Are the legendary quests out? I have not get any quests besides standard daily.
- Registered User
Member for 8 years, 10 months, and 8 days
Last active Sun, Feb, 28 2021 09:41:32
- 0 Followers
- 49 Total Posts
- 45 Thanks
Nov 16, 2020Posted in: General Discussion
Lmao. Hearthstone is probably third in most generous CCGs in existence my dude. It's not even close to overpriced.
When I played Yugioh I spent more on one set than I do in an entire year in Hearthstone, and that was to make a single Tier 2/3 deck versus the 10 or 11 I can make in HS every expansion.
You must be in what, 10th grade?
Are you talking about paper version or online?
Nov 15, 2020Konzo12 posted a message on Should I get free 2000 exp, reset tomorrow and cannot do itPosted in: General Discussion
Well i have the quest to play 50 corrupted cards. I guess I would lose the XP
Oct 5, 2020Konzo12 posted a message on Grandmasters Week 7 - Featured Match Results & Decklists & RelegationsPosted in: News
Suprisingly all of the top players were keep playing during every "worst meta ever". But somehow they are leaving competetive scene during grandmasters system. Who also thinks GMs are actually bad for the game? Like that system is actually forcing to be the very best every season, not to just qualify? Today last world champ is leaving GMs. It is such a joke.
Sep 22, 2020Konzo12 posted a message on How Important is Magtheridon in Soul Demon Hunter?Posted in: Card Discussion
I think it is not needed in any means. Look through GM decks, you will find decklists without him.
Aug 2, 2020Posted in: RAMP MALYGOMU'S Druid
Deck idea is cool, but I don't like Germination. I know it's a part of the combo, but full combo is 7 cards which is probably not realistic to pull off. I would add Jepetto Joybuzz as he can give you free maly or free omu. Beast package is interesting, but it's hard to say how consistent it is. Probably more heal and more draw is needed. But you will check that out during launch.
Jul 13, 2020Posted in: Demon Hunter
Looking at the state of the game in both formats. One thing that sticks out to me is why not change the hero power to be 2 mana like all the other starting hero powers, this would help wild as all of a sudden its Even DH for a 1 mana hero power and more nerfs to cards like the Warglaives of Azzinoth are no longer necessary.
Changing it to 2 mana, Give your hero plus 2 attack this turn.
This idea is straight bad. With 2 dmg you can clear way to many minions with just 2 HP, making them bad. There is a reason why x/1 cards are usually considered bad - they can be killed too easly. 2 att is straight upgrade to Hunter's HP and makes druid's, warrior's and priest's look like a joke, since dealing dmg is considered much better than healing.
For me DH HP should be 2 mana equip 1/1 claws. But unlike rogue, if you have claws already equipped you are giving 1 attack next time you use HP (same for any equpped weapon). Depending how broken this hp would be it the bonus could be permanent or till end of the turn.
Jul 9, 2020Konzo12 posted a message on 17.6 Balance Updates - Many Nerfs planned for July 14th!Posted in: News
Bold prediction - priest will take over the meta. And everyone will be unhappy
Jun 16, 2020Posted in: Card Discussion
Zeph is also giving option for next turn
Jun 16, 2020Posted in: Card Discussion
If I was Zephrys I would also gave you SW:D (I don't play wild)
Only by reading your post it seem like hex or poly are better.
Windfury however is strange indeed. The third option should be The Black Knight, this would make more sense
Jun 8, 2020Konzo12 posted a message on Grandmasters 2020 Season 1 Playoffs and Relegation - Results & Decklists!Posted in: News
Hunterace - last season unbeatable
Pavel - one of the best players, never showed sign of stress
Kolento - meta creator
Feno (grandmasters season one) - unbeatable
Tell me how those players are relegated. The only I reason I see is this game is RNG fiesta.
May 12, 2020Posted in: General Discussion
I think the reason is that it ticks too fast, faster than most people expected. I thought that you play it, next turn is dormant, you get turn, next dormant, your turn, and only then it wakes up. Meanwhile you get one turn free after you play it, minion wakes up and passive abilites like taunt are already active. It doesn't give too much value, too much time.
- To post a comment, please login or register a new account.