I haven't checked every card, but some notes suprise me. I write only from DH
Metamorphosis. I don't know if this is not overestimated. 6 mana for 5 dmg, then 1 mana for 5 dmg. We have Arcanite Reaper, 5 mana fir 2x5 dmg, which isn't always played. And warrior has better chance to empower , like Upgrade!
Nethrandamus and Pit Commander. I think they deserve better than 1. First, ok bad topdeck, but DH has a lot of draw, and we know how balanced was Corridor Creeper. Just getting 6 cost minions is good enough, look Power of Creation, and with illidari rush you can upgrade rather quickly. Pit, well Y'Shaarj is one of the strongest cards with similar effect. And it's easier to prepare deck, just run high cost demons only. Ofc, cheating and stuff, but DH has all survival cards to late game, mana cheat too.
I know you told you don't have ctr DH idea in mind.
How on Earth is Al'Ar getting more than 0 stars?!?
You're probably right that it's a 1. (Nothing is a 0). I gave it a 2 as hardcore tech against super controlling, grindy decks, but it's probably never going to see play even as that.
Good majority of it is off tho. He rated a good chuck of the Demon Hunter cards as 2's and 3's when most of them are 4's and 5's. I feel like i have to more accurately rate them now so that i can feel a sense of justice.
Spectral Sight is like a 4.5 not a 2. Immolation Aura is more accurately a 4 than a 3. It's a half cost Consecration that can hit Deathrattles. Chaos Nova is a 4.5 not a 3. Anytime u Chaos Nova it's when it greatly benefits you. Especially in a Highlander deck running one of these will be clutch. Sightless Watcher is way better than a 2 it's like a 3.5 at worst. Card order manipulation is very powerful to line things up for lethal, board clears, combos or too curve out. What was already mentioned Priestess of Fury is a 4.5/5 card not an a 3. Same goes for Raging Felscreamer 4.5 card. Altruis the Outcast is far from a 2. Command the Illidari is no way a 2 maybe try a 3.5-4. It's the stronger version of Coordinated Strike. Chaos Strike a 2? Aldrachi Warblades a 2? I mean i can go on for almost this whole list. Aldrachi Warblades is fantastic. This will heal you for like 9 health at worst in a class where heal regeneration is important.
Just keep in mind, my ratings are from 1-4. There's no 5 (even though I half jokingly gave Maive a 5 because she should be an autocraft).
So I think that makes things a lot different. The difference between what cards are a 2 and 3 is very narrow.
Good majority of it is off tho. He rated a good chuck of the Demon Hunter cards as 2's and 3's when most of them are 4's and 5's. I feel like i have to more accurately rate them now so that i can feel a sense of justice.
Spectral Sight is like a 4.5 not a 2. Immolation Aura is more accurately a 4 than a 3. It's a half cost Consecration that can hit Deathrattles. Chaos Nova is a 4.5 not a 3. Anytime u Chaos Nova it's when it greatly benefits you. Especially in a Highlander deck running one of these will be clutch. Sightless Watcher is way better than a 2 it's like a 3.5 at worst. Card order manipulation is very powerful to line things up for lethal, board clears, combos or too curve out. What was already mentioned Priestess of Fury is a 4.5/5 card not an a 3. Same goes for Raging Felscreamer 4.5 card. Altruis the Outcast is far from a 2. Command the Illidari is no way a 2 maybe try a 3.5-4. It's the stronger version of Coordinated Strike. Chaos Strike a 2? Aldrachi Warblades a 2? I mean i can go on for almost this whole list. Aldrachi Warblades is fantastic. This will heal you for like 9 health at worst in a class where heal regeneration is important.
Just keep in mind, my ratings are from 1-4. There's no 5 (even though I half jokingly gave Maive a 5 because she should be an autocraft).
So I think that makes things a lot different. The difference between what cards are a 2 and 3 is very narrow.
In the future, personally i would use a 1-100 scale, can get more accurate ratings. For instance there is weak 3s and strong 3s, with a 100 scale you can go 60 for one card and 69 for another. The 1-4 scale is a bit weird and wonky. Just having Priestess of Fury as a generic '3' for example ain't telling a whole lot. Saying Priestess of Fury is a 92 out of 100 helps people understand more what exactly the power is of that card.
I dunno man to each their own i guess. I just dont understand having Priestess of Fury and Battlefiend both as a '3', Priestess is like a 92 and Battlefiend around a 71.
Just cause of the memes you should do a 1-1000 scale so you can be super accurate next time . Btw i saw a coupple different games with DH and Maiev is certainly only something for very aggressive decks, where on the other hand Zilleax was way more flexible.
Just cause of the memes you should do a 1-1000 scale so you can be super accurate next time . Btw i saw a coupple different games with DH and Maiev is certainly only something for very aggressive decks, where on the other hand Zilleax was way more flexible.
Maiev can be played in all kinds of decks. You can remove an opponents minion for 4 mana, so that you can later kill it with AoE or removal, while also putting a body on the board, so it's great for tempo. More niche uses are removing your own minion before you wipe the whole board with Mass Hysteria or getting multiple activations from minions that have dormant. It's a very versatile card and actually has some skill cap to it, which can be rare in HS sometimes.
As a Paladin (almost only) player i belive most people heavily overestemate Lady Liadrin and Libram of Wisdom . I dont think Control Paladin can afford to run a +1/1 spell, since its extremly clunky because there are not many good 1 drops at the moment. and later its such a minor effect . I dont know if its worth to cripple your deck for this minimal lategame effect (several +1/1 spells from Liadrin).
Speaking of Liadrin this card kinda reminds me of Countess Ashmore , to be fair Ashmore can wiff and Liadrin can instantly be higher stated than 4/6, but both cards have the same problem. Against aggro a 7 mana do nothing is almost impossible to play, i belive if you are able to play the Libram of Hope and it saves you , you dont need more of them.
A card wich i personally would rate way higher than 2 is Underlight Angling Rod . Do you remember Rallying Blade ? Yes we had Shielded minibot back than but an undamaged Minibot almost never happened, still Rallying Blade displaced Truesilver Champion most of the time, simply because its a 3 mana 3/2 Weapon , that was good enough , and still today Paladin isnt really crowded with good 3 drops. In my opinion this weapon should be played in every Quest and Pure Paladin ( since you dont wanna have 4 Truesilvers in your deck).
Edit: Maiev Shadowsong is very good , but 100% not on the powerlevel of Zilleax!
While Maiev is better against one big dumb pile of stats(wich most likely happens later in the game) , Zilleax is/was waaay better on curve and against aggressive/tempo/midrange decks, plus as JAlexander often said :sometimes he can be a Reno Jackson (if you magnetise him so a big Mech). Additionally Zilleax is also better on an empty board.
I think that people are over-valuing Lady Liadrin, but Libram of Wisdom has some nuts synergy. In control, you can run it with Wild Pyromancer as a 0-mana cantrip that preserves his health (e.g. if they have a wide board, you just play pyro + libram x2 for 2 mana to deal 2 to the board and be left with a 5/2) or a free trigger to refill and heal using Kael'thas Sunstrider and Lay on Hands or Libram of Hope. It also can let you finish games with Mana Addict if the opponent drops a large taunt and you can cast LoW on a small minion, trade it in against their taunt, then cast LoW again; as long as your minion dies, you get the spells back and can buff your Mana Addict to ENORMOUS size while also chipping through their defenses.
Just cause of the memes you should do a 1-1000 scale so you can be super accurate next time . Btw i saw a coupple different games with DH and Maiev is certainly only something for very aggressive decks, where on the other hand Zilleax was way more flexible.
Just cause of the memes you should do a 1-1000 scale so you can be super accurate next time . Btw i saw a coupple different games with DH and Maiev is certainly only something for very aggressive decks, where on the other hand Zilleax was way more flexible.
I kinda think the same, Maiev really shines in an aggro tempo deck but should be a strong asset in a control deck as well. Time will tell.
Murgur Murgurgle as a 2 simply because it's a Murloc hurt to see in an otherwise good list.
A 2/1 divine shield for 2 is already very good early, and the board swing the Prime provides is almost a Tip the Scales level. Paladin was really needing board swing cards, and Murgur puts 5 bodies with Divine Shield, which for most classes is very hard to deal with. It can even summon the non-prime version of itself and start another chain.
You play this in every Paladin deck with 0 murloc synergy simply because of the power level. Almost the same for the Paladin weapon. You don't really care about Murloc sinergy, it's the value and/or stats.
For Hunter, some inconsistency. You rated the beast sinergy to do well, but not the Prime... the Prime, specially buffed, since it's a beast and can be tutored is Scion of Ruin of steroids. It's a massive board swing, specially buffed, and one that on curve can come just after a Brann or Siamat and before a Dragonqueen. Pack Tactics is the real 4, though.
For Rogue, Bamboozle is insane. A lackey turning into a free 4 drop? And that's the lowest possible result. Hanar is overrated, and people will realize you just slam 2x Bamboozle into Galakrond Rogue and be done with it.
For Warlock you're massively overrating Matron and Hand of Gul'dan combo. You never want to play Matron without Hand, specially if using a Galakrond package. You're just never using Matron if you draw Gala. Darkglare certainly goes in Zoo and has far more combo potential than those.
For Warrior the Prime is on par with the Paladin one for best one. An overstatted minion, a 8 mana 10/10, with Rush, that also gains 10 Armor when killing a thing and... 2 stars? Even the 4 mana version is decent enough.
And for Neutrals, no Maiev, is NOT a Zilliax level craft. Maiev works great in faster, tempoish decks, but not for slower and controllish ones. It deosn't fit into everything like Zilliax did. Maiev doesn't heal, doesn't provide taunt and doesn't even kill anything, only practically "freezes it". If you're playing Control, you'll play proper removal instead. If you're slower, and specially have few ways of healing, like Mage, you want Taunts and/or Rush, at the very least. Which is why everyone is sleeping on Rustedraider, which trades with a Rotnest and lives to keep protecting you.
Seeing Teron Gorefiend and Kael'thas with the same rating as A'lar also hurts...
Aside from those specific things, which are personal views of mine, great work!
in general, I think you guys are underestimating the flexibility of turning something off for 3 turns that Maiev gives you. Face being beaten in by a minion buffed by BoK (for example) before your AOE comes on line? Maiev. Your opponent has 1 threat that you don't want to waste a whole AOE on? Maiev and encourage them to develop into your AOE.
I do think it will be in very many control lists, as well as aggro-midrange.
And when I say that it's a Zilliax level craft, I am not saying it's exactly Zilliax. I am saying that it is a craft that will fit in nearly all of your decks.
Up after 1 day of playing, any comments? The DH class sure is strong, and some cards are borderline OP like the Skull of Guldan; I'm pretty sure that a nerf is coming some day in the future. Priestess of Fury and Imprisoned Antaen are 2 other candidates imho.
Up after 1 day of playing, any comments? The DH class sure is strong, and some cards are borderline OP like the Skull of Guldan; I'm pretty sure that a nerf is coming some day in the future. Priestess of Fury and Imprisoned Antaen are 2 other candidates imho.
Ashtongue Battlelord cries in the corner for not being included :p
I haven't checked every card, but some notes suprise me. I write only from DH
Metamorphosis. I don't know if this is not overestimated. 6 mana for 5 dmg, then 1 mana for 5 dmg. We have Arcanite Reaper, 5 mana fir 2x5 dmg, which isn't always played. And warrior has better chance to empower , like Upgrade!
Nethrandamus and Pit Commander. I think they deserve better than 1. First, ok bad topdeck, but DH has a lot of draw, and we know how balanced was Corridor Creeper. Just getting 6 cost minions is good enough, look Power of Creation, and with illidari rush you can upgrade rather quickly. Pit, well Y'Shaarj is one of the strongest cards with similar effect. And it's easier to prepare deck, just run high cost demons only. Ofc, cheating and stuff, but DH has all survival cards to late game, mana cheat too.
I know you told you don't have ctr DH idea in mind.
You're probably right that it's a 1. (Nothing is a 0).
I gave it a 2 as hardcore tech against super controlling, grindy decks, but it's probably never going to see play even as that.
Just keep in mind, my ratings are from 1-4. There's no 5 (even though I half jokingly gave Maive a 5 because she should be an autocraft).
So I think that makes things a lot different. The difference between what cards are a 2 and 3 is very narrow.
The 5 on Maiev made me think it was a 1-5 scale. Doesn't make it nearly as bad now but i think a majority of the DH cards are 3 or above.
In the future, personally i would use a 1-100 scale, can get more accurate ratings. For instance there is weak 3s and strong 3s, with a 100 scale you can go 60 for one card and 69 for another. The 1-4 scale is a bit weird and wonky. Just having Priestess of Fury as a generic '3' for example ain't telling a whole lot. Saying Priestess of Fury is a 92 out of 100 helps people understand more what exactly the power is of that card.
I dunno man to each their own i guess. I just dont understand having Priestess of Fury and Battlefiend both as a '3', Priestess is like a 92 and Battlefiend around a 71.
I gave very few 4s overall, but I gave five DH cards a 4. So, you can tell that I agree that DH got a ton of strong cards.
Ultimately, you can only play 30 cards in your deck. The ones I gave 3s got a 3 because I imagine they will see play across multiple archetypes of DH.
The ones that got 2s got a 2 because I think they will be restricted to probably just 1 type of DH deck. (Command the Illidari, Chaos Nova, etc.)
I hope that clears things up.
Just cause of the memes you should do a 1-1000 scale so you can be super accurate next time . Btw i saw a coupple different games with DH and Maiev is certainly only something for very aggressive decks, where on the other hand Zilleax was way more flexible.
Maiev can be played in all kinds of decks. You can remove an opponents minion for 4 mana, so that you can later kill it with AoE or removal, while also putting a body on the board, so it's great for tempo. More niche uses are removing your own minion before you wipe the whole board with Mass Hysteria or getting multiple activations from minions that have dormant. It's a very versatile card and actually has some skill cap to it, which can be rare in HS sometimes.
I think that people are over-valuing Lady Liadrin, but Libram of Wisdom has some nuts synergy. In control, you can run it with Wild Pyromancer as a 0-mana cantrip that preserves his health (e.g. if they have a wide board, you just play pyro + libram x2 for 2 mana to deal 2 to the board and be left with a 5/2) or a free trigger to refill and heal using Kael'thas Sunstrider and Lay on Hands or Libram of Hope. It also can let you finish games with Mana Addict if the opponent drops a large taunt and you can cast LoW on a small minion, trade it in against their taunt, then cast LoW again; as long as your minion dies, you get the spells back and can buff your Mana Addict to ENORMOUS size while also chipping through their defenses.
Too soon.
i recommend doing so in wild
I kinda think the same, Maiev really shines in an aggro tempo deck but should be a strong asset in a control deck as well. Time will tell.
Baldarich Set Review:
Cancerous trash.
Murgur Murgurgle as a 2 simply because it's a Murloc hurt to see in an otherwise good list.
A 2/1 divine shield for 2 is already very good early, and the board swing the Prime provides is almost a Tip the Scales level. Paladin was really needing board swing cards, and Murgur puts 5 bodies with Divine Shield, which for most classes is very hard to deal with. It can even summon the non-prime version of itself and start another chain.
You play this in every Paladin deck with 0 murloc synergy simply because of the power level. Almost the same for the Paladin weapon. You don't really care about Murloc sinergy, it's the value and/or stats.
For Hunter, some inconsistency. You rated the beast sinergy to do well, but not the Prime... the Prime, specially buffed, since it's a beast and can be tutored is Scion of Ruin of steroids. It's a massive board swing, specially buffed, and one that on curve can come just after a Brann or Siamat and before a Dragonqueen. Pack Tactics is the real 4, though.
For Rogue, Bamboozle is insane. A lackey turning into a free 4 drop? And that's the lowest possible result. Hanar is overrated, and people will realize you just slam 2x Bamboozle into Galakrond Rogue and be done with it.
For Warlock you're massively overrating Matron and Hand of Gul'dan combo. You never want to play Matron without Hand, specially if using a Galakrond package. You're just never using Matron if you draw Gala. Darkglare certainly goes in Zoo and has far more combo potential than those.
For Warrior the Prime is on par with the Paladin one for best one. An overstatted minion, a 8 mana 10/10, with Rush, that also gains 10 Armor when killing a thing and... 2 stars? Even the 4 mana version is decent enough.
And for Neutrals, no Maiev, is NOT a Zilliax level craft. Maiev works great in faster, tempoish decks, but not for slower and controllish ones. It deosn't fit into everything like Zilliax did. Maiev doesn't heal, doesn't provide taunt and doesn't even kill anything, only practically "freezes it". If you're playing Control, you'll play proper removal instead. If you're slower, and specially have few ways of healing, like Mage, you want Taunts and/or Rush, at the very least. Which is why everyone is sleeping on Rustedraider, which trades with a Rotnest and lives to keep protecting you.
Seeing Teron Gorefiend and Kael'thas with the same rating as A'lar also hurts...
Aside from those specific things, which are personal views of mine, great work!
in general, I think you guys are underestimating the flexibility of turning something off for 3 turns that Maiev gives you. Face being beaten in by a minion buffed by BoK (for example) before your AOE comes on line? Maiev. Your opponent has 1 threat that you don't want to waste a whole AOE on? Maiev and encourage them to develop into your AOE.
I do think it will be in very many control lists, as well as aggro-midrange.
And when I say that it's a Zilliax level craft, I am not saying it's exactly Zilliax. I am saying that it is a craft that will fit in nearly all of your decks.
Imprisoned Gan'arg is completely missing from your Warrior list.
I just only checked the 3 strongest cards released.
After I saw your votes, all have lost scope.
Mok’Nathal Lion2?
Evocation 3?
Teron Gorefiend 2?
You are not able to make evaluations. If you don't know Hearthstone. In order to evaluate the cards there is a question.
Will these cards be played in wild? Yes. So these cards are very very good.
Up after 1 day of playing, any comments?
The DH class sure is strong, and some cards are borderline OP like the Skull of Guldan; I'm pretty sure that a nerf is coming some day in the future. Priestess of Fury and Imprisoned Antaen are 2 other candidates imho.
The day in the future is... today!
So this review now we that sucks.