An almost guaranteed Echo effect. Could be strong or mediocre since there aren't any known Echo cards in the game yet but would provide card advantage along with an Echo effect.
Flavour Text: If left untreated this is a deadly comma, really!
Another Card for miracle rouge. First time you use this its a very underwhelming spell, 1 damage. but once the second is drawn its a 1 Mana Assassinate. Very strong.
It would not trigger Meditate effects like the one from Thelesis' Devout Trainee on the first page (makes no sense because is a spell what is triggering the effect).
Love playing mill decks, so here is a mill rogue card:
This can be an extremely powerful card if done right, causing both players to draw like 5 cards in a turn (in specific situations, but still!). Anyway, hope you enjoy
This card was made for the control paladin arch-type, and the Echo keyword really helps make a really unique card. The first time you cast this spell, it is around the value or a little below for the effect you are getting. Paladins have Consecration but no other really good board clears, especially for late game. The second part of the effect that requires you to play two copies of that card gives you a complete board clear, even against deathrattle minions. This fills in the late game board clear paladins need.
Use of 2 new keywords for this weeks competition? check.
This card would see play in several of deck types. Big 4/9 body with taunt to slow things down with that "defend" effect (TAUNT). The "meditate" mechanic would really slow down (stop) those crazy zoo decks (or weapon class attackers) freezing all enemy characters and dealing 1 damage (mini blizzard effect).
Solid card for any deck! Fair and balanced. Fun for the kids to play!
The inspiration for this card is that Taran Zhu's death will teach the player a lesson on how to Meditate in order to control themselves and not just barge in to attack Pandaria.
This card allow Rogue to have much more reach considering the fact that this allow them to:
1. Play an active 3-drop in turn 3 and save up their SI:7 Agent for combo later.
2. Allow Rogue to have a dynamic Hero Power because now Dagger Mystery will let the player choose to either attack and clean up the enemy's minion or restore 3 Health to you.
3. MOOOOOORE combo shenanigan with Unearthed Raptor and N'Zoth, the Corruptor that actually fit in with more control / midrange type Rogue. Miracle Rogue will also appreciate the extra heal and can cut out a copy of Earthen Ring Farseer without worrying that they will die to aggro.
Balance: Compare this with the Warrior Hero Power, but less reliable and much weaker than armor in exchange for the 1/2 dagger (or any other weapon). Another close comparison is with Earthen Ring Farseer.
Edit: Add "to your hero" to the text to clarify the target.
Drawing upon the strength of the light, I thought this card could be an excellent strong minion for Paladin's who play lots of buffs. It has poor stats because it needs those buffs to be strong and then, later on in the game, you could possibly summon a 4 mana 6/6 or a 7/7. I think this card could be really viable, especially with all of the Grimy Goon cards being introduced in Mean Streets of Gadgetzan that boost minions from your hand.
An almost guaranteed Echo effect. Could be strong or mediocre since there aren't any known Echo cards in the game yet but would provide card advantage along with an Echo effect.
Flavour Text: If left untreated this is a deadly comma, really!
Another Card for miracle rouge. First time you use this its a very underwhelming spell, 1 damage. but once the second is drawn its a 1 Mana Assassinate. Very strong.
>>>Check out my Latest Card Design Competition Entry<<<
Sorry, but face is NOT place :P
FLAVOR TEXT: His long lost brother Gex is nowhere to be found. He's in deep cover.
It would not trigger Meditate effects like the one from Thelesis' Devout Trainee on the first page (makes no sense because is a spell what is triggering the effect).
Proud owner of Yung Swaggin'hawk
Love playing mill decks, so here is a mill rogue card:
This can be an extremely powerful card if done right, causing both players to draw like 5 cards in a turn (in specific situations, but still!). Anyway, hope you enjoy
Note: Durability does not go down when attacked, but no damage is inflicted to enemy minions attacking the hero, either.
There are a lot of remedies we don't yet know a disease for.
There is always a calm before the storm
This card was made for the control paladin arch-type, and the Echo keyword really helps make a really unique card. The first time you cast this spell, it is around the value or a little below for the effect you are getting. Paladins have Consecration but no other really good board clears, especially for late game. The second part of the effect that requires you to play two copies of that card gives you a complete board clear, even against deathrattle minions. This fills in the late game board clear paladins need.
Awsome character from the WoW universe? check.
Impressive art and card design? check.
Use of 2 new keywords for this weeks competition? check.
This card would see play in several of deck types. Big 4/9 body with taunt to slow things down with that "defend" effect (TAUNT). The "meditate" mechanic would really slow down (stop) those crazy zoo decks (or weapon class attackers) freezing all enemy characters and dealing 1 damage (mini blizzard effect).
Solid card for any deck! Fair and balanced. Fun for the kids to play!
Click and like below.
Move aside Don Han'Cho!
It says Add and not restore which means, it will increase your max hp by 2.
He belongs to the grimy goons, which means you need to buff him first before you can play him.
https://www.hearthpwn.com/forums/hearthstone-general/general-discussion/240800-hearthstone-board-improvement-idea#c6
Here's my submission this week:
The inspiration for this card is that Taran Zhu's death will teach the player a lesson on how to Meditate in order to control themselves and not just barge in to attack Pandaria.
This card allow Rogue to have much more reach considering the fact that this allow them to:
1. Play an active 3-drop in turn 3 and save up their SI:7 Agent for combo later.
2. Allow Rogue to have a dynamic Hero Power because now Dagger Mystery will let the player choose to either attack and clean up the enemy's minion or restore 3 Health to you.
3. MOOOOOORE combo shenanigan with Unearthed Raptor and N'Zoth, the Corruptor that actually fit in with more control / midrange type Rogue. Miracle Rogue will also appreciate the extra heal and can cut out a copy of Earthen Ring Farseer without worrying that they will die to aggro.
Balance: Compare this with the Warrior Hero Power, but less reliable and much weaker than armor in exchange for the 1/2 dagger (or any other weapon). Another close comparison is with Earthen Ring Farseer.
Edit: Add "to your hero" to the text to clarify the target.
Click here to visit my Timestream Tracking Finalist Year of the Dragon in collaboration with Demonxz95
Class Creation Finalist: The Astromancer
Best cards vote by community:
Drawing upon the strength of the light, I thought this card could be an excellent strong minion for Paladin's who play lots of buffs. It has poor stats because it needs those buffs to be strong and then, later on in the game, you could possibly summon a 4 mana 6/6 or a 7/7. I think this card could be really viable, especially with all of the Grimy Goon cards being introduced in Mean Streets of Gadgetzan that boost minions from your hand.
Make mill Rogue great again. Keep those fatigue druids away.