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    posted a message on Weekly Card Design Competition 8.06 - Discussion Topic
    Quote from GameTheory345 >>

    Here are my cards btw. I wanna find a better art for Cursed Horde, but I think Full Moon is pretty cool.

    https://imgur.com/mT19V87.pnghttps://imgur.com/ATlvdsl.png

     Should say: Give enemy minions "Deathrattle: Summon a 1/1 Zombie for you opponent."

    Full moon is written correctly.

    Already posted in submission but I quite like what Ive come up with, wanting to hear feedback on balance.

    Posted in: Fan Creations
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    posted a message on Weekly Card Design Competition 8.06 - Submission Topic

    This is a weird card at first glance, but you can get potent two for one trades if you kill your enemies in the right order, or combo it with certain repeating aoes. But be carful, they may get zombified versions of their minions back if you kill them in the wrong order.

    Posted in: Fan Creations
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    posted a message on Weekly Card Design Competition 8.05 - Submission Topic

    Note: it is written as "until you end your turn" as to say that if this minion dies on your opponents turn, you get Spell Damage +2 until the end of your next turn, while if it dies on your turn, its only for the turn it died.

    Posted in: Fan Creations
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    posted a message on Weekly Card Design Competition 8.04 - Submission Topic

    The perfect control card. An enemies board must always be clear to attack them, and this goes both ways.

    Posted in: Fan Creations
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    posted a message on Make the Keyword

    I didn't make the hero power for the hero, I just wanted to bring up the idea of a hero who dealt damage when attacked. Parry minions can be very effective if not taken down quickly.

    Next Keyword: Cobble (Id prefer you use it as a verb, but if you really want a keyword about lumps of stone, ok..?)

    Posted in: Fan Creations
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    posted a message on DEATHWING NEEDS A FRIENDWING (Class Creation Competition #4) - Phase I [Discussion Topic]

    Should I Buff my Hero Power??

    -->>

    I'm not sure if a 0/2 is strong enough or not. I'm not sure if a 0/3 is too strong.

    Posted in: Fan Creations
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    posted a message on DEATHWING NEEDS A FRIENDWING (Class Creation Competition #4) - Phase I [Discussion Topic]

    Hey mods, mind taking a look at page two of the submission forum? There are a few posts there I feel are toooo loong. They are great content, but at least 3 of them are 4 full screen scrolls worth of eye blurring text. Up to you, but they feel long and could easily be fixed with a spoiler or two. I tried to keep mine short enough as to not clutter up the second page.

    For anyone, mod or naught, Thought on this change to one of my cards?

    ----->>>

    It just Feels Better. I like it more aesthetically. Draganoid operative exists, the dragon archetype is powerful without a doubt, so I'm just considering the balance of this new version. Thoughts?

    Posted in: Fan Creations
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    posted a message on DEATHWING NEEDS A FRIENDWING (Class Creation Competition #4) - Phase I [Submission Topic]

    The Seer

    "Balance extends well past what you call, 'Real', Young one"

    Hero: Eranikus of the Green Flight                                                 Hero power: Dream

    Lore:

    The great Green Wyrm has turned into his aspect to fight along side us. Using hand and board control, as well as beefy minions, The Seer class is about options and heavy mid range cards. Ancient Secrets, far off planes of existence, it takes an open heart to converse with the emerald dream, and a readied mind to not go mad from the depths of it's nightmares. Eranikus, a consort to Ysera, is one of her greatest Dragons. He was sent to the Emerald Dream to fight off the corrupting nightmare, but was overtaken by that very nightmare. Eranikus has reemerged to join the Hearthstone Hero roster, revoking the corruption and wielding both Dream and Nightmare. A Dragon who has been corrupted? WoW what a perfect friend for a special someone.

    Your Visionary Hero begins each game with the Dream Power. Dream is a great way to draw a card, if your opponent can't remove it. Eranikus has many ways to protect his minions, and many ways to buff his Visions. A hero power that drew a card in one turn would be balanced, and so this 0/3 that may not draw you a card is actually a downside. For this reason, Visions have charge even thought they have 0 Attack, because the upside is the Seer has many ways to buff his Dreams into something dangerous.

    Transport Mechanic:

    Ahha! So this is how to utilize Transporting cards between the very Planes of Existence. Astral Initiate is a strong control 1 drop. For a short time, Your opponent is down one card, ruining their perfect early game plan and incentivising them to kill this lowly 1/3 to get their card back. Perfect stalling for a class that plays mainly 4,5,6 and 7 drops.

    The game altering Transport mechanic- Characters, Weapons, and even held cards can be transported out of the game. Most transported cards will later be returned by the card that Transported it. Lets say a silenced minion missing 3 Health is transported off the battlefield. When that minion return, it will still be silenced and missing 3 health. Nothing is changed about a Transported card, it only disappears for a time.

    Class card:

    Card Explanations:

    This shows a few of out Seer's themes, like card draw, Dragons, Minion presence, and a Hero power deck. Eranikus also has a Healing theme that we will get to see consistently later in the competition.

    Mad Invention- Flavorful, Fun and Functional, this card is great removal that creates board pressure if you can combo off of it. You can even save it for later turns. The power of this card is the flexible value it provides, potentially casting turn after turn. Like a second hero power that summons Bom Bots.

    Ysera's Chosen- Great for giving your Vision some power, and it will draw you and extra card, or protect it so you will draw a card for sure. This card is even stronger on your other minions. Just like Ice block, the minion return with the health it had just before it was reduced to 0 health or lower.

    Elder Guide- This ancient spirit guide will lead the way for your dragon deck. Perfect for draw combos, as well as presence that Dragon decks are so well known for. A balanced mix of control and tempo.

    The Corrupting One- Notice the text on this card specifically says minions not with the name The Corrupting One. So no, you cannot faceless this for infinite value, but having all other friendly minions gain permanent stealth is incredibly useful.

    I've never played WoW before, and so if you have any lore comments, feel free to msg me. Hope to see you all soon.

    Posted in: Fan Creations
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    posted a message on The Void Singularity - Tavern Brawl #129

    America Explain

    Posted in: Tavern Brawl
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    posted a message on The Void Singularity - Tavern Brawl #129

    Ya same whats going on anyone know why I played twice and now my deck is invalid.

    Posted in: Tavern Brawl
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    posted a message on Week 11 Card Creation a Day with a Game Designer

    Thanks Marc.

    I agree, Vampirism may be underpowered. Not sure how to buff it tho.

    I think Astral visions is not as powerful as you think. I'm glad you see the potential, but your not guaranteed a bomb replacement hand, you could even draw back 2 cards you got rid of. And you don't always have strait trash while this is in your hand. You could have one good card and you have to decide.

    Sadly, this will be my last post. For a while. A personal issue has come up and require the full attention of me and my family. I will return as soon as I am able. We had a good run, and I am truly sorry that this only lasted 11 weeks. Goodbye to you all, wishing the best of lucks.

    And my final card

                                               

    for one last goodbye.

    Posted in: Fan Creations
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    posted a message on Week 11 Card Creation a Day with a Game Designer

    Day #068 7/5/17

    Home

    The second hero power activates separately, meaning if you fireball and then you discover priest hero power, you don't heal the target 1 health. You deal 1 damage to it, and then you can chose another target to heal 2.

    Posted in: Fan Creations
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    posted a message on Week 11 Card Creation a Day with a Game Designer

    Here have another one right before I go.

    Posted in: Fan Creations
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    posted a message on Week 10 Card Creation a Day with a Game Designer

    Yes. Like moat lurker, this imprints the minions information onto the card. Even if the copied minion dies, you can still generate it.

    Also, Week 11 is now up. Im just gonna post that whenever a new week is ready.

    Posted in: Fan Creations
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    posted a message on Week 11 Card Creation a Day with a Game Designer

    Im going to be gone a few days, till monday on vacation, so here some extra cards!

    Posted in: Fan Creations
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