First Blood is a pretty intuitive keyword, I think:
First Blood: Has an additional effect if no characters have taken damage this turn.
So it's kind of like the opposite of combo, but what it really means is just that any of your set-up for the card has to be non-damaging. My idea is that this keyword would be intended for rogues.
Rogues need some more healing available, so I think my card is a good one, and the keyword could be functional in many ways.
But this could also exist on a minion, that either has a battlecry or a persistent effect. For example:
So here's what I've come up with so far. Not sure if it's any good, not sure if it's the keyword I'll go with, and not sure if these are the exact cards I'll go with. The keyword is Prepare.
I know the name Prepare fits well with the Patient Bodyguard, and not the best with Unstable Elemental, but I couldn't come up with a keyword that would fit well in all situations. Please let me know what you think :)
EDIT: I know the Tooltip explanation aint exactly streamlined like the Battlecry- or Deathrattle-tooltips, but I felt like I needed to explain it a bit more in detail.
I've been looking for a good theme for my False Prophet I came up with in Make the Keyword. This is the perfect opportunity, since this is basically Make the Keyword:
Deception is a minion keyword. When you play a minion with Deception: X, the other player will see it as minion X. Once the minion attacks, is attacked, or is targeted by a spell or hero power, then the other player sees what the card really is. From your point of view, you will see the card's true text and stats, but you will see the fake name and art. The card will also glow purple to you, like Shifter Zerus, so that you can easily remember a Deception is occurring. If your opponent tries to play something like Shadow Word: Pain that only works on cards with certain stats and such, it will act like it has the fake stats while the Deception is occurring. Naturally, X has to be a minion with the same cost, otherwise the Deception will be exceedingly obvious when you play it. Here are some examples:
So, what do you guys think? Is False Prophet a good idea? And are the other two cards any good?
Really like the idea, especially the False Prophet. I just feel like it needs to much explanation to actually do well in the competition. I personally think, in order to be viable, you should be able to have the text in a tooltip box - especially when(/if) it comes to the final phase.
Ok, here it is my idea, I wanted to keep it simple, but fairly easy and understandable, something like a master or teachers, so Leadership is a constant, so it keeps until the minion (weapon) is alive, and it affects only other friendly minions that cost less than that minion, for example, a 3-cost leadership minion will only affect 2,1 and 0 cost minions.
Leadership: Friendly minions that cost less than this minion gain X
Leadership activates on minion base cost or current cost (reduced)?
Current cost (reduced by -1)
@AndertheMage
Nope, the thing is that it affects minions that cost LESS than this minion (minions cost -1), explained in the example above, so they don´t buff themselves, they buff the thing like "students"
Excess damage is the overlap damage, like Crush in Magic, if a minion with 5 attack is attacking a 3 health minion, it will kill that minion and then deal 2 damage to the enemy hero, like the damage that was left, was used to the enemy hero.
Yea I know that they buff the smaller minions, I was just stating that the cards can be misread or that as written look like they include themselves. As far as excess damage, not everybody played magic. I like overflow effects, but there are no such effects in Hs right now
Ok, here it is my idea, I wanted to keep it simple, but fairly easy and understandable, something like a master or teachers, so Leadership is a constant, so it keeps until the minion (weapon) is alive, and it affects only other friendly minions that cost less than that minion, for example, a 3-cost leadership minion will only affect 2,1 and 0 cost minions.
Leadership: Friendly minions that cost less than this minion gain X
Seems like a pretty good idea. It could worry me that Silver Guard Officer has some crazy combo potential, but not sure what that might be. I'm not quite sure how Eaglerune Bomber works? It's getting late, so not reading everything posted - it might've been explained there :)
I've been looking for a good theme for my False Prophet I came up with in Make the Keyword. This is the perfect opportunity, since this is basically Make the Keyword:
Deception is a minion keyword. When you play a minion with Deception: X, the other player will see it as minion X. Once the minion attacks, is attacked, or is targeted by a spell or hero power, then the other player sees what the card really is. From your point of view, you will see the card's true text and stats, but you will see the fake name and art. The card will also glow purple to you, like Shifter Zerus, so that you can easily remember a Deception is occurring. If your opponent tries to play something like Shadow Word: Pain that only works on cards with certain stats and such, it will act like it has the fake stats while the Deception is occurring. Naturally, X has to be a minion with the same cost, otherwise the Deception will be exceedingly obvious when you play it. Here are some examples:
So, what do you guys think? Is False Prophet a good idea? And are the other two cards any good?
Really like the idea, especially the False Prophet. I just feel like it needs to much explanation to actually do well in the competition. I personally think, in order to be viable, you should be able to have the text in a tooltip box - especially when(/if) it comes to the final phase.
Most of the explanation there is like going over special circumstances. I can put the definition into like one sentence that would fit into a tooltip box later.
What do you think of the balance of the individual cards? I was thinking False Prophet should maybe be a 2/2 so that people can't just ping it with Hero Power to both figure out if it's a False Prophet and kill it if it is. Also, I'm not that happy with Razorback Trapper and I'm trying to come up with a different card.
For your Prepare idea, I think it's a little boring, first of all. It's a keyword idea that comes up repeatedly in Make the Keyword. I think you've also underpowered your cards. Not attacking is a huge tempo loss, so you need something really good to make up for it. Like, gaining 2 health isn't worth it. I think you should try to come up with more interesting Prepare effects, at least. The second one is actually pretty good, though. Choosing to AOE with your minion instead of attacking is a good design.
Ok, here it is my idea, I wanted to keep it simple, but fairly easy and understandable, something like a master or teachers, so Leadership is a constant, so it keeps until the minion (weapon) is alive, and it affects only other friendly minions that cost less than that minion, for example, a 3-cost leadership minion will only affect 2,1 and 0 cost minions.
Leadership: Friendly minions that cost less than this minion gain X
Seems like a pretty good idea. It could worry me that Silver Guard Officer has some crazy combo potential, but not sure what that might be. I'm not quite sure how Eaglerune Bomber works? It's getting late, so not reading everything posted - it might've been explained there :)
Ok, maybe I could plan it, maybe Silver Guard Officer could be a 2/2?
Eaglerune Bomber makes your other minions (of course the ones that cost less) deal 1 damage to another random minion whenever they attack, so they can make easier to activate an Enrage or self-damage deck.
@AnderTheMage Yeah, it might be misreaded, however, Leadership triggers like this.
There is a 1, 2 and 8 mana minion on your side of the board.
You play Wreckasaurus. Then 1,2 mana get the effect, but the 8 mana not, neither the Wreckasaurus, since it triggers with the ones that cost less, for example, Silver Hand Officer official concept is to give an early advantage of rushing with SIlver Hand Recruits, as they cost 1, however, things like Duskboar won´t get triggered, since the calculation is (LX Activates if= F mana cost is lower than X) like a typo of calculation, maybe a bit confusing and long, but you can get along.
(Yeah, most possibly I am gonna explain the Wreckasaurus mechanic when I submit it.
I feel like this would be a great chance to bring back my failed adventure cards back from the dead. What would be a good keyword for this? I used to use Scheme, but any alternatives? Focus? It's essentially, "If you have more cards (in hand) than your opponent, do X"
Also a great idea. But I gotta say, I really hate Psychic Scream - Not sure why though. Maybe it's the 5 lines, can't really tell.
Any thoughts on my intended submissions for the week? I actually had this idea a while back when thinking of a SCII themed expansion, so you can see the theme. Not too sure about balance for the murlocs' though.
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"In a universe where there are infinite boundaries and infinite time, any and all possibilities are definite. Thus, somewhere, at some point, the person who calls themselves "MrCheezles" isn't a Hearthstone addict"
Any thoughts on my intended submissions for the week? I actually had this idea a while back when thinking of a SCII themed expansion, so you can see the theme. Not too sure about balance for the murlocs' though.
I actually have a keyword in this thread with the exact same name on page 1, but it works differently. So, I don't know if this counts as a duplicate or not. It might be a better idea to call it something else.
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Click the image to go to my custom Time Traveler class.
I'm having a problem with imgur where it just says "Failed to create post" whenever I try to upload and I can't find any fix's. Anyone know how to fix this or an alternative website?
In the meantime I'll use the upload an image option I guess?
Anyway the mulligan keyword just is "select any number of cards in your hand, shuffle them into the your deck and draw the same number of cards". There is one slight difference between the keyword and start of game mulligan though. The start of game version doesn't let you redraw what you shuffled in as they get added in afterwards. The keyword version does not so you can redraw the same cards. The idea is it's good for control to swap out their late game cards early on, good for combo to get the cards they need, and more consistent card draw.
I've been looking for a good theme for my False Prophet I came up with in Make the Keyword. This is the perfect opportunity, since this is basically Make the Keyword:
Deception is a minion keyword. When you play a minion with Deception: X, the other player will see it as minion X. Once the minion attacks, is attacked, or is targeted by a spell or hero power, then the other player sees what the card really is. From your point of view, you will see the card's true text and stats, but you will see the fake name and art. The card will also glow purple to you, like Shifter Zerus, so that you can easily remember a Deception is occurring. If your opponent tries to play something like Shadow Word: Pain that only works on cards with certain stats and such, it will act like it has the fake stats while the Deception is occurring. Naturally, X has to be a minion with the same cost, otherwise the Deception will be exceedingly obvious when you play it. Here are some examples:
So, what do you guys think? Is False Prophet a good idea? And are the other two cards any good?
Really like the idea, especially the False Prophet. I just feel like it needs to much explanation to actually do well in the competition. I personally think, in order to be viable, you should be able to have the text in a tooltip box - especially when(/if) it comes to the final phase.
Most of the explanation there is like going over special circumstances. I can put the definition into like one sentence that would fit into a tooltip box later.
What do you think of the balance of the individual cards? I was thinking False Prophet should maybe be a 2/2 so that people can't just ping it with Hero Power to both figure out if it's a False Prophet and kill it if it is. Also, I'm not that happy with Razorback Trapper and I'm trying to come up with a different card.
For your Prepare idea, I think it's a little boring, first of all. It's a keyword idea that comes up repeatedly in Make the Keyword. I think you've also underpowered your cards. Not attacking is a huge tempo loss, so you need something really good to make up for it. Like, gaining 2 health isn't worth it. I think you should try to come up with more interesting Prepare effects, at least. The second one is actually pretty good, though. Choosing to AOE with your minion instead of attacking is a good design.
But I'll bet you people are going to ask "What happens if your target it with a spell?" and don't think you can fit that into the tooltip ;) but then again, it's a minor "issue".
As you've said so youself, Razorback Trapper aint the best. Faceless Assassin is most likely a brilliant arena card. As for False Prophet, simply love that card. But yes, I'd go with the 2/2 option so it doesn't die to a ping effect. Btw, what happens if they are damaged by a random effect or AoE?
As for my cards... ugh, don't think I've ever looked in that thread. Better come up with something else then.
I'm having a problem with imgur where it just says "Failed to create post" whenever I try to upload and I can't find any fix's. Anyone know how to fix this or an alternative website?
Me too. It just says "Failed to create post" and leaves at that.
I've been looking for a good theme for my False Prophet I came up with in Make the Keyword. This is the perfect opportunity, since this is basically Make the Keyword:
Deception is a minion keyword. When you play a minion with Deception: X, the other player will see it as minion X. Once the minion attacks, is attacked, or is targeted by a spell or hero power, then the other player sees what the card really is. From your point of view, you will see the card's true text and stats, but you will see the fake name and art. The card will also glow purple to you, like Shifter Zerus, so that you can easily remember a Deception is occurring. If your opponent tries to play something like Shadow Word: Pain that only works on cards with certain stats and such, it will act like it has the fake stats while the Deception is occurring. Naturally, X has to be a minion with the same cost, otherwise the Deception will be exceedingly obvious when you play it. Here are some examples:
So, what do you guys think? Is False Prophet a good idea? And are the other two cards any good?
Really like the idea, especially the False Prophet. I just feel like it needs to much explanation to actually do well in the competition. I personally think, in order to be viable, you should be able to have the text in a tooltip box - especially when(/if) it comes to the final phase.
Most of the explanation there is like going over special circumstances. I can put the definition into like one sentence that would fit into a tooltip box later.
What do you think of the balance of the individual cards? I was thinking False Prophet should maybe be a 2/2 so that people can't just ping it with Hero Power to both figure out if it's a False Prophet and kill it if it is. Also, I'm not that happy with Razorback Trapper and I'm trying to come up with a different card.
For your Prepare idea, I think it's a little boring, first of all. It's a keyword idea that comes up repeatedly in Make the Keyword. I think you've also underpowered your cards. Not attacking is a huge tempo loss, so you need something really good to make up for it. Like, gaining 2 health isn't worth it. I think you should try to come up with more interesting Prepare effects, at least. The second one is actually pretty good, though. Choosing to AOE with your minion instead of attacking is a good design.
But I'll bet you people are going to ask "What happens if your target it with a spell?" and don't think you can fit that into the tooltip ;) but then again, it's a minor "issue".
As you've said so youself, Razorback Trapper aint the best. Faceless Assassin is most likely a brilliant arena card. As for False Prophet, simply love that card. But yes, I'd go with the 2/2 option so it doesn't die to a ping effect. Btw, what happens if they are damaged by a random effect or AoE?
As for my cards... ugh, don't think I've ever looked in that thread. Better come up with something else then.
So simple.
Put it as
Deception: Looks like another card.
There, description done. The rest is what the card itself says. Like Deception: A 4 mana minion.
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Unity: is considered all tribes.
Explanation: the card counts as a Dragon, Beast, Demon, Murloc, Mech etc. etc. and therefore interacts for instance with cards like: Timber Wolf, Old Murk-Eye, Gorillabot A-3, Mal'Ganis, Dragon Consort.
This makes it possible to create fun decks: Paladin Murloc Dragon deck, Pirate Beast Hunter deck, Totem Mech Shaman deck. etc etc
First Blood is a pretty intuitive keyword, I think:
First Blood: Has an additional effect if no characters have taken damage this turn.
So it's kind of like the opposite of combo, but what it really means is just that any of your set-up for the card has to be non-damaging. My idea is that this keyword would be intended for rogues.
Rogues need some more healing available, so I think my card is a good one, and the keyword could be functional in many ways.
But this could also exist on a minion, that either has a battlecry or a persistent effect. For example:
or
So here's what I've come up with so far. Not sure if it's any good, not sure if it's the keyword I'll go with, and not sure if these are the exact cards I'll go with. The keyword is Prepare.
I know the name Prepare fits well with the Patient Bodyguard, and not the best with Unstable Elemental, but I couldn't come up with a keyword that would fit well in all situations. Please let me know what you think :)
EDIT: I know the Tooltip explanation aint exactly streamlined like the Battlecry- or Deathrattle-tooltips, but I felt like I needed to explain it a bit more in detail.
Does anybody has feedback on my cards (page 1)? I feel every card its gonna to be putted on a heavy feedback regime.
The joke is you.
Come Play Make the Keyword!!!
Check out my Worgen Class in the Class Competition
The joke is you.
Uh... wow, this is difficult. Lemme just throw a few keyword ideas out there - don't have time to actually make cards RN.
Burn: A burned character takes 1 damage at the end of every turn. (Probably been done already, I haven't read the discussion yet).
Position: When this minion has minions on either side of it, do (X).
Haste: If this was the first card you played this turn, do (X).
Unearth: Add a random (X) that died/was used this game to your hand. (I.E. Unearth an enemy minion, Unearth a friendly spell, etc.)
Why Rogue is my favourite class:
My submission for this week's card design competition.
Any thoughts on my intended submissions for the week? I actually had this idea a while back when thinking of a SCII themed expansion, so you can see the theme. Not too sure about balance for the murlocs' though.
"In a universe where there are infinite boundaries and infinite time, any and all possibilities are definite. Thus, somewhere, at some point, the person who calls themselves "MrCheezles" isn't a Hearthstone addict"
Click the image to go to my custom Time Traveler class.
Evasion: Unaffected by random damage and Area of Effect.
Random damage includes the damage fromKnife Juggler orFist of Jaraxus. Area of Effect includes spells like Flamestrike, Holy Nova, as well as effects from Minions, like Abyssal Enforcer.
I think it would be a simple, but gamechanging tool, mostly on zoo decks.
Here are some examples.
I'm having a problem with imgur where it just says "Failed to create post" whenever I try to upload and I can't find any fix's. Anyone know how to fix this or an alternative website?In the meantime I'll use the upload an image option I guess?Anyway the mulligan keyword just is "select any number of cards in your hand, shuffle them into the your deck and draw the same number of cards". There is one slight difference between the keyword and start of game mulligan though. The start of game version doesn't let you redraw what you shuffled in as they get added in afterwards. The keyword version does not so you can redraw the same cards. The idea is it's good for control to swap out their late game cards early on, good for combo to get the cards they need, and more consistent card draw.
Check out my Custom Classes (Scribe, Alchemist, and Battlemage)!
Me too. It just says "Failed to create post" and leaves at that.
BTW, nice keyword.