Flavor text: "You two can play, I'll be the judge."
Meet Lorewalker Song, a peaceful disciple of Balance and Equity who took part in the creation of the Lorewalkers. (check his WoW bio). While Lorewalker Cho is known for sharing spell knowledge, Lorewalker Song's focus is to keep the fight balanced: When in play, whenever a player plays a minion, the opponent puts a random minion from their deck into the battlefield (same effect than Deathlord's Deathrattle).
In other way: Playing a minion while Lorewalker Song is on the battlefield is synonym of thinning the deck of the other player while giving her a free minion summoning. You can use this card offensively to bring her closer to fatigue or defensively to prevent her of playing minions, unless your big minions sleeping in your deck will be freely summoned.
PS: I made a previous proposal that didn't quite fit the requirements. You can find it in the Spoilers:
Flavor text: "You burn the steps, he burns your hand."
Meet Lorewalker Song, a peaceful disciple of Balance and Equity who took part in the creation of the Lorewalkers. (check his WoW bio). When in play, he forces all players to discard any card they draw beside the one at their respective starting turn (exemple of cards with draw effects: Acolyte of Pain, Gadgetzan Auctioneer, Ancestral Knowledge, Sprint, The Curator, etc.).
For more thoughts on the mill strategy and some card synergies, check the "Spoiler" below:
This card renew the mill strategy, as you don't have to wait your opponent to have a full hand in order to make him discard. The big twist of Lorewalker Song is that your opponent is not able to benefit from the cards you make him draw.
A OTK combo the Standard format fortunately prevents is Lorewalker Song + Jeeves: IF your opponent can't kill neither of those minions, he instantly loses the game IF he has less than 3 cards in hand. With a preventive board clear, this situation is not sci-fi (RIP zoo)
In the same logic, Genzo, the Shark is a OTK IF he succeeds to attack, AND IF your opponent has less than 3 cards in hand, AND IF you have 3+ cards in your hand... that's a lot of "IF" to be honest
There is of course a drawback to this powerful effect: Lorewalker Song's effect also applies to you, especially if he survives your opponent's turn (choice or constraint, whatever...). You can't benefit from the win-win effect of cards like Coldlight Oracle which mill your opponent's deck while giving you continuous steampower. In fact, if you rely too much on drawing, you are screwed. However, you can still keep some control: usual mill cards like Shadowstep, Vanish, Youthful Brewmaster (and friends) can additionally be used to take Lorewalker Song out of the battlefield temporarily in order to let you draw some cards.
Even if you don't play a Mill deck, this card still has great potentials:
Lorealker Song has a big impact: it slows down the pace of the game: players draw 1 unique card per turn.
It counters decks who rely too much on card draw, like zoo and some combo decks.
Note that it does not affect Warlock's hero power Life Tap (although it could...)
As a 0/6 minion, it can still be quite useful against zoo decks if you can Taunt it and/or give it a little Attack boost
0.86% chances to get it from a Faceless Summoner in Standard (good luck)
Works by itself, works in mill, especially works with Fandral Staghelm on the field. Comparable to two Coldlight Oracles, except it costs 1 less mana because it doesn't have a body, also comparable to Emperor Thaurissan for the same reasoning, 1 less mana because no body. It draws one more card for the same cost as Nourish, but your opponent benefits from it as well. All around balanced, yet powerful.
Mill rogue is my favourite deck and I've put a lot of thought into this, for months really. Mill rogue needs another target to gang up/shadowstep because so many games are lost simply by not drawing the fish and the only good gang up/shadowstep targets are coldlight oracle and n'zoth (rare cases of deathlord, bran, and healbot). I've found the N'Zoth shell is the most consistent in wild so my contribution card synergizes with N'Zoth.
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The card would be stronger as a battlecry so you could cycle shadowsteps but the deathrattle lets your opponent play around it with silences and you get synergy with N'Zoth (at a cost as you will get fewer taunters back). The one mana cost is important since it lets you curve into a turn two gang up if it survives and it lets you stall the board against aggressive decks. It's strong for mill decks but unplayable for aggressive decks. Another rogue specific variant which would probably be cooler would be deathrattle and combo: each player draws a card.
A high-risk, high-reward card. You might fish out a Tirion, a Reno, or another win condition. However, you also risk losing a good card of your own. This would probably see play in control decks, a bit like Dirty Rat, but some aggressive Midrange might use it to get rid of Reno decks too, but its probably too slow for aggro.
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Start of Year: Provoke the failure of 3 expansions, force nerfs on otherwise balanced cards, bring deckbuilding to an all-time low and get rotated one year earlier for being such a threat to the game's health. - Genn and Baku's historical entry on the White Book of Shit Design, shortly before retiring unpunished
Gadgetzan Auctioneer's evil cousin!!! This card will offer more tools for Mill combo decks beyond Coldlight Oracle and Brann Bronzebeard. Its cheap cost and decent stats mean that it won't be completely useless in Arena and you can just trade it off if you don't want the effect anymore or against aggressive decks.
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Click here to visit my Timestream Tracking Finalist Year of the Dragon in collaboration with Demonxz95
Great combo with Fandral to obtain 2 great cards, however, it can backfire if you pick too strong cards, because if you do not mill your opponent, that might be a gamebreaker. Tech card!
Flavor: He just figured out what's for dinner tonight.
Dragon Warrior is back?? Not only does this finally give warrior a good mid-game dragon to play besides Azure Drake, it also has massive synergy for the class! Bolster it up, and if it takes damageRampage it as well. Also gives you your activator for when you need to rush down the battlefield with Alexstrasza's Champion and other Dragon-dependent cards. A capable taunt minion to play that will also provide you and your opponent some delicious er, helpful cards to play!
An alternative way to switch to Shadowform. The problem with Shadowform right now is that it makes you lose too much tempo to be viable. However, with my card you can switch to it as soon as turn 1 at the cost of your opponent drawing potential answers.
Potentially very powerful in Reno Priest with Raza the Chained since it can single-handedly win you the control mirror by putting your opponent closer to fatigue.
I also want SMOrc priest to be a thing, and this card is perfect for it. After all the priest class has Mind Blast, the SMOrcest card in the game. SMOrc priest will exist one day, it's inevitable.
The wording is different from Shadowform for cosmetic reasons (it would have been too long on the card otherwise).
The cost is balanced around Shadowform and Arcane Intellect which bost cost (3), so it's as if you gave your opponent a free Arcane Intellect to compensate for your free Shadowform.
Shadowform and Voidform have the same counter. If you cast VF first and then SF or vice versa, it will upgrade your hero power the same way it would if you played two SFs.
Biting Cold: to start fatiguing means that the fatigue damage starts even if there are cards in the deck. So what it basically does is start dealing fatigue damage earlier, without the necesity of burning all his deck.
Because is a strong effect if happens earlier in a game, I made it a 10 cost card. But a 10 cost card needs an immediate effect, or at least one defensive enough, thats the reason for the freeze effect. It let's you set up for the next turn, when you can make your opponent draw a lot, finding the Biting Cold in the process.
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Flavor text: "You two can play, I'll be the judge."
Meet Lorewalker Song, a peaceful disciple of Balance and Equity who took part in the creation of the Lorewalkers. (check his WoW bio). While Lorewalker Cho is known for sharing spell knowledge, Lorewalker Song's focus is to keep the fight balanced: When in play, whenever a player plays a minion, the opponent puts a random minion from their deck into the battlefield (same effect than Deathlord's Deathrattle).
In other way: Playing a minion while Lorewalker Song is on the battlefield is synonym of thinning the deck of the other player while giving her a free minion summoning. You can use this card offensively to bring her closer to fatigue or defensively to prevent her of playing minions, unless your big minions sleeping in your deck will be freely summoned.
PS: I made a previous proposal that didn't quite fit the requirements. You can find it in the Spoilers:
Flavor text: "You burn the steps, he burns your hand."
Meet Lorewalker Song, a peaceful disciple of Balance and Equity who took part in the creation of the Lorewalkers. (check his WoW bio). When in play, he forces all players to discard any card they draw beside the one at their respective starting turn (exemple of cards with draw effects: Acolyte of Pain, Gadgetzan Auctioneer, Ancestral Knowledge, Sprint, The Curator, etc.).
For more thoughts on the mill strategy and some card synergies, check the "Spoiler" below:
This card renew the mill strategy, as you don't have to wait your opponent to have a full hand in order to make him discard. The big twist of Lorewalker Song is that your opponent is not able to benefit from the cards you make him draw.
There is of course a drawback to this powerful effect: Lorewalker Song's effect also applies to you, especially if he survives your opponent's turn (choice or constraint, whatever...). You can't benefit from the win-win effect of cards like Coldlight Oracle which mill your opponent's deck while giving you continuous steampower. In fact, if you rely too much on drawing, you are screwed. However, you can still keep some control: usual mill cards like Shadowstep, Vanish, Youthful Brewmaster (and friends) can additionally be used to take Lorewalker Song out of the battlefield temporarily in order to let you draw some cards.
Even if you don't play a Mill deck, this card still has great potentials:
Lorewalker Song's patsy: Malchezaar's Imp :)
Accidently submitted to the discussion and not the submission topic lol. Targets for spells are chosen randomly
Works by itself, works in mill, especially works with Fandral Staghelm on the field. Comparable to two Coldlight Oracles, except it costs 1 less mana because it doesn't have a body, also comparable to Emperor Thaurissan for the same reasoning, 1 less mana because no body. It draws one more card for the same cost as Nourish, but your opponent benefits from it as well. All around balanced, yet powerful.
RedneckBudha
C'Thun demands a sacrifice! Preferably a Deathwing.
Mill rogue is my favourite deck and I've put a lot of thought into this, for months really. Mill rogue needs another target to gang up/shadowstep because so many games are lost simply by not drawing the fish and the only good gang up/shadowstep targets are coldlight oracle and n'zoth (rare cases of deathlord, bran, and healbot). I've found the N'Zoth shell is the most consistent in wild so my contribution card synergizes with N'Zoth.
The card would be stronger as a battlecry so you could cycle shadowsteps but the deathrattle lets your opponent play around it with silences and you get synergy with N'Zoth (at a cost as you will get fewer taunters back). The one mana cost is important since it lets you curve into a turn two gang up if it survives and it lets you stall the board against aggressive decks. It's strong for mill decks but unplayable for aggressive decks. Another rogue specific variant which would probably be cooler would be deathrattle and combo: each player draws a card.
"Get some heal buddy!"
A high-risk, high-reward card. You might fish out a Tirion, a Reno, or another win condition. However, you also risk losing a good card of your own. This would probably see play in control decks, a bit like Dirty Rat, but some aggressive Midrange might use it to get rid of Reno decks too, but its probably too slow for aggro.
Start of Year: Provoke the failure of 3 expansions, force nerfs on otherwise balanced cards, bring deckbuilding to an all-time low and get rotated one year earlier for being such a threat to the game's health.
- Genn and Baku's historical entry on the White Book of Shit Design, shortly before retiring unpunished
Gadgetzan Auctioneer's evil cousin!!! This card will offer more tools for Mill combo decks beyond Coldlight Oracle and Brann Bronzebeard. Its cheap cost and decent stats mean that it won't be completely useless in Arena and you can just trade it off if you don't want the effect anymore or against aggressive decks.
Click here to visit my Timestream Tracking Finalist Year of the Dragon in collaboration with Demonxz95
Class Creation Finalist: The Astromancer
Best cards vote by community:
Great combo with Fandral to obtain 2 great cards, however, it can backfire if you pick too strong cards, because if you do not mill your opponent, that might be a gamebreaker. Tech card!
oops
Flavor: He just figured out what's for dinner tonight.
Dragon Warrior is back?? Not only does this finally give warrior a good mid-game dragon to play besides Azure Drake, it also has massive synergy for the class! Bolster it up, and if it takes damageRampage it as well. Also gives you your activator for when you need to rush down the battlefield with Alexstrasza's Champion and other Dragon-dependent cards. A capable taunt minion to play that will also provide you and your opponent some delicious er, helpful cards to play!
It can be dangerous to make a deal with the devil. Your opponent gets a reward, but there is always a twist!
An alternative way to switch to Shadowform. The problem with Shadowform right now is that it makes you lose too much tempo to be viable. However, with my card you can switch to it as soon as turn 1 at the cost of your opponent drawing potential answers.
Potentially very powerful in Reno Priest with Raza the Chained since it can single-handedly win you the control mirror by putting your opponent closer to fatigue.
I also want SMOrc priest to be a thing, and this card is perfect for it. After all the priest class has Mind Blast, the SMOrcest card in the game. SMOrc priest will exist one day, it's inevitable.
Custom cards :
CLASSES : Alchemist (CCC#5 | Phase V) | Chef (CCC#4)
EXPANSIONS : Year of the Scorpion (Year Comp)
Biting Cold: to start fatiguing means that the fatigue damage starts even if there are cards in the deck. So what it basically does is start dealing fatigue damage earlier, without the necesity of burning all his deck.
Because is a strong effect if happens earlier in a game, I made it a 10 cost card. But a 10 cost card needs an immediate effect, or at least one defensive enough, thats the reason for the freeze effect. It let's you set up for the next turn, when you can make your opponent draw a lot, finding the Biting Cold in the process.