Flavor Text: Please do not call the miniature Firelord adorable.
Please note, this minion would function like a Ragnaros the Firelord with 5 damage if you didn't attack, but it would then swap attack and health. That means that if this thing has 3 health, suddenly it will have 3 attack, and then next time it hurls a fireball the ball will only have 3 damage, but then it will swap again.
Rollback Post to RevisionRollBack
Remember that time you played against someone with a Majordomo win condition? Or that weird guy who had a deck revolving around dropping multiple thirty-spell Yoggs (with Brann) in one game? Yeah, that was me.
So, Kael'thas works like a mini-Loatheb the turn you play him; has a bit higher stats, I feel it's justified because the effect is strong but you don't attack to use it, so it needs a bit of survivability.
Downsides: Can't attack if you want to trigger the effect. Not good for targeting enemy minions. Upside: It can continue multiplying and since these are "exact copies" they also have the Oozify enchantment. Note, however, that any damage is also copied.
You trade? They get the cards. They trade? You get the cards. Let the mindgames commence. Neither side has an easy way of assuring they get the cards, but both sides can quite easily get it killed with it's low health.
A memorial to a deep card that never really found its spot in a deck. Having the Ooze cost 0 allows more flexibility with buffs, and the Echo makes it not OP (or constructed-level).
A tool for trading/board control. Since your opponent can not target it, you have full control over how to utilise his 3 attack and 4 health, allowing you to make beneficial trades without having to take your opponent's hand into account (except for AOE or random damage). He can not hit face because that would mean a constant 3 damage per turn for the rest of the game.
Flavourfully, it's because when the enemies come around, he gets scared and hides.
Explosive Trap, Freezing Trap, Snake Trap, Bear Trap
THERE IS NO GAME.
Great tool for mill rogue while it would still be ok in other decks.
EDit: wrong image.
Flavor Text: Please do not call the miniature Firelord adorable.
Please note, this minion would function like a Ragnaros the Firelord with 5 damage if you didn't attack, but it would then swap attack and health. That means that if this thing has 3 health, suddenly it will have 3 attack, and then next time it hurls a fireball the ball will only have 3 damage, but then it will swap again.
Remember that time you played against someone with a Majordomo win condition? Or that weird guy who had a deck revolving around dropping multiple thirty-spell Yoggs (with Brann) in one game? Yeah, that was me.
iits the creepy old uncle of acidic swamp ooze
So, Kael'thas works like a mini-Loatheb the turn you play him; has a bit higher stats, I feel it's justified because the effect is strong but you don't attack to use it, so it needs a bit of survivability.
You can't stop the signal.
Everyone can be an Echoing Ooze:
Similar to Faceless Manipulator
Downsides: Can't attack if you want to trigger the effect. Not good for targeting enemy minions.
Upside: It can continue multiplying and since these are "exact copies" they also have the Oozify enchantment. Note, however, that any damage is also copied.
Squirrel - Use for Mechs. There may be less Mechs now but their still there and this can help.
Novice Monk - Can be neutral (even though meditate is Monk) change it to 2 damage and 3 2/3
Peaceful war - Good all around buff for everyone.
Submission:
Token:
A one drop that goes face a lot. Might make face hunter great again... Who knows?
The reason it doesn't just gain +3/+3 is so it can't get buffs. If it could, it would be far too powerful.
I think it would be a great, groovy card. That's all.
You trade? They get the cards. They trade? You get the cards. Let the mindgames commence. Neither side has an easy way of assuring they get the cards, but both sides can quite easily get it killed with it's low health.
Would summon the same "Spirit Wolf" tokens that Feral Spirit uses.
http://www.hearthpwn.com/forums/hearthstone-general/fan-creations/178644-new-card-mechanic-legendary-spells
A memorial to a deep card that never really found its spot in a deck. Having the Ooze cost 0 allows more flexibility with buffs, and the Echo makes it not OP (or constructed-level).
Realized how op the deatrattle triggering at the end of each turn would be so i tweaked the card.
.
JMAP94. The best way to love the artist is to love the art.
Check Out My KaC Review In Over 11,000 words!
Check Out My TWW Review in Over 14,000 words!
Check Out My TBP Review in Over 21,000 words!
Check Out My RR Review in Over 36,000 words!
Getting the Echo effect off on a legendary should pay out big time.
The name is a pun between goblin and real-life drug lord Pablo Escobar.
A defensive card for Grimy Goon classes. with enough handbuffs it can become very powerful.
Custom cards :
CLASSES : Alchemist (CCC#5 | Phase V) | Chef (CCC#4)
EXPANSIONS : Year of the Scorpion (Year Comp)
A tool for trading/board control. Since your opponent can not target it, you have full control over how to utilise his 3 attack and 4 health, allowing you to make beneficial trades without having to take your opponent's hand into account (except for AOE or random damage). He can not hit face because that would mean a constant 3 damage per turn for the rest of the game.
Flavourfully, it's because when the enemies come around, he gets scared and hides.
Why Rogue is my favourite class:
My submission for this week's card design competition.
Card was kind of dull the way it was so I changed it a bit. \
JMAP94. The best way to love the artist is to love the art.
High Value card, that needs to be dealt with, but pretty slow since you need to stack your Jade Golems and cant attack to trigger the Effect.