TheBeaverKing, whose "Lotus Scryer" was the winner of our "Fact or Faction" competition, didn't have anything in particular in mind this week, but we were all very happy with how the Keyword Kerfuffle went, so we decided we should do a sequel!
Competition-Specific Restrictions:
The top 3 finalists in our Keyword Kerfuffle competition were Meditate, Defend, and Echo. Your card this week must use one of those keywords. The card may have the keyword itself, like how Harvest Golem has Deathrattle, or it may interact with it, whether positively or negatively, like Undertaker or Lil' Exorcist. (You may use more than one of the keywords if you really feel you're up to the challenge)
Here are in-depth descriptions of the keywords, as well as example cards, in case you've forgotten:
Cards with Meditate have to take into account that you're all but guaranteed one round of Meditate (barring Snipe or something similar).
As for an anti-meditate card, anything that forces enemy minions to attack would work but, since it didn't have the keyword on it, I didn't submit something like that.
Dwarven Researcher: An example of how Echo cards can combo with each other by creating more than one copy of cards for you to use.
Multiplython: One of the most basic ways Echo could be implemented.
Wetland Wildcaller: An example of how some Echo cards could return or create copies of themselves to keep a chain of Echo effects going.
As always, you may not delete any posts you make in this Submission Topic. Message one of the Fan Creation moderators if you've posted here in error or otherwise would like your post removed.
Remember that, although HearthCards is awesome, you must host your card somewhere other than Hearthcards, such asImgur or Photobucket.
General Competition Rules
These are the rules that remain consistent from competition to competition.
First, these are the rules about Posting:
You are allowed to submit only one entry. An entry normally consists of only one collectible card, plus any necessary additional material or commentary (explained below).
You are allowed to post in this Submission Topic only once, only to submit your one entry.
You may not delete ANY posts you make in this Submission Topic, not even accidental ones you may make over your one allowed, such as by double-posting or by accidentally posting something here that you meant for the Discussion Topic. If you do accidentally post more than once, inform any of the Fan Creation Forum moderators via PM, and we will handle it.
Speaking of the Discussion Topic, that is where any discussion of this competition should go. This thread is for submissions only. If you want to discuss your card or ask questions about the competition rules or process, you can find a link to the Discussion Topic at the top of this thread. Plenty of folks there will be happy to help you out.
Once you have submitted your one entry, you are allowed to make only minor changes to it. Minor changes are things like correcting typos or making balance changes that do not alter the spirit of your entry as determined by we the moderators. If you want to make any changes and have any doubts as to their legality, ask us first.
These are the rules about your Submission:
Accompanying the image of your card, you may offer some minimal additional commentary to explain its design, balance, and/or other qualities. Flavor text is also welcome.
You may not submit any Gold cards or animated cards. (It's just a cheap attention grab tactic that makes it unnecessarily difficult to determine what class your card is for.)
Your entry must be a card of your own creation. We've been doing this for a while, so if you blatantly rip off somebody else's idea, we will know.
Remember that, although HearthCards is awesome, you MUST host your card somewhere other than Hearthcards. Save it and upload it toImgur, Photobucket, or some other similar site. HearthCards has a limited server space and will purge cards after a few days, and nobody wants your card disappearing part-way through the finals. We understand that there are some HearthCards memberships that will allow you to save your card there for longer (and you should totally get one of those just for general fan creation purposes, by the way), but we don't know who has those memberships and we can't tell from the URLs.
Fun and even humorous entries are perfectly allowed, but "troll" entries will be disqualified. If you're worried that your card may be misinterpreted as a troll card, contact a moderator before you submit.
TIP: Though not a rule exactly, we highly recommend that you insert your images using this icon on the bar above the post text editor: . Just click that button and put in the URL of your image. Cards that are uploaded and attached to your post are not disallowed, but in our experience they will not do nearly as well, so this is for your own benefit more than anything.
Finally, know that manipulating votes in any way is strictly forbidden. Any violators will receive an official warning, and will be banned from this and all future HearthPwn Card Design Competitions.
Competition Process
Preview Phase (Started 19:00 UTC 23/November, Ends 19:00 UTC 24/November/2016) During this Phase, the Discussion Topic is made available, previewing this week's competition theme. Entry and Early Voting Phase (Starts Now! Ends 17:00 UTC 28/November/2016) During this Phase, the Submission Topic is made available for your submissions. You may also, of course, feel free to give early up-votes to any submissions that you like! Voting Phase (Starts 17:00 UTC 28/November/2016, Ends 17:00 UTC 29/November/2016) During this Phase, the Submission Topic will be locked, so no more entries may be submitted. Instead, use this time to browse the submissions and up-vote your favorites! Final Phase (Starts 18:00 UTC 29/November/2016, Ends 18:00 UTC 30/November/2016) During this Phase, the Discussion Topic will also be locked, and a new Poll Topic will go up. Discussion will be allowed to continue in the Poll Topic, and it will also include all the qualifying finalists and poll to decide the winner of the competition!
How do we determine the qualifying finalists? First, we'll pull up-vote data from each submission using the formula detailed below:
(ab) / (c) = x
Where, a = The total number of submissions on the same page as the submission. b = The total number of up-votes that the submission received. c = The total number of up-votes on the same page as the submission. x = The submission's final score.
The formula basically measures which cards stood out the most, with the necessary assumption that each page is about equal in overall submission quality. It will be the entries that receive the highest final scores that move on to the Final Phase.
The bottom line is that, although entries on the earlier pages of the Submission Topic are much more visible and thus receive many more up-votes than entries on later pages, you don't actually have to rush to get your entry in as soon as possible because the up-votes end up being weighted by what page your entry ends up on in order to determine its final score.
But wait, there's more! During each Weekly Card Design Competition, each Fan Creation Forum moderators will be given a Wild Card, which they can use to advance any one entry that they feel was initially overlooked or under-appreciated to the Final Phase, regardless of its final score. Wild Cards are our way of spicing things up a bit, but please don't ask to be given one or be upset if you aren't given one. These are just supposed to be fun. (Also, it should go without saying that, while we moderators are allowed to participate in the competitions, we are not allowed to benefit from Wild Cards.)
Rewards
Bragging rights are always awesome, but as usual, we do offer a couple of HearthPwn site rewards to competition winners: Their card forever immortalized in our Winners' Gallery! They will be allowed to select the next card design competition theme. And a unique Avatar Border & "Card Design Champion" Title, as depicted below!
Although this card might seem super OP at first, you need to remember it is a *legendary*, meaning that you can only have ONE copy of this card in your deck. This means you will have to use cards like Gang Up or Ancient Brewmaster to actually play this card twice. Please rate up if you like this card! :)
so lets say you include 2 of it into your deck, we will call one of them A and the other B, you play the first one you draw a card dark portal gets shuffled into your deck but you don't get anything the first time you play but it's a free cast cause you don't lose mana and you get a card instead, so the card A costs 2 now and B costs 0 , if you play the card B the same thing happens but you get a random demon now for 0 mana ! so now A and B has the same cost, the cycle continues and it can protect you from fatigue untill the cost passes the cost of 10 you can't play it now so you start to take fatigue damage, so each card has a value of summoning 5-6 demons, if both included you get 11 demons.
Well known mythological creature; basically any minion damaged by Medusa won’t be able to attack again unless it is silenced; the best example of this effect is Ancient Watcher. Defend and Echo gave me the right opportunity to represent Medusa´s abilities on a card. I hope you like it! Edit: Adding Snake Trap
While 3 damage for 4 mana is awful, and would be a huge tempo loss early on, playing the second copy give you infinite value, essentially being able to deal 8 damage every single turn (2 x this + Hunters hero power.) While it would struggle to fit into current hunter archetypes, a slower meta may allow a slower, maybe even fatigue orientated hunter to emerge, and the guarantee of 8 damage every turn in a fatigue scenario is strong.
Flavour Text: "Also knew for playing Call of Hearthstone, in there, they call him the Swag Archer"
STOP WITH THE 4.20 JOKES, I STILL HAVE TO DO THE 720!
Ok, so I took a basic concept at first, something like a basic artrillery, wich rests and then becomes crazy, however, then I remembered how cool is the art from LoE, so I used that art, however, then I thought, if we could upgrade it? Then it came to my mind the Grimy Goons theme, fits enoughly for the effect, you can choose how to attack, like 2 different modes, a direct and focused attack or just volley fire, still pretty random and uncalculable, still... its swaggy skilled enough for not get hitted.
Simply put, this guy is angry and wants to attack relentlessly. If you can teach him to observe before making a move, he becomes an actual threat. Also, if your enemy has a taunt, he will only attack it if you tell him to, so, in a way, he can punish those cheeky early Voidwalkers and Mirror Images. Also, you can freeze him with an Ice Lance on turn 3 for the early bonus.
And here's the token, since you can't silence knowledge. (Yeah, he grows up while learning, okay?)
Start of Year: Provoke the failure of 3 expansions, force nerfs on otherwise balanced cards, bring deckbuilding to an all-time low and get rotated one year earlier for being such a threat to the game's health. - Genn and Baku's historical entry on the White Book of Shit Design, shortly before retiring unpunished
I couldn't resist the opportunity for such a flavourful effect. A worse Ice Lance when initially played that upgrades to a full board Freeze if played a second time, along with a little bit of damage. Is the Echo worth running two of these in a deck? Maybe, maybe not, but it'd be a cool card to get multiples of from Babbling Book or Cabalist's Tome, which is a neat little almost-synergy.
Entering play (normal): I am the iron hand of justice.
Entering play (echo): Vengeance will be mine!
Attacking: Guilty!
Dying: Aahhgh!
To clarify: You get each card for each effect that triggers. So if you play The Iron Raven after already playing another card on the same turn, and you've already played the Iron Raven this game, then you would get all three cards to use.
She requires something like a Shadowstep, or even Gang Up to get the echo effect, but then you get some very good cards from her battlecry and combo, anyway, so it's worth using.
This card effectively makes your opponent's life total the only one that matters as both players are attacking the same pool- it just has to be reduced to 0 on your turn.
Flavor: Only the finest of Jade is used to make the foe-pummeling Jade Golems
A very simple card, with a very useful effect. This card would double in value as early and late game protection, as summoning this near the beginning of the game assures a quick way to start off your Jade Golem summoning, so that when you play other cards like Aya Blackpaw, you had already enough early game for her to bring some pretty powerful allies to support the board. The Echo is where the card really shines. Later on, or even if you manage to have both midgame, you can use this minion for added value by summoning 2 consecutive Jade Golems, a sure fire way to catch up if you fall behind, or make it that much harder for your opponent to clear you out, essentially countering a lot of the AoE and Damaging spells the Kabal have, and matching the brawn and firepower of the Grimy Goons.
This Inspector brings her A game to the fight for sure.
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
This is the Submission Topic. The Discussion Topic is here.
Still not doing a 4.20 theme.
Competition Theme: Revenge of the Keywords
TheBeaverKing, whose "Lotus Scryer" was the winner of our "Fact or Faction" competition, didn't have anything in particular in mind this week, but we were all very happy with how the Keyword Kerfuffle went, so we decided we should do a sequel!
Competition-Specific Restrictions:
Cards with Meditate have to take into account that you're all but guaranteed one round of Meditate (barring Snipe or something similar).
As for an anti-meditate card, anything that forces enemy minions to attack would work but, since it didn't have the keyword on it, I didn't submit something like that.
Dwarven Researcher: An example of how Echo cards can combo with each other by creating more than one copy of cards for you to use.
Multiplython: One of the most basic ways Echo could be implemented.
Wetland Wildcaller: An example of how some Echo cards could return or create copies of themselves to keep a chain of Echo effects going.
General Competition Rules
These are the rules that remain consistent from competition to competition.
First, these are the rules about Posting:
These are the rules about your Submission:
TIP: Though not a rule exactly, we highly recommend that you insert your images using this icon on the bar above the post text editor: . Just click that button and put in the URL of your image. Cards that are uploaded and attached to your post are not disallowed, but in our experience they will not do nearly as well, so this is for your own benefit more than anything.
Finally, know that manipulating votes in any way is strictly forbidden. Any violators will receive an official warning, and will be banned from this and all future HearthPwn Card Design Competitions.
Competition Process
Preview Phase (Started 19:00 UTC 23/November, Ends 19:00 UTC 24/November/2016)
During this Phase, the Discussion Topic is made available, previewing this week's competition theme.
Entry and Early Voting Phase (Starts Now! Ends 17:00 UTC 28/November/2016)
During this Phase, the Submission Topic is made available for your submissions. You may also, of course, feel free to give early up-votes to any submissions that you like!
Voting Phase (Starts 17:00 UTC 28/November/2016, Ends 17:00 UTC 29/November/2016)
During this Phase, the Submission Topic will be locked, so no more entries may be submitted. Instead, use this time to browse the submissions and up-vote your favorites!
Final Phase (Starts 18:00 UTC 29/November/2016, Ends 18:00 UTC 30/November/2016)
During this Phase, the Discussion Topic will also be locked, and a new Poll Topic will go up. Discussion will be allowed to continue in the Poll Topic, and it will also include all the qualifying finalists and poll to decide the winner of the competition!
How do we determine the qualifying finalists? First, we'll pull up-vote data from each submission using the formula detailed below:
(ab) / (c) = x
Where,
a = The total number of submissions on the same page as the submission.
b = The total number of up-votes that the submission received.
c = The total number of up-votes on the same page as the submission.
x = The submission's final score.
The formula basically measures which cards stood out the most, with the necessary assumption that each page is about equal in overall submission quality. It will be the entries that receive the highest final scores that move on to the Final Phase.
The bottom line is that, although entries on the earlier pages of the Submission Topic are much more visible and thus receive many more up-votes than entries on later pages, you don't actually have to rush to get your entry in as soon as possible because the up-votes end up being weighted by what page your entry ends up on in order to determine its final score.
But wait, there's more! During each Weekly Card Design Competition, each Fan Creation Forum moderators will be given a Wild Card, which they can use to advance any one entry that they feel was initially overlooked or under-appreciated to the Final Phase, regardless of its final score. Wild Cards are our way of spicing things up a bit, but please don't ask to be given one or be upset if you aren't given one. These are just supposed to be fun.
(Also, it should go without saying that, while we moderators are allowed to participate in the competitions, we are not allowed to benefit from Wild Cards.)
Rewards
Bragging rights are always awesome, but as usual, we do offer a couple of HearthPwn site rewards to competition winners:
Their card forever immortalized in our Winners' Gallery!
They will be allowed to select the next card design competition theme.
And a unique Avatar Border & "Card Design Champion" Title, as depicted below!
Good Luck!
Although this card might seem super OP at first, you need to remember it is a *legendary*, meaning that you can only have ONE copy of this card in your deck. This means you will have to use cards like Gang Up or Ancient Brewmaster to actually play this card twice. Please rate up if you like this card! :)
so lets say you include 2 of it into your deck, we will call one of them A and the other B, you play the first one you draw a card dark portal gets shuffled into your deck but you don't get anything the first time you play but it's a free cast cause you don't lose mana and you get a card instead, so the card A costs 2 now and B costs 0 , if you play the card B the same thing happens but you get a random demon now for 0 mana ! so now A and B has the same cost, the cycle continues and it can protect you from fatigue untill the cost passes the cost of 10 you can't play it now so you start to take fatigue damage, so each card has a value of summoning 5-6 demons, if both included you get 11 demons.
Here is a simple card to try and demonstrate how using meditate could be a dynamic decision.
Snake Trap
Well known mythological creature; basically any minion damaged by Medusa won’t be able to attack again unless it is silenced; the best example of this effect is Ancient Watcher. Defend and Echo gave me the right opportunity to represent Medusa´s abilities on a card. I hope you like it! Edit: Adding Snake Trap
While 3 damage for 4 mana is awful, and would be a huge tempo loss early on, playing the second copy give you infinite value, essentially being able to deal 8 damage every single turn (2 x this + Hunters hero power.) While it would struggle to fit into current hunter archetypes, a slower meta may allow a slower, maybe even fatigue orientated hunter to emerge, and the guarantee of 8 damage every turn in a fatigue scenario is strong.
Check out my entrant for the WCDC 9.12: Bilgewater Highroller
Ok, so here it is my
herbalist and swaggycardswaggyskilled enough for not get hitted.The joke is you.
Infest the board or smash faces?
Monk Initiate
Experienced Monk
Enlightened Monk
The Old Master
A Meditate minion to counter Meditate minions. Also has other interesting interactions, like with Eerie Statue.
To clarify some specifics:
1. The attack occurs at the start of the turn for the player who controls the afflicted minion, regardless of who cast the Suspicious Brew.
2. The forced attack from Suspicious Brew does consume the normal attack for the turn.
3. Minions will attack in the order in which they were played, not the order in which they were given the Suspicious Brew.
4. Secrets will trigger off the Suspicious Brew's forced attacks.
5. Windfury minions will be able to attack once more after the forced one.
6. Minions that can not normally attack (such as Eerie Statue, Ragnaros the Firelord, and frozen minions) will be forced to attack.
7. Minions with zero attack will not attack.
Explosive Shot => Meteor
Power Word: Tentacles => Spikeridged Steed
"Inner Peace."
I am.
Simply put, this guy is angry and wants to attack relentlessly. If you can teach him to observe before making a move, he becomes an actual threat. Also, if your enemy has a taunt, he will only attack it if you tell him to, so, in a way, he can punish those cheeky early Voidwalkers and Mirror Images. Also, you can freeze him with an Ice Lance on turn 3 for the early bonus.
And here's the token, since you can't silence knowledge. (Yeah, he grows up while learning, okay?)
Start of Year: Provoke the failure of 3 expansions, force nerfs on otherwise balanced cards, bring deckbuilding to an all-time low and get rotated one year earlier for being such a threat to the game's health.
- Genn and Baku's historical entry on the White Book of Shit Design, shortly before retiring unpunished
I couldn't resist the opportunity for such a flavourful effect. A worse Ice Lance when initially played that upgrades to a full board Freeze if played a second time, along with a little bit of damage. Is the Echo worth running two of these in a deck? Maybe, maybe not, but it'd be a cool card to get multiples of from Babbling Book or Cabalist's Tome, which is a neat little almost-synergy.
You can find me here! Good luck everyone!
Sinister Strike Shadow Strike Vengeful Strike
Entering play (normal): I am the iron hand of justice.
Entering play (echo): Vengeance will be mine!
Attacking: Guilty!
Dying: Aahhgh!
To clarify: You get each card for each effect that triggers. So if you play The Iron Raven after already playing another card on the same turn, and you've already played the Iron Raven this game, then you would get all three cards to use.
She requires something like a Shadowstep, or even Gang Up to get the echo effect, but then you get some very good cards from her battlecry and combo, anyway, so it's worth using.
the themes just fit together so well.
This card effectively makes your opponent's life total the only one that matters as both players are attacking the same pool- it just has to be reduced to 0 on your turn.
Flavor: Only the finest of Jade is used to make the foe-pummeling Jade Golems
A very simple card, with a very useful effect. This card would double in value as early and late game protection, as summoning this near the beginning of the game assures a quick way to start off your Jade Golem summoning, so that when you play other cards like Aya Blackpaw, you had already enough early game for her to bring some pretty powerful allies to support the board. The Echo is where the card really shines. Later on, or even if you manage to have both midgame, you can use this minion for added value by summoning 2 consecutive Jade Golems, a sure fire way to catch up if you fall behind, or make it that much harder for your opponent to clear you out, essentially countering a lot of the AoE and Damaging spells the Kabal have, and matching the brawn and firepower of the Grimy Goons.
This Inspector brings her A game to the fight for sure.