I was in helping on the last card, and I will help you out on this one.
Let's start with the wording. The wording should instead of saying "All heroes and minions take only 1 damage at a time." to "All characters can only take 1 damage at a time." If you didn't notice, we took words from Hellfire and Animated Armor. This clears up some space on the card text.
Now for balance. For this instance, we will compare this to Animated Armor. Armor is a (4) 4/4 with a neat effect. Since your card is a Legendary and a neutral with a similar effect but also has a drawback, I suggest putting it between 2 or 3 mana. For the health, putting it on 5 is okay, because the effect will eventually slowly kill him, as well as the opponent will likely remove it as it gets to to 4 health, as it will die anyway. Putting it on 6 is a bit harder to kill, and that is not so good. And on 4 Health, it's very weak. So it's okay to put him on 5 Health.
I'd agree with this about the mana cost. I like it at 0 mana and don't think it would be too much of an issue having it there but putting it with some mana cost would put more thought into when a good time would be to play the card. I like the changes you made to it as well kinda makes more sense. Maybe if it had a similar effect as bolf even where it takes the damage instead of you or your minions. What do you think about that instead of the deal 1 damage to itself? Would still make it pretty good but then it's possible to effect it with board clears more.
Thanks for the typing correction. Ive made it 1 mana, as I think that's fair at this point. I don't like making it more than that as this need to be out early for most decks for it to be useful. If it costs two that can put it way to behind in the early game, especial if your going second. You need to be able to build a little tempo or respond to tempo while playing this.
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HI! I'm Jesse, or Pumawesome (you can find me on any game I play as Pumawesome or Pumawsome). I'm a tabletop Game designer and all around game enthusiast, and I aim to create engaging game theory content.
If you wish to contact me, message me, and I am willing to give my Curse or Discord!
Fair enough. I like this because it keeps some buff cards at play like Power Word: Shield from turn 1. That would be pretty strong imo and also this card could do a lot for OTK priest but that's just one specific deck type. I like how the card has developed thanks for adding in our opinions.
Ramp Druid is the New Years resolution of Blizzard Development. They keep almost giving it a way to create a viable deck, but they have yet to fully commit to one vision, or even a archetype that works. This card only helps solves a few of those problems. So this card is clearly overpowered, specifically Spring. But here's the thing about overpowered ramp: Even if its good its no use on its own. I think most ramp in Druid has always been underpowered or if it is at the current standard power level its to gimmicky to use. This is a welcome change. Another think Ramp druid lacks is card draw. Check. Finally, a thing they lack is great bonuses for having more mana than their opponent. Theirs no great reward for getting crystals, besides big minions, and those can and are dealt with.
HI! I'm Jesse, or Pumawesome (you can find me on any game I play as Pumawesome or Pumawsome). I'm a tabletop Game designer and all around game enthusiast, and I aim to create engaging game theory content.
If you wish to contact me, message me, and I am willing to give my Curse or Discord!
Thanks for asking. Currently I'm in development with two tabletop games. Sadly I cannot tell you about them YET due to production or publishing confidentiality reasons. Truthfully, I'm early on in my career, but this is what I do.
Rollback Post to RevisionRollBack
HI! I'm Jesse, or Pumawesome (you can find me on any game I play as Pumawesome or Pumawsome). I'm a tabletop Game designer and all around game enthusiast, and I aim to create engaging game theory content.
If you wish to contact me, message me, and I am willing to give my Curse or Discord!
Fair enough. I like this because it keeps some buff cards at play like Power Word: Shield from turn 1. That would be pretty strong imo and also this card could do a lot for OTK priest but that's just one specific deck type. I like how the card has developed thanks for adding in our opinions.
Its why I'm here. Game development is hard on your own, much more so with card interaction games like hearthstone. Feedback is always welcomed, you guys have some great ideas!
Rollback Post to RevisionRollBack
HI! I'm Jesse, or Pumawesome (you can find me on any game I play as Pumawesome or Pumawsome). I'm a tabletop Game designer and all around game enthusiast, and I aim to create engaging game theory content.
If you wish to contact me, message me, and I am willing to give my Curse or Discord!
HI! I'm Jesse, or Pumawesome (you can find me on any game I play as Pumawesome or Pumawsome). I'm a tabletop Game designer and all around game enthusiast, and I aim to create engaging game theory content.
If you wish to contact me, message me, and I am willing to give my Curse or Discord!
For wording, it should be: "Choose One - Gain a Mana Crystal and draw a card; or Gain 1 Attack for each full Mana Crystal you have." (Choose One is a keyword and should always be bold (See: Wrath). Attack is always spelled with a capital "A" (See: Sergeant Sally)).
Balance-wise, I think you're fine. Getting only one usable mana crystal is good, but the main good thing is that you get a card draw, which is very good (but you won't get Excess Mana at 10 mana! Only card draw!). I'm not sure about getting 1 Attack for every full mana crystal though, as it can be used as an alternate finisher for Ramp Druid, or as a good way to get rid of strong minions your opponent has.
Not sure how to balance attack gain. I think its a little over tuned, and i would like to tune it down, but im not sure how. Im also not a big fan of this going face, not sure what to do about that either.
Rollback Post to RevisionRollBack
HI! I'm Jesse, or Pumawesome (you can find me on any game I play as Pumawesome or Pumawsome). I'm a tabletop Game designer and all around game enthusiast, and I aim to create engaging game theory content.
If you wish to contact me, message me, and I am willing to give my Curse or Discord!
you need to deal damage to it 4 times to kill it which is insane, also inner fire would love this card, overall to powerful in priest, should probably kill it's self at the start of your turn for its mana and stats.
The discussion wont keep up. I dont want people to have to scroll a lot. This is pretty accessible the way it is. I see no problem with it really, Ive added all the links you need to see all the cards.
Rollback Post to RevisionRollBack
HI! I'm Jesse, or Pumawesome (you can find me on any game I play as Pumawesome or Pumawsome). I'm a tabletop Game designer and all around game enthusiast, and I aim to create engaging game theory content.
If you wish to contact me, message me, and I am willing to give my Curse or Discord!
You only need to deal 2 damage to it without buffs. If you do it dies on your next turn. But your right, buffing it is still a problem.
Rollback Post to RevisionRollBack
HI! I'm Jesse, or Pumawesome (you can find me on any game I play as Pumawesome or Pumawsome). I'm a tabletop Game designer and all around game enthusiast, and I aim to create engaging game theory content.
If you wish to contact me, message me, and I am willing to give my Curse or Discord!
I agree, although The Caverns Below is still a card. I hate totally building around it but it cant be completely ignored. If that quest is nerfed or changed it should become 1 cost. I want it to at least.
Rollback Post to RevisionRollBack
HI! I'm Jesse, or Pumawesome (you can find me on any game I play as Pumawesome or Pumawsome). I'm a tabletop Game designer and all around game enthusiast, and I aim to create engaging game theory content.
If you wish to contact me, message me, and I am willing to give my Curse or Discord!
Thanks that's what I was going for. I don't have enough thread power yet to turn it into one thread.
Rollback Post to RevisionRollBack
HI! I'm Jesse, or Pumawesome (you can find me on any game I play as Pumawesome or Pumawsome). I'm a tabletop Game designer and all around game enthusiast, and I aim to create engaging game theory content.
If you wish to contact me, message me, and I am willing to give my Curse or Discord!
Thanks for the typing correction. Ive made it 1 mana, as I think that's fair at this point. I don't like making it more than that as this need to be out early for most decks for it to be useful. If it costs two that can put it way to behind in the early game, especial if your going second. You need to be able to build a little tempo or respond to tempo while playing this.
HI! I'm Jesse, or Pumawesome (you can find me on any game I play as Pumawesome or Pumawsome). I'm a tabletop Game designer and all around game enthusiast, and I aim to create engaging game theory content.
If you wish to contact me, message me, and I am willing to give my Curse or Discord!
Fair enough. I like this because it keeps some buff cards at play like Power Word: Shield from turn 1. That would be pretty strong imo and also this card could do a lot for OTK priest but that's just one specific deck type. I like how the card has developed thanks for adding in our opinions.
Day #003 4/22/17
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Ramp Druid is the New Years resolution of Blizzard Development. They keep almost giving it a way to create a viable deck, but they have yet to fully commit to one vision, or even a archetype that works. This card only helps solves a few of those problems. So this card is clearly overpowered, specifically Spring. But here's the thing about overpowered ramp: Even if its good its no use on its own. I think most ramp in Druid has always been underpowered or if it is at the current standard power level its to gimmicky to use. This is a welcome change. Another think Ramp druid lacks is card draw. Check. Finally, a thing they lack is great bonuses for having more mana than their opponent. Theirs no great reward for getting crystals, besides big minions, and those can and are dealt with.
Thoughts?
HI! I'm Jesse, or Pumawesome (you can find me on any game I play as Pumawesome or Pumawsome). I'm a tabletop Game designer and all around game enthusiast, and I aim to create engaging game theory content.
If you wish to contact me, message me, and I am willing to give my Curse or Discord!
Good Question
Thanks for asking. Currently I'm in development with two tabletop games. Sadly I cannot tell you about them YET due to production or publishing confidentiality reasons. Truthfully, I'm early on in my career, but this is what I do.
HI! I'm Jesse, or Pumawesome (you can find me on any game I play as Pumawesome or Pumawsome). I'm a tabletop Game designer and all around game enthusiast, and I aim to create engaging game theory content.
If you wish to contact me, message me, and I am willing to give my Curse or Discord!
HI! I'm Jesse, or Pumawesome (you can find me on any game I play as Pumawesome or Pumawsome). I'm a tabletop Game designer and all around game enthusiast, and I aim to create engaging game theory content.
If you wish to contact me, message me, and I am willing to give my Curse or Discord!
Just wondering, would Fall grant 7 or 10 attack when you're on 10 mana? I'm not sure, and I was just curious.
Why Rogue is my favourite class:
My submission for this week's card design competition.
7. 10 would be ridiculous. and turn 4 it gives 1.
HI! I'm Jesse, or Pumawesome (you can find me on any game I play as Pumawesome or Pumawsome). I'm a tabletop Game designer and all around game enthusiast, and I aim to create engaging game theory content.
If you wish to contact me, message me, and I am willing to give my Curse or Discord!
For wording, it should be: "Choose One - Gain a Mana Crystal and draw a card; or Gain 1 Attack for each full Mana Crystal you have." (Choose One is a keyword and should always be bold (See: Wrath). Attack is always spelled with a capital "A" (See: Sergeant Sally)).
Balance-wise, I think you're fine. Getting only one usable mana crystal is good, but the main good thing is that you get a card draw, which is very good (but you won't get Excess Mana at 10 mana! Only card draw!). I'm not sure about getting 1 Attack for every full mana crystal though, as it can be used as an alternate finisher for Ramp Druid, or as a good way to get rid of strong minions your opponent has.
Vote for my card in the WDC 6.03: Prof. Putricide! Check out the Fan Creations FAQ!
Not sure how to balance attack gain. I think its a little over tuned, and i would like to tune it down, but im not sure how. Im also not a big fan of this going face, not sure what to do about that either.
HI! I'm Jesse, or Pumawesome (you can find me on any game I play as Pumawesome or Pumawsome). I'm a tabletop Game designer and all around game enthusiast, and I aim to create engaging game theory content.
If you wish to contact me, message me, and I am willing to give my Curse or Discord!
without stealth, I feel the spell should cost 1 because the card is super easy to play against now
playing wild
~nomad
you need to deal damage to it 4 times to kill it which is insane, also inner fire would love this card, overall to powerful in priest, should probably kill it's self at the start of your turn for its mana and stats.
playing wild
~nomad
seems a bit op with card draw, look at Jade Blossom
playing wild
~nomad
You don't need to make a separate thread for each card. You can just have one thread and update that whenever you make a card.
Click the image to go to my custom Time Traveler class.
The discussion wont keep up. I dont want people to have to scroll a lot. This is pretty accessible the way it is. I see no problem with it really, Ive added all the links you need to see all the cards.
HI! I'm Jesse, or Pumawesome (you can find me on any game I play as Pumawesome or Pumawsome). I'm a tabletop Game designer and all around game enthusiast, and I aim to create engaging game theory content.
If you wish to contact me, message me, and I am willing to give my Curse or Discord!
playing wild
~nomad
You only need to deal 2 damage to it without buffs. If you do it dies on your next turn. But your right, buffing it is still a problem.
HI! I'm Jesse, or Pumawesome (you can find me on any game I play as Pumawesome or Pumawsome). I'm a tabletop Game designer and all around game enthusiast, and I aim to create engaging game theory content.
If you wish to contact me, message me, and I am willing to give my Curse or Discord!
I agree, although The Caverns Below is still a card. I hate totally building around it but it cant be completely ignored. If that quest is nerfed or changed it should become 1 cost. I want it to at least.
HI! I'm Jesse, or Pumawesome (you can find me on any game I play as Pumawesome or Pumawsome). I'm a tabletop Game designer and all around game enthusiast, and I aim to create engaging game theory content.
If you wish to contact me, message me, and I am willing to give my Curse or Discord!
Thanks that's what I was going for. I don't have enough thread power yet to turn it into one thread.
HI! I'm Jesse, or Pumawesome (you can find me on any game I play as Pumawesome or Pumawsome). I'm a tabletop Game designer and all around game enthusiast, and I aim to create engaging game theory content.
If you wish to contact me, message me, and I am willing to give my Curse or Discord!
Looks like this was hit with a merge, sad I liked it the old way
playing wild
~nomad