Demon hunters, disciples of Illidan Stormrage, uphold a dark legacy, one that frightens their allies and enemies alike. The Illidari embrace fel and chaotic magics—energies that have long threatened the world of Azeroth—believing them necessary to challenge the Burning Legion. Wielding the powers of demons they’ve slain, they develop demonic features that incite revulsion and dread in fellow elves.
Hero Portraits & Hero Power
Basic Class Set
Card Name
Image
Description
Nether Bond
Demon Hunters, although they usually work alone, realize the value of working as a team to take down demonic monstrosities. They draw on their connection to the Nether to create a spiritual bond with other creatures, sharing their pain as well as their healing. This card allows Demon Hunters to restore some of the health they may have used up by attacking with their weapon or with Metamorphosis.
Illidari Warglaive
A simple, yet effective weapon that can be used for aggro or for board control. It's quite versatile, fitting since one of Demon Hunter's major traits in WoW is Versatility. It can be used to take out those pesky turn 1 or 2 minions that are hard to deal with, or to deal early face damage to pressure your opponent.
Felblade
Something that just about every class has access to is a turn two or three removal spell for early game removal. I wanted to do something different than the standard "2 mana, deal 3 damage" or "1 mana, deal 2 damage" spells, and thought this was a nice twist on the standard removal spells in the game. It can weaken or even destroy those pesky early game minions that are difficult to deal with, especially if you are saving your weapons for other threats.
Dark Temptation
Every class has card draw. Demon Hunters need card draw too if they want to be successful in destroying their demonic foes.
Illidari Adept
A simple vanilla minion with basic stats, but sacrifices its attack for higher health. Allows you to maintain board control for a few turns and can deal killing blows to weakened minions or early game minions. Good against Aggro Decks like Zoolock and Shaman.
Netherwalker
I've decided not to give many Taunt cards to Demon Hunters simply because I wanted to focus more on the other characteristics of the class. I thought soft Taunt cards would be interesting to implement and this card has a similar effect to Violet Illusionist, so your opponent will have to remove it in order to continue dealing face damage. Great against Aggro decks or even in control matchups.
Chaos Nova
One of my favorite DH spells in World of Warcraft is Chaos Nova, it stuns nearby enemies and also damages them. Since stunning is already somewhat of a mechanic in the form of Freeze, I decided a simple, but effective, AoE spell would be a good design choice. This is similar to Hellfire but different because it only damage minions, and enemy minions, so no damage is dealt to friendly characters or the enemy hero, as is the case with Hellfire.
Metamorphosis
The Demon Hunter class just wouldn't be complete without one of their signature abilities being a spell. Metamorphosis transforms you into a demon, which lasts for three turns. Your health remains the same as it was when you cast the spell, and all damage taken will still affect your hero when the transformation is reversed. The only difference is that your Hero will have +3 Attack on your turns and gains 8 Armor while in Demon Form. Tokens are shown in the spoiler tag.
Bound Abyssal
Demon Hunters don't just hunt demons, they capture, imprison, and interrogate them too. Some demons even work with the Demon Hunters. I wanted to give Demon Hunters some Demons to reflect this, and keeping in line with traditional Infernal/Abyssal AoE damage effects from the Warlock cards, this card is a form of AoE in a minion that can help a lot when your opponent floods the board but also has consequences for you as well, so you have to plan your attacks carefully in order to ensure you get the most value out of the AoE effect.
Spirit Bomb
Just a filler, simple spell that could be a staple. Great for delivering a killing blow to a weak opponent or for getting rid of those hard-to-remove late game legendaries such as Ragnaros the Firelord and Nefarian.
The Demon Hunter Class - by Vultrae
Demon hunters, disciples of Illidan Stormrage, uphold a dark legacy, one that frightens their allies and enemies alike. The Illidari embrace fel and chaotic magics—energies that have long threatened the world of Azeroth—believing them necessary to challenge the Burning Legion. Wielding the powers of demons they’ve slain, they develop demonic features that incite revulsion and dread in fellow elves.
Hero Portraits & Hero Power
Basic Class Set
Card Name
Image
Description
Nether Bond
Demon Hunters, although they usually work alone, realize the value of working as a team to take down demonic monstrosities. They draw on their connection to the Nether to create a spiritual bond with other creatures, sharing their pain as well as their healing. This card allows Demon Hunters to restore some of the health they may have used up by attacking with their weapon or with Metamorphosis.
Illidari Warglaive
Felblade
Something that just about every class has access to is a turn two or three removal spell for early game removal. I wanted to do something different than the standard "2 mana, deal 3 damage" or "1 mana, deal 2 damage" spells, and thought this was a nice twist on the standard removal spells in the game. It can weaken or even destroy those pesky early game minions that are difficult to deal with, especially if you are saving your weapons for other threats.
Dark Temptation
Illidari Adept
A simple vanilla minion with basic stats, but sacrifices its attack for higher health. Allows you to maintain board control for a few turns and can deal killing blows to weakened minions or early game minions. Good against Aggro Decks like Zoolock and Shaman.
Netherwalker
I've decided not to give many Taunt cards to Demon Hunters simply because I wanted to focus more on the other characteristics of the class. I thought soft Taunt cards would be interesting to implement and this card has a similar effect to Violet Illusionist, so your opponent will have to remove it in order to continue dealing face damage. Great against Aggro decks or even in control matchups.
Chaos Nova
One of my favorite DH spells in World of Warcraft is Chaos Nova, it stuns nearby enemies and also damages them. Since stunning is already somewhat of a mechanic in the form of Freeze, I decided a simple, but effective, AoE spell would be a good design choice. This is similar to Hellfire but different because it only damage minions, and enemy minions, so no damage is dealt to friendly characters or the enemy hero, as is the case with Hellfire.
Metamorphosis
Bound Abyssal
Spirit Bomb
Just a filler, simple spell that could be a staple. Great for delivering a killing blow to a weak opponent or for getting rid of those hard-to-remove late game legendaries such as Ragnaros the Firelord and Nefarian.
didn't know Gul'dan and Jaina had a son.
https://www.hearthpwn.com/forums/hearthstone-general/general-discussion/240800-hearthstone-board-improvement-idea#c6