HI! I'm Jesse, or Pumawesome (you can find me on any game I play as Pumawesome or Pumawsome). I'm a tabletop Game designer and all around game enthusiast, and I aim to create engaging game theory content.
If you wish to contact me, message me, and I am willing to give my Curse or Discord!
Im going to let you guys sort through all this stuff, if you get my drift :P. Just a note, when randomly picking cards, cards with the same name but different versions (such as Jade Golem) are all counted as one card to randomly chose from. When drawn, the specific version is then randomly chosen (such as the 7 mana 7/7). Also, cards that can’t be played from the hand (such as Sherazin, Seed) aren't chosen.
HI! I'm Jesse, or Pumawesome (you can find me on any game I play as Pumawesome or Pumawsome). I'm a tabletop Game designer and all around game enthusiast, and I aim to create engaging game theory content.
If you wish to contact me, message me, and I am willing to give my Curse or Discord!
Would this include tokens from brawls and adventures and stuff or only the tokens in the current archetype you're playing? (i.e. only Standard minion tokens in standard). Cause I really like this card as it feels like another Explore Un'Goro or Renounce Darkness card and those are just fun to play/give way to interesting and creative deck ideas. I would assume that it's like Explore Un'Goro too in the sense that the cards in your hand stay as they are since it replaces your deck and not your hand so once again leaves an interesting decision to be made.
There's no other card that brings cards out of other formats, so this card only pulls cards out of the format your playing. Yes, the cards in your hand stay.
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HI! I'm Jesse, or Pumawesome (you can find me on any game I play as Pumawesome or Pumawsome). I'm a tabletop Game designer and all around game enthusiast, and I aim to create engaging game theory content.
If you wish to contact me, message me, and I am willing to give my Curse or Discord!
So, we're talking, treants, boombots, exploding chickens (Or it that wild now?), and, on the crazy end, quest rewards like megafin making things crazy.
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So, when a warrior uses Dead Man's Hand, what does that actually mean in terms of flavor? Is he the dead man? Does he cut off his own hand? Is that why he has Tentacles for Arms? Does he think that tentacles are actually as good as arms?
These reasons and more are why I think warriors are more mysterious than people give them credit for.
HI! I'm Jesse, or Pumawesome (you can find me on any game I play as Pumawesome or Pumawsome). I'm a tabletop Game designer and all around game enthusiast, and I aim to create engaging game theory content.
If you wish to contact me, message me, and I am willing to give my Curse or Discord!
Would this generate the uncollectible spells and weapons as well or just minions? and if yes would stuff like Kazakus potion be randomly generated on effects and mana cost?
Spells and weapons are included. Kazakus potions are a little more complicated, i cant figure that out right now.
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HI! I'm Jesse, or Pumawesome (you can find me on any game I play as Pumawesome or Pumawsome). I'm a tabletop Game designer and all around game enthusiast, and I aim to create engaging game theory content.
If you wish to contact me, message me, and I am willing to give my Curse or Discord!
Well they kind of already have the random spell generation available with Yogg and Tortollan Primalist so I think the Kazakus potion could just work the same way you have jades working. It'll choose the mana cost and every combination of the potion is its own uncollectible card in a sense so it could just choose from the list. Unless you had a different idea in mind which I'd be interested in hearing about. But regardless I still like this card for the reasons I mentioned before and think it's pretty good and well balanced. Even if things cost 1 less if you get a deck full of Sheep and 1 The Ancient One then I think it's pretty fun and not too overpowering lol
I think Kazakus Potions should work just like how I said Jaded would work, but the issue is is that the uncollectable potions are actually just 3 textless cards costing 1,5, and 10. So to make the potions work would be subverting the rules. But i think it should, so I think it be fine if we bent the rules.
HI! I'm Jesse, or Pumawesome (you can find me on any game I play as Pumawesome or Pumawsome). I'm a tabletop Game designer and all around game enthusiast, and I aim to create engaging game theory content.
If you wish to contact me, message me, and I am willing to give my Curse or Discord!
I think Kazakus Potions should work just like how I said Jaded would work, but the issue is is that the uncollectable potions are actually just 3 textless cards costing 1,5, and 10. So to make the potions work would be subverting the rules. But i think it should, so I think it be fine if we bent the rules.
Yeah and if anything they could always implement uncollectible potions since they do have a finite amount that can be created
HI! I'm Jesse, or Pumawesome (you can find me on any game I play as Pumawesome or Pumawsome). I'm a tabletop Game designer and all around game enthusiast, and I aim to create engaging game theory content.
If you wish to contact me, message me, and I am willing to give my Curse or Discord!
I don't think so. Only because the uncollectible cards are mainly tokens like you were originally thinking whereas the choice cards seem to be more about effects happening. So how you choose for Druid of the Claw to be either taunt or charge and it has different forms I see them more as the uncollectible cards than the choice card. Choice cards feel more like they would be buff cards if anything. But seeing that list did make me think that instead of getting a random Kazakus potion it could instead be the create a 1-cost, 5-cost or 10-cost card and then you choose the effect. What do you think about that idea?
I think including specifically the randomly generated Kazakus Potions and the adaptions as 0 mana buffs would be cool. Having make your own potions doesn't match the theme of the card, so I'm not sure about that, but I think randomly generated potions with 2 different effects would be cool.
HI! I'm Jesse, or Pumawesome (you can find me on any game I play as Pumawesome or Pumawsome). I'm a tabletop Game designer and all around game enthusiast, and I aim to create engaging game theory content.
If you wish to contact me, message me, and I am willing to give my Curse or Discord!
Welcome to something New! Every Wednesday Ill be Doing something wacky! I just like to spice things up. Hope y'all enjoy. Todays its two cards!
I've always wanted to make 'Sheep' mage an archetype. I think that be funny to play. These two cards aren't synergy cards, which is needed to make an archetype an archetype. Ill be releasing more cards later that do that. But for now, bask in the glory of cute confused animal transformations!
HI! I'm Jesse, or Pumawesome (you can find me on any game I play as Pumawesome or Pumawsome). I'm a tabletop Game designer and all around game enthusiast, and I aim to create engaging game theory content.
If you wish to contact me, message me, and I am willing to give my Curse or Discord!
I like the cards a lot but I'm not sure what to do with the cost. The reason I say this is because comparing it toPolymorph it is a nice cheaper removal spell for one less but it does give your opponent some kind of benefit like Altar suggested. However when you compare it to Polymorph: Boar which is the same cost it is lacking in the area of versatility. You could use the boar to either get rid of an enemy minion you are having trouble dealing with or you could use it on your own minion for a bit more damage. In that aspect I see these cards as weaker and purely a defensive card. I feel like if they were 2 mana it would be good because you are removing a minion and making it into something that they would have played for two mana possibly (i.e. Loot Hoarder) but I also feel like because this seems a purely defensive card a hard removal for 2 mana might be too broken. Maybe 3 mana is the best cost for it but I'm not 100% on that.
I retract my previous comment. I thought they were secrets, too early in the morning haha. With that being said the mana cost is probably about right. (Thumbs Up)
The penguin is supposed to be the defensive polymorph to the boars offensive polymorph, and the pig is the utility polymorph. I think the pig token needs a buff, and the penguin needs a nerf.
HI! I'm Jesse, or Pumawesome (you can find me on any game I play as Pumawesome or Pumawsome). I'm a tabletop Game designer and all around game enthusiast, and I aim to create engaging game theory content.
If you wish to contact me, message me, and I am willing to give my Curse or Discord!
Maybe make it a 1/2 penguin instead? That way most minions it would trade into would kill it so it would be used as a one time freeze instead of possible two time freeze. It's pretty easy to do 2 damage to a minion as well. And I like the pig how it is since it grants card draw I think it is plenty balanced but if you think it needs a slight buff maybe make it a 2/1 or 2/2 pig? Since pigs are normally larger than sheeps or penguins I believe it would make sense if it was slightly stronger than them.
Mad Prophet has been changed from a 3/2 to a 2/2
HI! I'm Jesse, or Pumawesome (you can find me on any game I play as Pumawesome or Pumawsome). I'm a tabletop Game designer and all around game enthusiast, and I aim to create engaging game theory content.
If you wish to contact me, message me, and I am willing to give my Curse or Discord!
Day #006 4/25/17
HOME
Flavor Text:
Im going to let you guys sort through all this stuff, if you get my drift :P. Just a note, when randomly picking cards, cards with the same name but different versions (such as Jade Golem) are all counted as one card to randomly chose from. When drawn, the specific version is then randomly chosen (such as the 7 mana 7/7). Also, cards that can’t be played from the hand (such as Sherazin, Seed) aren't chosen.
HI! I'm Jesse, or Pumawesome (you can find me on any game I play as Pumawesome or Pumawsome). I'm a tabletop Game designer and all around game enthusiast, and I aim to create engaging game theory content.
If you wish to contact me, message me, and I am willing to give my Curse or Discord!
Would this include tokens from brawls and adventures and stuff or only the tokens in the current archetype you're playing? (i.e. only Standard minion tokens in standard). Cause I really like this card as it feels like another Explore Un'Goro or Renounce Darkness card and those are just fun to play/give way to interesting and creative deck ideas. I would assume that it's like Explore Un'Goro too in the sense that the cards in your hand stay as they are since it replaces your deck and not your hand so once again leaves an interesting decision to be made.
There's no other card that brings cards out of other formats, so this card only pulls cards out of the format your playing. Yes, the cards in your hand stay.
HI! I'm Jesse, or Pumawesome (you can find me on any game I play as Pumawesome or Pumawsome). I'm a tabletop Game designer and all around game enthusiast, and I aim to create engaging game theory content.
If you wish to contact me, message me, and I am willing to give my Curse or Discord!
So, we're talking, treants, boombots, exploding chickens (Or it that wild now?), and, on the crazy end, quest rewards like megafin making things crazy.
So, when a warrior uses Dead Man's Hand, what does that actually mean in terms of flavor? Is he the dead man? Does he cut off his own hand? Is that why he has Tentacles for Arms? Does he think that tentacles are actually as good as arms?
These reasons and more are why I think warriors are more mysterious than people give them credit for.
Those are wild.
And sheep and bad stuff. Its all a mix. http://hearthstone.gamepedia.com/Uncollectible
HI! I'm Jesse, or Pumawesome (you can find me on any game I play as Pumawesome or Pumawsome). I'm a tabletop Game designer and all around game enthusiast, and I aim to create engaging game theory content.
If you wish to contact me, message me, and I am willing to give my Curse or Discord!
Would this generate the uncollectible spells and weapons as well or just minions? and if yes would stuff like Kazakus potion be randomly generated on effects and mana cost?
Spells and weapons are included. Kazakus potions are a little more complicated, i cant figure that out right now.
HI! I'm Jesse, or Pumawesome (you can find me on any game I play as Pumawesome or Pumawsome). I'm a tabletop Game designer and all around game enthusiast, and I aim to create engaging game theory content.
If you wish to contact me, message me, and I am willing to give my Curse or Discord!
Well they kind of already have the random spell generation available with Yogg and Tortollan Primalist so I think the Kazakus potion could just work the same way you have jades working. It'll choose the mana cost and every combination of the potion is its own uncollectible card in a sense so it could just choose from the list. Unless you had a different idea in mind which I'd be interested in hearing about. But regardless I still like this card for the reasons I mentioned before and think it's pretty good and well balanced. Even if things cost 1 less if you get a deck full of Sheep and 1 The Ancient One then I think it's pretty fun and not too overpowering lol
I think Kazakus Potions should work just like how I said Jaded would work, but the issue is is that the uncollectable potions are actually just 3 textless cards costing 1,5, and 10. So to make the potions work would be subverting the rules. But i think it should, so I think it be fine if we bent the rules.
HI! I'm Jesse, or Pumawesome (you can find me on any game I play as Pumawesome or Pumawsome). I'm a tabletop Game designer and all around game enthusiast, and I aim to create engaging game theory content.
If you wish to contact me, message me, and I am willing to give my Curse or Discord!
Here's a weird thought, Should chose one cards be included in the possible list of uncollectable cards?
http://hearthstone.gamepedia.com/Choice_card
HI! I'm Jesse, or Pumawesome (you can find me on any game I play as Pumawesome or Pumawsome). I'm a tabletop Game designer and all around game enthusiast, and I aim to create engaging game theory content.
If you wish to contact me, message me, and I am willing to give my Curse or Discord!
I don't think so. Only because the uncollectible cards are mainly tokens like you were originally thinking whereas the choice cards seem to be more about effects happening. So how you choose for Druid of the Claw to be either taunt or charge and it has different forms I see them more as the uncollectible cards than the choice card. Choice cards feel more like they would be buff cards if anything. But seeing that list did make me think that instead of getting a random Kazakus potion it could instead be the create a 1-cost, 5-cost or 10-cost card and then you choose the effect. What do you think about that idea?
I think including specifically the randomly generated Kazakus Potions and the adaptions as 0 mana buffs would be cool. Having make your own potions doesn't match the theme of the card, so I'm not sure about that, but I think randomly generated potions with 2 different effects would be cool.
HI! I'm Jesse, or Pumawesome (you can find me on any game I play as Pumawesome or Pumawsome). I'm a tabletop Game designer and all around game enthusiast, and I aim to create engaging game theory content.
If you wish to contact me, message me, and I am willing to give my Curse or Discord!
Day #007 4/26/17
HOME
http://imgur.com/A3eyX3U http://imgur.com/KHm59eu
Welcome to something New! Every Wednesday Ill be Doing something wacky! I just like to spice things up. Hope y'all enjoy. Todays its two cards!
I've always wanted to make 'Sheep' mage an archetype. I think that be funny to play. These two cards aren't synergy cards, which is needed to make an archetype an archetype. Ill be releasing more cards later that do that. But for now, bask in the glory of cute confused animal transformations!
Thoughts?
HI! I'm Jesse, or Pumawesome (you can find me on any game I play as Pumawesome or Pumawsome). I'm a tabletop Game designer and all around game enthusiast, and I aim to create engaging game theory content.
If you wish to contact me, message me, and I am willing to give my Curse or Discord!
I like the idea! Maybe make them 2 cost only because they partially benefit the opponent? It'd be a first for mage and may be pretty cool. Nice job
Stay thirsty my friends
I like the cards a lot but I'm not sure what to do with the cost. The reason I say this is because comparing it toPolymorph it is a nice cheaper removal spell for one less but it does give your opponent some kind of benefit like Altar suggested. However when you compare it to Polymorph: Boar which is the same cost it is lacking in the area of versatility. You could use the boar to either get rid of an enemy minion you are having trouble dealing with or you could use it on your own minion for a bit more damage. In that aspect I see these cards as weaker and purely a defensive card. I feel like if they were 2 mana it would be good because you are removing a minion and making it into something that they would have played for two mana possibly (i.e. Loot Hoarder) but I also feel like because this seems a purely defensive card a hard removal for 2 mana might be too broken. Maybe 3 mana is the best cost for it but I'm not 100% on that.
I retract my previous comment. I thought they were secrets, too early in the morning haha. With that being said the mana cost is probably about right. (Thumbs Up)
Stay thirsty my friends
The penguin is supposed to be the defensive polymorph to the boars offensive polymorph, and the pig is the utility polymorph. I think the pig token needs a buff, and the penguin needs a nerf.
HI! I'm Jesse, or Pumawesome (you can find me on any game I play as Pumawesome or Pumawsome). I'm a tabletop Game designer and all around game enthusiast, and I aim to create engaging game theory content.
If you wish to contact me, message me, and I am willing to give my Curse or Discord!
Maybe make it a 1/2 penguin instead? That way most minions it would trade into would kill it so it would be used as a one time freeze instead of possible two time freeze. It's pretty easy to do 2 damage to a minion as well. And I like the pig how it is since it grants card draw I think it is plenty balanced but if you think it needs a slight buff maybe make it a 2/1 or 2/2 pig? Since pigs are normally larger than sheeps or penguins I believe it would make sense if it was slightly stronger than them.