This weeks theme comes from Thelesis, whose "Meditate" keyword was the winner of our "Keyword Kerfuffle" competition.
Competition-Specific Restrictions:
Your card must thin your opponent's deck, such as by forcing them to draw from it (Example: Naturalize) or by pulling cards directly from it (Example: Deathlord).
Alternatively, your card may instead benefit from your opponent having more cards in their hand, something that occurs quite often in Mill decks in Hearthstone. This could be more than a specific number (Example: Goblin Sapper) or a large number of cards in general (Example: Clockwork Giant).
As always, you may not delete any posts you make in this Submission Topic. Message one of the Fan Creation moderators if you've posted here in error or otherwise would like your post removed.
Remember that, although HearthCards is awesome, you must host your card somewhere other than Hearthcards, such asImgur or Photobucket.
General Competition Rules
These are the rules that remain consistent from competition to competition.
First, these are the rules about Posting:
You are allowed to submit only one entry. An entry normally consists of only one collectible card, plus any necessary additional material or commentary (explained below).
You are allowed to post in this Submission Topic only once, only to submit your one entry.
You may not delete ANY posts you make in this Submission Topic, not even accidental ones you may make over your one allowed, such as by double-posting or by accidentally posting something here that you meant for the Discussion Topic. If you do accidentally post more than once, inform any of the Fan Creation Forum moderators via PM, and we will handle it.
Speaking of the Discussion Topic, that is where any discussion of this competition should go. This thread is for submissions only. If you want to discuss your card or ask questions about the competition rules or process, you can find a link to the Discussion Topic at the top of this thread. Plenty of folks there will be happy to help you out.
Once you have submitted your one entry, you are allowed to make only minor changes to it. Minor changes are things like correcting typos or making balance changes that do not alter the spirit of your entry as determined by we the moderators. If you want to make any changes and have any doubts as to their legality, ask us first.
These are the rules about your Submission:
Accompanying the image of your card, you may offer some minimal additional commentary to explain its design, balance, and/or other qualities. Flavor text is also welcome.
You may not submit any Gold cards or animated cards. (It's just a cheap attention grab tactic that makes it unnecessarily difficult to determine what class your card is for.)
Your entry must be a card of your own creation. We've been doing this for a while, so if you blatantly rip off somebody else's idea, we will know.
Remember that, although HearthCards is awesome, you MUST host your card somewhere other than Hearthcards. Save it and upload it toImgur, Photobucket, or some other similar site. HearthCards has a limited server space and will purge cards after a few days, and nobody wants your card disappearing part-way through the finals. We understand that there are some HearthCards memberships that will allow you to save your card there for longer (and you should totally get one of those just for general fan creation purposes, by the way), but we don't know who has those memberships and we can't tell from the URLs.
Fun and even humorous entries are perfectly allowed, but "troll" entries will be disqualified. If you're worried that your card may be misinterpreted as a troll card, contact a moderator before you submit.
TIP: Though not a rule exactly, we highly recommend that you insert your images using this icon on the bar above the post text editor: . Just click that button and put in the URL of your image. Cards that are uploaded and attached to your post are not disallowed, but in our experience they will not do nearly as well, so this is for your own benefit more than anything.
Finally, know that manipulating votes in any way is strictly forbidden. Any violators will receive an official warning, and will be banned from this and all future HearthPwn Card Design Competitions.
Competition Process
Entry and Early Voting Phase (Starts Now! Ends 17:00 UTC 9/January/2016) During this Phase, the Submission Topic is made available for your submissions. You may also, of course, feel free to give early up-votes to any submissions that you like! Voting Phase (Starts 17:00 UTC 9/January/2016, Ends 17:00 UTC 10/January/2016) During this Phase, the Submission Topic will be locked, so no more entries may be submitted. Instead, use this time to browse the submissions and up-vote your favorites! Final Phase (Starts 18:00 UTC 10/January/2016, Ends 18:00 UTC 11/January/2016) During this Phase, the Discussion Topic will also be locked, and a new Poll Topic will go up. Discussion will be allowed to continue in the Poll Topic, and it will also include all the qualifying finalists and poll to decide the winner of the competition!
How do we determine the qualifying finalists? First, we'll pull up-vote data from each submission using the formula detailed below:
(ab) / (c) = x
Where, a = The total number of submissions on the same page as the submission. b = The total number of up-votes that the submission received. c = The total number of up-votes on the same page as the submission. x = The submission's final score.
The formula basically measures which cards stood out the most, with the necessary assumption that each page is about equal in overall submission quality. It will be the entries that receive the highest final scores that move on to the Final Phase.
The bottom line is that, although entries on the earlier pages of the Submission Topic are much more visible and thus receive many more up-votes than entries on later pages, you don't actually have to rush to get your entry in as soon as possible because the up-votes end up being weighted by what page your entry ends up on in order to determine its final score.
But wait, there's more! During each Weekly Card Design Competition, each Fan Creation Forum moderators will be given a Wild Card, which they can use to advance any one entry that they feel was initially overlooked or under-appreciated to the Final Phase, regardless of its final score. Wild Cards are our way of spicing things up a bit, but please don't ask to be given one or be upset if you aren't given one. These are just supposed to be fun. (Also, it should go without saying that, while we moderators are allowed to participate in the competitions, we are not allowed to benefit from Wild Cards.)
Rewards
Bragging rights are always awesome, but as usual, we do offer a couple of HearthPwn site rewards to competition winners: Their card forever immortalized in our Winners' Gallery! They will be allowed to select the next card design competition theme. And a unique Avatar Border & "Card Design Champion" Title, as depicted below!
This means that when you mulligan cards, you will get them back, along with the new cards. This means you AND your opponent can be forced to draw more/less. Good for having a lot of early game cards, and also good for making your opponent draw more cards so that you can push him/her into fatigue later on. :)
Pretty straightforward card designed to fit in both mill rogues and thief rogues. Makes Swashburglar and Undercity Huckster even better openers, and gives the class a source of card draw burst that isn't Gadgetzan Auctioneer.
Very similar to Tracking. There are two benefits, you are stealing a card from your opponent's deck and thinning out their deck. Mana cost is high for a single card draw though. Hunters severely need card draw.
the only way to reliably proc the buff is to put mill cards into your deck (or to deliberately proc their on damage/death draw mechanics). this card qualifies for the theme because it does get better from your opponent having a larger.
Druids seem to a bit overlooked so far, so I tried to support Mill Druid, though in an unconventional way. This could possibly support a slightly more robust Mill Druid, where they could combo this with Naturalize or Coldlight Oracle. And since most mill decks have a fair amount of draw of their own, there is a good chance a Mill Druid with a small C'Thun engine can drop a 16/16 or so C'Thun to seal the game. Or perhaps they might run some sort of Brann + C'Thun combo with insane draw power.
Can be used to get you the legendary minion you're in dire need of, but it can also be used to burn the legendary minion your opponent needs (without having a direct "destroy a legendary minion from your opponent's deck"-effect).
You're as cold as ice, Unwilling Sacrifice our love You never take advice, someday you'll Skulking Geist, I know I've seen it before, It happens all the time Eater of Secrets You leave Ice Block behind You're digging for gold, Yet Tracking away A fortune in feelings, but "It's time to pay"!
Here's my submission. Based on the reaper that you see when you take fatigue damage. usually, fatigue damage is only dealt to your own hero, but this card applies that damage to both heroes for both decks. It allows you to finish your opponent using your fatigue in late game by pairing him with some draw, but at a huge risk. It also can be used to draw more cards if you need it in mid game, at the price of giving your opponent the first draw. I see this being played in mill rouge, but moreso i see it in fatigue warrior
Rollback Post to RevisionRollBack
JMAP94. The best way to love the artist is to love the art.
This is the Submission Topic. The Discussion Topic is here.
Competition Theme: We're The Millers
This weeks theme comes from Thelesis, whose "Meditate" keyword was the winner of our "Keyword Kerfuffle" competition.
Competition-Specific Restrictions:
General Competition Rules
These are the rules that remain consistent from competition to competition.
First, these are the rules about Posting:
These are the rules about your Submission:
TIP: Though not a rule exactly, we highly recommend that you insert your images using this icon on the bar above the post text editor: . Just click that button and put in the URL of your image. Cards that are uploaded and attached to your post are not disallowed, but in our experience they will not do nearly as well, so this is for your own benefit more than anything.
Finally, know that manipulating votes in any way is strictly forbidden. Any violators will receive an official warning, and will be banned from this and all future HearthPwn Card Design Competitions.
Competition Process
Entry and Early Voting Phase (Starts Now! Ends 17:00 UTC 9/January/2016)
During this Phase, the Submission Topic is made available for your submissions. You may also, of course, feel free to give early up-votes to any submissions that you like!
Voting Phase (Starts 17:00 UTC 9/January/2016, Ends 17:00 UTC 10/January/2016)
During this Phase, the Submission Topic will be locked, so no more entries may be submitted. Instead, use this time to browse the submissions and up-vote your favorites!
Final Phase (Starts 18:00 UTC 10/January/2016, Ends 18:00 UTC 11/January/2016)
During this Phase, the Discussion Topic will also be locked, and a new Poll Topic will go up. Discussion will be allowed to continue in the Poll Topic, and it will also include all the qualifying finalists and poll to decide the winner of the competition!
How do we determine the qualifying finalists? First, we'll pull up-vote data from each submission using the formula detailed below:
(ab) / (c) = x
Where,
a = The total number of submissions on the same page as the submission.
b = The total number of up-votes that the submission received.
c = The total number of up-votes on the same page as the submission.
x = The submission's final score.
The formula basically measures which cards stood out the most, with the necessary assumption that each page is about equal in overall submission quality. It will be the entries that receive the highest final scores that move on to the Final Phase.
The bottom line is that, although entries on the earlier pages of the Submission Topic are much more visible and thus receive many more up-votes than entries on later pages, you don't actually have to rush to get your entry in as soon as possible because the up-votes end up being weighted by what page your entry ends up on in order to determine its final score.
But wait, there's more! During each Weekly Card Design Competition, each Fan Creation Forum moderators will be given a Wild Card, which they can use to advance any one entry that they feel was initially overlooked or under-appreciated to the Final Phase, regardless of its final score. Wild Cards are our way of spicing things up a bit, but please don't ask to be given one or be upset if you aren't given one. These are just supposed to be fun.
(Also, it should go without saying that, while we moderators are allowed to participate in the competitions, we are not allowed to benefit from Wild Cards.)
Rewards
Bragging rights are always awesome, but as usual, we do offer a couple of HearthPwn site rewards to competition winners:
Their card forever immortalized in our Winners' Gallery!
They will be allowed to select the next card design competition theme.
And a unique Avatar Border & "Card Design Champion" Title, as depicted below!
Good Luck!
This means that when you mulligan cards, you will get them back, along with the new cards. This means you AND your opponent can be forced to draw more/less. Good for having a lot of early game cards, and also good for making your opponent draw more cards so that you can push him/her into fatigue later on. :)
Pretty straightforward card designed to fit in both mill rogues and thief rogues. Makes Swashburglar and Undercity Huckster even better openers, and gives the class a source of card draw burst that isn't Gadgetzan Auctioneer.
Finally, a Rogue card that actually steals an opponent's card.
Has some tasty Brann Bronzebeard, Shadowstep and Ethereal Peddler synergy.
Edit: Forgot I had to host it on imgur and not Hearthcards.
Very similar to Tracking. There are two benefits, you are stealing a card from your opponent's deck and thinning out their deck. Mana cost is high for a single card draw though. Hunters severely need card draw.
the only way to reliably proc the buff is to put mill cards into your deck (or to deliberately proc their on damage/death draw mechanics). this card qualifies for the theme because it does get better from your opponent having a larger.
"quz wsxed crafvtg byhn jmikolp?" ~zsxefvh
Druids seem to a bit overlooked so far, so I tried to support Mill Druid, though in an unconventional way. This could possibly support a slightly more robust Mill Druid, where they could combo this with Naturalize or Coldlight Oracle. And since most mill decks have a fair amount of draw of their own, there is a good chance a Mill Druid with a small C'Thun engine can drop a 16/16 or so C'Thun to seal the game. Or perhaps they might run some sort of Brann + C'Thun combo with insane draw power.
Can be used to get you the legendary minion you're in dire need of, but it can also be used to burn the legendary minion your opponent needs (without having a direct "destroy a legendary minion from your opponent's deck"-effect).
REMOVED
Don't know if it was better make it a rogue card, or even a legendary, but i think it's a nice new type of card
Rastakhan's Rumble has some good art, lemme tell you... Also I'm a Class Design Finalist! Check out the Monk here!
"Santa calls him from time to time"
You're as cold as ice, Unwilling Sacrifice our love
You never take advice, someday you'll Skulking Geist, I know
I've seen it before,
It happens all the time
Eater of Secrets
You leave Ice Block behind
You're digging for gold, Yet Tracking away
A fortune in feelings, but "It's time to pay"!
Here's my submission. Based on the reaper that you see when you take fatigue damage. usually, fatigue damage is only dealt to your own hero, but this card applies that damage to both heroes for both decks. It allows you to finish your opponent using your fatigue in late game by pairing him with some draw, but at a huge risk. It also can be used to draw more cards if you need it in mid game, at the price of giving your opponent the first draw. I see this being played in mill rouge, but moreso i see it in fatigue warrior
JMAP94. The best way to love the artist is to love the art.
"Are you afraid of the dark?"
Check here for my new cards!Pokemon HS class!All the Pokemon as HS cards!
Thins their deck and grows yours since often mill decks mill themselves just as much as their opponent. He can also steal jade idols!
Check out my Custom Classes (Scribe, Alchemist, and Battlemage)!