan Ferryman, etc. playable outside of Quest Rogue.
Venture Co. Overseer and Voracious Felhound might not have the most flavorful effect, but I think it could I think I could justify why the effect, name and art works as a whole.
EDIT: I know Felhound has a typo; cost*
Back to Work! Love this card, but the wording feels weird. Maybe something like "Minions that return to your hand this turn cost (0)."
Venture Co. Overseer and Voracious Felhound Felhound is obviously the better of the two (Demon tag and reduces all cards, good for combo lock). Also, its a small thing, but the C in cost is supposed to be capitalized for consistency (Emperor ThaurissanFire Plume Harbinger).
If you're still trying to decide between which of yours to go with, definitely go with Back to Work!.
soooo one of these is gonna end up being DQed, right...? Not sure if either was posted in discussion topic at all, but as it stands the first is on page 1 and the 2nd is on page 3.
soooo one of these is gonna end up being DQed, right...? Not sure if either was posted in discussion topic at all, but as it stands the first is on page 1 and the 2nd is on page 3.
Yo. I made From the Void, and mine was on page 3 of the discussion topic. I couldn't find Summoning Portal anywhere before that. Im not sure if they intentionally copied, but mine was first
soooo one of these is gonna end up being DQed, right...? Not sure if either was posted in discussion topic at all, but as it stands the first is on page 1 and the 2nd is on page 3.
I like From the Void more. More interesting art, and Warlocks already have a card that gives them discarded minions. This gives them the chance to use spells, too.
soooo one of these is gonna end up being DQed, right...? Not sure if either was posted in discussion topic at all, but as it stands the first is on page 1 and the 2nd is on page 3.
Yo. I made From the Void, and mine was on page 3 of the discussion topic. I couldn't find Summoning Portal anywhere before that. Im not sure if they intentionally copied, but mine was first
Okay, yeah. I had thought I'd seen your void card early on in here. So I guess mods should DQ the one on page 1... unless they deem them different enough. Which... I don't. But yeah.
Come Play Make the Keyword!!!
Check out my Worgen Class in the Class Competition
So this week seems very interesting, a tad restrictive, but can have good ideas, and here are my ideas:
The joke is you.
Thoughts?
I can't chose one... What's your favourite?
Tavern Brawl wannabe Mage Spell or a 3 3 3 card because you can have x2 of those on your deck... and you know...
Edit: Sorry, got the topics mixed up.
I realise I've recieved feedback on these cards (thanks Zukuu), but I can't decide.
Back to Work! might not be the most playable card as Zukuu said, but I really like the flavor. I was thinking it could make cards like Vanish, Youthful Brewmaster, Gadgetzan Ferryman, etc. playable outside of Quest Rogue.
Venture Co. Overseer and Voracious Felhound might not have the most flavorful effect, but I think it could I think I could justify why the effect, name and art works as a whole.
EDIT: I know Felhound has a typo; cost*
I'm gonna make a lore review of some of the cards in the submission topic:
Molten Core - Frost Elemental?
Khadgar, Young Apprentice - If he's going to be a "young apprentice" then you better use art that makes him seem young. I know he was afflicted by an age progression spell, but "young apprentice" implies this was before that happened.
Holy Wrathion - ?????
Akama, Ashtongue Chieftain - Okay, major problems here. First of all, that's not Akama, but it is Nobundo. Nobundo is a shaman. Also, Akama isn't even a priest. Power-wise, he's more of a shaman, but I could see him as a rogue card as well because he's got that stealth. But not priest, unless it would be the Akama from Warlords of Draenor's alternative universe, but there he is a Paladin and would still not be called Ashtongue Chieftain. Also, why the heck would he have a special interaction with Medivh? Maybe Maiev and Illidan, but not Medivh...
I'm not gonna talk about any original characters, since they're not even a part of the lore in the first place so they can't really be wrong.
Edit: I looked through the discussion topic now as well. I didn't read if the cards are going to be used or not, but I'm going to make a review of them either way:
Lili Stormstout (by the Angry Chicken) - Why not use art for Lili instead of whoever that is?
Moira Bronzebeard - She's a shadow priest in WoW.
High Priest Venoxis - How do you justify putting the word "priest" in the name of a shaman card?
The Rift of Aln - The Rift of Aln is a location in the Emerald Dream. The Emerald Dream isn't very connected to demons and warlocks, although there is some small connection between them established in the Legion expansion. Finally, the art is Ozumat, who is basically a pet of the old gods. He is however not connected to the Emerald Dream in any way.
Chromie - Because she's in gnome form, she shouldn't have the Dragon-tag. See: Wrathion
New ideas:
Note: For Warp Splinter, the threshold is applied AFTER other cost reduction effects, don't expect (0) mana giants!
FIY, my previous suggestions:
Custom cards :
CLASSES : Alchemist (CCC#5 | Phase V) | Chef (CCC#4)
EXPANSIONS : Year of the Scorpion (Year Comp)
I'm a bit new to making cards so please be nice :)
Martyr of the Light: The idea with this card is to have a solid defensive body to make up for the fact that you're possibly taking turn 3 off or doing something a little underwhelming. The main draw to the card is to create combo opportunities, late game value, and give a good target for the deathrattle / resurrect theme of priest. The mana increase is a battlecry and not an aura so that A) Cards drawn after this card will still be playable easier and B) When you resurrect the card it won't come with downside.
Sensei Tsu: This card will let rogues be able to crank out those early vancleefs, goes quite well with battlecry minions and single-handedly turns on combo minions. He's easy to kill for any decks with AoE or ping effects like Knife Juggler or Firey Bat, but if the opponent doesn't have an answer can quickly snowball a game. If drawn later you won't be able to get the effect on the turn you play him so you can't use him to do a crazy 1 turn combo which will always give room for counter play.
Let me know what you think!
soooo one of these is gonna end up being DQed, right...? Not sure if either was posted in discussion topic at all, but as it stands the first is on page 1 and the 2nd is on page 3.
"The Slayer" custom class
"The Great Thaw" expansion competition finalist
Here's my idea. I think it's balanced, but someone might see something I missed (of course, non-balance-related thoughts are also appreciated).
Currently working on the Tinker! K&C and WW / JUG and KotFT / Classic / Basic / Introduction
My Previous Classes: Apothecary (unfinished) / Chronomancer / Death Knight (old)
My Previous Expansions: Hallow's End
bepisCurrently working on the Tinker! K&C and WW / JUG and KotFT / Classic / Basic / Introduction
My Previous Classes: Apothecary (unfinished) / Chronomancer / Death Knight (old)
My Previous Expansions: Hallow's End
"The Slayer" custom class
"The Great Thaw" expansion competition finalist